le code
// Date: 10/02/2014 18:41:23
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package dofusMobs.Client;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelBoufton extends ModelBase
{
//fields
ModelRenderer basecorps;
ModelRenderer corphaut;
ModelRenderer corpbas;
ModelRenderer corpcote1;
ModelRenderer corpscote2;
ModelRenderer debuttete;
ModelRenderer museau;
ModelRenderer corparriere;
ModelRenderer queuecentre;
ModelRenderer queuecoter1;
ModelRenderer queuecoter2;
ModelRenderer queuearriere;
ModelRenderer corne1;
ModelRenderer corne11;
ModelRenderer corne12;
ModelRenderer corne2;
ModelRenderer corne21;
ModelRenderer corne23;
ModelRenderer pied1;
ModelRenderer pied2;
ModelRenderer pied3;
ModelRenderer pied4;
ModelRenderer hautducorp;
public ModelBoufton()
{
textureWidth = 128;
textureHeight = 32;
basecorps = new ModelRenderer(this, 40, 0);
basecorps.addBox(-8F, 0F, -3F, 7, 4, 6);
basecorps.setRotationPoint(0F, 18.5F, -5F);
basecorps.setTextureSize(128, 32);
basecorps.mirror = true;
setRotation(basecorps, 0F, 1.570796F, 0F);
corphaut = new ModelRenderer(this, 67, 0);
corphaut.addBox(-7F, -0.5F, -2F, 5, 1, 4);
corphaut.setRotationPoint(0F, 18.5F, -5F);
corphaut.setTextureSize(128, 32);
corphaut.mirror = true;
setRotation(corphaut, 0F, 1.570796F, 0F);
corpbas = new ModelRenderer(this, 67, 0);
corpbas.addBox(-7F, 3.5F, -2F, 5, 1, 4);
corpbas.setRotationPoint(0F, 18.5F, -5F);
corpbas.setTextureSize(128, 32);
corpbas.mirror = true;
setRotation(corpbas, 0F, 1.570796F, 0F);
corpcote1 = new ModelRenderer(this, 40, 11);
corpcote1.addBox(-7.5F, 1F, 2.5F, 4, 2, 1);
corpcote1.setRotationPoint(0F, 18.5F, -5F);
corpcote1.setTextureSize(128, 32);
corpcote1.mirror = true;
setRotation(corpcote1, 0F, 1.570796F, 0F);
corpscote2 = new ModelRenderer(this, 40, 11);
corpscote2.addBox(-7.5F, 1F, -3.5F, 4, 2, 1);
corpscote2.setRotationPoint(0F, 18.5F, -5F);
corpscote2.setTextureSize(128, 32);
corpscote2.mirror = true;
setRotation(corpscote2, 0F, 1.570796F, 0F);
debuttete = new ModelRenderer(this, 27, 0);
debuttete.addBox(-1.5F, 0.5F, -2.5F, 1, 3, 5);
debuttete.setRotationPoint(0F, 18.5F, -5F);
debuttete.setTextureSize(128, 32);
debuttete.mirror = true;
setRotation(debuttete, 0F, 1.570796F, 0F);
museau = new ModelRenderer(this, 28, 9);
museau.addBox(-1F, 1F, -2F, 1, 2, 4);
museau.setRotationPoint(0F, 18.5F, -5F);
museau.setTextureSize(128, 32);
museau.mirror = true;
setRotation(museau, 0F, 1.570796F, 0F);
corparriere = new ModelRenderer(this, 86, 0);
corparriere.addBox(-8.5F, 0.5F, -2F, 1, 3, 4);
corparriere.setRotationPoint(0F, 18.5F, -5F);
corparriere.setTextureSize(128, 32);
corparriere.mirror = true;
setRotation(corparriere, 0F, 1.570796F, 0F);
queuecentre = new ModelRenderer(this, 13, 0);
queuecentre.addBox(-2.5F, 0F, -1F, 2, 2, 2);
queuecentre.setRotationPoint(0F, 19.5F, 3F);
queuecentre.setTextureSize(128, 32);
queuecentre.mirror = true;
setRotation(queuecentre, 0F, 1.570796F, 0F);
queuecoter1 = new ModelRenderer(this, 13, 10);
queuecoter1.addBox(-2F, -0.5F, -0.5F, 1, 3, 1);
queuecoter1.setRotationPoint(0F, 19.5F, 3F);
queuecoter1.setTextureSize(128, 32);
queuecoter1.mirror = true;
setRotation(queuecoter1, 0F, 1.570796F, 0F);
queuecoter2 = new ModelRenderer(this, 13, 5);
queuecoter2.addBox(-2F, 0.5F, -1.5F, 1, 1, 3);
queuecoter2.setRotationPoint(0F, 19.5F, 3F);
queuecoter2.setTextureSize(128, 32);
queuecoter2.mirror = true;
setRotation(queuecoter2, 0F, 1.570796F, 0F);
queuearriere = new ModelRenderer(this, 18, 10);
queuearriere.addBox(-3F, 0.5F, -0.5F, 1, 1, 1);
queuearriere.setRotationPoint(0F, 19.5F, 3F);
queuearriere.setTextureSize(128, 32);
queuearriere.mirror = true;
setRotation(queuearriere, 0F, 1.570796F, 0F);
corne1 = new ModelRenderer(this, 106, 0);
corne1.addBox(-5.5F, 0F, 3F, 2, 1, 2);
corne1.setRotationPoint(0F, 18.5F, -5F);
corne1.setTextureSize(128, 32);
corne1.mirror = true;
setRotation(corne1, 0F, 1.570796F, 0F);
corne11 = new ModelRenderer(this, 106, 4);
corne11.addBox(-5F, -0.3F, 1.5F, 1, 1, 3);
corne11.setRotationPoint(0F, 18.5F, -5F);
corne11.setTextureSize(128, 32);
corne11.mirror = true;
setRotation(corne11, 0F, 1.570796F, 0F);
corne12 = new ModelRenderer(this, 108, 9);
corne12.addBox(-5F, -1.2F, 4.5F, 1, 2, 1);
corne12.setRotationPoint(0F, 18.5F, -5F);
corne12.setTextureSize(128, 32);
corne12.mirror = true;
setRotation(corne12, 0F, 1.570796F, 0F);
corne2 = new ModelRenderer(this, 106, 0);
corne2.addBox(-5.5F, 0F, -5F, 2, 1, 2);
corne2.setRotationPoint(0F, 18.5F, -5F);
corne2.setTextureSize(128, 32);
corne2.mirror = true;
setRotation(corne2, 0F, 1.570796F, 0F);
corne21 = new ModelRenderer(this, 106, 4);
corne21.addBox(-5F, -0.3F, -4.5F, 1, 1, 3);
corne21.setRotationPoint(0F, 18.5F, -5F);
corne21.setTextureSize(128, 32);
corne21.mirror = true;
setRotation(corne21, 0F, 1.570796F, 0F);
corne23 = new ModelRenderer(this, 108, 9);
corne23.addBox(-5F, -1.2F, -5.5F, 1, 2, 1);
corne23.setRotationPoint(0F, 18.5F, -5F);
corne23.setTextureSize(128, 32);
corne23.mirror = true;
setRotation(corne23, 0F, 1.570796F, 0F);
pied1 = new ModelRenderer(this, 0, 0);
pied1.addBox(-0.5F, 0F, -0.5F, 1, 2, 1);
pied1.setRotationPoint(2F, 22F, 1F);
pied1.setTextureSize(128, 32);
pied1.mirror = true;
setRotation(pied1, 0F, 0F, 0F);
pied2 = new ModelRenderer(this, 0, 0);
pied2.addBox(-0.5F, 0F, -0.5F, 1, 2, 1);
pied2.setRotationPoint(2F, 22F, -1.5F);
pied2.setTextureSize(128, 32);
pied2.mirror = true;
setRotation(pied2, 0F, 0F, 0F);
pied3 = new ModelRenderer(this, 0, 0);
pied3.addBox(-0.5F, 0F, -0.5F, 1, 2, 1);
pied3.setRotationPoint(-2F, 22F, -1.5F);
pied3.setTextureSize(128, 32);
pied3.mirror = true;
setRotation(pied3, 0F, 0F, 0F);
pied4 = new ModelRenderer(this, 0, 0);
pied4.addBox(-0.5F, 0F, -0.5F, 1, 2, 1);
pied4.setRotationPoint(-2F, 22F, 1F);
pied4.setTextureSize(128, 32);
pied4.mirror = true;
setRotation(pied4, 0F, 0F, 0F);
hautducorp = new ModelRenderer(this, 69, 1);
hautducorp.addBox(-6.5F, -1F, -1.5F, 4, 1, 3);
hautducorp.setRotationPoint(0F, 18.5F, -5F);
hautducorp.setTextureSize(128, 32);
hautducorp.mirror = true;
setRotation(hautducorp, 0F, 1.570796F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
basecorps.render(f5);
corphaut.render(f5);
corpbas.render(f5);
corpcote1.render(f5);
corpscote2.render(f5);
debuttete.render(f5);
museau.render(f5);
corparriere.render(f5);
queuecentre.render(f5);
queuecoter1.render(f5);
queuecoter2.render(f5);
queuearriere.render(f5);
corne1.render(f5);
corne11.render(f5);
corne12.render(f5);
corne2.render(f5);
corne21.render(f5);
corne23.render(f5);
pied1.render(f5);
pied2.render(f5);
pied3.render(f5);
pied4.render(f5);
hautducorp.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.pied1.rotateAngleX = MathHelper.cos((180F / (float)Math.PI)) * 5F * f1;
this.pied2.rotateAngleX = MathHelper.cos((180F / (float)Math.PI)) * -5F * f1;
this.pied3.rotateAngleX = MathHelper.cos((180F / (float)Math.PI)) * -5F * f1;
this.pied4.rotateAngleX = MathHelper.cos((180F / (float)Math.PI)) * 5F * f1;
}
}
Bah, j’ai pas vraiment de méthode d’animation justement ^^’ Je l’ai juste coller dans les rotations 😕
J’ai un peux regarder dans les models de base, j’ai juste remarquer les if(tonenity.isRunning)) mais rien 😕