Résolu Création nouvelle recette sur une machine
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Bonjours j’aurais besoin de votre aide, j’ai crée un bloc (four) qui a 12 slots 11 et 1 de reception de craft le soucis c’est que le craft ne marche pas (la GUI s’ouvre je ne crash pas le craft ne s’effectue pas)
Je vous met le code du four si jamais quelqu’un connais la solutionpackage fr.serveur.mods.MachinePala; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import fr.serveur.mods.Mods; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; @SuppressWarnings("rawtypes") public class MachineRecipes { private static final MachineRecipes smeltingBase = new MachineRecipes(); private Map smeltingList = new HashMap(); public MachineRecipes() { this.addRecipe(Mods.Paladium, Mods.Paladium, Mods.Paladium, Mods.Paladium, Mods.Paladium, Mods.Paladium, Mods.Paladium, Mods.Paladium, Mods.Paladium, Mods.Paladium, Mods.Paladium, new ItemStack(Mods.bigring)); } @SuppressWarnings("unchecked") public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3, ItemStack stack4, ItemStack stack5, ItemStack stack6, ItemStack stack7, ItemStack stack8, ItemStack stack9, ItemStack stack10, ItemStack stack11, ItemStack stack) { ItemStack[] stackList = new ItemStack[]{stack1, stack2, stack3, stack4, stack5, stack6, stack7, stack8, stack9, stack10, stack11}; this.smeltingList.put(stackList, stack); } public void addRecipe(Item item1, Item item2, Item item3, Item item4, Item item5, Item item6, Item item7, Item item8, Item item9, Item item10, Item item11, ItemStack stack) { this.addRecipe(new ItemStack(item1), new ItemStack(item2), new ItemStack(item3), new ItemStack(item4), new ItemStack(item5), new ItemStack(item6), new ItemStack(item7), new ItemStack(item8), new ItemStack(item9), new ItemStack(item10), new ItemStack(item11), stack); } public ItemStack getSmeltingResult(ItemStack[] stack) { Iterator iterator = this.smeltingList.entrySet().iterator(); Entry entry; do { if (!iterator.hasNext()) { return null; } entry = (Entry)iterator.next(); } while (!this.isSameKey(stack, (ItemStack[])entry.getKey())); return (ItemStack)entry.getValue(); } private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2) { boolean isSame = false; for(int i=0; i<=10; i++) { if(stackList*.getItem() == stackList2*.getItem()) { isSame = true; } else { return false; } } return isSame; } public Map getSmeltingList() { return this.smeltingList; } public static MachineRecipes smelting() { return smeltingBase; } }
Merci !
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Il nous faut le code du Gui et du Container aussi
Sent from my GT-I9000 using Tapatalk 2
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de suite
package fr.serveur.mods.MachinePala; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import fr.serveur.mods.Mods; public class GuiMachine extends GuiContainer { private static final ResourceLocation texture = new ResourceLocation(Mods.MODID,"textures/gui/container/guiMachineTuto.png"); @SuppressWarnings("unused") private TileEntityMachinePala tileCompressor; private IInventory playerInv; public GuiMachine(TileEntityMachinePala tile, InventoryPlayer inventory) { super(new ContainerMachine(tile, inventory)); this.tileCompressor = tile; this.playerInv = inventory; this.allowUserInput = false; this.ySize = 256; this.xSize = 256; } @Override protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(texture); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); this.drawTexturedModalRect(0, 0, 176, 14, 100 + 1, 16); } protected void drawGuiContainerForegroundLayer(int x, int y) { this.fontRendererObj.drawString(this.playerInv.hasCustomInventoryName() ? this.playerInv.getInventoryName() : I18n.format(this.playerInv.getInventoryName()), 10, this.ySize - 98, 4210752); } }
package fr.serveur.mods.MachinePala; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import cpw.mods.fml.common.network.IGuiHandler; public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityMachinePala) { return new ContainerMachine((TileEntityMachinePala)tile, player.inventory); } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityMachinePala) { return new GuiMachine((TileEntityMachinePala)tile, player.inventory); } return null; } }
package fr.serveur.mods.MachinePala; import fr.serveur.mods.MachinePala.*; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerMachine extends Container { private TileEntityMachinePala tileMachinePala; public ContainerMachine(TileEntityMachinePala tile, InventoryPlayer inventory) { this.tileMachinePala = tile; this.addSlotToContainer(new Slot(tile, 0, 10, 75)); this.addSlotToContainer(new Slot(tile, 1, 30, 75)); this.addSlotToContainer(new Slot(tile, 3, 50, 75)); this.addSlotToContainer(new Slot(tile, 4, 70, 75)); this.addSlotToContainer(new Slot(tile, 5, 90, 75)); this.addSlotToContainer(new Slot(tile, 6, 120, 75)); this.addSlotToContainer(new Slot(tile, 7, 150, 75)); this.addSlotToContainer(new Slot(tile, 8, 170, 75)); this.addSlotToContainer(new Slot(tile, 9, 190, 75)); this.addSlotToContainer(new Slot(tile, 10, 210, 75)); this.addSlotToContainer(new Slot(tile, 11, 230, 75)); this.addSlotToContainer(new SlotResulte(tile, 12, 120, 119)); this.bindPlayerInventory(inventory); } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileMachinePala.isUseableByPlayer(player); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229)); } } public ItemStack transferStackInSlot(EntityPlayer player, int quantity) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(quantity); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (quantity < this.tileMachinePala.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.tileMachinePala.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.tileMachinePala.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileMachinePala.closeInventory(); } }
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Et la classe du TileEntity ?
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package fr.serveur.mods.MachinePala; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityMachinePala extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[13]; private int workingTime = 0; private int workingTimeNeeded = 10; //Test @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.contents.length; ++i) { if (this.contents* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime",(short)this.workingTime); compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } @Override public int getSizeInventory() { return this.contents.length; } @Override public ItemStack getStackInSlot(int slotIndex) { return this.contents[slotIndex]; } @Override public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return "tile.machineTuto"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 3 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null) { return false; //On ne peut pas lancer le processus } else { ItemStack itemstack = MachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes) if (itemstack == null) return false; if (this.contents[3] == null) return true; if (!this.contents[3].isItemEqual(itemstack)) return false; int result = contents[3].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize(); } } public void updateEntity() { if(this.isBurning() && this.canSmelt()) { ++this.workingTime; } if(this.canSmelt() && !this.isBurning()) { this.workingTime = 1; } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) { this.smeltItem(); this.workingTime = 0; } if(!this.canSmelt()) { this.workingTime= 0; } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = MachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); if (this.contents[3] == null) { this.contents[3] = itemstack.copy(); } else if (this.contents[3].getItem() == itemstack.getItem()) { this.contents[3].stackSize += itemstack.stackSize; } –this.contents[0].stackSize; –this.contents[1].stackSize; –this.contents[2].stackSize; if (this.contents[0].stackSize <= 0) { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } if (this.contents[2].stackSize <= 0) { this.contents[2] = null; } } } }
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Bah voilà, il est là le problème, il faut que tu modifie correctement les fonctions canSmelt() et smeltItem(). Elles sont ici faites pour 3 slots, or tu en as beaucoup plus
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Toujours pareil j’ai modifier tileentity :
package fr.serveur.mods.MachinePala; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityMachinePala extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[13]; private int workingTime = 0; private int workingTimeNeeded = 10; //Test @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.contents.length; ++i) { if (this.contents* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime",(short)this.workingTime); compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } @Override public int getSizeInventory() { return this.contents.length; } @Override public ItemStack getStackInSlot(int slotIndex) { return this.contents[slotIndex]; } @Override public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return "tile.machineTuto"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 12 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null || this.contents[3] == null || this.contents[4] == null || this.contents[5] == null || this.contents[6] == null || this.contents[7] == null || this.contents[8] == null || this.contents[9] == null || this.contents[10] == null || this.contents[11] == null) { return false; //On ne peut pas lancer le processus } else { ItemStack itemstack = MachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes) if (itemstack == null) return false; if (this.contents[12] == null) return true; if (!this.contents[12].isItemEqual(itemstack)) return false; int result = contents[12].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize(); } } public void updateEntity() { if(this.isBurning() && this.canSmelt()) { ++this.workingTime; } if(this.canSmelt() && !this.isBurning()) { this.workingTime = 1; } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) { this.smeltItem(); this.workingTime = 0; } if(!this.canSmelt()) { this.workingTime= 0; } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = MachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2],this.contents[3], this.contents[4], this.contents[5],this.contents[6], this.contents[7], this.contents[8],this.contents[9], this.contents[10], this.contents[11]}); if (this.contents[12] == null) { this.contents[12] = itemstack.copy(); } else if (this.contents[12].getItem() == itemstack.getItem()) { this.contents[12].stackSize += itemstack.stackSize; } –this.contents[0].stackSize; –this.contents[1].stackSize; –this.contents[2].stackSize; –this.contents[3].stackSize; –this.contents[4].stackSize; –this.contents[5].stackSize; –this.contents[6].stackSize; –this.contents[7].stackSize; –this.contents[8].stackSize; –this.contents[9].stackSize; –this.contents[10].stackSize; –this.contents[11].stackSize; if (this.contents[0].stackSize <= 0) { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } if (this.contents[2].stackSize <= 0) { this.contents[2] = null; } if (this.contents[3].stackSize <= 0) { this.contents[3] = null; } if (this.contents[4].stackSize <= 0) { this.contents[4] = null; } if (this.contents[5].stackSize <= 0) { this.contents[5] = null; } if (this.contents[6].stackSize <= 0) { this.contents[6] = null; } if (this.contents[7].stackSize <= 0) { this.contents[7] = null; } if (this.contents[8].stackSize <= 0) { this.contents[8] = null; } if (this.contents[9].stackSize <= 0) { this.contents[9] = null; } if (this.contents[10].stackSize <= 0) { this.contents[10] = null; } if (this.contents[11].stackSize <= 0) { this.contents[11] = null; } } } }
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Ligne 176, faut passer les ItemStacks en arguments sinon il trouvera jamais la recette
Et ligne 12 il me semble qu’il faudrait que tu mettes [12] et pas [13] -
package fr.serveur.mods.MachinePala; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityMachinePala extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[13]; private int workingTime = 0; private int workingTimeNeeded = 10; //Test @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.contents.length; ++i) { if (this.contents* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime",(short)this.workingTime); compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } @Override public int getSizeInventory() { return this.contents.length; } @Override public ItemStack getStackInSlot(int slotIndex) { return this.contents[slotIndex]; } @Override public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return "tile.machineTuto"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 12 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null || this.contents[3] == null || this.contents[4] == null || this.contents[5] == null || this.contents[6] == null || this.contents[7] == null || this.contents[8] == null || this.contents[9] == null || this.contents[10] == null || this.contents[11] == null) { return false; //On ne peut pas lancer le processus } else { ItemStack itemstack = MachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2],this.contents[3], this.contents[4], this.contents[5],this.contents[6], this.contents[7], this.contents[8],this.contents[9], this.contents[10], this.contents[11]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes) if (itemstack == null) return false; if (this.contents[12] == null) return true; if (!this.contents[12].isItemEqual(itemstack)) return false; int result = contents[12].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[12].getMaxStackSize(); } } public void updateEntity() { if(this.isBurning() && this.canSmelt()) { ++this.workingTime; } if(this.canSmelt() && !this.isBurning()) { this.workingTime = 1; } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) { this.smeltItem(); this.workingTime = 0; } if(!this.canSmelt()) { this.workingTime= 0; } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = MachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2],this.contents[3], this.contents[4], this.contents[5],this.contents[6], this.contents[7], this.contents[8],this.contents[9], this.contents[10], this.contents[11]}); if (this.contents[12] == null) { this.contents[12] = itemstack.copy(); } else if (this.contents[12].getItem() == itemstack.getItem()) { this.contents[12].stackSize += itemstack.stackSize; } –this.contents[0].stackSize; –this.contents[1].stackSize; –this.contents[2].stackSize; –this.contents[3].stackSize; –this.contents[4].stackSize; –this.contents[5].stackSize; –this.contents[6].stackSize; –this.contents[7].stackSize; –this.contents[8].stackSize; –this.contents[9].stackSize; –this.contents[10].stackSize; –this.contents[11].stackSize; if (this.contents[0].stackSize <= 0) { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } if (this.contents[2].stackSize <= 0) { this.contents[2] = null; } if (this.contents[3].stackSize <= 0) { this.contents[3] = null; } if (this.contents[4].stackSize <= 0) { this.contents[4] = null; } if (this.contents[5].stackSize <= 0) { this.contents[5] = null; } if (this.contents[6].stackSize <= 0) { this.contents[6] = null; } if (this.contents[7].stackSize <= 0) { this.contents[7] = null; } if (this.contents[8].stackSize <= 0) { this.contents[8] = null; } if (this.contents[9].stackSize <= 0) { this.contents[9] = null; } if (this.contents[10].stackSize <= 0) { this.contents[10] = null; } if (this.contents[11].stackSize <= 0) { this.contents[11] = null; } } } }
Toujours pareil =/
Ligne 12 = 12 = crash
13 cela ne crash pas -
Ah mais tu as 13 slots, pas 12 c’est pour ça, dans ton premier post tu dit avoir 12 slots, 11 d’inputs et 1 d’output mais en fait tu as 13 slots, 12 d’input et 1 d’output
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nop j’ai bien 11 slots et 1 de sortie
Mais comme j’ai vue sur un tuto il y a toujours un chiffre en plus exemple 10 slot faudra mettre 11 -
package fr.serveur.mods.MachinePala; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityMachinePala extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[13]; private int workingTime = 0; private int workingTimeNeeded = 10; //Test @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.contents.length; ++i) { if (this.contents* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime",(short)this.workingTime); compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } @Override public int getSizeInventory() { return this.contents.length; } @Override public ItemStack getStackInSlot(int slotIndex) { return this.contents[slotIndex]; } @Override public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return "tile.machineTuto"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot != 13; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null || this.contents[3] == null || this.contents[4] == null || this.contents[5] == null || this.contents[6] == null || this.contents[7] == null || this.contents[8] == null || this.contents[9] == null || this.contents[10] == null || this.contents[11] == null || this.contents[12] == null) { return false; //On ne peut pas lancer le processus } else { ItemStack itemstack = MachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2],this.contents[3], this.contents[4], this.contents[5],this.contents[6], this.contents[7], this.contents[8],this.contents[9], this.contents[10], this.contents[11], this.contents[12]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes) if (itemstack == null) return false; if (this.contents[13] == null) return true; if (!this.contents[13].isItemEqual(itemstack)) return false; int result = contents[13].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[13].getMaxStackSize(); } } public void updateEntity() { if(this.isBurning() && this.canSmelt()) { ++this.workingTime; } if(this.canSmelt() && !this.isBurning()) { this.workingTime = 1; } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) { this.smeltItem(); this.workingTime = 0; } if(!this.canSmelt()) { this.workingTime= 0; } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = MachineRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2],this.contents[3], this.contents[4], this.contents[5],this.contents[6], this.contents[7], this.contents[8],this.contents[9], this.contents[10], this.contents[11], this.contents[12]}); if (this.contents[13] == null) { this.contents[13] = itemstack.copy(); } else if (this.contents[13].getItem() == itemstack.getItem()) { this.contents[13].stackSize += itemstack.stackSize; } –this.contents[0].stackSize; –this.contents[1].stackSize; –this.contents[2].stackSize; –this.contents[3].stackSize; –this.contents[4].stackSize; –this.contents[5].stackSize; –this.contents[6].stackSize; –this.contents[7].stackSize; –this.contents[8].stackSize; –this.contents[9].stackSize; –this.contents[10].stackSize; –this.contents[11].stackSize; –this.contents[12].stackSize; if (this.contents[0].stackSize <= 0) { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } if (this.contents[2].stackSize <= 0) { this.contents[2] = null; } if (this.contents[3].stackSize <= 0) { this.contents[3] = null; } if (this.contents[4].stackSize <= 0) { this.contents[4] = null; } if (this.contents[5].stackSize <= 0) { this.contents[5] = null; } if (this.contents[6].stackSize <= 0) { this.contents[6] = null; } if (this.contents[7].stackSize <= 0) { this.contents[7] = null; } if (this.contents[8].stackSize <= 0) { this.contents[8] = null; } if (this.contents[9].stackSize <= 0) { this.contents[9] = null; } if (this.contents[10].stackSize <= 0) { this.contents[10] = null; } if (this.contents[11].stackSize <= 0) { this.contents[11] = null; } if(this.contents[12].stackSize <= 0) { this.contents[12] = null; } } } }
Essai
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Nop ça ne marche pas =/
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Bah oui, normal que ça marche pas, j’ai écrit n’importe quoi -_-’ (je viens de m’en apercevoir) J’y retourne.
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Tu peux m’envoyer la classe de ton bloc que je test
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package fr.serveur.mods.MachinePala; import fr.serveur.mods.Mods; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class MachinePala extends BlockContainer{ public MachinePala() { super(Material.rock); //Mettez le material qui convient this.setResistance(8.0F); this.setHarvestLevel("pickaxe", 2); //Outil pour casser le bloc, pour le chiffre : 0=bois, 1=pierre, 2=fer, 3=diamant this.setBlockTextureName(Mods.MODID + ":machinePala"); this.setCreativeTab(CreativeTabs.tabBlock);//N'oubliez pas de remplacer "ModTutoriel" // … Mettez les attributs complémentaires que vous voulez } @Override public TileEntity createNewTileEntity(World world, int metadata) //Instancie le TileEntity { return new TileEntityMachinePala(); } @Override public boolean hasTileEntity(int metadata) //Permet de savoir si le bloc a un TileEntity { return true; } public void breakBlock(World world, int x, int y, int z, Block block, int metadata) { TileEntity tileentity = world.getTileEntity(x, y, z); if (tileentity instanceof IInventory) { IInventory inv = (IInventory)tileentity; for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1) { ItemStack itemstack = inv.getStackInSlot(i1); if (itemstack != null) { float f = world.rand.nextFloat() * 0.8F + 0.1F; float f1 = world.rand.nextFloat() * 0.8F + 0.1F; EntityItem entityitem; for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem)) { int j1 = world.rand.nextInt(21) + 10; if (j1 > itemstack.stackSize) { j1 = itemstack.stackSize; } itemstack.stackSize -= j1; entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); float f3 = 0.05F; entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3); entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } } } } world.func_147453_f(x, y, z, block); } super.breakBlock(world, x, y, z, block, metadata); } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if(world.isRemote) { return true; } else { player.openGui(Mods.instance, 0, world, x, y, z); return true; } } }
Voila Voila
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Il y avait un problème lors de ta déclaration de slot, tu as sauté l’id 2
Je m’y remet demain si d’ici là personne n’a résolu le problème, chez moi il est 2h30, je vais dormir. -
J’ai corriger mais toujours rien =/
Bod Pareil =p -
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Merci !