Résolu Probleme Gui custom 1.7.10
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Re : Modifier le menu principal
J’ai suivi ce tutoriel pour les boutons custom et j’ai été voir dans les commentaires par quoi remplacer le code
package fr.minecraftforgefrance.tutorial.client; import fr.minecraftforgefrance.tutorial.ModTutorial; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.Gui; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.util.ResourceLocation; public class GuiButtonDiscord extends GuiButton { private static final ResourceLocation DISCORD_ICON = new ResourceLocation(ModTutorial.MODID, "textures/gui/discord.png"); private static final ResourceLocation DISCORD_HOVER_ICON = new ResourceLocation(ModTutorial.MODID, "textures/gui/discord_hover.png"); public GuiButtonDiscord(int buttonId, int x, int y) { super(buttonId, x, y, 20, 20, ""); // taille de 20x20, pas de nom } public void drawButton(Minecraft mc, int mouseX, int mouseY) { if(this.visible) { boolean mouseHover = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height; if(mouseHover) // si la souris est sur le bouton { mc.getTextureManager().bindTexture(DISCORD_HOVER_ICON); } else { mc.getTextureManager().bindTexture(DISCORD_ICON); } GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); Gui.drawScaledCustomSizeModalRect(this.xPosition, this.yPosition, 0, 0, 128, 128, 20, 20, 128, 128); } } }
Je l’ai donc remplacées par
package com.mod.AL0.client; import org.lwjgl.opengl.GL11; import com.mod.AL0.Reference; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.Gui; import net.minecraft.client.gui.GuiButton; import net.minecraft.util.ResourceLocation; public class GuiButtonDiscord extends GuiButton { private static final ResourceLocation DISCORD_ICON = new ResourceLocation(Reference.MODID, "textures/gui/discord.png"); private static final ResourceLocation DISCORD_HOVER_ICON = new ResourceLocation(Reference.MODID, "textures/gui/discord_hover.png"); public GuiButtonDiscord(int buttonId, int x, int y) { super(buttonId, x, y, 20, 20, ""); } public void drawButton(Minecraft mc, int mouseX, int mouseY) { if(this.visible) { boolean mouseHover = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height; if(mouseHover) // si la souris est sur le bouton { mc.getTextureManager().bindTexture(DISCORD_HOVER_ICON); } else { mc.getTextureManager().bindTexture(DISCORD_ICON); } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL11.GL_BLEND); Gui.func_152125_a(this.width-150, 8, 0, 0, 1, 1, 471/4, 105/2, 1, 1); GL11.glDisable(GL11.GL_BLEND); } } }
Mais le Bouton n’apparaît pas,par contre,si je clique dessus,le code s’exécute et discord s’ouvre.
Comment je peux faire pour le faire apparaitre.
Merci d’avance de vos réponces -
yo montre le code du gui dans lequel il a ete ajouté
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Le voila
package com.mod.AL0.client; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.lang.reflect.InvocationTargetException; import java.net.URI; import java.net.URISyntaxException; import java.util.ArrayList; import java.util.Calendar; import java.util.Date; import java.util.List; import java.util.Random; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiButtonLanguage; import net.minecraft.client.gui.GuiConfirmOpenLink; import net.minecraft.client.gui.GuiLanguage; import net.minecraft.client.gui.GuiMultiplayer; import net.minecraft.client.gui.GuiOptions; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.GuiSelectWorld; import net.minecraft.client.gui.GuiYesNo; import net.minecraft.client.gui.GuiYesNoCallback; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.DynamicTexture; import net.minecraft.client.resources.I18n; import net.minecraft.util.EnumChatFormatting; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.world.demo.DemoWorldServer; import net.minecraft.world.storage.ISaveFormat; import net.minecraft.world.storage.WorldInfo; import net.minecraftforge.client.ForgeHooksClient; import org.apache.commons.io.Charsets; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GLContext; import org.lwjgl.util.glu.Project; import com.google.common.base.Strings; import com.google.common.collect.Lists; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.client.GuiModList; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback { private static final Logger logger = LogManager.getLogger(); /** The RNG used by the Main Menu Screen. */ private static final Random rand = new Random(); /** Counts the number of screen updates. */ private float updateCounter; /** The splash message. */ private String splashText; private GuiButton buttonResetDemo; /** Timer used to rotate the panorama, increases every tick. */ private int panoramaTimer; /** * Texture allocated for the current viewport of the main menu's panorama background. */ private DynamicTexture viewportTexture; private final Object field_104025_t = new Object(); private String field_92025_p; private String field_146972_A; private String field_104024_v; private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt"); private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("textures/gui/title/minecraft.png"); /** An array of all the paths to the panorama pictures. */ private static final ResourceLocation background = new ResourceLocation("cardinal", "textures/gui/background.png"); public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information."; private int field_92024_r; private int field_92023_s; private int field_92022_t; private int field_92021_u; private int field_92020_v; private int field_92019_w; private ResourceLocation field_110351_G; private static final String __OBFID = "CL_00001154"; public GuiCustomMainMenu() { this.field_146972_A = field_96138_a; this.splashText = "missingno"; BufferedReader bufferedreader = null; try { ArrayList arraylist = new ArrayList(); bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8)); String s; while((s = bufferedreader.readLine()) != null) { s = s.trim(); if(!s.isEmpty()) { arraylist.add(s); } } if(!arraylist.isEmpty()) { do { this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size())); } while(this.splashText.hashCode() == 125780783); } } catch(IOException ioexception1) { ; } finally { if(bufferedreader != null) { try { bufferedreader.close(); } catch(IOException ioexception) { ; } } } this.updateCounter = rand.nextFloat(); this.field_92025_p = ""; if(!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b()) { this.field_92025_p = I18n.format("title.oldgl1", new Object[0]); this.field_146972_A = I18n.format("title.oldgl2", new Object[0]); this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game"; } } /** * Called from the main game loop to update the screen. */ public void updateScreen() { ++this.panoramaTimer; } /** * Returns true if this GUI should pause the game when it is displayed in single-player */ public boolean doesGuiPauseGame() { return false; } /** * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). */ protected void keyTyped(char p_73869_1_, int p_73869_2_) {} /** * Adds the buttons (and other controls) to the screen in question. */ public void initGui() { this.viewportTexture = new DynamicTexture(256, 256); this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture); boolean flag = true; int i = this.height / 4 + 48; this.addSingleplayerMultiplayerButtons(i, 24); this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("menu.options", new Object[0]))); this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("menu.quit", new Object[0]))); this.buttonList.add(new GuiButtonLanguage(5, this.width / 2 - 124, i + 72 + 12)); this.buttonList.add(new GuiButtonDiscord(21, this.width / 2 - 124, i + 24)); Object object = this.field_104025_t; synchronized(this.field_104025_t) { this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p); this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A); int j = Math.max(this.field_92023_s, this.field_92024_r); this.field_92022_t = (this.width - j) / 2; this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24; this.field_92020_v = this.field_92022_t + j; this.field_92019_w = this.field_92021_u + 24; } } /** * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game. */ private void addSingleplayerMultiplayerButtons(int x, int y) { this.buttonList.add(new GuiButton(2, this.width / 2 + 2, x + 0, 98, 20, I18n.format("menu.multiplayer"))); this.buttonList.add(new GuiButton(20, this.width / 2 - 100, x + y * 1, "Bouton serveur")); GuiButton webSiteButton = new GuiButton(21, this.width / 2 - 100, x + y * 2, "Bouton site"); GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 100, x + y * 2, "Mods"); fmlModButton.xPosition = this.width / 2 + 2; webSiteButton.width = 98; fmlModButton.width = 98; this.buttonList.add(webSiteButton); this.buttonList.add(fmlModButton); } /** * Adds Demo buttons on Main Menu for players who are playing Demo. */ private void addDemoButtons(int x, int y) { this.buttonList.add(new GuiButton(11, this.width / 2 - 100, x, I18n.format("menu.playdemo", new Object[0]))); this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, x + y * 1, I18n.format("menu.resetdemo", new Object[0]))); ISaveFormat isaveformat = this.mc.getSaveLoader(); WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World"); if(worldinfo == null) { this.buttonResetDemo.enabled = false; } } protected void actionPerformed(GuiButton button) { if(button.id == 0) { this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings)); } if(button.id == 5) { this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager())); } if(button.id == 2) { this.mc.displayGuiScreen(new GuiMultiplayer(this)); } if(button.id == 4) { this.mc.shutdown(); } if(button.id == 6) { this.mc.displayGuiScreen(new GuiModList(this)); } if(button.id == 11) { this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings); } if(button.id == 12) { ISaveFormat isaveformat = this.mc.getSaveLoader(); WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World"); if(worldinfo != null) { GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12); this.mc.displayGuiScreen(guiyesno); } } if(button.id == 20) { FMLClientHandler.instance().connectToServerAtStartup("ip du serveur", 25565); // ip, port } if(button.id == 21) { try { Class oclass = Class.forName("java.awt.Desktop"); Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]); oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("https://discord.gg/rrkJQsx")}); } catch(Throwable throwable) { logger.error("Couldn\'t open link", throwable); } } } public void confirmClicked(boolean p_73878_1_, int id) { if(p_73878_1_ && id == 12) { ISaveFormat isaveformat = this.mc.getSaveLoader(); isaveformat.flushCache(); isaveformat.deleteWorldDirectory("Demo_World"); this.mc.displayGuiScreen(this); } else if(id == 13) { if(p_73878_1_) { try { Class oclass = Class.forName("java.awt.Desktop"); Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]); oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)}); } catch(Throwable throwable) { logger.error("Couldn\'t open link", throwable); } } this.mc.displayGuiScreen(this); } } public void drawBackground() { GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_FOG); Tessellator var2 = Tessellator.instance; GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); this.mc.getTextureManager().bindTexture(background); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); var2.startDrawingQuads(); var2.addVertexWithUV(0.0D, (double)this.height, 0.0D, 0.0D, 1.0D); var2.addVertexWithUV((double)this.width, (double)this.height, 0.0D, 1.0D, 1.0D); var2.addVertexWithUV((double)this.width, 0.0D, 0.0D, 1.0D, 0.0D); var2.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D); var2.draw(); } /** * Draws the main menu panorama */ /** * Rotate and blurs the skybox view in the main menu */ private void rotateAndBlurSkybox(float partialTick) { this.mc.getTextureManager().bindTexture(this.field_110351_G); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); GL11.glColorMask(true, true, true, false); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); GL11.glDisable(GL11.GL_ALPHA_TEST); byte b0 = 3; for(int i = 0; i < b0; ++i) { tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1)); int j = this.width; int k = this.height; float f1 = (float)(i - b0 / 2) / 256.0F; tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D); tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D); tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D); tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D); } tessellator.draw(); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glColorMask(true, true, true, true); } /** * Renders the skybox in the main menu */ private void renderSkybox(int x, int y, float partialTick) { this.mc.getFramebuffer().unbindFramebuffer(); GL11.glViewport(0, 0, 256, 256); this.mc.getFramebuffer().bindFramebuffer(true); GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height; float f2 = (float)this.height * f1 / 256.0F; float f3 = (float)this.width * f1 / 256.0F; tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F); int k = this.width; int l = this.height; tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3)); tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3)); tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3)); tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3)); tessellator.draw(); } /** * Draws the screen and all the components in it. */ public void drawScreen(int x, int y, float partialTick) { GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_ALPHA_TEST); Tessellator tessellator = Tessellator.instance; short short1 = 274; int k = this.width / 2 - short1 / 2; byte b0 = 30; this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215); this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.drawBackground(); tessellator.setColorOpaque_I(-1); GL11.glPushMatrix(); GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F); GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F); float f1 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F); GL11.glScalef(f1, f1, f1); GL11.glPopMatrix(); String s = "Minecraft 1.7.10"; if(this.mc.isDemo()) { s = s + " Demo"; } List<String> brandings = Lists.reverse(FMLCommonHandler.instance().getBrandings(true)); for(int i = 0; i < brandings.size(); i++) { String brd = brandings.get(i); if(!Strings.isNullOrEmpty(brd)) { this.drawString(this.fontRendererObj, brd, 2, this.height - (10 + i * (this.fontRendererObj.FONT_HEIGHT + 1)), 16777215); } } String s1 = "Copyright Mojang AB. Do not distribute!"; this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1); if(this.field_92025_p != null && this.field_92025_p.length() > 0) { drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512); this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1); this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1); } super.drawScreen(x, y, partialTick); } /** * Called when the mouse is clicked. */ protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_) { super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_); Object object = this.field_104025_t; synchronized(this.field_104025_t) { if(this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w) { GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true); guiconfirmopenlink.func_146358_g(); this.mc.displayGuiScreen(guiconfirmopenlink); } } } }
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Ton bouton est draw en-dehors de l’écran, car en coordonnée x du bouton tu as mis la largeur ce dernier (20 dans ton cas) - 150.
Il fallait seulement changer le nom de la fonction, pas les paramètres …
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@robin4002 Merci,j’ai recopié les parametres du code en 1.12 et ca marche