Résolu La faim
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Bonjours,
Je voudrai savoir si il y a une possibilité de faire que notre bar de faim ne descant jamais.
J’ai essayer de faire sa:
if(event.type == ElementType.FOOD)
{
event.setCanceled(true);
}Mais sa enlève juste la bar de faim
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Faut passer par des events
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C’est a dire
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PlayerTickEvent
Si ça barre de faim n’est pas égale à 20, tu fais un player.getFoodStat().addStat(niveau de nourriture à ajouter, saturation); -
J’ai essayer sa mais sa marche pas :
public void PlayerTickEvent(TickEvent.Phase phase, EntityPlayer player){
player.getFoodStats().addStats(20, 20);
} -
c’est plutôt
@SubscribeEvent public void nomDeFonctionQueTuVeux(PlayerEvent event) { if(FMLClientHandler.instance().getClient().thePlayer.getFoodStats().getFoodLevel() < 20) { event.entityPlayer.getFoodStats().addStats(20, 20); } }
?
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Il me dit invalid caractere a sa
.getFoodLevel() < 20)
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tu vois pas un petit point violet genre en bas des lettres ?
exemple ça –->[size=xx-small.]
Tu le supprime et c’est bon normalement
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J’ai un crash
–-- Minecraft Crash Report ---- // Everything's going to plan. No, really, that was supposed to happen. Time: 03/09/14 02:21 Description: Ticking memory connection java.lang.NullPointerException: Ticking memory connection at cpw.mods.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:110) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:232) at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:720) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:608) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:746) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at cpw.mods.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:110) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:232) -- Ticking connection -- Details: Connection: net.minecraft.network.NetworkManager@52f16b73 Stacktrace: at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:720) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:608) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:746) -- System Details -- Details: Minecraft Version: 1.7.2 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 865424456 bytes (825 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M AABB Pool Size: 2108 (118048 bytes; 0 MB) allocated, 2108 (118048 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 4 mods loaded, 4 mods active mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{7.2.211.1121} [Forge Mod Loader] (forgeSrc-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{10.12.2.1121} [Minecraft Forge] (forgeSrc-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available heal{1.0.0} [heal] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 296 (16576 bytes; 0 MB) allocated, 295 (16520 bytes; 0 MB) used Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
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C’est que mon code n’est pas bon
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Merci quand même, Il doit bien avoir un code mais quoi
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A toi de tester, trifouiller les différentes classes de Minecraft, events…
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C’est se que j’essaye
Edit: sa veut un peu plus de 1heure que je cherche, je ne trouve vraiment pas
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event.player par FMLClientHandler.instance().getClient().thePlayer. u_U
Tick = serveur & client, si tu utilise un truc client forcement ça fou la merde. -
J’ai pas compris ta phrase
Edit c’est bon j’ai mis sa:
@SubscribeEvent
public void PlayerTickEvent(PlayerEvent event)
{
if(event.entityPlayer.getFoodStats().getFoodLevel() < 20)
{
event.entityPlayer.getFoodStats().addStats(20, 20);
}
}