Créer un bloc type four (machine)
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Ton code ??? (s’il te plaît ?)
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@JohnProgrammer ```
package com.mod.heaven.init;import com.mod.heaven.blocks.MachineTuto;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;public class MachineBlockMod
{
public static Block machineTuto;public static void init() { machineTuto = new MachineTuto().setBlockName("machineTuto"); } public static void register() { GameRegistry.registerBlock(machineTuto, machineTuto.getUnlocalizedName().substring(5)); }
}
package com.mod.heaven.blocks;
import com.mod.heaven.HeavenMod;
import com.mod.heaven.Reference;
import com.mod.heaven.tileentity.tileentitymachinetuto;import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;public class MachineTuto extends BlockContainer
{protected MachineTuto(Material p_i45386_1_) { super(p_i45386_1_); } public MachineTuto() { super(Material.rock); this.setResistance(8.0F); this.setHarvestLevel("pickaxe", 2); this.setBlockTextureName(Reference.MOD_ID + ":MachineTuto"); } @Override public TileEntity createNewTileEntity(World world, int metadata) { return new tileentitymachinetuto(); } @Override public boolean hasTileEntity(int metadata) { return true; } //Méthode de minecraft pour loot les items dans le block quand il est cassé public void breakBlock(World world, int x, int y, int z, Block block, int metadata) { TileEntity tileentity = world.getTileEntity(x, y, z); if (tileentity instanceof IInventory) { IInventory inv = (IInventory)tileentity; for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1) { ItemStack itemstack = inv.getStackInSlot(i1); if (itemstack != null) { float f = world.rand.nextFloat() * 0.8F + 0.1F; float f1 = world.rand.nextFloat() * 0.8F + 0.1F; EntityItem entityitem; for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem)) { int j1 = world.rand.nextInt(21) + 10; if (j1 > itemstack.stackSize) { j1 = itemstack.stackSize; } itemstack.stackSize -= j1; entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); float f3 = 0.05F; entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3); entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } } } } world.func_147453_f(x, y, z, block); } super.breakBlock(world, x, y, z, block, metadata); } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitx, float hity, float hitz) { if (world.isRemote) { return true; } else { player.openGui(HeavenMod.instance, 0, world, x, y, z); return true; } } public static void register() { GameRegistry.registerTileEntity(tileentitymachinetuto.class, "ModTutoriel:MachineTutoTileEntity"); }
}
package com.mod.heaven.tileentity; import com.mod.heaven.recipe.MachineTutoRecipes; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class tileentitymachinetuto extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[4]; //0, 1 et 2 sont les inputs et 3 est l'output private int workingTime = 0; //Temps de cuisson actuel private int workingTimeNeeded = 200; //Temps de cuisson nécessaire @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.contents.length; ++i) { if (this.contents[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents[i].writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime",(short)this.workingTime); //On les enregistrent en short compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) //Encore une fois pour les slots { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); //On lit nos valeurs this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } public int getSizeInventory() { return this.contents.length; } public ItemStack getStackInSlot(int slotIndex) { return this.contents[slotIndex]; } public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } public String getInventoryName() { return "tile.machineTuto"; } public boolean hasCustomInventoryName() { return false; } public int getInventoryStackLimit() { return 64; } public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } public void openInventory() { } public void closeInventory() { } public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 3 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null) //Si les trois premiers slots sont vides { return false; //On ne peut pas lancer le processus } else { ItemStack itemstack = MachineTutoRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes) if (itemstack == null) return false; if (this.contents[3] == null) return true; //vérifications du slot d'output if (!this.contents[3].isItemEqual(itemstack)) return false; int result = contents[3].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize(); } } public void updateEntity() { if(this.isBurning() && this.canSmelt()) { ++this.workingTime; } if(this.canSmelt() && !this.isBurning()) { this.workingTime = 1; } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) { this.smeltItem(); this.workingTime = 0; } if(!this.canSmelt()) { this.workingTime= 0; } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = MachineTutoRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //On récupère l'output de la recette if (this.contents[3] == null) //Si il y a rien dans le slot d'output { this.contents[3] = itemstack.copy(); //On met directement l'ItemStack } else if (this.contents[3].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà { this.contents[3].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack } --this.contents[0].stackSize; --this.contents[1].stackSize; --this.contents[2].stackSize; if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } if (this.contents[2].stackSize <= 0) { this.contents[2] = null; } } } }
package com.mod.heaven.recipe;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;import com.mod.heaven.init.ItemModOre;
import net.minecraft.block.Block;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;public class MachineTutoRecipes
{
private static final MachineTutoRecipes smeltingBase = new MachineTutoRecipes();
private Map smeltingList = new HashMap();public MachineTutoRecipes() { this.addRecipe(ItemModOre.platinium_ingot, Items.diamond, ItemModOre.platinium_ingot, new ItemStack(ItemModOre.shiny_ingot)); } public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3, ItemStack stack4) { ItemStack[] stackList = new ItemStack[]{stack1, stack2, stack3}; this.smeltingList.put(stackList, stack4); } public void addRecipe(Item item1, Item item2, Item item3, ItemStack stack) //1er cas { this.addRecipe(new ItemStack(item1), new ItemStack(item2), new ItemStack(item3), stack); } public void addRecipe(Block block1, Item item2, Item item3, ItemStack stack) //2nd cas { this.addRecipe(Item.getItemFromBlock(block1), item2, item3, stack); } public void addRecipe(Block block1, Block block2, Item item3, ItemStack stack) //3ème cas { this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), item3, stack); } public void addRecipe(Block block1, Block block2, Block block3, ItemStack stack) //4ème cas { this.addRecipe(Item.getItemFromBlock(block1), Item.getItemFromBlock(block2), Item.getItemFromBlock(block3), stack); } public ItemStack getSmeltingResult(ItemStack[] stack) // En argument : un tableau avec le contenu des trois slots d'input { Iterator iterator = this.smeltingList.entrySet().iterator(); Entry entry; do { if (!iterator.hasNext()) // Si il n'y a plus de recettes dans la liste { return null; //Il n'y a pas de recette correspondante } entry = (Entry)iterator.next(); //prend la recette suivante } while (!this.isSameKey(stack, (ItemStack[])entry.getKey())); //Check si le tableau passé en argument correspond à celui de la recette, vous avez une erreur ici, on crée la fonction tout de suite. return (ItemStack)entry.getValue(); //retourne l'itemstack : resultat de la recette } private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2) { boolean isSame = false; //Au début ce n'est pas la même for(int i=0; i<=2; i++) // Pour les 3 items { if(stackList[i].getItem() == stackList2[i].getItem()) //On vérifie si ce sont les même { isSame = true; // Si c'est le cas alors isSame vaut true } else { return false; //Si un seul n'est pas bon, on cherche pas, c'est pas la bonne recette } } return isSame; } public Map getSmeltingList() { return this.smeltingList; } public static MachineTutoRecipes smelting() { return smeltingBase; }
}
package com.mod.heaven.container; import com.mod.heaven.blocks.SlotResult; import com.mod.heaven.tileentity.tileentitymachinetuto; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerMachineTuto extends Container { private tileentitymachinetuto tileMachineTuto; public ContainerMachineTuto(tileentitymachinetuto tile, InventoryPlayer inventory) { this.tileMachineTuto = tile; tile.openInventory(); this.addSlotToContainer(new Slot(tile, 0, 49, 75)); //Lancez votre jeu en debug pour calibrer vos slots this.addSlotToContainer(new Slot(tile, 1, 89, 75)); this.addSlotToContainer(new Slot(tile, 2, 129, 75)); this.addSlotToContainer(new SlotResult(tile, 3, 89, 135)); this.bindPlayerInventory(inventory); } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileMachineTuto.isUseableByPlayer(player); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229)); } } public ItemStack transferStackInSlot(EntityPlayer player, int quantity) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(quantity); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (quantity < this.tileMachineTuto.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.tileMachineTuto.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.tileMachineTuto.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileMachineTuto.closeInventory(); } }
package com.mod.heaven.container;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;public class SlotResult extends Slot
{
public SlotResult(IInventory inventory, int id, int x, int y)
{
super(inventory, id, x, y);
}@Override public boolean isItemValid(ItemStack stack) //Interdit la pose d'items dans le slot { return false; } public ItemStack decrStackSize(int amount) { return super.decrStackSize(amount); } public void onPickupFromSlot(EntityPlayer player, ItemStack stack) { super.onCrafting(stack); super.onPickupFromSlot(player, stack); }
}```
package com.mod.heaven.gui;import com.mod.heaven.Reference;
import com.mod.heaven.container.ContainerMachineTuto;
import com.mod.heaven.tileentity.tileentitymachinetuto;import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;public class GuiMachineTuto extends GuiContainer
{
private static final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID,“textures/gui/container/guiMachineTuto.png”);
@SuppressWarnings(“unused”)
private tileentitymachinetuto tileMachineTuto;
private IInventory playerInv;public GuiMachineTuto(tileentitymachinetuto tile, InventoryPlayer inventory) { super(new ContainerMachineTuto(tile, inventory)); this.tileMachineTuto = tile; this.playerInv = inventory; this.allowUserInput = false; this.ySize = 256; this.xSize = 256; } @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { }
}
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@JohnProgrammer Excuse j’avais oublié ^^
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Ton GuiHandler ?
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@JohnProgrammer Euh oui
package com.mod.heaven.gui; import com.mod.heaven.Reference; import com.mod.heaven.container.ContainerMachineTuto; import com.mod.heaven.tileentity.tileentitymachinetuto; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.util.ResourceLocation; public class GuiMachineTuto extends GuiContainer { private static final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID,"textures/gui/container/guiMachineTuto.png"); @SuppressWarnings("unused") private tileentitymachinetuto tileMachineTuto; private IInventory playerInv; public GuiMachineTuto(tileentitymachinetuto tile, InventoryPlayer inventory) { super(new ContainerMachineTuto(tile, inventory)); this.tileMachineTuto = tile; this.playerInv = inventory; this.allowUserInput = false; this.ySize = 256; this.xSize = 256; } @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { } }
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Ce n’est pas cette classe. Je veux ton GuiHandler (si la 1.7.10 en demande un, car elle n’est plus supportée ici)
||#1.7.10-Nope #MàJ|| -
@JohnProgrammer JE n’ai pas de class guihandler ^^ c’est peut etre ca mon probleme je suis en 1.7.10
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Débrouille toi comme un grand alors … bonne chance !
Ou mets toi à jour en 1.12.2 ou +.PS: arrête de voter systématiquement aux message qu’on envoie, ça spam notifications inutilement
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@JohnProgrammer Est ce que jele passage de 1.7.10 a 1.12.2 est simple niveau code ?
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Il y a des changements de package comme les
cpw.*
qui deviennentnet.minecraftforge.*
etc …
Mais il y a de nombreux tutos sur du “facile” (=> Par ici <=) sur ce site. -
@JohnProgrammer Merci beaucoup ^^
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Ce message a été supprimé ! -
Salut j’ai refais tout mon mod en 1.12.2 j’ai de nouveau refais les class de ma machine mais j’ai beaucoup d’erreur est ce que qlq serais dispo discord pour m’expliquer ^^
Merce -
voici mes classes https://pastebin.com/0Hy59aYP
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@JohnProgrammer tu voudrais bien m’aider ??
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Il y a un tutoriel à jour ici : https://www.minecraftforgefrance.fr/topic/4114/1-12-créer-un-four/
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