@JohnProgrammer ```
package com.mod.heaven.init;
import com.mod.heaven.blocks.MachineTuto;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
public class MachineBlockMod
{
public static Block machineTuto;
public static void init()
{
machineTuto = new MachineTuto().setBlockName("machineTuto");
}
public static void register()
{
GameRegistry.registerBlock(machineTuto, machineTuto.getUnlocalizedName().substring(5));
}
}
package com.mod.heaven.blocks;
import com.mod.heaven.HeavenMod;
import com.mod.heaven.Reference;
import com.mod.heaven.tileentity.tileentitymachinetuto;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class MachineTuto extends BlockContainer
{
protected MachineTuto(Material p_i45386_1_) {
super(p_i45386_1_);
}
public MachineTuto()
{
super(Material.rock);
this.setResistance(8.0F);
this.setHarvestLevel("pickaxe", 2);
this.setBlockTextureName(Reference.MOD_ID + ":MachineTuto");
}
@Override
public TileEntity createNewTileEntity(World world, int metadata)
{
return new tileentitymachinetuto();
}
@Override
public boolean hasTileEntity(int metadata)
{
return true;
}
//Méthode de minecraft pour loot les items dans le block quand il est cassé
public void breakBlock(World world, int x, int y, int z, Block block, int metadata)
{
TileEntity tileentity = world.getTileEntity(x, y, z);
if (tileentity instanceof IInventory)
{
IInventory inv = (IInventory)tileentity;
for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1)
{
ItemStack itemstack = inv.getStackInSlot(i1);
if (itemstack != null)
{
float f = world.rand.nextFloat() * 0.8F + 0.1F;
float f1 = world.rand.nextFloat() * 0.8F + 0.1F;
EntityItem entityitem;
for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem))
{
int j1 = world.rand.nextInt(21) + 10;
if (j1 > itemstack.stackSize)
{
j1 = itemstack.stackSize;
}
itemstack.stackSize -= j1;
entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage()));
float f3 = 0.05F;
entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3);
entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F);
entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3);
if (itemstack.hasTagCompound())
{
entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
}
}
}
}
world.func_147453_f(x, y, z, block);
}
super.breakBlock(world, x, y, z, block, metadata);
}
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitx, float hity, float hitz)
{
if (world.isRemote)
{
return true;
}
else
{
player.openGui(HeavenMod.instance, 0, world, x, y, z);
return true;
}
}
public static void register()
{
GameRegistry.registerTileEntity(tileentitymachinetuto.class, "ModTutoriel:MachineTutoTileEntity");
}
}
package com.mod.heaven.tileentity;
import com.mod.heaven.recipe.MachineTutoRecipes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
public class tileentitymachinetuto extends TileEntity implements IInventory
{
private ItemStack[] contents = new ItemStack[4]; //0, 1 et 2 sont les inputs et 3 est l'output
private int workingTime = 0; //Temps de cuisson actuel
private int workingTimeNeeded = 200; //Temps de cuisson nécessaire
@Override
public void writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.contents.length; ++i)
{
if (this.contents[i] != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte("Slot", (byte)i);
this.contents[i].writeToNBT(nbttagcompound1);
nbttaglist.appendTag(nbttagcompound1);
}
}
compound.setTag("Items", nbttaglist);
compound.setShort("workingTime",(short)this.workingTime); //On les enregistrent en short
compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded);
}
@Override
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
NBTTagList nbttaglist = compound.getTagList("Items", 10);
this.contents = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < nbttaglist.tagCount(); ++i) //Encore une fois pour les slots
{
NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
int j = nbttagcompound1.getByte("Slot") & 255;
if (j >= 0 && j < this.contents.length)
{
this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
this.workingTime = compound.getShort("workingTime"); //On lit nos valeurs
this.workingTimeNeeded = compound.getShort("workingTimeNeeded");
}
public int getSizeInventory()
{
return this.contents.length;
}
public ItemStack getStackInSlot(int slotIndex)
{
return this.contents[slotIndex];
}
public ItemStack decrStackSize(int slotIndex, int amount) {
if (this.contents[slotIndex] != null)
{
ItemStack itemstack;
if (this.contents[slotIndex].stackSize <= amount)
{
itemstack = this.contents[slotIndex];
this.contents[slotIndex] = null;
this.markDirty();
return itemstack;
}
else
{
itemstack = this.contents[slotIndex].splitStack(amount);
if (this.contents[slotIndex].stackSize == 0)
{
this.contents[slotIndex] = null;
}
this.markDirty();
return itemstack;
}
}
else
{
return null;
}
}
public ItemStack getStackInSlotOnClosing(int slotIndex) {
if (this.contents[slotIndex] != null)
{
ItemStack itemstack = this.contents[slotIndex];
this.contents[slotIndex] = null;
return itemstack;
}
else
{
return null;
}
}
public void setInventorySlotContents(int slotIndex, ItemStack stack) {
this.contents[slotIndex] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
this.markDirty();
}
public String getInventoryName()
{
return "tile.machineTuto";
}
public boolean hasCustomInventoryName()
{
return false;
}
public int getInventoryStackLimit()
{
return 64;
}
public boolean isUseableByPlayer(EntityPlayer player)
{
return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}
public void openInventory()
{
}
public void closeInventory()
{
}
public boolean isItemValidForSlot(int slot, ItemStack stack)
{
return slot == 3 ? false : true;
}
public boolean isBurning()
{
return this.workingTime > 0;
}
private boolean canSmelt()
{
if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null) //Si les trois premiers slots sont vides
{
return false; //On ne peut pas lancer le processus
}
else
{
ItemStack itemstack = MachineTutoRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes)
if (itemstack == null) return false;
if (this.contents[3] == null) return true; //vérifications du slot d'output
if (!this.contents[3].isItemEqual(itemstack)) return false;
int result = contents[3].stackSize + itemstack.stackSize;
return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize();
}
}
public void updateEntity()
{
if(this.isBurning() && this.canSmelt())
{
++this.workingTime;
}
if(this.canSmelt() && !this.isBurning())
{
this.workingTime = 1;
}
if(this.canSmelt() && this.workingTime == this.workingTimeNeeded)
{
this.smeltItem();
this.workingTime = 0;
}
if(!this.canSmelt())
{
this.workingTime= 0;
}
}
public void smeltItem()
{
if (this.canSmelt())
{
ItemStack itemstack = MachineTutoRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //On récupère l'output de la recette
if (this.contents[3] == null) //Si il y a rien dans le slot d'output
{
this.contents[3] = itemstack.copy(); //On met directement l'ItemStack
}
else if (this.contents[3].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà
{
this.contents[3].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack
}
--this.contents[0].stackSize;
--this.contents[1].stackSize;
--this.contents[2].stackSize;
if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot
{
this.contents[0] = null;
}
if (this.contents[1].stackSize <= 0)
{
this.contents[1] = null;
}
if (this.contents[2].stackSize <= 0)
{
this.contents[2] = null;
}
}
}
}
package com.mod.heaven.recipe;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
import com.mod.heaven.init.ItemModOre;
import net.minecraft.block.Block;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
public class MachineTutoRecipes
{
private static final MachineTutoRecipes smeltingBase = new MachineTutoRecipes();
private Map smeltingList = new HashMap();
public MachineTutoRecipes()
{
this.addRecipe(ItemModOre.platinium_ingot, Items.diamond, ItemModOre.platinium_ingot, new ItemStack(ItemModOre.shiny_ingot));
}
public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3, ItemStack stack4)
{
ItemStack[] stackList = new ItemStack[]{stack1, stack2, stack3};
this.smeltingList.put(stackList, stack4);
}
public void addRecipe(Item item1, Item item2, Item item3, ItemStack stack) //1er cas
{
this.addRecipe(new ItemStack(item1), new ItemStack(item2), new ItemStack(item3), stack);
}
public void addRecipe(Block block1, Item item2, Item item3, ItemStack stack) //2nd cas
{
this.addRecipe(Item.getItemFromBlock(block1), item2, item3, stack);
}
public void addRecipe(Block block1, Block block2, Item item3, ItemStack stack) //3ème cas
{
this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), item3, stack);
}
public void addRecipe(Block block1, Block block2, Block block3, ItemStack stack) //4ème cas
{
this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), Item.getItemFromBlock(block3), stack);
}
public ItemStack getSmeltingResult(ItemStack[] stack) // En argument : un tableau avec le contenu des trois slots d'input
{
Iterator iterator = this.smeltingList.entrySet().iterator();
Entry entry;
do
{
if (!iterator.hasNext()) // Si il n'y a plus de recettes dans la liste
{
return null; //Il n'y a pas de recette correspondante
}
entry = (Entry)iterator.next(); //prend la recette suivante
}
while (!this.isSameKey(stack, (ItemStack[])entry.getKey())); //Check si le tableau passé en argument correspond à celui de la recette, vous avez une erreur ici, on crée la fonction tout de suite.
return (ItemStack)entry.getValue(); //retourne l'itemstack : resultat de la recette
}
private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2)
{
boolean isSame = false; //Au début ce n'est pas la même
for(int i=0; i<=2; i++) // Pour les 3 items
{
if(stackList[i].getItem() == stackList2[i].getItem()) //On vérifie si ce sont les même
{
isSame = true; // Si c'est le cas alors isSame vaut true
}
else
{
return false; //Si un seul n'est pas bon, on cherche pas, c'est pas la bonne recette
}
}
return isSame;
}
public Map getSmeltingList()
{
return this.smeltingList;
}
public static MachineTutoRecipes smelting()
{
return smeltingBase;
}
}
package com.mod.heaven.container;
import com.mod.heaven.blocks.SlotResult;
import com.mod.heaven.tileentity.tileentitymachinetuto;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerMachineTuto extends Container
{
private tileentitymachinetuto tileMachineTuto;
public ContainerMachineTuto(tileentitymachinetuto tile, InventoryPlayer inventory)
{
this.tileMachineTuto = tile;
tile.openInventory();
this.addSlotToContainer(new Slot(tile, 0, 49, 75)); //Lancez votre jeu en debug pour calibrer vos slots
this.addSlotToContainer(new Slot(tile, 1, 89, 75));
this.addSlotToContainer(new Slot(tile, 2, 129, 75));
this.addSlotToContainer(new SlotResult(tile, 3, 89, 135));
this.bindPlayerInventory(inventory);
}
@Override
public boolean canInteractWith(EntityPlayer player) {
return this.tileMachineTuto.isUseableByPlayer(player);
}
private void bindPlayerInventory(InventoryPlayer inventory)
{
int i;
for (i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18));
}
}
for (i = 0; i < 9; ++i)
{
this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229));
}
}
public ItemStack transferStackInSlot(EntityPlayer player, int quantity)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(quantity);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (quantity < this.tileMachineTuto.getSizeInventory())
{
if (!this.mergeItemStack(itemstack1, this.tileMachineTuto.getSizeInventory(), this.inventorySlots.size(), true))
{
return null;
}
}
else if (!this.mergeItemStack(itemstack1, 0, this.tileMachineTuto.getSizeInventory(), false))
{
return null;
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
}
return itemstack;
}
public void onContainerClosed(EntityPlayer player)
{
super.onContainerClosed(player);
this.tileMachineTuto.closeInventory();
}
}
package com.mod.heaven.container;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class SlotResult extends Slot
{
public SlotResult(IInventory inventory, int id, int x, int y)
{
super(inventory, id, x, y);
}
@Override
public boolean isItemValid(ItemStack stack) //Interdit la pose d'items dans le slot
{
return false;
}
public ItemStack decrStackSize(int amount)
{
return super.decrStackSize(amount);
}
public void onPickupFromSlot(EntityPlayer player, ItemStack stack)
{
super.onCrafting(stack);
super.onPickupFromSlot(player, stack);
}
}```
package com.mod.heaven.gui;
import com.mod.heaven.Reference;
import com.mod.heaven.container.ContainerMachineTuto;
import com.mod.heaven.tileentity.tileentitymachinetuto;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;
public class GuiMachineTuto extends GuiContainer
{
private static final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID,“textures/gui/container/guiMachineTuto.png”);
@SuppressWarnings(“unused”)
private tileentitymachinetuto tileMachineTuto;
private IInventory playerInv;
public GuiMachineTuto(tileentitymachinetuto tile, InventoryPlayer inventory)
{
super(new ContainerMachineTuto(tile, inventory));
this.tileMachineTuto = tile;
this.playerInv = inventory;
this.allowUserInput = false;
this.ySize = 256;
this.xSize = 256;
}
@Override
protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_)
{
}
}