Porte
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Bonjour je voudrait cree plusieur porte pour mon serveur roleplay est j ai deja mit du code je veut que les porte soit parrielle que les porte en fer mais avec mes texture , le nom que je veut
block porte:
extends Block { @SideOnly(Side.CLIENT) private IIcon[] field_150017_a; @SideOnly(Side.CLIENT) private IIcon[] field_150016_b; private static final String __OBFID = "CL_00000230"; protected BlockDoor(Material p_i45402_1_) { super(p_i45402_1_); float f = 0.5F; float f1 = 1.0F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f); } /** * Gets the block's texture. Args: side, meta */ @SideOnly(Side.CLIENT) public IIcon getIcon(int p_149691_1_, int p_149691_2_) { return this.field_150016_b[0]; } @SideOnly(Side.CLIENT) public IIcon getIcon(IBlockAccess p_149673_1_, int p_149673_2_, int p_149673_3_, int p_149673_4_, int p_149673_5_) { if (p_149673_5_ != 1 && p_149673_5_ != 0) { int i1 = this.func_150012_g(p_149673_1_, p_149673_2_, p_149673_3_, p_149673_4_); int j1 = i1 & 3; boolean flag = (i1 & 4) != 0; boolean flag1 = false; boolean flag2 = (i1 & 8) != 0; if (flag) { if (j1 == 0 && p_149673_5_ == 2) { flag1 = !flag1; } else if (j1 == 1 && p_149673_5_ == 5) { flag1 = !flag1; } else if (j1 == 2 && p_149673_5_ == 3) { flag1 = !flag1; } else if (j1 == 3 && p_149673_5_ == 4) { flag1 = !flag1; } } else { if (j1 == 0 && p_149673_5_ == 5) { flag1 = !flag1; } else if (j1 == 1 && p_149673_5_ == 3) { flag1 = !flag1; } else if (j1 == 2 && p_149673_5_ == 4) { flag1 = !flag1; } else if (j1 == 3 && p_149673_5_ == 2) { flag1 = !flag1; } if ((i1 & 16) != 0) { flag1 = !flag1; } } return flag2 ? this.field_150017_a[flag1?1:0] : this.field_150016_b[flag1?1:0]; } else { return this.field_150016_b[0]; } } @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister p_149651_1_) { this.field_150017_a = new IIcon[2]; this.field_150016_b = new IIcon[2]; this.field_150017_a[0] = p_149651_1_.registerIcon(this.getTextureName() + "_upper"); this.field_150016_b[0] = p_149651_1_.registerIcon(this.getTextureName() + "_lower"); this.field_150017_a[1] = new IconFlipped(this.field_150017_a[0], true, false); this.field_150016_b[1] = new IconFlipped(this.field_150016_b[0], true, false); } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } public boolean getBlocksMovement(IBlockAccess p_149655_1_, int p_149655_2_, int p_149655_3_, int p_149655_4_) { int l = this.func_150012_g(p_149655_1_, p_149655_2_, p_149655_3_, p_149655_4_); return (l & 4) != 0; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 7; } /** * Returns the bounding box of the wired rectangular prism to render. */ @SideOnly(Side.CLIENT) public AxisAlignedBB getSelectedBoundingBoxFromPool(World p_149633_1_, int p_149633_2_, int p_149633_3_, int p_149633_4_) { this.setBlockBoundsBasedOnState(p_149633_1_, p_149633_2_, p_149633_3_, p_149633_4_); return super.getSelectedBoundingBoxFromPool(p_149633_1_, p_149633_2_, p_149633_3_, p_149633_4_); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_, int p_149668_4_) { this.setBlockBoundsBasedOnState(p_149668_1_, p_149668_2_, p_149668_3_, p_149668_4_); return super.getCollisionBoundingBoxFromPool(p_149668_1_, p_149668_2_, p_149668_3_, p_149668_4_); } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess p_149719_1_, int p_149719_2_, int p_149719_3_, int p_149719_4_) { this.func_150011_b(this.func_150012_g(p_149719_1_, p_149719_2_, p_149719_3_, p_149719_4_)); } public int func_150013_e(IBlockAccess p_150013_1_, int p_150013_2_, int p_150013_3_, int p_150013_4_) { return this.func_150012_g(p_150013_1_, p_150013_2_, p_150013_3_, p_150013_4_) & 3; } public boolean func_150015_f(IBlockAccess p_150015_1_, int p_150015_2_, int p_150015_3_, int p_150015_4_) { return (this.func_150012_g(p_150015_1_, p_150015_2_, p_150015_3_, p_150015_4_) & 4) != 0; } private void func_150011_b(int p_150011_1_) { float f = 0.1875F; this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F); int j = p_150011_1_ & 3; boolean flag = (p_150011_1_ & 4) != 0; boolean flag1 = (p_150011_1_ & 16) != 0; if (j == 0) { if (flag) { if (!flag1) { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } else { this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } else if (j == 1) { if (flag) { if (!flag1) { this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } } else if (j == 2) { if (flag) { if (!flag1) { this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } } else { this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } } else if (j == 3) { if (flag) { if (!flag1) { this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } else { this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } } else { this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } } } /** * Called when a player hits the block. Args: world, x, y, z, player */ public void onBlockClicked(World p_149699_1_, int p_149699_2_, int p_149699_3_, int p_149699_4_, EntityPlayer p_149699_5_) {} /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_) { if (this.blockMaterial == Material.iron) { return false; //Allow items to interact with the door } else { int i1 = this.func_150012_g(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_); int j1 = i1 & 7; j1 ^= 4; if ((i1 & 8) == 0) { p_149727_1_.setBlockMetadataWithNotify(p_149727_2_, p_149727_3_, p_149727_4_, j1, 2); p_149727_1_.markBlockRangeForRenderUpdate(p_149727_2_, p_149727_3_, p_149727_4_, p_149727_2_, p_149727_3_, p_149727_4_); } else { p_149727_1_.setBlockMetadataWithNotify(p_149727_2_, p_149727_3_ - 1, p_149727_4_, j1, 2); p_149727_1_.markBlockRangeForRenderUpdate(p_149727_2_, p_149727_3_ - 1, p_149727_4_, p_149727_2_, p_149727_3_, p_149727_4_); } p_149727_1_.playAuxSFXAtEntity(p_149727_5_, 1003, p_149727_2_, p_149727_3_, p_149727_4_, 0); return true; } } public void func_150014_a(World p_150014_1_, int p_150014_2_, int p_150014_3_, int p_150014_4_, boolean p_150014_5_) { int l = this.func_150012_g(p_150014_1_, p_150014_2_, p_150014_3_, p_150014_4_); boolean flag1 = (l & 4) != 0; if (flag1 != p_150014_5_) { int i1 = l & 7; i1 ^= 4; if ((l & 8) == 0) { p_150014_1_.setBlockMetadataWithNotify(p_150014_2_, p_150014_3_, p_150014_4_, i1, 2); p_150014_1_.markBlockRangeForRenderUpdate(p_150014_2_, p_150014_3_, p_150014_4_, p_150014_2_, p_150014_3_, p_150014_4_); } else { p_150014_1_.setBlockMetadataWithNotify(p_150014_2_, p_150014_3_ - 1, p_150014_4_, i1, 2); p_150014_1_.markBlockRangeForRenderUpdate(p_150014_2_, p_150014_3_ - 1, p_150014_4_, p_150014_2_, p_150014_3_, p_150014_4_); } p_150014_1_.playAuxSFXAtEntity((EntityPlayer)null, 1003, p_150014_2_, p_150014_3_, p_150014_4_, 0); } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor Block */ public void onNeighborBlockChange(World p_149695_1_, int p_149695_2_, int p_149695_3_, int p_149695_4_, Block p_149695_5_) { int l = p_149695_1_.getBlockMetadata(p_149695_2_, p_149695_3_, p_149695_4_); if ((l & 8) == 0) { boolean flag = false; if (p_149695_1_.getBlock(p_149695_2_, p_149695_3_ + 1, p_149695_4_) != this) { p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_, p_149695_4_); flag = true; } if (!World.doesBlockHaveSolidTopSurface(p_149695_1_, p_149695_2_, p_149695_3_ - 1, p_149695_4_)) { p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_, p_149695_4_); flag = true; if (p_149695_1_.getBlock(p_149695_2_, p_149695_3_ + 1, p_149695_4_) == this) { p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_ + 1, p_149695_4_); } } if (flag) { if (!p_149695_1_.isRemote) { this.dropBlockAsItem(p_149695_1_, p_149695_2_, p_149695_3_, p_149695_4_, l, 0); } } else { boolean flag1 = p_149695_1_.isBlockIndirectlyGettingPowered(p_149695_2_, p_149695_3_, p_149695_4_) || p_149695_1_.isBlockIndirectlyGettingPowered(p_149695_2_, p_149695_3_ + 1, p_149695_4_); if ((flag1 || p_149695_5_.canProvidePower()) && p_149695_5_ != this) { this.func_150014_a(p_149695_1_, p_149695_2_, p_149695_3_, p_149695_4_, flag1); } } } else { if (p_149695_1_.getBlock(p_149695_2_, p_149695_3_ - 1, p_149695_4_) != this) { p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_, p_149695_4_); } if (p_149695_5_ != this) { this.onNeighborBlockChange(p_149695_1_, p_149695_2_, p_149695_3_ - 1, p_149695_4_, p_149695_5_); } } } public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_) { return (p_149650_1_ & 8) != 0 ? null : (this.blockMaterial == Material.iron ? Items.iron_door : Items.wooden_door); } /** * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, * x, y, z, startVec, endVec */ public MovingObjectPosition collisionRayTrace(World p_149731_1_, int p_149731_2_, int p_149731_3_, int p_149731_4_, Vec3 p_149731_5_, Vec3 p_149731_6_) { this.setBlockBoundsBasedOnState(p_149731_1_, p_149731_2_, p_149731_3_, p_149731_4_); return super.collisionRayTrace(p_149731_1_, p_149731_2_, p_149731_3_, p_149731_4_, p_149731_5_, p_149731_6_); } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World p_149742_1_, int p_149742_2_, int p_149742_3_, int p_149742_4_) { return p_149742_3_ >= p_149742_1_.getHeight() - 1 ? false : World.doesBlockHaveSolidTopSurface(p_149742_1_, p_149742_2_, p_149742_3_ - 1, p_149742_4_) && super.canPlaceBlockAt(p_149742_1_, p_149742_2_, p_149742_3_, p_149742_4_) && super.canPlaceBlockAt(p_149742_1_, p_149742_2_, p_149742_3_ + 1, p_149742_4_); } /** * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility * and stop pistons */ public int getMobilityFlag() { return 1; } public int func_150012_g(IBlockAccess p_150012_1_, int p_150012_2_, int p_150012_3_, int p_150012_4_) { int l = p_150012_1_.getBlockMetadata(p_150012_2_, p_150012_3_, p_150012_4_); boolean flag = (l & 8) != 0; int i1; int j1; if (flag) { i1 = p_150012_1_.getBlockMetadata(p_150012_2_, p_150012_3_ - 1, p_150012_4_); j1 = l; } else { i1 = l; j1 = p_150012_1_.getBlockMetadata(p_150012_2_, p_150012_3_ + 1, p_150012_4_); } boolean flag1 = (j1 & 1) != 0; return i1 & 7 | (flag ? 8 : 0) | (flag1 ? 16 : 0); } /** * Gets an item for the block being called on. Args: world, x, y, z */ @SideOnly(Side.CLIENT) public Item getItem(World p_149694_1_, int p_149694_2_, int p_149694_3_, int p_149694_4_) { return this.blockMaterial == Material.iron ? Items.iron_door : Items.wooden_door; } /** * Called when the block is attempted to be harvested */ public void onBlockHarvested(World p_149681_1_, int p_149681_2_, int p_149681_3_, int p_149681_4_, int p_149681_5_, EntityPlayer p_149681_6_) { if (p_149681_6_.capabilities.isCreativeMode && (p_149681_5_ & 8) != 0 && p_149681_1_.getBlock(p_149681_2_, p_149681_3_ - 1, p_149681_4_) == this) { p_149681_1_.setBlockToAir(p_149681_2_, p_149681_3_ - 1, p_149681_4_); } } }
item porte:
package fr.impuuu.havenrp.common; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class ItemPorte extends Item { private Material doorMaterial; private static final String __OBFID = "CL_00000020"; public ItemPorte(Material p_i45334_1_) { this.doorMaterial = p_i45334_1_; this.maxStackSize = 1; this.setCreativeTab(CreativeTabs.tabRedstone); } /** * Callback for item usage. If the item does something special on right clicking, he will have one of those. Return * True if something happen and false if it don't. This is for ITEMS, not BLOCKS */ public boolean onItemUse(ItemStack p_77648_1_, EntityPlayer p_77648_2_, World p_77648_3_, int p_77648_4_, int p_77648_5_, int p_77648_6_, int p_77648_7_, float p_77648_8_, float p_77648_9_, float p_77648_10_) { if (p_77648_7_ != 1) { return false; } else { ++p_77648_5_; Block block; if (this.doorMaterial == Material.wood) { block = Blocks.wooden_door; } else { block = Blocks.iron_door; } if (p_77648_2_.canPlayerEdit(p_77648_4_, p_77648_5_, p_77648_6_, p_77648_7_, p_77648_1_) && p_77648_2_.canPlayerEdit(p_77648_4_, p_77648_5_ + 1, p_77648_6_, p_77648_7_, p_77648_1_)) { if (!block.canPlaceBlockAt(p_77648_3_, p_77648_4_, p_77648_5_, p_77648_6_)) { return false; } else { int i1 = MathHelper.floor_double((double)((p_77648_2_.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3; placeDoorBlock(p_77648_3_, p_77648_4_, p_77648_5_, p_77648_6_, i1, block); –p_77648_1_.stackSize; return true; } } else { return false; } } } public static void placeDoorBlock(World p_150924_0_, int p_150924_1_, int p_150924_2_, int p_150924_3_, int p_150924_4_, Block p_150924_5_) { byte b0 = 0; byte b1 = 0; if (p_150924_4_ == 0) { b1 = 1; } if (p_150924_4_ == 1) { b0 = -1; } if (p_150924_4_ == 2) { b1 = -1; } if (p_150924_4_ == 3) { b0 = 1; } int i1 = (p_150924_0_.getBlock(p_150924_1_ - b0, p_150924_2_, p_150924_3_ - b1).isNormalCube() ? 1 : 0) + (p_150924_0_.getBlock(p_150924_1_ - b0, p_150924_2_ + 1, p_150924_3_ - b1).isNormalCube() ? 1 : 0); int j1 = (p_150924_0_.getBlock(p_150924_1_ + b0, p_150924_2_, p_150924_3_ + b1).isNormalCube() ? 1 : 0) + (p_150924_0_.getBlock(p_150924_1_ + b0, p_150924_2_ + 1, p_150924_3_ + b1).isNormalCube() ? 1 : 0); boolean flag = p_150924_0_.getBlock(p_150924_1_ - b0, p_150924_2_, p_150924_3_ - b1) == p_150924_5_ || p_150924_0_.getBlock(p_150924_1_ - b0, p_150924_2_ + 1, p_150924_3_ - b1) == p_150924_5_; boolean flag1 = p_150924_0_.getBlock(p_150924_1_ + b0, p_150924_2_, p_150924_3_ + b1) == p_150924_5_ || p_150924_0_.getBlock(p_150924_1_ + b0, p_150924_2_ + 1, p_150924_3_ + b1) == p_150924_5_; boolean flag2 = false; if (flag && !flag1) { flag2 = true; } else if (j1 > i1) { flag2 = true; } p_150924_0_.setBlock(p_150924_1_, p_150924_2_, p_150924_3_, p_150924_5_, p_150924_4_, 2); p_150924_0_.setBlock(p_150924_1_, p_150924_2_ + 1, p_150924_3_, p_150924_5_, 8 | (flag2 ? 1 : 0), 2); p_150924_0_.notifyBlocksOfNeighborChange(p_150924_1_, p_150924_2_, p_150924_3_, p_150924_5_); p_150924_0_.notifyBlocksOfNeighborChange(p_150924_1_, p_150924_2_ + 1, p_150924_3_, p_150924_5_); } }
class principal:
package fr.impuuu.havenrp.common; import java.io.InputStream; import java.nio.ByteBuffer; import org.lwjgl.opengl.Display; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiMainMenu; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumChatFormatting; import net.minecraft.util.ResourceLocation; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import cpw.mods.fml.common.gameevent.TickEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import fr.impuuu.havenrp.proxy.CommonProxy; @Mod(modid = "havenrp", name = "HavenRP", version ="2.0") public class HavenRP { private static final ResourceLocation icon = new ResourceLocation("havenrp", "textures/icon/icon.png"); public static final String MODID = "havenrp"; @Instance(MODID) public static HavenRP instance; @SidedProxy(clientSide = "fr.impuuu.havenrp.proxy.ClientProxy", serverSide = "fr.impuuu.havenrp.proxy.CommonProxy") public static CommonProxy proxy; public static Item item5; public static Item item10; public static Item item20; public static Item item50; public static Item item100; public static Item item200; public static Item item500, drink; public static Block porte; public static Item porteItem; /*Block*/ public static Block BlockPomme, white_clay_stairs, orange_clay_stairs, magenta_clay_stairs, light_blue_clay_stairs, yellow_clay_stairs, lime_clay_stairs , pink_clay_stairs, gray_clay_stairs, light_gray_clay_stairs , cyan_clay_stairs, purple_clay_stairs, blue_clay_stairs, brown_clay_stairs, green_clay_stairs, red_clay_stairs, black_clay_stairs, porte_test; @EventHandler public void preInit(FMLPreInitializationEvent event) { item5 = new Item5().setUnlocalizedName("5").setTextureName(MODID+":billet_5").setCreativeTab(tabHavenRP); item10 = new Item10().setUnlocalizedName("10").setTextureName(MODID+":billet_10").setCreativeTab(tabHavenRP); item20 = new Item20().setUnlocalizedName("20").setTextureName(MODID+":billet_20").setCreativeTab(tabHavenRP); item50 = new Item50().setUnlocalizedName("50").setTextureName(MODID+":billet_50").setCreativeTab(tabHavenRP); item100 = new Item100().setUnlocalizedName("100").setTextureName(MODID+":billet_100").setCreativeTab(tabHavenRP); item200 = new Item200().setUnlocalizedName("200").setTextureName(MODID+":billet_200").setCreativeTab(tabHavenRP); item500 = new Item500().setUnlocalizedName("500").setTextureName(MODID+":billet_500").setCreativeTab(tabHavenRP); porteItem = new ItemPorte(Material.iron).setUnlocalizedName("lol").setTextureName(MODID+":item_porte").setCreativeTab(tabHavenRP); /*Block*/ BlockPomme = new BlockPomme(Material.leaves).setBlockName("Blockdepomme").setBlockTextureName(MODID+":PommeBlock").setCreativeTab(CreativeTabs.tabBlock); white_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 0).setBlockName("white_clay_stairs").setCreativeTab(tabHavenRP); orange_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 1).setBlockName("orange_clay_stairs").setCreativeTab(tabHavenRP); magenta_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 2).setBlockName("magenta_clay_stairs").setCreativeTab(tabHavenRP); light_blue_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 3).setBlockName("light_blue_clay_stairs").setCreativeTab(tabHavenRP); yellow_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 4).setBlockName("yellow_clay_stairs").setCreativeTab(tabHavenRP); lime_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 5).setBlockName("lime_clay_stairs").setCreativeTab(tabHavenRP); pink_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 6).setBlockName("pink_clay_stairs").setCreativeTab(tabHavenRP); gray_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 7).setBlockName("gray_clay_stairs").setCreativeTab(tabHavenRP); light_gray_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 8).setBlockName("light_gray_clay_stairs").setCreativeTab(tabHavenRP); cyan_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 9).setBlockName("cyan_clay_stairs").setCreativeTab(tabHavenRP); purple_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 10).setBlockName("purple_clay_stairs").setCreativeTab(tabHavenRP); blue_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 11).setBlockName("blue_clay_stairs").setCreativeTab(tabHavenRP); brown_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 12).setBlockName("brown_clay_stairs").setCreativeTab(tabHavenRP); green_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 13).setBlockName("green_clay_stairs").setCreativeTab(tabHavenRP); red_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 14).setBlockName("red_clay_stairs").setCreativeTab(tabHavenRP); black_clay_stairs = new ClayStairs(Blocks.stained_hardened_clay, 15).setBlockName("black_clay_stairs").setCreativeTab(tabHavenRP); porte_test = new porte(Material.anvil).setBlockName("porte_test").setCreativeTab(tabHavenRP); GameRegistry.registerItem(item5, "5€"); GameRegistry.registerItem(item10, "10€"); GameRegistry.registerItem(item20, "20€"); GameRegistry.registerItem(item50, "50€"); GameRegistry.registerItem(item100, "100€"); GameRegistry.registerItem(item200, "200€"); GameRegistry.registerItem(item500, "500€"); GameRegistry.registerBlock(porte_test, "porte"); GameRegistry.registerItem(porteItem, "item_porte"); /*Block*/ GameRegistry.registerBlock(BlockPomme, "Block de Pomme"); GameRegistry.registerBlock(orange_clay_stairs, "test"); GameRegistry.registerBlock(magenta_clay_stairs, "test1"); GameRegistry.registerBlock(light_blue_clay_stairs, "test2"); GameRegistry.registerBlock(yellow_clay_stairs, "test3"); GameRegistry.registerBlock(lime_clay_stairs, "test4"); GameRegistry.registerBlock(cyan_clay_stairs, "test5"); GameRegistry.registerBlock(blue_clay_stairs, "test6"); Display.setTitle("HavenRP"); } @EventHandler public void init(FMLInitializationEvent event) { FMLCommonHandler.instance().bus().register(this); proxy.registerRender(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } public static CreativeTabs tabHavenRP = new CreativeTabs("HavenRP"){ @Override public Item getTabIconItem(){ return new ItemStack(item500).getItem(); } }; @SubscribeEvent @SideOnly(Side.CLIENT) public void onTick(TickEvent.ClientTickEvent event) { Minecraft mc = FMLClientHandler.instance().getClient(); if(mc.currentScreen != null && mc.currentScreen.getClass().equals(GuiMainMenu.class)) { mc.displayGuiScreen(new GuiCustomMainMenu()); } } }
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Pour créer une porte, c’est super simple, tu va à l’établis et tu met 6 planches de bois de sorte a faire un rectangle de 2*3 avec les coté à 2 en haut et en bas et les coté à 3 à droite et à gauche.
Et voila, tu as une porte ! J’ai mis longtemps a trouver, mais avec la pratique aujourd’hui, j’arrive a faire des stacks de 64 portes.De rien
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tu aurait pas du code puisque je comprend pas
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Salut,
Les textures de portes sont découpées en deux parties : la partie haute et la partie basse.
Il faut donc ajouter deux textures pour chacune de tes portes.
Dans ta classe principale tu as déclaré :porteItem = new ItemPorte(Material.iron).setUnlocalizedName("lol").setTextureName(MODID+":item_porte").setCreativeTab(tabHavenRP);
Et dans la classe du block tu as :
this.field_150017_a[0] = p_149651_1_.registerIcon(this.getTextureName() + "_upper"); this.field_150016_b[0] = p_149651_1_.registerIcon(this.getTextureName() + "_lower");
Tu devras donc avoir dans tes dossiers textures une texture item_porte_upper et item_porte_lower.
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oui mais le item porte place une porte en fer
clien proxy:
package fr.impuuu.havenrp.proxy; import java.awt.Desktop; import java.io.IOException; import java.net.URI; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.common.ObfuscationReflectionHelper; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiIngameMenu; import net.minecraft.client.gui.GuiMainMenu; import net.minecraft.client.multiplayer.GuiConnecting; import net.minecraft.client.resources.I18n; import net.minecraft.util.EnumChatFormatting; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.GuiScreenEvent.InitGuiEvent; import net.minecraftforge.common.MinecraftForge; public class ClientProxy extends CommonProxy { public ClientProxy(){ MinecraftForge.EVENT_BUS.register(this); } @SubscribeEvent public void onInitGuiEvent(InitGuiEvent.Post event) { if (event.gui instanceof GuiMainMenu) { // On regarde si le gui est bien le menu principal for (Object b : event.buttonList) { // On parcourt la liste des boutons if (((GuiButton) b).id == 14) { // Si c'est le bouton "Minecraft Realms" (qui a l'ID 14) ((GuiButton) b).visible = false; // On ne l'affiche plus } if(((GuiButton) b).id == 6){ ((GuiButton) b).visible = false; } if(((GuiButton) b).id == 1){ ((GuiButton) b).visible = false; } if(((GuiButton) b).id == 0){ ((GuiButton) b).visible = false ; } if(((GuiButton) b).id == 2){ ((GuiButton) b).visible = false ; } if(((GuiButton) b).id == 5){ ((GuiButton) b).visible = false ; } if(((GuiButton) b).id == 4){ ((GuiButton) b).visible = false ; } } int i = event.gui.height / 4 + 48; // On définit une variable pour simplifier le code (elle est utilisée par Minecraft) event.buttonList.add(new GuiButton(30, event.gui.width / 2 - 100, i + 24 * 2, 200, 20, EnumChatFormatting.GRAY+"Teamspeak") { // On crée un bouton avec l'ID 30 de 100 de large et 20 de large appelé "Teamspeak" @Override public void mouseReleased(int x, int y) { // Lorsque l'on clique if (Desktop.isDesktopSupported()) { // Si on peut utiliser des URIs try { Desktop.getDesktop().browse(new URI("ts3server://212.83.151.173?port=10614")); // On essaye de lancer TeamSpeak } catch (Exception e) { e.printStackTrace(); } } } }); event.buttonList.add(new GuiButton(31, event.gui.width / 2 - 100, i + 72, 200, 20, EnumChatFormatting.BLUE+"Site") { // On crée un bouton avec l'ID 30 de 100 de large et 20 de large appelé "Teamspeak" @Override public void mouseReleased(int x, int y) { // Lorsque l'on clique if (Desktop.isDesktopSupported()) { // Si on peut utiliser des URIs try { Desktop.getDesktop().browse(new URI("http://havenrp-v2.livehost.fr/")); // On essaye de lancer TeamSpeak } catch (Exception e) { e.printStackTrace(); } } } }); event.buttonList.add(new GuiButton(0, event.gui.width / 2 - 100, i + 0 * 2, 200, 20, EnumChatFormatting.DARK_AQUA+"Options") { // On crée un bouton avec l'ID 30 de 100 de large et 20 de large appelé "Teamspeak" @Override public void mouseReleased(int x, int y) { // Lorsque l'on clique } }); event.buttonList.add(new GuiButton(31, event.gui.width / 2 - 100, i + 12 * 2, 200, 20, EnumChatFormatting.DARK_RED+""+EnumChatFormatting.OBFUSCATED+"11"+EnumChatFormatting.RED+""+EnumChatFormatting.BOLD+"HavenRP"+EnumChatFormatting.DARK_RED+""+EnumChatFormatting.OBFUSCATED+"11") { // On crée un bouton avec l'ID 30 de 100 de large et 20 de large appelé "Teamspeak" @Override public void mouseReleased(int x, int y) { // Lorsque l'on clique FMLClientHandler.instance().connectToServerAtStartup("MineLifeRP.crystal-serv.com", 25790); } }); ObfuscationReflectionHelper.setPrivateValue(GuiMainMenu.class, (GuiMainMenu) event.gui, EnumChatFormatting.GOLD+"HavenRP :)", "splashText", "field_73975_c"); } } @SubscribeEvent public void InitGuiEvent(InitGuiEvent.Post e) { if(e.gui instanceof GuiIngameMenu){ for(Object b : e.buttonList){ if(((GuiButton) b).id == 1){ ((GuiButton) b).visible = false; } if(((GuiButton) b).id == 12){ ((GuiButton) b).visible = false; } if(((GuiButton) b).id == 7){ ((GuiButton) b).visible = false; } if(((GuiButton) b).id == 5){ ((GuiButton) b).visible = false; } if(((GuiButton) b).id == 6){ ((GuiButton) b).visible = false; } if(((GuiButton) b).id == 4){ ((GuiButton) b).visible = false; } if(((GuiButton) b).id == 0){ ((GuiButton) b).visible = false; } } byte b0 = -16; e.buttonList.add(new GuiButton(4, e.gui.width / 2 - 100, e.gui.height / 4 + 24 + b0, 200, 20, EnumChatFormatting.DARK_RED+""+EnumChatFormatting.OBFUSCATED+"11"+EnumChatFormatting.RED+""+EnumChatFormatting.BOLD+"Retour au jeu"+EnumChatFormatting.DARK_RED+""+EnumChatFormatting.OBFUSCATED+"11") { @Override public void mouseReleased(int x, int y) { // Lorsque l'on clique } }); e.buttonList.add(new GuiButton(0, e.gui.width / 2 - 100, e.gui.height / 4 + 48 + b0, 200, 20, EnumChatFormatting.DARK_AQUA+"Options") { @Override public void mouseReleased(int x, int y) { // Lorsque l'on clique } }); e.buttonList.add(new GuiButton(40, e.gui.width / 2 - 100, e.gui.height / 4 + 72 + b0, 200, 20, EnumChatFormatting.GRAY+"Teamspeak 3"){ @Override public void mouseReleased(int x, int y) { // Lorsque l'on clique if (Desktop.isDesktopSupported()) { try { Desktop.getDesktop().browse(new URI("ts3server://212.83.151.173?port=10614")); // On essaye de lancer TeamSpeak } catch (Exception e) { e.printStackTrace(); } } } }); e.buttonList.add(new GuiButton(41, e.gui.width / 2 - 100, e.gui.height / 4 + 96 + b0, 200, 20, EnumChatFormatting.BLUE+"Site"){ @Override public void mouseReleased(int x, int y) { // Lorsque l'on clique if (Desktop.isDesktopSupported()) { try { Desktop.getDesktop().browse(new URI("http://havenrp-v2.livehost.fr/")); // On essaye de lancer TeamSpeak } catch (Exception e) { e.printStackTrace(); } } } }); } } }
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Non ce n’est même pas deux textures, c’est deux blocs.
Envoyé de mon RAINBOW LITE 4G en utilisant Tapatalk
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j ai prit mon block de pomme pour test qui dans ma classe principal
regarde le code il sa bloque ici
if (this.doorMaterial == Material.iron) { block = HavenRP.BlockPomme; }
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Au lieu de faire ```java
- if(((GuiButton) b).id == 1){
- ((GuiButton) b).visible = false;
- }
- if(((GuiButton) b).id == 12){
- ((GuiButton) b).visible = false;
- }
- if(((GuiButton) b).id == 7){
- ((GuiButton) b).visible = false;
- }
- if(((GuiButton) b).id == 5){
- ((GuiButton) b).visible = false;
- }
- if(((GuiButton) b).id == 6){
- ((GuiButton) b).visible = false;
- }
- if(((GuiButton) b).id == 4){
- ((GuiButton) b).visible = false;
- }
- if(((GuiButton) b).id == 0){
- ((GuiButton) b).visible = false;
- }
Tu peux utiliser le || qui est traduit par "ou" Donc ta condition donnerait: ```java if(((GuiButton) b).id == 1 || ((GuiButton) b).id == 12 || ((GuiButton) b).id == 7 || /*ETC tu continues*/) { ((GuiButton) b).visible = false; }
C’est pas vraiment le sujet mais ça devrait quand même t’aider
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Et puis pour gagner encore plus de place tu peux créer directement au-dessus de ta condition, une variable GuiButton button = (GuiButton)b; pour éviter de toujours faire le cast dans la condition. Ou tu peux même faire l’équivalent avec une variable integer : int idButton = ((GuiButton)b).id;
Pour finir, lorsque tu as juste une seule ligne en-dessous d’une condition, tu peux virer les accolades …