Résolu Bloc Orientable (TileEntity)
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Bon, je re-reprend le topic.
Donc j’ai fait les 4 .java pour les 4 directions, comment faire pour les bind ?
Faut faire un .json blockstates et models ? -
4 .java de quoi ? Pourquoi y’aurais besoin de créer 4 classes ?!
Il faut 1 JSON pour les blocks states, et 1 pour chaque model.
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4 .java, pour les 4 facing ( ce sont des models hein, mon bloc ne fonctionne pas avec des .json, ce sont des models .java, avec techne )
Et je demandais, comment faire pour bind les models .java, au bloc avec des .json ? -
@‘Eryah’:
4 .java, pour les 4 facing ( ce sont des models hein, mon bloc ne fonctionne pas avec des .json, ce sont des models .java, avec techne )
Il suffit de faire un glRotate de 90 * direction dans le code du rendu x) pas besoin de 4 modèles.
@‘Eryah’:
Et je demandais, comment faire pour bind les models .java, au bloc avec des .json ?
Pas possible, faut un rendu TESR
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Eh bien, le glRotate est dans mon code depuis longtemps, et na jamais focntioné
package eryah.usefulthings.client.tesr; import net.minecraft.client.renderer.block.model.ModelBlock; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import eryah.usefulthings.Reference; import eryah.usefulthings.client.models.Modelplatecrafter; import eryah.usefulthings.tileentity.TileEntityPlateCrafter; public class TileEntityPlateCrafterSpecialRenderer extends TileEntitySpecialRenderer { public static Modelplatecrafter model = new Modelplatecrafter(); public static ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/models/blocks/platecrafter.png"); private void renderTileEntityPlateCrafterAt(TileEntityPlateCrafter tile, double x, double y, double z, float partialRenderTick) // ma propre fonction { GL11.glPushMatrix(); // ouvre une matrix GL11.glTranslated(x + 0.5D, y + 1.5D, z + 0.5D); // déplace le bloc sur les coordonnés et le centre GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); // met droit le bloc (par défaut il est à l'envers) GL11.glRotatef(90F * tile.getDirection(), 0.0F, 1.0F, 0.0F); this.bindTexture(texture); // affiche la texture model.renderAll(); // rend le modèle GL11.glPopMatrix(); // ferme la matrix } @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float partialRenderTick, int i) { this.renderTileEntityPlateCrafterAt((TileEntityPlateCrafter)tile, x, y, z, partialRenderTick); // j'appelle ma fonction renderTileEntityTutorielAt en castant TileEntityTutoriel à l'argument tile } }
Il y a surement une erreur
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Envoie la classe TileEntityPlateCrafter ?
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Je me souviens avoir eu une erreut sur la méthode getDirection, mais je ne sais pas comment la corriger
package eryah.usefulthings.blocks; import java.util.Iterator; import java.util.Random; import javax.swing.Icon; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.InventoryHelper; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import eryah.usefulthings.Reference; import eryah.usefulthings.UsefulthingsMod; import eryah.usefulthings.tileentity.TileEntityPlateCrafter; public class PlateCrafter extends BlockContainer { public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); private static boolean isBurning; private static boolean keepInventory; private static final String __OBFID = "CL_00000248"; public static Block platecrafter; protected PlateCrafter(Material mat, boolean isBurning) { super(Material.rock); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); this.isBurning = isBurning; } public static void init() { platecrafter = new PlateCrafter(Material.rock, isBurning).setUnlocalizedName("platecrafter").setCreativeTab(UsefulthingsMod.UTTab); } public static void register() { GameRegistry.registerBlock(platecrafter, platecrafter.getUnlocalizedName().substring(5)); } public static void registerRenders() { registerRender(platecrafter); } public static void registerRender(Block block) { Item item = Item.getItemFromBlock(block); Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory")); } /** * Get the Item that this Block should drop when harvested. * * @param fortune the level of the Fortune enchantment on the player's tool */ public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { this.setDefaultFacing(worldIn, pos, state); Iterator iterator = EnumFacing.Plane.HORIZONTAL.iterator(); while (iterator.hasNext()) { EnumFacing enumfacing = (EnumFacing)iterator.next(); BlockPos blockpos1 = pos.offset(enumfacing); IBlockState iblockstate1 = worldIn.getBlockState(blockpos1); } } private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state) { if (!worldIn.isRemote) { Block block = worldIn.getBlockState(pos.north()).getBlock(); Block block1 = worldIn.getBlockState(pos.south()).getBlock(); Block block2 = worldIn.getBlockState(pos.west()).getBlock(); Block block3 = worldIn.getBlockState(pos.east()).getBlock(); EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); if (enumfacing == EnumFacing.NORTH && block.isFullBlock() && !block1.isFullBlock()) { enumfacing = EnumFacing.SOUTH; } else if (enumfacing == EnumFacing.SOUTH && block1.isFullBlock() && !block.isFullBlock()) { enumfacing = EnumFacing.NORTH; } else if (enumfacing == EnumFacing.WEST && block2.isFullBlock() && !block3.isFullBlock()) { enumfacing = EnumFacing.EAST; } else if (enumfacing == EnumFacing.EAST && block3.isFullBlock() && !block2.isFullBlock()) { enumfacing = EnumFacing.WEST; } worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2); } } @SideOnly(Side.CLIENT) public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (this.isBurning) { EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); double d0 = (double)pos.getX() + 0.5D; double d1 = (double)pos.getY() + rand.nextDouble() * 6.0D / 16.0D; double d2 = (double)pos.getZ() + 0.5D; double d3 = 0.52D; double d4 = rand.nextDouble() * 0.6D - 0.3D; switch (PlateCrafter.SwitchEnumFacing.FACING_LOOKUP[enumfacing.ordinal()]) { case 1: worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 - d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]); worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 - d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]); break; case 2: worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]); worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]); break; case 3: worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 - d3, 0.0D, 0.0D, 0.0D, new int[0]); worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 - d3, 0.0D, 0.0D, 0.0D, new int[0]); break; case 4: worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 + d3, 0.0D, 0.0D, 0.0D, new int[0]); worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 + d3, 0.0D, 0.0D, 0.0D, new int[0]); } } } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) { playerIn.openGui(UsefulthingsMod.instance, 1, worldIn, pos.getX(), pos.getY(), pos.getZ()); return true; } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityPlateCrafter(); } public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()); } public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { EnumFacing enumfacing = EnumFacing.getHorizontal(MathHelper.floor_double((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3).getOpposite(); state = state.withProperty(FACING, enumfacing); BlockPos blockpos1 = pos.north(); BlockPos blockpos2 = pos.south(); BlockPos blockpos3 = pos.west(); BlockPos blockpos4 = pos.east(); boolean flag = this == worldIn.getBlockState(blockpos1).getBlock(); boolean flag1 = this == worldIn.getBlockState(blockpos2).getBlock(); boolean flag2 = this == worldIn.getBlockState(blockpos3).getBlock(); boolean flag3 = this == worldIn.getBlockState(blockpos4).getBlock(); if (!flag && !flag1 && !flag2 && !flag3) { worldIn.setBlockState(pos, state, 3); } else if (enumfacing.getAxis() == EnumFacing.Axis.X && (flag || flag1)) { if (flag) { worldIn.setBlockState(blockpos1, state, 3); } else { worldIn.setBlockState(blockpos2, state, 3); } worldIn.setBlockState(pos, state, 3); } else if (enumfacing.getAxis() == EnumFacing.Axis.Z && (flag2 || flag3)) { if (flag2) { worldIn.setBlockState(blockpos3, state, 3); } else { worldIn.setBlockState(blockpos4, state, 3); } worldIn.setBlockState(pos, state, 3); } } public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { if (!keepInventory) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityPlateCrafter) { InventoryHelper.dropInventoryItems(worldIn, pos, (TileEntityPlateCrafter)tileentity); worldIn.updateComparatorOutputLevel(pos, this); } } super.breakBlock(worldIn, pos, state); } public boolean hasComparatorInputOverride() { return true; } public int getComparatorInputOverride(World worldIn, BlockPos pos) { return Container.calcRedstone(worldIn.getTileEntity(pos)); } @SideOnly(Side.CLIENT) public Item getItem(World worldIn, BlockPos pos) { return Item.getItemFromBlock(PlateCrafter.platecrafter); } /** * The type of render function that is called for this block */ /** * Possibly modify the given BlockState before rendering it on an Entity (Minecarts, Endermen, …) */ @SideOnly(Side.CLIENT) public IBlockState getStateForEntityRender(IBlockState state) { return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getFront(meta); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(FACING, enumfacing); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING)).getIndex(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING}); } @SideOnly(Side.CLIENT) static final class SwitchEnumFacing { static final int[] FACING_LOOKUP = new int[EnumFacing.values().length]; private static final String __OBFID = "CL_00002111"; static { try { FACING_LOOKUP[EnumFacing.WEST.ordinal()] = 1; } catch (NoSuchFieldError var4) { ; } try { FACING_LOOKUP[EnumFacing.EAST.ordinal()] = 2; } catch (NoSuchFieldError var3) { ; } try { FACING_LOOKUP[EnumFacing.NORTH.ordinal()] = 3; } catch (NoSuchFieldError var2) { ; } try { FACING_LOOKUP[EnumFacing.SOUTH.ordinal()] = 4; } catch (NoSuchFieldError var1) { ; } } } public boolean isOpaqueCube() { return false; } public boolean renderAsNormalBlock() { return false; } public int getRenderType() { return -1; } public IBlockState correctFacing(World worldIn, BlockPos pos, IBlockState state) { EnumFacing enumfacing = null; Iterator iterator = EnumFacing.Plane.HORIZONTAL.iterator(); while (iterator.hasNext()) { EnumFacing enumfacing1 = (EnumFacing)iterator.next(); IBlockState iblockstate1 = worldIn.getBlockState(pos.offset(enumfacing1)); if (iblockstate1.getBlock() == this) { return state; } if (iblockstate1.getBlock().isFullBlock()) { if (enumfacing != null) { enumfacing = null; break; } enumfacing = enumfacing1; } } if (enumfacing != null) { return state.withProperty(FACING, enumfacing.getOpposite()); } else { EnumFacing enumfacing2 = (EnumFacing)state.getValue(FACING); if (worldIn.getBlockState(pos.offset(enumfacing2)).getBlock().isFullBlock()) { enumfacing2 = enumfacing2.getOpposite(); } if (worldIn.getBlockState(pos.offset(enumfacing2)).getBlock().isFullBlock()) { enumfacing2 = enumfacing2.rotateY(); } if (worldIn.getBlockState(pos.offset(enumfacing2)).getBlock().isFullBlock()) { enumfacing2 = enumfacing2.getOpposite(); } return state.withProperty(FACING, enumfacing2); } } public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { int i = 0; BlockPos blockpos1 = pos.west(); BlockPos blockpos2 = pos.east(); BlockPos blockpos3 = pos.north(); BlockPos blockpos4 = pos.south(); if (worldIn.getBlockState(blockpos1).getBlock() == this) { ++i; } if (worldIn.getBlockState(blockpos2).getBlock() == this) { ++i; } if (worldIn.getBlockState(blockpos3).getBlock() == this) { ++i; } if (worldIn.getBlockState(blockpos4).getBlock() == this) { ++i; } return i <= 1; } }
EDIT : C’est moi ou y’a pas du tout la méthode ? Oo
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J’ai dit la classe TileEntityPlateCrafter, pas la classe PlateCrafter …
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Ah désolé
package eryah.usefulthings.tileentity; import javax.swing.Icon; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.inventory.SlotFurnaceFuel; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.item.ItemTool; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.network.NetworkManager; import net.minecraft.network.Packet; import net.minecraft.network.play.server.S35PacketUpdateTileEntity; import net.minecraft.server.gui.IUpdatePlayerListBox; import net.minecraft.tileentity.TileEntityLockable; import net.minecraft.util.EnumFacing; import net.minecraft.util.MathHelper; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import eryah.usefulthings.container.ContainerPlateCrafter; import eryah.usefulthings.recipes.PlateCrafterRecipes; public class TileEntityPlateCrafter extends TileEntityLockable implements IUpdatePlayerListBox, ISidedInventory, IInventory { private static final int[] slotsTop = new int[] {0}; private static final int[] slotsBottom = new int[] {2, 1}; private static final int[] slotsSides = new int[] {1}; /** The ItemStacks that hold the items currently being used in the plateCrafter */ private ItemStack[] plateCrafterItemStacks = new ItemStack[3]; /** The number of ticks that the plateCrafter will keep burning */ private int plateCrafterBurnTime; /** The number of ticks that a fresh copy of the currently-burning item would keep the plateCrafter burning for */ private int currentItemBurnTime; private int cookTime; private int totalCookTime; private String plateCrafterCustomName; private static final String __OBFID = "CL_00000357"; private Icon crea; private Icon blockIcon2; private byte direction; /** * Returns the number of slots in the inventory. */ public int getSizeInventory() { return this.plateCrafterItemStacks.length; } /** * Returns the stack in slot i */ public ItemStack getStackInSlot(int index) { return this.plateCrafterItemStacks[index]; } /** * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a * new stack. */ public ItemStack decrStackSize(int index, int count) { if (this.plateCrafterItemStacks[index] != null) { ItemStack itemstack; if (this.plateCrafterItemStacks[index].stackSize <= count) { itemstack = this.plateCrafterItemStacks[index]; this.plateCrafterItemStacks[index] = null; return itemstack; } else { itemstack = this.plateCrafterItemStacks[index].splitStack(count); if (this.plateCrafterItemStacks[index].stackSize == 0) { this.plateCrafterItemStacks[index] = null; } return itemstack; } } else { return null; } } /** * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - * like when you close a workbench GUI. */ public ItemStack getStackInSlotOnClosing(int index) { if (this.plateCrafterItemStacks[index] != null) { ItemStack itemstack = this.plateCrafterItemStacks[index]; this.plateCrafterItemStacks[index] = null; return itemstack; } else { return null; } } /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). */ public void setInventorySlotContents(int index, ItemStack stack) { boolean flag = stack != null && stack.isItemEqual(this.plateCrafterItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.plateCrafterItemStacks[index]); this.plateCrafterItemStacks[index] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } if (index == 0 && !flag) { this.totalCookTime = this.func_174904_a(stack); this.cookTime = 0; this.markDirty(); } } /** * Gets the name of this command sender (usually username, but possibly "Rcon") */ public String getName() { return this.hasCustomName() ? this.plateCrafterCustomName : "container.plateCrafter"; } /** * Returns true if this thing is named */ public boolean hasCustomName() { return this.plateCrafterCustomName != null && this.plateCrafterCustomName.length() > 0; } public void setCustomInventoryName(String p_145951_1_) { this.plateCrafterCustomName = p_145951_1_; } public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.plateCrafterItemStacks = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); byte b0 = nbttagcompound1.getByte("Slot"); if (b0 >= 0 && b0 < this.plateCrafterItemStacks.length) { this.plateCrafterItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.plateCrafterBurnTime = compound.getShort("BurnTime"); this.cookTime = compound.getShort("CookTime"); this.totalCookTime = compound.getShort("CookTimeTotal"); this.currentItemBurnTime = getItemBurnTime(this.plateCrafterItemStacks[1]); if (compound.hasKey("CustomName", 8)) { this.plateCrafterCustomName = compound.getString("CustomName"); } super.readFromNBT(compound); this.direction = compound.getByte("Direction"); } public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); compound.setShort("BurnTime", (short)this.plateCrafterBurnTime); compound.setShort("CookTime", (short)this.cookTime); compound.setShort("CookTimeTotal", (short)this.totalCookTime); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.plateCrafterItemStacks.length; ++i) { if (this.plateCrafterItemStacks* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.plateCrafterItemStacks*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); if (this.hasCustomName()) { compound.setString("CustomName", this.plateCrafterCustomName); } super.writeToNBT(compound); compound.setByte("Direction", this.direction); } /** * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't * this more of a set than a get?* */ public int getInventoryStackLimit() { return 64; } /** * plateCrafter isBurning */ public boolean isBurning() { return this.plateCrafterBurnTime > 0; } @SideOnly(Side.CLIENT) public static boolean isBurning(IInventory p_174903_0_) { return p_174903_0_.getField(0) > 0; } /** * Updates the JList with a new model. */ public void update() { boolean flag = this.isBurning(); boolean flag1 = false; if (this.isBurning()) { –this.plateCrafterBurnTime; } if (!this.worldObj.isRemote) { if (!this.isBurning() && (this.plateCrafterItemStacks[1] == null || this.plateCrafterItemStacks[0] == null)) { if (!this.isBurning() && this.cookTime > 0) { this.cookTime = MathHelper.clamp_int(this.cookTime - 2, 0, this.totalCookTime); } } else { if (!this.isBurning() && this.canSmelt()) { this.currentItemBurnTime = this.plateCrafterBurnTime = getItemBurnTime(this.plateCrafterItemStacks[1]); if (this.isBurning()) { flag1 = true; if (this.plateCrafterItemStacks[1] != null) { –this.plateCrafterItemStacks[1].stackSize; if (this.plateCrafterItemStacks[1].stackSize == 0) { this.plateCrafterItemStacks[1] = plateCrafterItemStacks[1].getItem().getContainerItem(plateCrafterItemStacks[1]); } } } } if (this.isBurning() && this.canSmelt()) { ++this.cookTime; if (this.cookTime == this.totalCookTime) { this.cookTime = 0; this.totalCookTime = this.func_174904_a(this.plateCrafterItemStacks[0]); this.smeltItem(); flag1 = true; } } else { this.cookTime = 0; } } } if (flag1) { this.markDirty(); } } public int func_174904_a(ItemStack p_174904_1_) { return 200; } /** * Returns true if the plateCrafter can smelt an item, i.e. has a source item, destination stack isn't full, etc. */ private boolean canSmelt() { if (this.plateCrafterItemStacks[0] == null) { return false; } else { ItemStack itemstack = PlateCrafterRecipes.instance().getSmeltingResult(this.plateCrafterItemStacks[0]); if (itemstack == null) return false; if (this.plateCrafterItemStacks[2] == null) return true; if (!this.plateCrafterItemStacks[2].isItemEqual(itemstack)) return false; int result = plateCrafterItemStacks[2].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.plateCrafterItemStacks[2].getMaxStackSize(); //Forge BugFix: Make it respect stack sizes properly. } } /** * Turn one item from the plateCrafter source stack into the appropriate smelted item in the plateCrafter result stack */ public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = PlateCrafterRecipes.instance().getSmeltingResult(this.plateCrafterItemStacks[0]); if (this.plateCrafterItemStacks[2] == null) { this.plateCrafterItemStacks[2] = itemstack.copy(); } else if (this.plateCrafterItemStacks[2].getItem() == itemstack.getItem()) { this.plateCrafterItemStacks[2].stackSize += itemstack.stackSize; // Forge BugFix: Results may have multiple items } if (this.plateCrafterItemStacks[0].getItem() == Item.getItemFromBlock(Blocks.sponge) && this.plateCrafterItemStacks[0].getMetadata() == 1 && this.plateCrafterItemStacks[1] != null && this.plateCrafterItemStacks[1].getItem() == Items.bucket) { this.plateCrafterItemStacks[1] = new ItemStack(Items.water_bucket); } –this.plateCrafterItemStacks[0].stackSize; if (this.plateCrafterItemStacks[0].stackSize <= 0) { this.plateCrafterItemStacks[0] = null; } } } /** * Returns the number of ticks that the supplied fuel item will keep the plateCrafter burning, or 0 if the item isn't * fuel */ public static int getItemBurnTime(ItemStack p_145952_0_) { if (p_145952_0_ == null) { return 0; } else { Item item = p_145952_0_.getItem(); if (item instanceof ItemBlock && Block.getBlockFromItem(item) != Blocks.air) { Block block = Block.getBlockFromItem(item); if (block == Blocks.wooden_slab) { return 150; } if (block.getMaterial() == Material.wood) { return 300; } if (block == Blocks.coal_block) { return 16000; } } if (item instanceof ItemTool && ((ItemTool)item).getToolMaterialName().equals("WOOD")) return 200; if (item instanceof ItemSword && ((ItemSword)item).getToolMaterialName().equals("WOOD")) return 200; if (item instanceof ItemHoe && ((ItemHoe)item).getMaterialName().equals("WOOD")) return 200; if (item == Items.stick) return 100; if (item == Items.coal) return 1600; if (item == Items.lava_bucket) return 20000; if (item == Item.getItemFromBlock(Blocks.sapling)) return 100; if (item == Items.blaze_rod) return 2400; return net.minecraftforge.fml.common.registry.GameRegistry.getFuelValue(p_145952_0_); } } public static boolean isItemFuel(ItemStack p_145954_0_) { /** * Returns the number of ticks that the supplied fuel item will keep the plateCrafter burning, or 0 if the item isn't * fuel */ return getItemBurnTime(p_145954_0_) > 0; } /** * Do not make give this method the name canInteractWith because it clashes with Container */ public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D; } public void openInventory(EntityPlayer player) {} public void closeInventory(EntityPlayer player) {} /** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int index, ItemStack stack) { return index == 2 ? false : (index != 1 ? true : isItemFuel(stack) || SlotFurnaceFuel.isBucket(stack)); } public int[] getSlotsForFace(EnumFacing side) { return side == EnumFacing.DOWN ? slotsBottom : (side == EnumFacing.UP ? slotsTop : slotsSides); } /** * Returns true if automation can insert the given item in the given slot from the given side. Args: slot, item, * side */ public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) { return this.isItemValidForSlot(index, itemStackIn); } /** * Returns true if automation can extract the given item in the given slot from the given side. Args: slot, item, * side */ public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) { if (direction == EnumFacing.DOWN && index == 1) { Item item = stack.getItem(); if (item != Items.water_bucket && item != Items.bucket) { return false; } } return true; } public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) { return new ContainerPlateCrafter(this, playerInventory); } public int getField(int id) { switch (id) { case 0: return this.plateCrafterBurnTime; case 1: return this.currentItemBurnTime; case 2: return this.cookTime; case 3: return this.totalCookTime; default: return 0; } } public void setField(int id, int value) { switch (id) { case 0: this.plateCrafterBurnTime = value; break; case 1: this.currentItemBurnTime = value; break; case 2: this.cookTime = value; break; case 3: this.totalCookTime = value; } } public int getFieldCount() { return 4; } public void clear() { for (int i = 0; i < this.plateCrafterItemStacks.length; ++i) { this.plateCrafterItemStacks* = null; } } static final class SwitchEnumFacing { static final int[] field_177366_a = new int[EnumFacing.values().length]; private static final String __OBFID = "CL_00002041"; static { try { field_177366_a[EnumFacing.NORTH.ordinal()] = 1; } catch (NoSuchFieldError var4) { ; } try { field_177366_a[EnumFacing.SOUTH.ordinal()] = 2; } catch (NoSuchFieldError var3) { ; } try { field_177366_a[EnumFacing.EAST.ordinal()] = 3; } catch (NoSuchFieldError var2) { ; } try { field_177366_a[EnumFacing.WEST.ordinal()] = 4; } catch (NoSuchFieldError var1) { ; } } } public byte getDirection() { return direction; } public void setDirection(byte direction) { this.direction = direction; this.worldObj.markBlockForUpdate(this.pos); } public Packet getDescriptionPacket() { NBTTagCompound nbttagcompound = new NBTTagCompound(); this.writeToNBT(nbttagcompound); return new S35PacketUpdateTileEntity(this.pos, 0, nbttagcompound); } public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) { this.readFromNBT(pkt.getNbtCompound()); this.worldObj.markBlockRangeForRenderUpdate(this.pos, this.pos); } @Override public String getGuiID() { // TODO Auto-generated method stub return null; } }
Juste la méthode getDirection
public void setDirection(byte direction) { this.direction = direction; this.worldObj.markBlockForUpdate(this.pos); }[
je ne sais plus trop où je l’ai choppé, je crois dans la classe du coffre
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Pour le tile entity c’est bon, le problème vient donc du bloc.
Tout ce que tu as dans la fonction public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) ne sert à rien.
Tu devrais avoir ça :@Override public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase entity, ItemStack stack) { TileEntity te = world.getTileEntity(pos); if(te instanceof TileEntityPlateCrafter) { TileEntityPlateCrafter tile = (TileEntityPlateCrafter)te; int l = (MathHelper.floor_double(entity.rotationYaw * 4.0F / 360.0F + 2.5D) & 3); tile.setDirection((byte)l); } }
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Yaay, sa fonctionne enfin !
Enfin presque, le bloc me montre ses fesses quand je le plac e:/
Un petit rotate 180 devrait y remedier
Merci robin