Résolu Un arc modifiable
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Bonjour je cherche depuis ce matin et je m’arrache les yeux en cherchant comment créer un arc plus rapide a viser et qui tire un autre item que les flèches. Merci d’avance .
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Envoie ton code actuel ?
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Pour le moment c’est le même code ou presque que l’arc mais la je seche .
package primeval.common; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Items; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.ArrowLooseEvent; import net.minecraftforge.event.entity.player.ArrowNockEvent; public class Itemfussil extends Item { public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"}; @SideOnly(Side.CLIENT) private IIcon[] iconArray; private static final String __OBFID = "CL_00001777"; public Itemfussil() { this.maxStackSize = 1; this.setMaxDamage(384); this.setCreativeTab(CreativeTabs.tabCombat); } /** * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount */ public void onPlayerStoppedUsing(ItemStack p_77615_1_, World p_77615_2_, EntityPlayer p_77615_3_, int p_77615_4_) { int j = this.getMaxItemUseDuration(p_77615_1_) - p_77615_4_; ArrowLooseEvent event = new ArrowLooseEvent(p_77615_3_, p_77615_1_, j); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return; } j = event.charge; boolean flag = p_77615_3_.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, p_77615_1_) > 0; if (flag || p_77615_3_.inventory.hasItem(Items.arrow)) { float f = (float)j / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if ((double)f < 0.1D) { return; } if (f > 1.0F) { f = 1.0F; } EntityArrow entityarrow = new EntityArrow(p_77615_2_, p_77615_3_, f * 2.0F); if (f == 1.0F) { entityarrow.setIsCritical(true); } int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, p_77615_1_); if (k > 0) { entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D); } int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, p_77615_1_); if (l > 0) { entityarrow.setKnockbackStrength(l); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, p_77615_1_) > 0) { entityarrow.setFire(100); } p_77615_1_.damageItem(1, p_77615_3_); p_77615_2_.playSoundAtEntity(p_77615_3_, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (flag) { entityarrow.canBePickedUp = 2; } else { p_77615_3_.inventory.consumeInventoryItem(Items.arrow); } if (!p_77615_2_.isRemote) { p_77615_2_.spawnEntityInWorld(entityarrow); } } } public ItemStack onEaten(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_) { return p_77654_1_; } /** * How long it takes to use or consume an item */ public int getMaxItemUseDuration(ItemStack p_77626_1_) { return 72000; } /** * returns the action that specifies what animation to play when the items is being used */ public EnumAction getItemUseAction(ItemStack p_77661_1_) { return EnumAction.bow; } /** * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer */ public ItemStack onItemRightClick(ItemStack p_77659_1_, World p_77659_2_, EntityPlayer p_77659_3_) { ArrowNockEvent event = new ArrowNockEvent(p_77659_3_, p_77659_1_); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return event.result; } if (p_77659_3_.capabilities.isCreativeMode || p_77659_3_.inventory.hasItem(Items.arrow)) { p_77659_3_.setItemInUse(p_77659_1_, this.getMaxItemUseDuration(p_77659_1_)); } return p_77659_1_; } /** * Return the enchantability factor of the item, most of the time is based on material. */ public int getItemEnchantability() { return 1; } @SideOnly(Side.CLIENT) public void registerIcons(IIconRegister p_94581_1_) { this.itemIcon = p_94581_1_.registerIcon(this.getIconString() + "_standby"); this.iconArray = new IIcon[bowPullIconNameArray.length]; for (int i = 0; i < this.iconArray.length; ++i) { this.iconArray* = p_94581_1_.registerIcon(this.getIconString() + "_" + bowPullIconNameArray*); } } /** * used to cycle through icons based on their used duration, i.e. for the bow */ @SideOnly(Side.CLIENT) public IIcon getItemIconForUseDuration(int p_94599_1_) { return this.iconArray[p_94599_1_]; } }
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Bon déjà
private static final String __OBFID = “CL_00001777”; -> tu le vire@SideOnly(Side.CLIENT)
public IIcon getItemIconForUseDuration(int p_94599_1_)
{
return this.iconArray[p_94599_1_];
}
-> idemEt tu ajoutes :
@Override public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) { if(usingItem != null && usingItem.getItem() == ClassePrincipale.tonArc) { int k = usingItem.getMaxItemUseDuration() - useRemaining; if(k >= 18) return iconArray[2]; if(k > 13) return iconArray[1]; if(k > 0) return iconArray[0]; } return getIconIndex(stack); }
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Merci pour c’est code et avez vous une idée pour le temp a la visée et tirée autre chose que la fleche
ps : quelqu’un aurais une idée pour augmenter la puissance ?
C’est bon j’ai trouvé pour la tirer autre chose que la flèche mais pas pour le reste qu’elle qu’un peut m’aider svp .
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public int getMaxItemUseDuration(ItemStack p_77626_1_)
{
return 72000;
}
-> tempsint j = this.getMaxItemUseDuration(p_77615_1_) - p_77615_4_;
Force. -
j’ai beau changer le temps , cela ne change rien pour moi et je ne comprend pas le système de force je vous envoi
ma classe :package primeval.common;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;public class ItemFussil extends Item
{
public static final String[] bowPullIconNameArray = new String[] {“pulling_0”, “pulling_1”, “pulling_2”};
@SideOnly(Side.CLIENT)
private IIcon[] iconArray;public ItemFussil()
{
this.maxStackSize = 1;
this.setMaxDamage(700);
this.setCreativeTab(CreativeTabs.tabCombat);
}/**
- called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
*/
public void onPlayerStoppedUsing(ItemStack p_77615_1_, World p_77615_2_, EntityPlayer p_77615_3_, int p_77615_4_)
{
int j = this.getMaxItemUseDuration(p_77615_1_) - p_77615_4_;
ArrowLooseEvent event = new ArrowLooseEvent(p_77615_3_, p_77615_1_, j);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled())
{
return;
}
j = event.charge;boolean flag = p_77615_3_.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, p_77615_1_) > 0;
if (flag || p_77615_3_.inventory.hasItem(Items.arrow))
{
float f = (float)j / 20.0F;
f = (f * f + f * 2.0F) / 3.0F;if ((double)f < 0.1D)
{
return;
}if (f > 1.0F)
{
f = 1.0F;
}EntityArrow entityarrow = new EntityArrow(p_77615_2_, p_77615_3_, f * 2.0F);
if (f == 1.0F)
{
entityarrow.setIsCritical(true);
}int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, p_77615_1_);
if (k > 0)
{
entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
}int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, p_77615_1_);
if (l > 0)
{
entityarrow.setKnockbackStrength(l);
}if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, p_77615_1_) > 0)
{
entityarrow.setFire(100);
}p_77615_1_.damageItem(1, p_77615_3_);
p_77615_2_.playSoundAtEntity(p_77615_3_, “random.bow”, 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);if (flag)
{
entityarrow.canBePickedUp = 2;
}
else
{
p_77615_3_.inventory.consumeInventoryItem(Items.arrow);
}if (!p_77615_2_.isRemote)
{
p_77615_2_.spawnEntityInWorld(entityarrow);
}
}
}public ItemStack onEaten(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_)
{
return p_77654_1_;
}/**
- How long it takes to use or consume an item
*/
public int getMaxItemUseDuration(ItemStack p_77626_1_)
{
return 1000;
}
/**
- returns the action that specifies what animation to play when the items is being used
*/
public EnumAction getItemUseAction(ItemStack p_77661_1_)
{
return EnumAction.bow;
}
/**
- Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack p_77659_1_, World p_77659_2_, EntityPlayer p_77659_3_)
{
ArrowNockEvent event = new ArrowNockEvent(p_77659_3_, p_77659_1_);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled())
{
return event.result;
}
if (p_77659_3_.capabilities.isCreativeMode || p_77659_3_.inventory.hasItem(Items.arrow))
{
p_77659_3_.setItemInUse(p_77659_1_, this.getMaxItemUseDuration(p_77659_1_));
}return p_77659_1_;
}/**
- Return the enchantability factor of the item, most of the time is based on material.
*/
public int getItemEnchantability()
{
return 1;
}
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister p_94581_1_)
{
this.itemIcon = p_94581_1_.registerIcon(this.getIconString() + “_standby”);
this.iconArray = new IIcon[bowPullIconNameArray.length];for (int i = 0; i < this.iconArray.length; ++i)
{
this.iconArray* = p_94581_1_.registerIcon(this.getIconString() + “_” + bowPullIconNameArray*);
}
}/**
- used to cycle through icons based on their used duration, i.e. for the bow
*/
@Override
public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
{
if(usingItem != null && usingItem.getItem() == Modprimeval.itemFussil)
{
int k = usingItem.getMaxItemUseDuration() - useRemaining;
if(k >= 18)
return iconArray[2];
if(k > 13)
return iconArray[1];
if(k > 0)
return iconArray[0];
}
return getIconIndex(stack);
}}
- called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
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Utilises la balise java, c’est pas très lisible …
Si tu veux accélérer l’animation, il faut changer les valeurs dans la fonction pour la texture.
Pour la force : int j = this.getMaxItemUseDuration(p_77615_1_) - p_77615_4_;
j vaut la durée maximum d’utilisation moins le temps durant lequel tu as changés l’arc. Tu peux y ajouter 0,5 par exemple pour monter la puissance. -
Désoler si je peut paraître ennuyeux mes je débute en codage et j’ai du mal a comprendre veiller m’excuser .
Pourrirait vous me fournir un exemple . -
Apprends les bases de Java sur openclassroom dans ce cas.
Envoyé de mon AN7DG3-LZ en utilisant Tapatalk
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j += 0.5;
Et voila …