Résolu Problème Gui 1.7.2
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Bonjour je voudrais savoir comment modifier le menu principale, j’ai pris le dossier de robin, mais ça ne marche pas.
Eclipse m’affiche plusieurs erreurs -
http://www.minecraftforgefrance.fr/showthread.php?tid=555&highlight=menu
http://www.minecraftforgefrance.fr/showthread.php?tid=716#classe3Merci de faire un minimum de recherche la prochaine fois …
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ou dois-je mettre le
if(event.getSide().isClient())
{
FMLCommonHandler.instance().bus().register(new LaClasseOuSeTrouveVotreEvent());
} ?Excusez moi du dérangement mais je débute
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dans ta classe main dans le préinit
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Marche pas
J’ai mis ça : ```java
if(event.getSide().isClient())
{
FMLCommonHandler.instance().bus().register(new net.metalfight.metalmod.proxy.GuiCustomMainMenu());
}et dans GuiCustomMainMenu ```java package net.minecraft.client.renderer; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; import java.util.Arrays; import java.util.PriorityQueue; import net.minecraft.client.shader.TesselatorVertexState; import net.minecraft.client.util.QuadComparator; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class Tessellator { private static int nativeBufferSize = 0x200000; private static int trivertsInBuffer = (nativeBufferSize / 48) * 6; public static boolean renderingWorldRenderer = false; public boolean defaultTexture = false; private int rawBufferSize = 0; public int textureID = 0; /** The byte buffer used for GL allocation. */ private static ByteBuffer byteBuffer = GLAllocation.createDirectByteBuffer(nativeBufferSize * 4); /** The same memory as byteBuffer, but referenced as an integer buffer. */ private static IntBuffer intBuffer = byteBuffer.asIntBuffer(); /** The same memory as byteBuffer, but referenced as an float buffer. */ private static FloatBuffer floatBuffer = byteBuffer.asFloatBuffer(); /** The same memory as byteBuffer, but referenced as an short buffer. */ private static ShortBuffer shortBuffer = byteBuffer.asShortBuffer(); /** Raw integer array. */ private int[] rawBuffer; /** * The number of vertices to be drawn in the next draw call. Reset to 0 between draw calls. */ private int vertexCount; /** The first coordinate to be used for the texture. */ private double textureU; /** The second coordinate to be used for the texture. */ private double textureV; private int brightness; /** The color (RGBA) value to be used for the following draw call. */ private int color; /** * Whether the current draw object for this tessellator has color values. */ private boolean hasColor; /** * Whether the current draw object for this tessellator has texture coordinates. */ private boolean hasTexture; private boolean hasBrightness; /** * Whether the current draw object for this tessellator has normal values. */ private boolean hasNormals; /** The index into the raw buffer to be used for the next data. */ private int rawBufferIndex; /** * The number of vertices manually added to the given draw call. This differs from vertexCount because it adds extra * vertices when converting quads to triangles. */ private int addedVertices; /** Disables all color information for the following draw call. */ private boolean isColorDisabled; /** The draw mode currently being used by the tessellator. */ private int drawMode; /** * An offset to be applied along the x-axis for all vertices in this draw call. */ private double xOffset; /** * An offset to be applied along the y-axis for all vertices in this draw call. */ private double yOffset; /** * An offset to be applied along the z-axis for all vertices in this draw call. */ private double zOffset; /** The normal to be applied to the face being drawn. */ private int normal; /** The static instance of the Tessellator. */ public static final Tessellator instance = new Tessellator(2097152); /** Whether this tessellator is currently in draw mode. */ private boolean isDrawing; /** The size of the buffers used (in integers). */ private int bufferSize; private static final String __OBFID = "CL_00000960"; private Tessellator(int p_i1250_1_) { } public Tessellator() { } static { instance.defaultTexture = true; } /** * Draws the data set up in this tessellator and resets the state to prepare for new drawing. */ public int draw() { if (!this.isDrawing) { throw new IllegalStateException("Not tesselating!"); } else { this.isDrawing = false; int offs = 0; while (offs < vertexCount) { int vtc = Math.min(vertexCount - offs, nativeBufferSize >> 5); this.intBuffer.clear(); this.intBuffer.put(this.rawBuffer, offs * 8, vtc * 8); this.byteBuffer.position(0); this.byteBuffer.limit(vtc * 32); offs += vtc; if (this.hasTexture) { this.floatBuffer.position(3); GL11.glTexCoordPointer(2, 32, this.floatBuffer); GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); } if (this.hasBrightness) { OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit); this.shortBuffer.position(14); GL11.glTexCoordPointer(2, 32, this.shortBuffer); GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit); } if (this.hasColor) { this.byteBuffer.position(20); GL11.glColorPointer(4, true, 32, this.byteBuffer); GL11.glEnableClientState(GL11.GL_COLOR_ARRAY); } if (this.hasNormals) { this.byteBuffer.position(24); GL11.glNormalPointer(32, this.byteBuffer); GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY); } this.floatBuffer.position(0); GL11.glVertexPointer(3, 32, this.floatBuffer); GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glDrawArrays(this.drawMode, 0, vtc); GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY); if (this.hasTexture) { GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY); } if (this.hasBrightness) { OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY); OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit); } if (this.hasColor) { GL11.glDisableClientState(GL11.GL_COLOR_ARRAY); } if (this.hasNormals) { GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY); } } if (rawBufferSize > 0x20000 && rawBufferIndex < (rawBufferSize << 3)) { rawBufferSize = 0x10000; rawBuffer = new int[rawBufferSize]; } int i = this.rawBufferIndex * 4; this.reset(); return i; } } public TesselatorVertexState getVertexState(float p_147564_1_, float p_147564_2_, float p_147564_3_) { int[] aint = new int[this.rawBufferIndex]; PriorityQueue priorityqueue = new PriorityQueue(this.rawBufferIndex, new QuadComparator(this.rawBuffer, p_147564_1_ + (float)this.xOffset, p_147564_2_ + (float)this.yOffset, p_147564_3_ + (float)this.zOffset)); byte b0 = 32; int i; for (i = 0; i < this.rawBufferIndex; i += b0) { priorityqueue.add(Integer.valueOf(i)); } for (i = 0; !priorityqueue.isEmpty(); i += b0) { int j = ((Integer)priorityqueue.remove()).intValue(); for (int k = 0; k < b0; ++k) { aint _= this.rawBuffer[j + k]; } } System.arraycopy(aint, 0, this.rawBuffer, 0, aint.length); return new TesselatorVertexState(aint, this.rawBufferIndex, this.vertexCount, this.hasTexture, this.hasBrightness, this.hasNormals, this.hasColor); } public void setVertexState(TesselatorVertexState p_147565_1_) { while (p_147565_1_.getRawBuffer().length > rawBufferSize && rawBufferSize > 0) { rawBufferSize <<= 1; } if (rawBufferSize > rawBuffer.length) { rawBuffer = new int[rawBufferSize]; } System.arraycopy(p_147565_1_.getRawBuffer(), 0, this.rawBuffer, 0, p_147565_1_.getRawBuffer().length); this.rawBufferIndex = p_147565_1_.getRawBufferIndex(); this.vertexCount = p_147565_1_.getVertexCount(); this.hasTexture = p_147565_1_.getHasTexture(); this.hasBrightness = p_147565_1_.getHasBrightness(); this.hasColor = p_147565_1_.getHasColor(); this.hasNormals = p_147565_1_.getHasNormals(); } /** * Clears the tessellator state in preparation for new drawing. */ private void reset() { this.vertexCount = 0; this.byteBuffer.clear(); this.rawBufferIndex = 0; this.addedVertices = 0; } /** * Sets draw mode in the tessellator to draw quads. */ public void startDrawingQuads() { this.startDrawing(7); } /** * Resets tessellator state and prepares for drawing (with the specified draw mode). */ public void startDrawing(int p_78371_1_) { if (this.isDrawing) { throw new IllegalStateException("Already tesselating!"); } else { this.isDrawing = true; this.reset(); this.drawMode = p_78371_1_; this.hasNormals = false; this.hasColor = false; this.hasTexture = false; this.hasBrightness = false; this.isColorDisabled = false; } } /** * Sets the texture coordinates. */ public void setTextureUV(double p_78385_1_, double p_78385_3_) { this.hasTexture = true; this.textureU = p_78385_1_; this.textureV = p_78385_3_; } public void setBrightness(int p_78380_1_) { this.hasBrightness = true; this.brightness = p_78380_1_; } /** * Sets the RGB values as specified, converting from floats between 0 and 1 to integers from 0-255. */ public void setColorOpaque_F(float p_78386_1_, float p_78386_2_, float p_78386_3_) { this.setColorOpaque((int)(p_78386_1_ * 255.0F), (int)(p_78386_2_ * 255.0F), (int)(p_78386_3_ * 255.0F)); } /** * Sets the RGBA values for the color, converting from floats between 0 and 1 to integers from 0-255. */ public void setColorRGBA_F(float p_78369_1_, float p_78369_2_, float p_78369_3_, float p_78369_4_) { this.setColorRGBA((int)(p_78369_1_ * 255.0F), (int)(p_78369_2_ * 255.0F), (int)(p_78369_3_ * 255.0F), (int)(p_78369_4_ * 255.0F)); } /** * Sets the RGB values as specified, and sets alpha to opaque. */ public void setColorOpaque(int p_78376_1_, int p_78376_2_, int p_78376_3_) { this.setColorRGBA(p_78376_1_, p_78376_2_, p_78376_3_, 255); } /** * Sets the RGBA values for the color. Also clamps them to 0-255. */ public void setColorRGBA(int p_78370_1_, int p_78370_2_, int p_78370_3_, int p_78370_4_) { if (!this.isColorDisabled) { if (p_78370_1_ > 255) { p_78370_1_ = 255; } if (p_78370_2_ > 255) { p_78370_2_ = 255; } if (p_78370_3_ > 255) { p_78370_3_ = 255; } if (p_78370_4_ > 255) { p_78370_4_ = 255; } if (p_78370_1_ < 0) { p_78370_1_ = 0; } if (p_78370_2_ < 0) { p_78370_2_ = 0; } if (p_78370_3_ < 0) { p_78370_3_ = 0; } if (p_78370_4_ < 0) { p_78370_4_ = 0; } this.hasColor = true; if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) { this.color = p_78370_4_ << 24 | p_78370_3_ << 16 | p_78370_2_ << 8 | p_78370_1_; } else { this.color = p_78370_1_ << 24 | p_78370_2_ << 16 | p_78370_3_ << 8 | p_78370_4_; } } } public void func_154352_a(byte p_154352_1_, byte p_154352_2_, byte p_154352_3_) { this.setColorOpaque(p_154352_1_ & 255, p_154352_2_ & 255, p_154352_3_ & 255); } /** * Adds a vertex specifying both x,y,z and the texture u,v for it. */ public void addVertexWithUV(double p_78374_1_, double p_78374_3_, double p_78374_5_, double p_78374_7_, double p_78374_9_) { this.setTextureUV(p_78374_7_, p_78374_9_); this.addVertex(p_78374_1_, p_78374_3_, p_78374_5_); } /** * Adds a vertex with the specified x,y,z to the current draw call. It will trigger a draw() if the buffer gets * full. */ public void addVertex(double p_78377_1_, double p_78377_3_, double p_78377_5_) { if (rawBufferIndex >= rawBufferSize - 32) { if (rawBufferSize == 0) { rawBufferSize = 0x10000; rawBuffer = new int[rawBufferSize]; } else { rawBufferSize *= 2; rawBuffer = Arrays.copyOf(rawBuffer, rawBufferSize); } } ++this.addedVertices; if (this.hasTexture) { this.rawBuffer[this.rawBufferIndex + 3] = Float.floatToRawIntBits((float)this.textureU); this.rawBuffer[this.rawBufferIndex + 4] = Float.floatToRawIntBits((float)this.textureV); } if (this.hasBrightness) { this.rawBuffer[this.rawBufferIndex + 7] = this.brightness; } if (this.hasColor) { this.rawBuffer[this.rawBufferIndex + 5] = this.color; } if (this.hasNormals) { this.rawBuffer[this.rawBufferIndex + 6] = this.normal; } this.rawBuffer[this.rawBufferIndex + 0] = Float.floatToRawIntBits((float)(p_78377_1_ + this.xOffset)); this.rawBuffer[this.rawBufferIndex + 1] = Float.floatToRawIntBits((float)(p_78377_3_ + this.yOffset)); this.rawBuffer[this.rawBufferIndex + 2] = Float.floatToRawIntBits((float)(p_78377_5_ + this.zOffset)); this.rawBufferIndex += 8; ++this.vertexCount; } /** * Sets the color to the given opaque value (stored as byte values packed in an integer). */ public void setColorOpaque_I(int p_78378_1_) { int j = p_78378_1_ >> 16 & 255; int k = p_78378_1_ >> 8 & 255; int l = p_78378_1_ & 255; this.setColorOpaque(j, k, l); } /** * Sets the color to the given color (packed as bytes in integer) and alpha values. */ public void setColorRGBA_I(int p_78384_1_, int p_78384_2_) { int k = p_78384_1_ >> 16 & 255; int l = p_78384_1_ >> 8 & 255; int i1 = p_78384_1_ & 255; this.setColorRGBA(k, l, i1, p_78384_2_); } /** * Disables colors for the current draw call. */ public void disableColor() { this.isColorDisabled = true; } /** * Sets the normal for the current draw call. */ public void setNormal(float p_78375_1_, float p_78375_2_, float p_78375_3_) { this.hasNormals = true; byte b0 = (byte)((int)(p_78375_1_ * 127.0F)); byte b1 = (byte)((int)(p_78375_2_ * 127.0F)); byte b2 = (byte)((int)(p_78375_3_ * 127.0F)); this.normal = b0 & 255 | (b1 & 255) << 8 | (b2 & 255) << 16; } /** * Sets the translation for all vertices in the current draw call. */ public void setTranslation(double p_78373_1_, double p_78373_3_, double p_78373_5_) { this.xOffset = p_78373_1_; this.yOffset = p_78373_3_; this.zOffset = p_78373_5_; } /** * Offsets the translation for all vertices in the current draw call. */ public void addTranslation(float p_78372_1_, float p_78372_2_, float p_78372_3_) { this.xOffset += (double)p_78372_1_; this.yOffset += (double)p_78372_2_; this.zOffset += (double)p_78372_3_; } }
Et il y a plein d’erreur, quelqu’un a le pack customainmenu en 1.7.10 ?_
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Non, ce n’est pas du tout cette classe. Elle doit se trouver dans “Referenced libraries -> forge -> net.minecraft.client.gui.GuiMainMenu”
Ensuite vers la ligne 313, c’est là où l’on peut ajouter des boutons. Après tu cherches dans le code pour modifier d’autres choses.
Sinon il y a mon mod qui te permet de customiser des fonctionnalités sur le menu : http://minecraftforgefrance.fr/showthread.php?tid=1279 (Prends la dernière update)
Et pour la fonction :if(event.getSide().isClient()) { FMLCommonHandler.instance().bus().register(new net.metalfight.metalmod.proxy.GuiCustomMainMenu()); }
Ce n’est toujours pas ça, il faut que tu mettes dans le init :
FMLCommonHandler.instance().bus().register(this);
Et ensuite après le postInit, tu mets cet évenement :
@SubscribeEvent @SideOnly (Side.CLIENT) public void onTickClient(TickEvent.ClientTickEvent event) { if(event.phase == Phase.END) { Minecraft mc = Minecraft.getMinecraft(); GuiScreen currentScreen = mc.currentScreen; // Le gui courant CustomMainMenu customMenu = new CustomMainMenu(); // Ta classe de ton menu custom if(currentScreen instanceof GuiMainMenu && !currentScreen.equals(customMenu)) { // Si le gui est le menu principal mc.displayGuiScreen(customMenu); // Alors tu le change en ton menu perso ;) } } }
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Je sais mais on peut pas modifier les codes de forges
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J’ai édité mon post. Et tu dois copier le contenu de la classe “GuiMainMenu” dans la classe de ton custom main menu et changeant le package et les imports (Ctrl + Shift + o)
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C’est ce que j’ai fait ça ne marche pas Ma classe GuiMainMenu :
package net.metalfight.metalmod.proxy; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.net.URI; import java.util.ArrayList; import java.util.Calendar; import java.util.Date; import java.util.List; import java.util.Random; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiButtonLanguage; import net.minecraft.client.gui.GuiConfirmOpenLink; import net.minecraft.client.gui.GuiLanguage; import net.minecraft.client.gui.GuiMultiplayer; import net.minecraft.client.gui.GuiOptions; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.GuiSelectWorld; import net.minecraft.client.gui.GuiYesNo; import net.minecraft.client.gui.GuiYesNoCallback; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.DynamicTexture; import net.minecraft.client.resources.I18n; import net.minecraft.realms.RealmsBridge; import net.minecraft.util.EnumChatFormatting; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.world.demo.DemoWorldServer; import net.minecraft.world.storage.ISaveFormat; import net.minecraft.world.storage.WorldInfo; import net.minecraftforge.client.ForgeHooksClient; import org.apache.commons.io.Charsets; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GLContext; import org.lwjgl.util.glu.Project; import com.google.common.base.Strings; import com.google.common.collect.Lists; import cpw.mods.fml.client.GuiModList; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class GuiMainMenu extends GuiScreen implements GuiYesNoCallback { private static final Logger logger = LogManager.getLogger(); /** The RNG used by the Main Menu Screen. */ private static final Random rand = new Random(); /** Counts the number of screen updates. */ private float updateCounter; /** The splash message. */ private String splashText; private GuiButton buttonResetDemo; /** Timer used to rotate the panorama, increases every tick. */ private int panoramaTimer; /** * Texture allocated for the current viewport of the main menu's panorama background. */ private DynamicTexture viewportTexture; private final Object field_104025_t = new Object(); private String field_92025_p; private String field_146972_A; private String field_104024_v; private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt"); private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("textures/gui/title/minecraft.png"); /** An array of all the paths to the panorama pictures. */ private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation("textures/gui/title/background/panorama_0.png"), new ResourceLocation("textures/gui/title/background/panorama_1.png"), new ResourceLocation("textures/gui/title/background/panorama_2.png"), new ResourceLocation("textures/gui/title/background/panorama_3.png"), new ResourceLocation("textures/gui/title/background/panorama_4.png"), new ResourceLocation("textures/gui/title/background/panorama_5.png")}; public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information."; private int field_92024_r; private int field_92023_s; private int field_92022_t; private int field_92021_u; private int field_92020_v; private int field_92019_w; private ResourceLocation field_110351_G; private static final String __OBFID = "CL_00001154"; public GuiMainMenu() { this.field_146972_A = field_96138_a; this.splashText = "missingno"; BufferedReader bufferedreader = null; try { ArrayList arraylist = new ArrayList(); bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8)); String s; while ((s = bufferedreader.readLine()) != null) { s = s.trim(); if (!s.isEmpty()) { arraylist.add(s); } } if (!arraylist.isEmpty()) { do { this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size())); } while (this.splashText.hashCode() == 125780783); } } catch (IOException ioexception1) { ; } finally { if (bufferedreader != null) { try { bufferedreader.close(); } catch (IOException ioexception) { ; } } } this.updateCounter = rand.nextFloat(); this.field_92025_p = ""; if (!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b()) { this.field_92025_p = I18n.format("title.oldgl1", new Object[0]); this.field_146972_A = I18n.format("title.oldgl2", new Object[0]); this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game"; } } /** * Called from the main game loop to update the screen. */ public void updateScreen() { ++this.panoramaTimer; } /** * Returns true if this GUI should pause the game when it is displayed in single-player */ public boolean doesGuiPauseGame() { return false; } /** * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). */ protected void keyTyped(char p_73869_1_, int p_73869_2_) {} /** * Adds the buttons (and other controls) to the screen in question. */ public void initGui() { this.viewportTexture = new DynamicTexture(256, 256); this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture); Calendar calendar = Calendar.getInstance(); calendar.setTime(new Date()); if (calendar.get(2) + 1 == 11 && calendar.get(5) == 9) { this.splashText = "Happy birthday, ez!"; } else if (calendar.get(2) + 1 == 6 && calendar.get(5) == 1) { this.splashText = "Happy birthday, Notch!"; } else if (calendar.get(2) + 1 == 12 && calendar.get(5) == 24) { this.splashText = "Merry X-mas!"; } else if (calendar.get(2) + 1 == 1 && calendar.get(5) == 1) { this.splashText = "Happy new year!"; } else if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31) { this.splashText = "OOoooOOOoooo! Spooky!"; } boolean flag = true; int i = this.height / 4 + 48; if (this.mc.isDemo()) { this.addDemoButtons(i, 24); } else { this.addSingleplayerMultiplayerButtons(i, 24); } this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("menu.options", new Object[0]))); this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("menu.quit", new Object[0]))); this.buttonList.add(new GuiButtonLanguage(5, this.width / 2 - 124, i + 72 + 12)); Object object = this.field_104025_t; synchronized (this.field_104025_t) { this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p); this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A); int j = Math.max(this.field_92023_s, this.field_92024_r); this.field_92022_t = (this.width - j) / 2; this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24; this.field_92020_v = this.field_92022_t + j; this.field_92019_w = this.field_92021_u + 24; } } /** * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game. */ private void addSingleplayerMultiplayerButtons(int p_73969_1_, int p_73969_2_) { this.buttonList.add(new GuiButton(1, this.width / 2 - 100, p_73969_1_, I18n.format("menu.singleplayer", new Object[0]))); this.buttonList.add(new GuiButton(2, this.width / 2 - 100, p_73969_1_ + p_73969_2_ * 1, I18n.format("menu.multiplayer", new Object[0]))); GuiButton realmsButton = new GuiButton(14, this.width / 2 - 100, p_73969_1_ + p_73969_2_ * 2, I18n.format("menu.online", new Object[0])); GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 100, p_73969_1_ + p_73969_2_ * 2, "Test"); fmlModButton.xPosition = this.width / 2 + 2; realmsButton.width = 98; fmlModButton.width = 98; this.buttonList.add(realmsButton); this.buttonList.add(fmlModButton); } /** * Adds Demo buttons on Main Menu for players who are playing Demo. */ private void addDemoButtons(int p_73972_1_, int p_73972_2_) { this.buttonList.add(new GuiButton(11, this.width / 2 - 100, p_73972_1_, I18n.format("menu.playdemo", new Object[0]))); this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, p_73972_1_ + p_73972_2_ * 1, I18n.format("menu.resetdemo", new Object[0]))); ISaveFormat isaveformat = this.mc.getSaveLoader(); WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World"); if (worldinfo == null) { this.buttonResetDemo.enabled = false; } } protected void actionPerformed(GuiButton p_146284_1_) { if (p_146284_1_.id == 0) { this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings)); } if (p_146284_1_.id == 5) { this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager())); } if (p_146284_1_.id == 1) { this.mc.displayGuiScreen(new GuiSelectWorld(this)); } if (p_146284_1_.id == 2) { this.mc.displayGuiScreen(new GuiMultiplayer(this)); } if (p_146284_1_.id == 14) { this.func_140005_i(); } if (p_146284_1_.id == 4) { this.mc.shutdown(); } if (p_146284_1_.id == 6) { this.mc.displayGuiScreen(new GuiModList(this)); } if (p_146284_1_.id == 11) { this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings); } if (p_146284_1_.id == 12) { ISaveFormat isaveformat = this.mc.getSaveLoader(); WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World"); if (worldinfo != null) { GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12); this.mc.displayGuiScreen(guiyesno); } } } private void func_140005_i() { RealmsBridge realmsbridge = new RealmsBridge(); realmsbridge.switchToRealms(this); } public void confirmClicked(boolean p_73878_1_, int p_73878_2_) { if (p_73878_1_ && p_73878_2_ == 12) { ISaveFormat isaveformat = this.mc.getSaveLoader(); isaveformat.flushCache(); isaveformat.deleteWorldDirectory("Demo_World"); this.mc.displayGuiScreen(this); } else if (p_73878_2_ == 13) { if (p_73878_1_) { try { Class oclass = Class.forName("java.awt.Desktop"); Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]); oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)}); } catch (Throwable throwable) { logger.error("Couldn\'t open link", throwable); } } this.mc.displayGuiScreen(this); } } /** * Draws the main menu panorama */ private void drawPanorama(int p_73970_1_, int p_73970_2_, float p_73970_3_) { Tessellator tessellator = Tessellator.instance; GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glLoadIdentity(); Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDepthMask(false); OpenGlHelper.glBlendFunc(770, 771, 1, 0); byte b0 = 8; for (int k = 0; k < b0 * b0; ++k) { GL11.glPushMatrix(); float f1 = ((float)(k % b0) / (float)b0 - 0.5F) / 64.0F; float f2 = ((float)(k / b0) / (float)b0 - 0.5F) / 64.0F; float f3 = 0.0F; GL11.glTranslatef(f1, f2, f3); GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + p_73970_3_) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-((float)this.panoramaTimer + p_73970_3_) * 0.1F, 0.0F, 1.0F, 0.0F); for (int l = 0; l < 6; ++l) { GL11.glPushMatrix(); if (l == 1) { GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); } if (l == 2) { GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); } if (l == 3) { GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); } if (l == 4) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); } if (l == 5) { GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); } this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]); tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(16777215, 255 / (k + 1)); float f4 = 0.0F; tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + f4), (double)(0.0F + f4)); tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - f4), (double)(0.0F + f4)); tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - f4), (double)(1.0F - f4)); tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + f4), (double)(1.0F - f4)); tessellator.draw(); GL11.glPopMatrix(); } GL11.glPopMatrix(); GL11.glColorMask(true, true, true, false); } tessellator.setTranslation(0.0D, 0.0D, 0.0D); GL11.glColorMask(true, true, true, true); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPopMatrix(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_DEPTH_TEST); } /** * Rotate and blurs the skybox view in the main menu */ private void rotateAndBlurSkybox(float p_73968_1_) { this.mc.getTextureManager().bindTexture(this.field_110351_G); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); GL11.glColorMask(true, true, true, false); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); GL11.glDisable(GL11.GL_ALPHA_TEST); byte b0 = 3; for (int i = 0; i < b0; ++i) { tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1)); int j = this.width; int k = this.height; float f1 = (float)(i - b0 / 2) / 256.0F; tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D); tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D); tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D); tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D); } tessellator.draw(); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glColorMask(true, true, true, true); } /** * Renders the skybox in the main menu */ private void renderSkybox(int p_73971_1_, int p_73971_2_, float p_73971_3_) { this.mc.getFramebuffer().unbindFramebuffer(); GL11.glViewport(0, 0, 256, 256); this.drawPanorama(p_73971_1_, p_73971_2_, p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.mc.getFramebuffer().bindFramebuffer(true); GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height; float f2 = (float)this.height * f1 / 256.0F; float f3 = (float)this.width * f1 / 256.0F; tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F); int k = this.width; int l = this.height; tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3)); tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3)); tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3)); tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3)); tessellator.draw(); } /** * Draws the screen and all the components in it. */ public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_) { GL11.glDisable(GL11.GL_ALPHA_TEST); this.renderSkybox(p_73863_1_, p_73863_2_, p_73863_3_); GL11.glEnable(GL11.GL_ALPHA_TEST); Tessellator tessellator = Tessellator.instance; short short1 = 274; int k = this.width / 2 - short1 / 2; byte b0 = 30; this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215); this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE); this.mc.getTextureManager().bindTexture(minecraftTitleTextures); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); if ((double)this.updateCounter < 1.0E-4D) { this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44); this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44); this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44); this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44); this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44); } else { this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44); this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44); } tessellator.setColorOpaque_I(-1); GL11.glPushMatrix(); GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F); GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F); float f1 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F); f1 = f1 * 100.0F / (float)(this.fontRendererObj.getStringWidth(this.splashText) + 32); GL11.glScalef(f1, f1, f1); this.drawCenteredString(this.fontRendererObj, this.splashText, 0, -8, -256); GL11.glPopMatrix(); String s = "Minecraft 1.7.10"; if (this.mc.isDemo()) { s = s + " Demo"; } List <string>brandings = Lists.reverse(FMLCommonHandler.instance().getBrandings(true)); for (int i = 0; i < brandings.size(); i++) { String brd = brandings.get(i); if (!Strings.isNullOrEmpty(brd)) { this.drawString(this.fontRendererObj, brd, 2, this.height - ( 10 + i * (this.fontRendererObj.FONT_HEIGHT + 1)), 16777215); } } String s1 = "Test"; this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1); if (this.field_92025_p != null && this.field_92025_p.length() > 0) { drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512); this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1); this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1); } super.drawScreen(p_73863_1_, p_73863_2_, p_73863_3_); } /** * Called when the mouse is clicked. */ protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_) { super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_); Object object = this.field_104025_t; synchronized (this.field_104025_t) { if (this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w) { GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true); guiconfirmopenlink.func_146358_g(); this.mc.displayGuiScreen(guiconfirmopenlink); } } } } ```</string>
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Renomme la CustomMainMenu, ça permettra de pas confondre avec le menu vanilla. Envoie ta classe principale.
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En effet je te remercie du fond du coeur, ça a bien marcher, j’ai renommé en CustomGuiMainMenu
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N’oublie pas de mettre le sujet en résolu