Résolu Un bug avec un coffre
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Bonjour,
Je viens de créer un coffre.
Tout ce qu’il y a de plus normal
Tout fonctionne bien sauf une chose.
Premièrement, la texture du coffre est mise, mais quand j’ai le bloc du coffre dans la main, c’est invisible…
Ensuite, quand je met des items dans le coffre, si je déco du monde et que je me reconnecte dedans, les items disparaissent…Merci de votre aide!
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Salut,
Pour le rendu en main, tu as surement loupé une des étapes du tutoriel de rendu TESR : https://www.minecraftforgefrance.fr/showthread.php?tid=1509#classe4Pour les items, envoies le code de ton tile entity.
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@‘robin4002’:
Salut,
Pour le rendu en main, tu as surement loupé une des étapes du tutoriel de rendu TESR : https://www.minecraftforgefrance.fr/showthread.php?tid=1509#classe4Pour les items, envoies le code de ton tile entity.
Le render est Fixé
Voila mon TileEntitypackage fr.playflop.legitium.proxy; import cpw.mods.fml.common.FMLLog; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Calendar; import net.minecraft.client.model.ModelChest; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import fr.playflop.legitium.common.block.BlockFluoriteChest; import fr.playflop.legitium.common.block.TileEntityFluoriteChest; @SideOnly(Side.CLIENT) public class TileEntityFluoriteChestSpecialRenderer extends TileEntitySpecialRenderer { public static final ResourceLocation a = new ResourceLocation("eraknight", "textures/models/EraChest.png"); public static ModelChest b = new ModelChest(); private boolean c; public TileEntityFluoriteChestSpecialRenderer() { Calendar localCalendar = Calendar.getInstance(); if ((localCalendar.get(2) + 1 == 12) && (localCalendar.get(5) >= 24) && (localCalendar.get(5) <= 26)) { this.c = true; } } public void renderTileEntityAt(TileEntityFluoriteChest paramTileEntityFluoriteChest, double paramDouble1, double paramDouble2, double paramDouble3, float paramFloat) { int i; Object localObject; if (!paramTileEntityFluoriteChest.hasWorldObj()) { i = 0; } else { localObject = paramTileEntityFluoriteChest.getBlockType(); i = paramTileEntityFluoriteChest.getBlockMetadata(); if (((localObject instanceof BlockFluoriteChest)) && (i == 0)) { try { ((BlockFluoriteChest)localObject).func_149951_m(paramTileEntityFluoriteChest.getWorldObj(), paramTileEntityFluoriteChest.xCoord, paramTileEntityFluoriteChest.yCoord, paramTileEntityFluoriteChest.zCoord); } catch (ClassCastException localClassCastException) { FMLLog.severe("Attempted to render a chest at %d, %d, %d that was not a chest", new Object[] { Integer.valueOf(paramTileEntityFluoriteChest.xCoord), Integer.valueOf(paramTileEntityFluoriteChest.yCoord), Integer.valueOf(paramTileEntityFluoriteChest.zCoord) }); } i = paramTileEntityFluoriteChest.getBlockMetadata(); } } if ((paramTileEntityFluoriteChest.a == null) && (paramTileEntityFluoriteChest.c == null)) { if ((paramTileEntityFluoriteChest.b == null) && (paramTileEntityFluoriteChest.d == null)) { localObject = b; bindTexture(a); } else { localObject = b; bindTexture(a); } GL11.glPushMatrix(); GL11.glEnable(32826); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float)paramDouble1, (float)paramDouble2 + 1.0F, (float)paramDouble3 + 1.0F); GL11.glScalef(1.0F, -1.0F, -1.0F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); int j = 0; if (i == 2) { j = 180; } if (i == 3) { j = 0; } if (i == 4) { j = 90; } if (i == 5) { j = -90; } if ((i == 2) && (paramTileEntityFluoriteChest.b != null)) { GL11.glTranslatef(1.0F, 0.0F, 0.0F); } if ((i == 5) && (paramTileEntityFluoriteChest.d != null)) { GL11.glTranslatef(0.0F, 0.0F, -1.0F); } GL11.glRotatef(j, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); float f1 = paramTileEntityFluoriteChest.prevLidAngle + (paramTileEntityFluoriteChest.lidAngle - paramTileEntityFluoriteChest.prevLidAngle) * paramFloat; float f2; if (paramTileEntityFluoriteChest.a != null) { f2 = paramTileEntityFluoriteChest.a.prevLidAngle + (paramTileEntityFluoriteChest.a.lidAngle - paramTileEntityFluoriteChest.a.prevLidAngle) * paramFloat; if (f2 > f1) { f1 = f2; } } if (paramTileEntityFluoriteChest.c != null) { f2 = paramTileEntityFluoriteChest.c.prevLidAngle + (paramTileEntityFluoriteChest.c.lidAngle - paramTileEntityFluoriteChest.c.prevLidAngle) * paramFloat; if (f2 > f1) { f1 = f2; } } f1 = 1.0F - f1; f1 = 1.0F - f1 * f1 * f1; ((ModelChest)localObject).chestLid.rotateAngleX = (-(f1 * 3.1415927F / 2.0F)); ((ModelChest)localObject).renderAll(); GL11.glDisable(32826); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } } public void renderTileEntityAt(TileEntity paramTileEntity, double paramDouble1, double paramDouble2, double paramDouble3, float paramFloat) { renderTileEntityAt((TileEntityFluoriteChest)paramTileEntity, paramDouble1, paramDouble2, paramDouble3, paramFloat); } }
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Tu as envoyé le tile entity special renderer au lieu du tile entity.
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package fr.playflop.legitium.common.block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.world.World; public class TileEntityFluoriteChest extends TileEntityChest implements IInventory { public TileEntityFluoriteChest a; public TileEntityFluoriteChest b; public TileEntityFluoriteChest c; public TileEntityFluoriteChest d; private ItemStack[] e = new ItemStack[54]; private String f; public void readFromNBT(NBTTagCompound paramNBTTagCompound) { super.readFromNBT(paramNBTTagCompound); if (paramNBTTagCompound.hasKey("eraknight", 8)) { this.f = paramNBTTagCompound.getString("eraknight"); } NBTTagList localNBTTagList = paramNBTTagCompound.getTagList("Items", 10); this.e = new ItemStack[getSizeInventory()]; for (int i = 0; i < localNBTTagList.tagCount(); i++) { NBTTagCompound localNBTTagCompound = localNBTTagList.getCompoundTagAt(i); int j = localNBTTagCompound.getByte("Slot") & 0xFF; if ((j >= 0) && (j < this.e.length)) { this.e[j] = ItemStack.loadItemStackFromNBT(localNBTTagCompound); } } } public void writeToNBT(NBTTagCompound paramNBTTagCompound) { super.writeToNBT(paramNBTTagCompound); if (hasCustomInventoryName()) { paramNBTTagCompound.setString("eraknight", this.f); } NBTTagList localNBTTagList = new NBTTagList(); for (int i = 0; i < this.e.length; i++) { if (this.e* != null) { NBTTagCompound localNBTTagCompound = new NBTTagCompound(); localNBTTagCompound.setByte("Slot", (byte)i); this.e*.writeToNBT(localNBTTagCompound); localNBTTagList.appendTag(localNBTTagCompound); } } paramNBTTagCompound.setTag("Items", localNBTTagList); } public int getSizeInventory() { return this.e.length; } public ItemStack getStackInSlot(int paramInt) { return this.e[paramInt]; } public ItemStack decrStackSize(int paramInt1, int paramInt2) { if (this.e[paramInt1] != null) { if (this.e[paramInt1].stackSize <= paramInt2) { ItemStack localItemStack = this.e[paramInt1]; this.e[paramInt1] = null; markDirty(); return localItemStack; } ItemStack localItemStack = this.e[paramInt1].splitStack(paramInt2); if (this.e[paramInt1].stackSize == 0) { this.e[paramInt1] = null; } markDirty(); return localItemStack; } return null; } public ItemStack getStackInSlotOnClosing(int paramInt) { if (this.e[paramInt] != null) { ItemStack localItemStack = this.e[paramInt]; this.e[paramInt] = null; return localItemStack; } return null; } public void setInventorySlotContents(int paramInt, ItemStack paramItemStack) { this.e[paramInt] = paramItemStack; if ((paramItemStack != null) && (paramItemStack.stackSize > getInventoryStackLimit())) { paramItemStack.stackSize = getInventoryStackLimit(); } markDirty(); } public String getInventoryName() { return hasCustomInventoryName() ? this.f : "inventory.era_chest"; } public void setCustomName(String paramString) { this.f = paramString; } public boolean hasCustomInventoryName() { return false; } public int getInventoryStackLimit() { return 64; } public boolean isUseableByPlayer(EntityPlayer paramEntityPlayer) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) == this; } public void openInventory() {} public void closeInventory() {} public boolean isItemValidForSlot(int paramInt, ItemStack paramItemStack) { return true; } }
J’ai mit ça dans mon client proxy
X = RenderingRegistry.getNextAvailableRenderId(); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityFluoriteChest.class, new TileEntityFluoriteChestSpecialRenderer());
Donc je suppose que moi
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Les fonctions readFromNBT et writeToNBT me semble correcte, étrange que cela ne fonctionne pas.
Ton tile entity est bien enregistré ? -
@‘PlayFlop_’:
package fr.playflop.legitium.common.block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.world.World; public class TileEntityFluoriteChest extends TileEntityChest implements IInventory { public TileEntityFluoriteChest a; public TileEntityFluoriteChest b; public TileEntityFluoriteChest c; public TileEntityFluoriteChest d; private ItemStack[] e = new ItemStack[54]; private String f; public void readFromNBT(NBTTagCompound paramNBTTagCompound) { super.readFromNBT(paramNBTTagCompound); if (paramNBTTagCompound.hasKey("eraknight", 8)) { this.f = paramNBTTagCompound.getString("eraknight"); } NBTTagList localNBTTagList = paramNBTTagCompound.getTagList("Items", 10); this.e = new ItemStack[getSizeInventory()]; for (int i = 0; i < localNBTTagList.tagCount(); i++) { NBTTagCompound localNBTTagCompound = localNBTTagList.getCompoundTagAt(i); int j = localNBTTagCompound.getByte("Slot") & 0xFF; if ((j >= 0) && (j < this.e.length)) { this.e[j] = ItemStack.loadItemStackFromNBT(localNBTTagCompound); } } } public void writeToNBT(NBTTagCompound paramNBTTagCompound) { super.writeToNBT(paramNBTTagCompound); if (hasCustomInventoryName()) { paramNBTTagCompound.setString("eraknight", this.f); } NBTTagList localNBTTagList = new NBTTagList(); for (int i = 0; i < this.e.length; i++) { if (this.e* != null) { NBTTagCompound localNBTTagCompound = new NBTTagCompound(); localNBTTagCompound.setByte("Slot", (byte)i); this.e*.writeToNBT(localNBTTagCompound); localNBTTagList.appendTag(localNBTTagCompound); } } paramNBTTagCompound.setTag("Items", localNBTTagList); } public int getSizeInventory() { return this.e.length; } public ItemStack getStackInSlot(int paramInt) { return this.e[paramInt]; } public ItemStack decrStackSize(int paramInt1, int paramInt2) { if (this.e[paramInt1] != null) { if (this.e[paramInt1].stackSize <= paramInt2) { ItemStack localItemStack = this.e[paramInt1]; this.e[paramInt1] = null; markDirty(); return localItemStack; } ItemStack localItemStack = this.e[paramInt1].splitStack(paramInt2); if (this.e[paramInt1].stackSize == 0) { this.e[paramInt1] = null; } markDirty(); return localItemStack; } return null; } public ItemStack getStackInSlotOnClosing(int paramInt) { if (this.e[paramInt] != null) { ItemStack localItemStack = this.e[paramInt]; this.e[paramInt] = null; return localItemStack; } return null; } public void setInventorySlotContents(int paramInt, ItemStack paramItemStack) { this.e[paramInt] = paramItemStack; if ((paramItemStack != null) && (paramItemStack.stackSize > getInventoryStackLimit())) { paramItemStack.stackSize = getInventoryStackLimit(); } markDirty(); } public String getInventoryName() { return hasCustomInventoryName() ? this.f : "inventory.era_chest"; } public void setCustomName(String paramString) { this.f = paramString; } public boolean hasCustomInventoryName() { return false; } public int getInventoryStackLimit() { return 64; } public boolean isUseableByPlayer(EntityPlayer paramEntityPlayer) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) == this; } public void openInventory() {} public void closeInventory() {} public boolean isItemValidForSlot(int paramInt, ItemStack paramItemStack) { return true; } }
J’ai mit ça dans mon client proxy
X = RenderingRegistry.getNextAvailableRenderId(); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityFluoriteChest.class, new TileEntityFluoriteChestSpecialRenderer());
Donc je suppose que moi
Et le coffre est déclaré dans mon GuiHandler
Merci de ton aide, j’ai réglé mon soucis !!