Quelques bugs sur mes mobs
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Elle n’a pas changé (Classe d’EntityThrowable)
package eryah.usefulthings.entity.item; import java.util.List; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Vec3; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BulletCasing extends Entity{ private int xTile = -1; private int yTile = -1; private int zTile = -1; private Block inTile; protected boolean inGround; public int throwableShake; /** The entity that threw this throwable item. */ private EntityLivingBase thrower; private String throwerName; private int ticksInGround; private int ticksInAir; private static final String __OBFID = "CL_00001723"; public BulletCasing(World worldIn) { super(worldIn); } public void onCollideWithPlayer(EntityPlayer entityIn) { entityIn.inventory.addItemStackToInventory(new ItemStack(Items.arrow, 1)); this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); entityIn.onItemPickup(this, 1); this.setDead(); } @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { double d1 = this.getEntityBoundingBox().getAverageEdgeLength() * 4.0D; d1 *= 64.0D; return distance < d1 * d1; } public BulletCasing(World worldIn, EntityLivingBase throwerIn) { super(worldIn); this.thrower = throwerIn; this.setSize(0.25F, 0.25F); this.setLocationAndAngles(throwerIn.posX, throwerIn.posY + (double)throwerIn.getEyeHeight(), throwerIn.posZ, throwerIn.rotationYaw, throwerIn.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); float f = 0.4F; this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f); this.motionY = (double)(-MathHelper.sin((this.rotationPitch + this.getInaccuracy()) / 180.0F * (float)Math.PI) * f); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, this.getVelocity(), 1.0F); } public BulletCasing(World worldIn, double x, double y, double p_i1778_6_) { super(worldIn); this.ticksInGround = 0; this.setSize(0.25F, 0.25F); this.setPosition(x, y, p_i1778_6_); } protected float getVelocity() { return 1.5F; } protected float getInaccuracy() { return 0.0F; } /** * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction. * * @param inaccuracy Higher means more error. */ public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy) { float f2 = MathHelper.sqrt_double(x * x + y * y + z * z); x /= (double)f2; y /= (double)f2; z /= (double)f2; x += this.rand.nextGaussian() * 0.007499999832361937D * (double)inaccuracy; y += this.rand.nextGaussian() * 0.007499999832361937D * (double)inaccuracy; z += this.rand.nextGaussian() * 0.007499999832361937D * (double)inaccuracy; x *= (double)velocity; y *= (double)velocity; z *= (double)velocity; this.motionX = x; this.motionY = y; this.motionZ = z; float f3 = MathHelper.sqrt_double(x * x + z * z); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f3) * 180.0D / Math.PI); this.ticksInGround = 0; } /** * Sets the velocity to the args. Args: x, y, z */ @SideOnly(Side.CLIENT) public void setVelocity(double x, double y, double z) { this.motionX = x; this.motionY = y; this.motionZ = z; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(x * x + z * z); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f) * 180.0D / Math.PI); } } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.lastTickPosX = this.posX; this.lastTickPosY = this.posY; this.lastTickPosZ = this.posZ; super.onUpdate(); if (this.throwableShake > 0) { –this.throwableShake; } if (this.inGround) { if (this.worldObj.getBlockState(new BlockPos(this.xTile, this.yTile, this.zTile)).getBlock() == this.inTile) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } return; } this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } else { ++this.ticksInAir; } Vec3 vec3 = new Vec3(this.posX, this.posY, this.posZ); Vec3 vec31 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31); vec3 = new Vec3(this.posX, this.posY, this.posZ); vec31 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec31 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } if (!this.worldObj.isRemote) { Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; EntityLivingBase entitylivingbase = this.getThrower(); for (int j = 0; j < list.size(); ++j) { Entity entity1 = (Entity)list.get(j); if (entity1.canBeCollidedWith() && (entity1 != entitylivingbase || this.ticksInAir >= 5)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().expand((double)f, (double)f, (double)f); MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } } if (movingobjectposition != null) { if (movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK && this.worldObj.getBlockState(movingobjectposition.getBlockPos()).getBlock() == Blocks.portal) { this.setInPortal(); } else { this.onImpact(movingobjectposition); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f1) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f2 = 0.99F; float f3 = this.getGravityVelocity(); if (this.isInWater()) { for (int i = 0; i < 4; ++i) { float f4 = 0.25F; this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ, new int[0]); } f2 = 0.8F; } this.motionX *= (double)f2; this.motionY *= (double)f2; this.motionZ *= (double)f2; this.motionY -= (double)f3; this.setPosition(this.posX, this.posY, this.posZ); } /** * Gets the amount of gravity to apply to the thrown entity with each tick. */ protected float getGravityVelocity() { return 0.03F; } /** * Called when this EntityThrowable hits a block or entity. */ protected void onImpact(MovingObjectPosition p_70184_1_) { } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound tagCompound) { tagCompound.setShort("xTile", (short)this.xTile); tagCompound.setShort("yTile", (short)this.yTile); tagCompound.setShort("zTile", (short)this.zTile); ResourceLocation resourcelocation = (ResourceLocation)Block.blockRegistry.getNameForObject(this.inTile); tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString()); tagCompound.setByte("shake", (byte)this.throwableShake); tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0)); if ((this.throwerName == null || this.throwerName.length() == 0) && this.thrower instanceof EntityPlayer) { this.throwerName = this.thrower.getName(); } tagCompound.setString("ownerName", this.throwerName == null ? "" : this.throwerName); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound tagCompund) { this.xTile = tagCompund.getShort("xTile"); this.yTile = tagCompund.getShort("yTile"); this.zTile = tagCompund.getShort("zTile"); if (tagCompund.hasKey("inTile", 8)) { this.inTile = Block.getBlockFromName(tagCompund.getString("inTile")); } else { this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255); } this.throwableShake = tagCompund.getByte("shake") & 255; this.inGround = tagCompund.getByte("inGround") == 1; this.throwerName = tagCompund.getString("ownerName"); if (this.throwerName != null && this.throwerName.length() == 0) { this.throwerName = null; } } public EntityLivingBase getThrower() { if (this.thrower == null && this.throwerName != null && this.throwerName.length() > 0) { this.thrower = this.worldObj.getPlayerEntityByName(this.throwerName); } return this.thrower; } @Override protected void entityInit() { // TODO Auto-generated method stub } }
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Tu n’as toujours pas mis le code au bon endroit : le code dans onEntityCollideWithPlayer doit aller dans le onImpact