Crash Mod Pack 1.7.10 (decocraft)
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Bonjour depuis un certain temps j’essai d’avoir decocraft mais je n’avais pas accès de ram pour l’avoir. Jusqu’à ce que je réussisse a l’avoir seul sur mon minecraft (sans autre mods). Après avoir ajouté quelques mods sur mon minecraft le jeu crash à:
7/7 (proxyclient$)Mods:
[1.7.10] Trapcraft - v2.3.0a
Carpenters-Blocks-Mod-1.7.10
Chisel-2.9.0.3
CustomMobSpawner 3.3.0
CustomNPCs_1.7.10d(29oct17)
Decocraft-2.4.2_1.7.10
DrZharks MoCreatures Mod v6.3.1
Flans Mod-1.7.10-4.10.0 (sans contents pour l’instant)
FoodPlus-1.7.2-3.2rS
Key-and-Code-Lock-Mod-1.7.10
worldedit-forge-mc1.7.10-6.1.1-distConfig PC:
Windows 32bits
3 Go de ramCrash Report:
**–-- Minecraft Crash Report ----
**
// Hey, that tickles! Hehehe!Time: 31/03/18 14:47
Description: Registering texturenet.minecraft.client.renderer.StitcherException: Unable to fit: Chisel:glasspanedyed/lightblue-panel-top - size: 16x16 - Maybe try a lowerresolution resourcepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:76)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:260)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:172)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)A detailed walkthrough of the error, its code path and all known details is as follows:
– Head –
Stacktrace:
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:76)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:260)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)– Resource location being registered –
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:172)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)– Initialization –
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)– System Details –
Details:
Minecraft Version: 1.7.10
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.8.0_91, Oracle Corporation
Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation
Memory: 493718864 bytes (470 MB) / 1297481728 bytes (1237 MB) up to 1297481728 bytes (1237 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1280M -Xms1280M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 15 mods loaded, 15 mods active
States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJA Trapcraft{v2.2.1a} [Trapcraft] ([1.7.10] Trapcraft - v2.3.0a.zip)
UCHIJA chisel{2.9.0.3} [Chisel] (Chisel-2.9.0.3.jar)
UCHIJA CarpentersBlocks{3.3.8.1} [Carpenter’s Blocks] (Carpenters-Blocks-Mod-1.7.10.jar)
UCHIJA CustomSpawner{3.3.0} [DrZhark’s CustomSpawner] (CustomMobSpawner 3.3.0.zip)
UCHIJA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(29oct17).jar)
UCHIJA PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.4.2_1.7.10 (1).jar)
UCHIJA props{2.4.2} [Decocraft] (Decocraft-2.4.2_1.7.10 (1).jar)
UCHIJA MoCreatures{6.3.1} [DrZhark’s Mo’Creatures Mod] (DrZharks MoCreatures Mod v6.3.1 (1).zip)
UCHIJA flansmod{4.10.0} [Flan’s Mod] (Flans Mod-1.7.10-4.10.0.jar)
UCHIJA FoodPlus{3.2rS} [§bFood Plus] (FoodPlus-1.7.2-3.2rS.jar)
UCHIJA TeNNoX_KeyAndCodeLock{1.4} [KeyAndCodeLock] (Key-and-Code-Lock-Mod-1.7.10.jar)
UCHIJA worldedit{6.1.1} [WorldEdit] (worldedit-forge-mc1.7.10-6.1.1-dist.jar)
GL info: ’ Vendor: ‘ATI Technologies Inc.’ Version: ‘3.3.11653 Compatibility Profile Context’ Renderer: ‘ATI Radeon HD 2400’
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 2400 GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.Is Modded: Definitely; Client brand changed to ‘fml,forge’
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)J’aimerais savoir d’ou viens le problème et savoir comment le régler si possible merci d’avance.
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Salut,
Le jeu n’arrive pas à charger une texture, c’est surement un problème de pilote.
Mets à jour ton pilote graphique : https://support.amd.com/fr-fr/download/desktop/legacy?product=legacy2&os=Windows Vista - 32
Si cela ne change rien, ta carte est trop ancienne pour charger autant de texture. -
@‘robin4002’:
Salut,
Le jeu n’arrive pas à charger une texture, c’est surement un problème de pilote.
Mets à jour ton pilote graphique : https://support.amd.com/fr-fr/download/desktop/legacy?product=legacy2&os=Windows Vista - 32
Si cela ne change rien, ta carte est trop ancienne pour charger autant de texture.Ok Merci je vais essayer
Bon sa marche pas Mais bon je vais me passer de ce mod
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Woah Woah…
Tu utilises windows 32 bits! C’est normal que les textures ne chargent pas!
Il faut que tu changes de PC! Les mods ne sont plus supportés par ces versions.
Si tu ne peux pas, il n’y a qu’un moyen (ce que je ferais perso):
aller dans le code des mods et leur dire de ne pas charger ces textures
Tu devrais supprimer ou changer ceci:setTextureName("Texture"); //Il me semble que c'est ça, je n'ai jamais eu ce problème
Bonne chance et dis moi si ça ne marche pas
P.S fais une backup des mods -
Hum si, les mods fonctionnent très bien en 32 bits sur Minecraft.
Ce qui peut créer des limitations c’est la quantité de ram maximum qui est moindre.