Bonjour, je me présente, Eryah. Je risque de me manger quelques points de réputation en moins avec se topic.
Bien, dans mon mod, j’aimerai inculure quelques bateaux.
- Bateau motorisé
- Bateau en fer
- Bateau en fer motorisé
- Bateau thermorésistant
- bateau thermorésistant motorisé
Donc, j’aimerai avoir plusieurs renseignement ( J’ai bien fait des recherche !! Mais j’ai rien trouvé en 1.8, même 1.7, et ce n’était pas très clair pour moi)
- Comment augmenter/réduire la vitesse du bateau
- Comment empécher le bateau de casser en rencontrant un bord
- Comment rendre un bateau résistant à la lave
- COMMENT REGISTER UN MOB ( Avec et sans œuf, j’ai le même problème avec ma poule au œuf d’or, je n’arrive pas à la register
Classe du bateau normal
package net.minecraft.entity.item;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class EntityBoat extends Entity
{
/** true if no player in boat */
private boolean isBoatEmpty;
private double speedMultiplier;
private int boatPosRotationIncrements;
private double boatX;
private double boatY;
private double boatZ;
private double boatYaw;
private double boatPitch;
@SideOnly(Side.CLIENT)
private double velocityX;
@SideOnly(Side.CLIENT)
private double velocityY;
@SideOnly(Side.CLIENT)
private double velocityZ;
private static final String __OBFID = "CL_00001667";
public EntityBoat(World worldIn)
{
super(worldIn);
this.isBoatEmpty = true;
this.speedMultiplier = 0.07D;
this.preventEntitySpawning = true;
this.setSize(1.5F, 0.6F);
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
protected void entityInit()
{
this.dataWatcher.addObject(17, new Integer(0));
this.dataWatcher.addObject(18, new Integer(1));
this.dataWatcher.addObject(19, new Float(0.0F));
}
/**
* Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
* pushable on contact, like boats or minecarts.
*/
public AxisAlignedBB getCollisionBox(Entity entityIn)
{
return entityIn.getEntityBoundingBox();
}
/**
* returns the bounding box for this entity
*/
public AxisAlignedBB getBoundingBox()
{
return this.getEntityBoundingBox();
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
public boolean canBePushed()
{
return true;
}
public EntityBoat(World worldIn, double p_i1705_2_, double p_i1705_4_, double p_i1705_6_)
{
this(worldIn);
this.setPosition(p_i1705_2_, p_i1705_4_, p_i1705_6_);
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
this.prevPosX = p_i1705_2_;
this.prevPosY = p_i1705_4_;
this.prevPosZ = p_i1705_6_;
}
/**
* Returns the Y offset from the entity's position for any entity riding this one.
*/
public double getMountedYOffset()
{
return (double)this.height * 0.0D - 0.30000001192092896D;
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (!this.worldObj.isRemote && !this.isDead)
{
if (this.riddenByEntity != null && this.riddenByEntity == source.getEntity() && source instanceof EntityDamageSourceIndirect)
{
return false;
}
else
{
this.setForwardDirection(-this.getForwardDirection());
this.setTimeSinceHit(10);
this.setDamageTaken(this.getDamageTaken() + amount * 10.0F);
this.setBeenAttacked();
boolean flag = source.getEntity() instanceof EntityPlayer && ((EntityPlayer)source.getEntity()).capabilities.isCreativeMode;
if (flag || this.getDamageTaken() > 40.0F)
{
if (this.riddenByEntity != null)
{
this.riddenByEntity.mountEntity(this);
}
if (!flag)
{
this.dropItemWithOffset(Items.boat, 1, 0.0F);
}
this.setDead();
}
return true;
}
}
else
{
return true;
}
}
/**
* Setups the entity to do the hurt animation. Only used by packets in multiplayer.
*/
@SideOnly(Side.CLIENT)
public void performHurtAnimation()
{
this.setForwardDirection(-this.getForwardDirection());
this.setTimeSinceHit(10);
this.setDamageTaken(this.getDamageTaken() * 11.0F);
}
/**
* Returns true if other Entities should be prevented from moving through this Entity.
*/
public boolean canBeCollidedWith()
{
return !this.isDead;
}
@SideOnly(Side.CLIENT)
public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_)
{
if (p_180426_10_ && this.riddenByEntity != null)
{
this.prevPosX = this.posX = p_180426_1_;
this.prevPosY = this.posY = p_180426_3_;
this.prevPosZ = this.posZ = p_180426_5_;
this.rotationYaw = p_180426_7_;
this.rotationPitch = p_180426_8_;
this.boatPosRotationIncrements = 0;
this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_);
this.motionX = this.velocityX = 0.0D;
this.motionY = this.velocityY = 0.0D;
this.motionZ = this.velocityZ = 0.0D;
}
else
{
if (this.isBoatEmpty)
{
this.boatPosRotationIncrements = p_180426_9_ + 5;
}
else
{
double d3 = p_180426_1_ - this.posX;
double d4 = p_180426_3_ - this.posY;
double d5 = p_180426_5_ - this.posZ;
double d6 = d3 * d3 + d4 * d4 + d5 * d5;
if (d6 <= 1.0D)
{
return;
}
this.boatPosRotationIncrements = 3;
}
this.boatX = p_180426_1_;
this.boatY = p_180426_3_;
this.boatZ = p_180426_5_;
this.boatYaw = (double)p_180426_7_;
this.boatPitch = (double)p_180426_8_;
this.motionX = this.velocityX;
this.motionY = this.velocityY;
this.motionZ = this.velocityZ;
}
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
@SideOnly(Side.CLIENT)
public void setVelocity(double x, double y, double z)
{
this.velocityX = this.motionX = x;
this.velocityY = this.motionY = y;
this.velocityZ = this.motionZ = z;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (this.getTimeSinceHit() > 0)
{
this.setTimeSinceHit(this.getTimeSinceHit() - 1);
}
if (this.getDamageTaken() > 0.0F)
{
this.setDamageTaken(this.getDamageTaken() - 1.0F);
}
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
byte b0 = 5;
double d0 = 0.0D;
for (int i = 0; i < b0; ++i)
{
double d1 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(i + 0) / (double)b0 - 0.125D;
double d3 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(i + 1) / (double)b0 - 0.125D;
AxisAlignedBB axisalignedbb = new AxisAlignedBB(this.getEntityBoundingBox().minX, d1, this.getEntityBoundingBox().minZ, this.getEntityBoundingBox().maxX, d3, this.getEntityBoundingBox().maxZ);
if (this.worldObj.isAABBInMaterial(axisalignedbb, Material.water))
{
d0 += 1.0D / (double)b0;
}
}
double d9 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
double d2;
double d4;
int j;
if (d9 > 0.2975D)
{
d2 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D);
d4 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D);
for (j = 0; (double)j < 1.0D + d9 * 60.0D; ++j)
{
double d5 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
double d6 = (double)(this.rand.nextInt(2) * 2 - 1) * 0.7D;
double d7;
double d8;
if (this.rand.nextBoolean())
{
d7 = this.posX - d2 * d5 * 0.8D + d4 * d6;
d8 = this.posZ - d4 * d5 * 0.8D - d2 * d6;
this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, d7, this.posY - 0.125D, d8, this.motionX, this.motionY, this.motionZ, new int[0]);
}
else
{
d7 = this.posX + d2 + d4 * d5 * 0.7D;
d8 = this.posZ + d4 - d2 * d5 * 0.7D;
this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, d7, this.posY - 0.125D, d8, this.motionX, this.motionY, this.motionZ, new int[0]);
}
}
}
double d10;
double d11;
if (this.worldObj.isRemote && this.isBoatEmpty)
{
if (this.boatPosRotationIncrements > 0)
{
d2 = this.posX + (this.boatX - this.posX) / (double)this.boatPosRotationIncrements;
d4 = this.posY + (this.boatY - this.posY) / (double)this.boatPosRotationIncrements;
d10 = this.posZ + (this.boatZ - this.posZ) / (double)this.boatPosRotationIncrements;
d11 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double)this.rotationYaw);
this.rotationYaw = (float)((double)this.rotationYaw + d11 / (double)this.boatPosRotationIncrements);
this.rotationPitch = (float)((double)this.rotationPitch + (this.boatPitch - (double)this.rotationPitch) / (double)this.boatPosRotationIncrements);
–this.boatPosRotationIncrements;
this.setPosition(d2, d4, d10);
this.setRotation(this.rotationYaw, this.rotationPitch);
}
else
{
d2 = this.posX + this.motionX;
d4 = this.posY + this.motionY;
d10 = this.posZ + this.motionZ;
this.setPosition(d2, d4, d10);
if (this.onGround)
{
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
}
else
{
if (d0 < 1.0D)
{
d2 = d0 * 2.0D - 1.0D;
this.motionY += 0.03999999910593033D * d2;
}
else
{
if (this.motionY < 0.0D)
{
this.motionY /= 2.0D;
}
this.motionY += 0.007000000216066837D;
}
if (this.riddenByEntity instanceof EntityLivingBase)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)this.riddenByEntity;
float f = this.riddenByEntity.rotationYaw + -entitylivingbase.moveStrafing * 90.0F;
this.motionX += -Math.sin((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D;
this.motionZ += Math.cos((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D;
}
d2 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (d2 > 0.35D)
{
d4 = 0.35D / d2;
this.motionX *= d4;
this.motionZ *= d4;
d2 = 0.35D;
}
if (d2 > d9 && this.speedMultiplier < 0.35D)
{
this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D;
if (this.speedMultiplier > 0.35D)
{
this.speedMultiplier = 0.35D;
}
}
else
{
this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D;
if (this.speedMultiplier < 0.07D)
{
this.speedMultiplier = 0.07D;
}
}
int l;
for (l = 0; l < 4; ++l)
{
int i1 = MathHelper.floor_double(this.posX + ((double)(l % 2) - 0.5D) * 0.8D);
j = MathHelper.floor_double(this.posZ + ((double)(l / 2) - 0.5D) * 0.8D);
for (int j1 = 0; j1 < 2; ++j1)
{
int k = MathHelper.floor_double(this.posY) + j1;
BlockPos blockpos = new BlockPos(i1, k, j);
Block block = this.worldObj.getBlockState(blockpos).getBlock();
if (block == Blocks.snow_layer)
{
this.worldObj.setBlockToAir(blockpos);
this.isCollidedHorizontally = false;
}
else if (block == Blocks.waterlily)
{
this.worldObj.destroyBlock(blockpos, true);
this.isCollidedHorizontally = false;
}
}
}
if (this.onGround)
{
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.isCollidedHorizontally && d9 > 0.2D)
{
if (!this.worldObj.isRemote && !this.isDead)
{
this.setDead();
for (l = 0; l < 3; ++l)
{
this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
}
for (l = 0; l < 2; ++l)
{
this.dropItemWithOffset(Items.stick, 1, 0.0F);
}
}
}
else
{
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
this.rotationPitch = 0.0F;
d4 = (double)this.rotationYaw;
d10 = this.prevPosX - this.posX;
d11 = this.prevPosZ - this.posZ;
if (d10 * d10 + d11 * d11 > 0.001D)
{
d4 = (double)((float)(Math.atan2(d11, d10) * 180.0D / Math.PI));
}
double d12 = MathHelper.wrapAngleTo180_double(d4 - (double)this.rotationYaw);
if (d12 > 20.0D)
{
d12 = 20.0D;
}
if (d12 < -20.0D)
{
d12 = -20.0D;
}
this.rotationYaw = (float)((double)this.rotationYaw + d12);
this.setRotation(this.rotationYaw, this.rotationPitch);
if (!this.worldObj.isRemote)
{
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
if (list != null && !list.isEmpty())
{
for (int k1 = 0; k1 < list.size(); ++k1)
{
Entity entity = (Entity)list.get(k1);
if (entity != this.riddenByEntity && entity.canBePushed() && entity instanceof EntityBoat)
{
entity.applyEntityCollision(this);
}
}
}
if (this.riddenByEntity != null && this.riddenByEntity.isDead)
{
this.riddenByEntity = null;
}
}
}
}
public void updateRiderPosition()
{
if (this.riddenByEntity != null)
{
double d0 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
double d1 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
this.riddenByEntity.setPosition(this.posX + d0, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ + d1);
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
protected void writeEntityToNBT(NBTTagCompound tagCompound) {}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
protected void readEntityFromNBT(NBTTagCompound tagCompund) {}
/**
* First layer of player interaction
*/
public boolean interactFirst(EntityPlayer playerIn)
{
if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != playerIn)
{
return true;
}
else
{
if (!this.worldObj.isRemote)
{
playerIn.mountEntity(this);
}
return true;
}
}
protected void func_180433_a(double p_180433_1_, boolean p_180433_3_, Block p_180433_4_, BlockPos p_180433_5_)
{
if (p_180433_3_)
{
if (this.fallDistance > 3.0F)
{
this.fall(this.fallDistance, 1.0F);
if (!this.worldObj.isRemote && !this.isDead)
{
this.setDead();
int i;
for (i = 0; i < 3; ++i)
{
this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
}
for (i = 0; i < 2; ++i)
{
this.dropItemWithOffset(Items.stick, 1, 0.0F);
}
}
this.fallDistance = 0.0F;
}
}
else if (this.worldObj.getBlockState((new BlockPos(this)).down()).getBlock().getMaterial() != Material.water && p_180433_1_ < 0.0D)
{
this.fallDistance = (float)((double)this.fallDistance - p_180433_1_);
}
}
/**
* Sets the damage taken from the last hit.
*/
public void setDamageTaken(float p_70266_1_)
{
this.dataWatcher.updateObject(19, Float.valueOf(p_70266_1_));
}
/**
* Gets the damage taken from the last hit.
*/
public float getDamageTaken()
{
return this.dataWatcher.getWatchableObjectFloat(19);
}
/**
* Sets the time to count down from since the last time entity was hit.
*/
public void setTimeSinceHit(int p_70265_1_)
{
this.dataWatcher.updateObject(17, Integer.valueOf(p_70265_1_));
}
/**
* Gets the time since the last hit.
*/
public int getTimeSinceHit()
{
return this.dataWatcher.getWatchableObjectInt(17);
}
/**
* Sets the forward direction of the entity.
*/
public void setForwardDirection(int p_70269_1_)
{
this.dataWatcher.updateObject(18, Integer.valueOf(p_70269_1_));
}
/**
* Gets the forward direction of the entity.
*/
public int getForwardDirection()
{
return this.dataWatcher.getWatchableObjectInt(18);
}
/**
* true if no player in boat
*/
@SideOnly(Side.CLIENT)
public void setIsBoatEmpty(boolean p_70270_1_)
{
this.isBoatEmpty = p_70270_1_;
}
}
Je vois bien que la vitesse se régle ici
this.motionX = this.velocityX = 0.0D;
this.motionY = this.velocityY = 0.0D;
this.motionZ = this.velocityZ = 0.0D;
}
Mais j’ai peur de faire du caca, donc comment bien régler la vitesse ( Je veut pas un jetski ! )