Résolu Block avec un container et un gui
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Salut à tous, j’essaye actuellement de faire un block avec un container et un gui cependant lorsque je fais clique droit il ne fonctionne tout simplement pas.
J’ai déjà plusieurs fois regarder différents tutoriel mais je ne trouve pas d’erreur après avoir discuter avec un membre sur discord qui ne trouve pas non plus je poste un sujet ici:Version minecraft: 1.7.10
Version Forge: 10.13.4.1558Class du block:
package fr.wind_blade.modassembleur.blocks; import cpw.mods.fml.common.network.internal.FMLNetworkHandler; import fr.wind_blade.modassembleur.Assembleur; import fr.wind_blade.modassembleur.tileentity.TileEntityTable; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class Table extends BlockContainer{ public Table(Material material) { super(material); } @Override public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) { return new TileEntityTable(); } @Override public boolean hasTileEntity(){ return true; } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ){ if(!world.isRemote){ System.out.println("Clique Droit"); player.openGui(Assembleur.instance, 0, world, x, y, z); return true; } return true; } // ============================= public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase living, ItemStack stack) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityTable) { if(stack.hasDisplayName()) { ((TileEntityTable)tile).setCustomName(stack.getDisplayName()); } } } // =============================== @Override public void breakBlock(World world, int x, int y, int z, Block block, int metadata){ TileEntity tileentity = world.getTileEntity(x, y, z); if(tileentity instanceof IInventory) { IInventory inv = (IInventory)tileentity; for(int i1 = 0; i1 < inv.getSizeInventory(); ++i1) { ItemStack itemstack = inv.getStackInSlot(i1); if(itemstack != null) { float f = world.rand.nextFloat() * 0.8F + 0.1F; float f1 = world.rand.nextFloat() * 0.8F + 0.1F; EntityItem entityitem; for(float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem)) { int j1 = world.rand.nextInt(21) + 10; if(j1 > itemstack.stackSize) { j1 = itemstack.stackSize; } itemstack.stackSize -= j1; entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); float f3 = 0.05F; entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3); entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3); if(itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } } } } world.func_147453_f(x, y, z, block); } super.breakBlock(world, x, y, z, block, metadata); } }
Class du TileEntity:
package fr.wind_blade.modassembleur.tileentity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.Constants; public class TileEntityTable extends TileEntity implements IInventory{ private ItemStack[] contents = new ItemStack[9]; private String customeName; public TileEntityTable(){ this.contents = new ItemStack[this.getSizeInventory()]; } public String getCustomName(){ return this.customeName; } public void setCustomName(String customName){ this.customeName = customName; } @Override public int getSizeInventory() { return this.contents.length; } @Override public ItemStack getStackInSlot(int slotIndex) { return this.contents[slotIndex]; } @Override public ItemStack decrStackSize(int slotIndex, int amount) { if(this.contents[slotIndex] != null){ ItemStack itemstack; if(this.contents[slotIndex].stackSize <= amount){ itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else{ itemstack = this.contents[slotIndex].splitStack(amount); if(this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else{ return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if(this.contents[slotIndex] != null){ ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else{ return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if(stack != null && stack.stackSize > this.getInventoryStackLimit()){ stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customeName : "container.table_tile_entity"; } @Override public boolean hasCustomInventoryName() { return this.customeName != null || !this.customeName.equals(""); } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { // TODO Auto-generated method stub } @Override public void closeInventory() { // TODO Auto-generated method stub } @Override public boolean isItemValidForSlot(int p_94041_1_, ItemStack p_94041_2_) { // TODO Auto-generated method stub return true; } @Override public void readFromNBT(NBTTagCompound compound){ super.readFromNBT(compound); if(compound.hasKey("CustomName", Constants.NBT.TAG_STRING)){ this.customeName = compound.getString("CustomeName"); } NBTTagList nbttaglist = compound.getTagList("Items", Constants.NBT.TAG_COMPOUND); this.contents = new ItemStack[this.getSizeInventory()]; for(int i = 0; i < nbttaglist.tagCount(); i++){ NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot"); if(j >= 0 && j < this.contents.length){ this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } } @Override public void writeToNBT(NBTTagCompound compound){ super.writeToNBT(compound); if(this.hasCustomInventoryName()){ compound.setString("CustomName", this.customeName); } NBTTagList nbttaglist = new NBTTagList(); for(int i = 0; i < this.contents.length; i++){ if(this.contents* != null){ NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); } }
Class du Handler:
package fr.wind_blade.modassembleur.gui; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import cpw.mods.fml.common.network.IGuiHandler; import fr.wind_blade.modassembleur.tileentity.TileEntityTable; import fr.wind_blade.modassembleur.gui.ContainerTable; public class GuiHandlerAss implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z){ TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityTable){ System.out.println("test11"); return new ContainerTable((TileEntityTable)tile, player.inventory); } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityTable){ return null; //return GuiTable(); } return null; } }
Class du Container:
package fr.wind_blade.modassembleur.gui; import fr.wind_blade.modassembleur.tileentity.TileEntityTable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; public class ContainerTable extends Container { private final TileEntityTable tileTable; public ContainerTable(TileEntityTable tile, InventoryPlayer player) { this.tileTable = tile; tile.openInventory(); System.out.println("Génération"); this.addSlotToContainer(new Slot(tile, 0, 10, 20)); this.bindPlayerInventory(player); } public void bindPlayerInventory(InventoryPlayer inventory){ int i; for(i = 0; i < 3; ++i) { for(int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 86 + i * 18)); } } for(i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 144)); } } // ========================== public ItemStack transferStackInSlot(EntityPlayer player, int slotIndex){ ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(slotIndex); if(slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if(slotIndex < this.tileTable.getSizeInventory()) { if(!this.mergeItemStack(itemstack1, this.tileTable.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if(!this.mergeItemStack(itemstack1, 0, this.tileTable.getSizeInventory(), false)) { return null; } if(itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileTable.isUseableByPlayer(player); } public void onContainerClose(EntityPlayer player){ super.onContainerClosed(player); this.tileTable.closeInventory(); } }
Les enregistrements:
table = new Table(Material.wood).setBlockName("Table"); GameRegistry.registerTileEntity(TileEntityTable.class, "TileEntityTable"); NetworkRegistry.INSTANCE.registerGuiHandler(Assembleur.instance, new GuiHandlerAss());
Le gui n’existe pas encore mais il devrait au moins ouvrire avec les slots
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Non, c’est le gui qui affiche les slots. Si il n’y a pas de gui, ça ne peut pas fonctionner.
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Quand je disait gui enfaite je parler de la texture, là où j’en suis je devrais normalement pouvoir quand même l’ouvrir (d’après les tutoriels du forum)
Edit : Ok désoler je me suis tromper (je me suis fait avoir en regardant la vidéo ^^’ il faut quand même l’envoyer) -
Il faut que ça retourne un gui. La fonction s’appelle getClientGuiElement, donc si tu retourne null, tu n’aura rien d’affiché, logique.