Résolu Bug chest
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Bonsoir
je viens de suivre le tuto de robin
https://www.youtube.com/watch?v=CHw5ri-QU6o
mais quand je vais en jeux le contenue du coffre se sauvegarde mais quand j’ai fini le tuto est que j’ai tester sa marcher plus !Merci de Votre réponse
ps: demander moi les class que vous voulez voir
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@‘FairyOne’:
ps: demander moi les class que vous voulez voir
Toutes les classes en rapport avec ton coffre.
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ok
GuiContainer :
:::import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;import org.lwjgl.opengl.GL11;
import FairyOne.common.ContainerBarrel;
import FairyOne.common.ModAnaxia;public class GuiBarrel extends GuiContainer
{
private static final ResourceLocation textures = new ResourceLocation(ModAnaxia.MODID, “textures/gui/container/BarrelGui.png”);
private TileEntityBlockBarrel3D TileBarrel;
private IInventory PlayerInv;public GuiBarrel(TileEntityBlockBarrel3D tile, InventoryPlayer inventory)
{
super(new ContainerBarrel(tile, inventory));
this.TileBarrel = tile;
this.PlayerInv = inventory;
this.allowUserInput = false;
this.ySize = 170;
}protected void drawGuiContainerForegroundLayer(int x, int y)
{
this.fontRendererObj.drawString(this.TileBarrel.hasCustomInventoryName() ? this.TileBarrel.getInventoryName() : I18n.format(this.TileBarrel.getInventoryName()), 8, 6, 4210752);
this.fontRendererObj.drawString(this.PlayerInv.hasCustomInventoryName() ? this.PlayerInv.getInventoryName() : I18n.format(this.PlayerInv.getInventoryName()), 8, this.ySize - 96 + 2, 4210752);
}@Override
protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(textures);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
}}
:::
Container :
:::
import net.minecraft.entity.player.EntityPlayer;import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import FairyOne.client.TileEntityBlockBarrel3D;public class ContainerBarrel extends Container
{
private final TileEntityBlockBarrel3D tileBarrel;public ContainerBarrel(TileEntityBlockBarrel3D tile, InventoryPlayer inventory)
{
this.tileBarrel = tile;
for (int j = 0; j < 3; ++j)
{
for (int k = 0; k < 9; ++k)
{
this.addSlotToContainer(new Slot(tile, k + j * 9, 8 + k * 18, 18 + j * 18));
}
}
this.bindPlayerInventory(inventory);
}private void bindPlayerInventory(InventoryPlayer inventory)
{
int j;
for (j = 0; j < 3; ++j)
{
for (int k = 0; k < 9; ++k)
{
this.addSlotToContainer(new Slot(inventory, k + j * 9 + 9, 8 + k * 18, 85 + j * 18));
}
}for (j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(inventory, j, 8 + j * 18, 143));
}
}
public ItemStack transferStackInSlot(EntityPlayer player, int slotindex)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(slotindex);if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();if (slotindex < this.tileBarrel.getSizeInventory())
{
if (!this.mergeItemStack(itemstack1, this.tileBarrel.getSizeInventory(), this.inventorySlots.size(), true))
{
return null;
}
}
else if (!this.mergeItemStack(itemstack1, 0, this.tileBarrel.getSizeInventory(), false))
{
return null;
}if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
}return itemstack;
}@Override
public boolean canInteractWith(EntityPlayer player)
{
return this.tileBarrel.isUseableByPlayer(player);
}}
:::GuiHandler :
:::
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import FairyOne.client.GuiBarrel;
import FairyOne.client.TileEntityBlockBarrel3D;
import cpw.mods.fml.common.network.IGuiHandler;public class GuiHandlerBarrel implements IGuiHandler
{@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world,
int x, int y, int z)
{
TileEntity tile = world.getTileEntity(x, y, z);
if(tile instanceof TileEntityBlockBarrel3D)
{
return new ContainerBarrel((TileEntityBlockBarrel3D)tile, player.inventory);
}
return null;
}@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world,
int x, int y, int z)
{
TileEntity tile = world.getTileEntity(x, y, z);
if(tile instanceof TileEntityBlockBarrel3D)
{
return new GuiBarrel((TileEntityBlockBarrel3D)tile, player.inventory);
}
return null;
}
}
::: -
Tile entity ?
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A oups désoler
TileEntity :
:::
import net.minecraft.entity.player.EntityPlayer;import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.Constants;public class TileEntityBlockBarrel3D extends TileEntity implements IInventory
{
private ItemStack[] contents = new ItemStack[27];
private String customName;@Override
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);if (compound.hasKey(“CustomName”, Constants.NBT.TAG_STRING))
{
this.customName = compound.getString(“CustomName”);
}
NBTTagList nbttaglist = compound.getTagList(“Items”, Constants.NBT.TAG_COMPOUND);
this.contents = new ItemStack[this.getSizeInventory()];for (int i = 0; i < nbttaglist.tagCount(); ++i)
{
NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
int j = nbttagcompound1.getByte(“Slot”) & 255;if (j >= 0 && j < this.contents.length)
{
this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
}
@Override
public void writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);if (this.hasCustomInventoryName())
{
compound.setString(“CustomName”, this.customName);
}
NBTTagList nbttaglist = new NBTTagList();for (int i = 0; i < this.contents.length; ++i)
{
if (this.contents* != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte(“Slot”, (byte)i);
this.contents*.writeToNBT(nbttagcompound1);
nbttaglist.appendTag(nbttagcompound1);
}
}compound.setTag(“Items”, nbttaglist);
}
@Override
public int getSizeInventory()
{
return this.contents.length;
}@Override
public ItemStack getStackInSlot(int slotIndex)
{
return this.contents[slotIndex];
}@Override
public ItemStack decrStackSize(int slotIndex, int amount)
{
if (this.contents[slotIndex] != null)
{
ItemStack itemstack;if (this.contents[slotIndex].stackSize <= amount)
{
itemstack = this.contents[slotIndex];
this.contents[slotIndex] = null;
this.markDirty();
return itemstack;
}
else
{
itemstack = this.contents[slotIndex].splitStack(amount);if (this.contents[slotIndex].stackSize == 0)
{
this.contents[slotIndex] = null;
}this.markDirty();
return itemstack;
}
}
else
{
return null;
}
}@Override
public ItemStack getStackInSlotOnClosing(int slotIndex)
{
if (this.contents[slotIndex] != null)
{
ItemStack itemstack = this.contents[slotIndex];
this.contents[slotIndex] = null;
return itemstack;
}
else
{
return null;
}
}@Override
public void setInventorySlotContents(int slotIndex, ItemStack stack)
{
this.contents[slotIndex] = stack;if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}this.markDirty();
}@Override
public String getInventoryName()
{
return this.hasCustomInventoryName() ? this.customName : “Tile.Barrel”;
}@Override
public boolean hasCustomInventoryName()
{
return this.customName != null && this.customName.isEmpty();
}public void setCustomName(String customName) {
this.customName = customName;
}@Override
public int getInventoryStackLimit()
{
return 64;
}@Override
public boolean isUseableByPlayer(EntityPlayer player)
{
return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}@Override
public void openInventory()
{}
@Override
public void closeInventory()
{}
@Override
public boolean isItemValidForSlot(int slotIndex, ItemStack stack)
{
return true;
}}
:::
TileEntitySpecialRenderer :
:::
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;import org.lwjgl.opengl.GL11;
import FairyOne.common.ModAnaxia;
public class TileEntityBlockBarrel3DSpecialRenderer extends
TileEntitySpecialRenderer
{public static ModelBarrel model = new ModelBarrel();
public static ResourceLocation texture = new ResourceLocation(ModAnaxia.MODID, “textures/models/Block/Model_Barrel.png”);public TileEntityBlockBarrel3DSpecialRenderer()
{
this.func_147497_a(TileEntityRendererDispatcher.instance);
}@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float partialRenderTick)
{
this.renderTileEntityBlockBarrel3DAt((TileEntityBlockBarrel3D)tile, x, y, z, partialRenderTick);
}private void renderTileEntityBlockBarrel3DAt(TileEntityBlockBarrel3D tile, double x, double y, double z, float partialRenderTick)
{
GL11.glPushMatrix();
//
GL11.glTranslated(x + 0.5D, y + 1.5D, z + 0.5D);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.bindTexture(texture);
model.renderAll();
GL11.glPopMatrix();
}}
:::
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Je ne vois aucune erreur dans ton code. À la limite envoie un zip de ton dossier src, je regarderai de mon côté.
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voila je viens de te l’envoyer en mp
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Trouvé, ton tile entity n’est pas enregistré dans ta classe principale (GameRegistry.regiterTileEntity(TileEntityBlockBarrel3D.class, “nom”);)
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Ok je vais voir merci pour la réponse .
si sa te dérange pas je sais pas comment mettre deux son dans le . json:::
{“records.music1”: {
“category”: “record”,
“sounds”: [
{
“name”: “records/Music1”,
“stream”: true
}
]
}
}{
“records.music1”: {
“category”: “record”,
“sounds”: [
{
“name”: “records/Music1”,
“stream”: true
}
]
}
}:::
j’ai essayer sa mais sa marche pas
http://jsonlint.com/ -
Il y a une parenthèse en trop et une virgule qui manque.
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Tu pourrais m’envoyer comment tu la mis toi___j’ai test sa mais “records.music1” sais le nom pour lécouter
{
“records.music1”: {
“category”: “record”,
“sounds”: [
{
“name”: “records/Music1”,
“stream”: true
},
{
“name”: “records/Music2”,
“stream”: true
}
]
}
} -
Ah, tu veux plusieurs sons pour la même musique ?
Normalement comme ça c’est bon. -
nop je veut mettre une nouvelle music mais sa chaque fois sa me mais une erreur j’ai un peut tout tester mais j’ai toujours pas trouver donc si tu pourrais me montré comment faire merci .
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C’est comme ça alors :
{ "records.music1": { "category": "record", "sounds": [ { "name": "records/Music1", "stream": true } ] }, "records.music2": { "category": "record", "sounds": [ { "name": "records/Music2", "stream": true } ] } }
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merci beaucoup