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    Cable ( Redstone/TripWire ) explosif

    Planifier Épinglé Verrouillé Déplacé Résolu 1.8.x
    1.8
    46 Messages 4 Publieurs 8.4k Vues 1 Watching
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    • DiangleD Hors-ligne
      Diangle
      dernière édition par

      pos.getX(), pos.getY(), pos.getZ()… au cas ou tu cast double

      1 réponse Dernière réponse Répondre Citer 0
      • EryahE Hors-ligne
        Eryah
        dernière édition par

        Sa fonctionne merci 🙂

        Mais j’ai des problèmes de textures

        Blockstates
        :::

        ​{
            "variants": {
                "east=none,north=none,south=none,west=none": { "model": "rafined_gunpowder_wire_none" },
        
                "east=none,north=side,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                "east=none,north=none,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                "east=side,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                "east=none,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
        
                "east=none,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                "east=none,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180, "uvlock": true },
                "east=up,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uew" },
                "east=none,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uew", "y": 180, "uvlock": true },
        
                "east=side,north=side,south=none,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "uvlock": true },
                "east=side,north=up,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "uvlock": true },
                "east=up,north=side,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "uvlock": true },
                "east=up,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "uvlock": true },
        
                "east=side,north=none,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 90, "uvlock": true },
                "east=up,north=none,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "y": 90, "uvlock": true },
                "east=side,north=none,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 90, "uvlock": true },
                "east=up,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "y": 90, "uvlock": true },
        
                "east=none,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 180, "uvlock": true },
                "east=none,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_une", "y": 180, "uvlock": true },
                "east=none,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 180, "uvlock": true },
                "east=none,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 180, "uvlock": true },
        
                "east=none,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 270, "uvlock": true },
                "east=none,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_une", "y": 270, "uvlock": true },
                "east=none,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 270, "uvlock": true },
                "east=none,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 270, "uvlock": true },
        
                "east=none,north=side,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_n" },
                "east=none,north=up,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                "east=none,north=side,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180 },
                "east=none,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unus" },
        
                "east=side,north=none,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                "east=up,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_uns", "y": 90 },
                "east=side,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uns", "y": 270 },
                "east=up,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_ueuw" },
        
                "east=side,north=side,south=side,west=none":    { "model": "ut:rafined_gunpowder_wire_nse", "uvlock": true },
                "east=side,north=up,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_unse", "uvlock": true },
                "east=side,north=side,south=up,west=none":   { "model": "ut:rafined_gunpowder_wire_nuse", "uvlock": true },
                "east=up,north=side,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_nsue", "uvlock": true },
                "east=up,north=side,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nusue", "uvlock": true },
                "east=side,north=up,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_unuse", "uvlock": true },
                "east=up,north=up,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_unsue", "uvlock": true },
                "east=up,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unusue", "uvlock": true },
        
                "east=side,north=none,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 90, "uvlock": true },
                "east=up,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 90, "uvlock": true },
                "east=side,north=none,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 90, "uvlock": true },
                "east=side,north=none,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 90, "uvlock": true },
                "east=side,north=none,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 90, "uvlock": true },
                "east=up,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 90, "uvlock": true },
                "east=up,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 90, "uvlock": true },
                "east=up,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 90, "uvlock": true },
        
                "east=none,north=side,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 180, "uvlock": true },
                "east=none,north=side,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 180, "uvlock": true },
                "east=none,north=up,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 180, "uvlock": true },
                "east=none,north=side,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 180, "uvlock": true },
                "east=none,north=up,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 180, "uvlock": true },
                "east=none,north=up,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 180, "uvlock": true },
                "east=none,north=side,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 180, "uvlock": true },
                "east=none,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 180, "uvlock": true },
        
                "east=side,north=side,south=none,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 270, "uvlock": true },
                "east=side,north=side,south=none,west=up":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 270, "uvlock": true },
                "east=up,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 270, "uvlock": true },
                "east=side,north=up,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 270, "uvlock": true },
                "east=up,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 270, "uvlock": true },
                "east=up,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 270, "uvlock": true },
                "east=side,north=up,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 270, "uvlock": true },
                "east=up,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 270, "uvlock": true },
        
                "east=side,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_nsew", "uvlock": true },
        
                "east=side,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "uvlock": true },
                "east=side,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 180, "uvlock": true },
                "east=up,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 90, "uvlock": true },
                "east=side,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 270, "uvlock": true },
        
                "east=side,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusew", "uvlock": true },
                "east=up,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusew", "y": 90, "uvlock": true },
        
                "east=up,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "uvlock": true },
                "east=up,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 90, "uvlock": true },
                "east=side,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 180, "uvlock": true },
                "east=side,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 270, "uvlock": true },
        
                "east=up,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusuew", "uvlock": true },
                "east=up,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 90, "uvlock": true },
                "east=side,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 180, "uvlock": true },
                "east=up,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 270, "uvlock": true },
        
                "east=up,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusueuw", "uvlock": true }
            }
        }
        

        :::

        Je vous épargne 24 des 25 models ( Au pif le nombre hein ) Ici, North

        ​{
            "ambientocclusion": false,
            "textures": {
                "cross": "ut:blocks/gunpowder_cross",
                "line": "ut:blocks/gunpowder_line",
            },
            "elements": [
                {   "from": [ 0, 0.25, 0 ],
                    "to": [ 16, 0.25, 16 ],
                    "shade": false,
                    "faces": {
                        "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#line", "rotation": 90, "tintindex": 0 }
                    }
                },
                {   "from": [ 0, 0.25, 0 ],
                    "to": [ 16, 0.25, 16 ],
                    "shade": false,
                    "faces": {
                        "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#lineoverlay", "rotation": 90 }
                    }
                }
            ]
        }
        

        BRafinedGunpowder.class

        ​package eryah.usefulthings.blocks;
        
        import java.util.ArrayList;
        import java.util.EnumSet;
        import java.util.Iterator;
        import java.util.Random;
        import java.util.Set;
        
        import com.google.common.collect.Lists;
        import com.google.common.collect.Sets;
        
        import net.minecraft.block.Block;
        import net.minecraft.block.BlockRedstoneDiode;
        import net.minecraft.block.BlockRedstoneRepeater;
        import net.minecraft.block.BlockRedstoneWire;
        import net.minecraft.block.material.Material;
        import net.minecraft.block.properties.IProperty;
        import net.minecraft.block.properties.PropertyBool;
        import net.minecraft.block.properties.PropertyEnum;
        import net.minecraft.block.properties.PropertyInteger;
        import net.minecraft.block.state.BlockState;
        import net.minecraft.block.state.IBlockState;
        import net.minecraft.client.Minecraft;
        import net.minecraft.client.resources.model.ModelResourceLocation;
        import net.minecraft.entity.Entity;
        import net.minecraft.init.Blocks;
        import net.minecraft.init.Items;
        import net.minecraft.item.Item;
        import net.minecraft.util.AxisAlignedBB;
        import net.minecraft.util.BlockPos;
        import net.minecraft.util.EnumFacing;
        import net.minecraft.util.EnumParticleTypes;
        import net.minecraft.util.EnumWorldBlockLayer;
        import net.minecraft.util.IStringSerializable;
        import net.minecraft.util.MathHelper;
        import net.minecraft.world.IBlockAccess;
        import net.minecraft.world.World;
        import net.minecraftforge.fml.common.registry.GameRegistry;
        import net.minecraftforge.fml.relauncher.Side;
        import net.minecraftforge.fml.relauncher.SideOnly;
        import eryah.usefulthings.Reference;
        import eryah.usefulthings.UsefulthingsMod;
        import eryah.usefulthings.init.RafinedGunpowder;
        
        public class BRefinedGunpowder extends Block {
        
        public static final PropertyBool NORTH = PropertyBool.create("north");
            public static final PropertyBool EAST = PropertyBool.create("east");
            public static final PropertyBool SOUTH = PropertyBool.create("south");
            public static final PropertyBool WEST = PropertyBool.create("west");
            public static Block rafined_gunpowder_wire;   
        
            public BRefinedGunpowder(Material material)
            {
                super(Material.circuits);
                this.setDefaultState(this.blockState.getBaseState().withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.15625F, 1.0F);
                this.setTickRandomly(true);
            }
        
        public static void init()
        {
            rafined_gunpowder_wire = new BRefinedGunpowder(Material.circuits).setUnlocalizedName("rafined_gunpowder_wire").setCreativeTab(UsefulthingsMod.UTTab);
        }
        
        public static void register()
        {
        GameRegistry.registerBlock(rafined_gunpowder_wire, rafined_gunpowder_wire.getUnlocalizedName().substring(5));
        }
        
        public static void registerRenders()
        {
        registerRender(rafined_gunpowder_wire);
        }
        
        public static void registerRender(Block block)
        {
        Item item = Item.getItemFromBlock(block);
        Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
        }
        
            public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
            {
                return null;
            }
        
            public boolean isOpaqueCube()
            {
                return false;
            }
        
            public boolean isFullCube()
            {
                return false;
            }
        
            @SideOnly(Side.CLIENT)
            public EnumWorldBlockLayer getBlockLayer()
            {
                return EnumWorldBlockLayer.TRANSLUCENT;
            }
        
            public Item getItemDropped(IBlockState state, Random rand, int fortune)
            {
                return Items.string;
            }
        
            @SideOnly(Side.CLIENT)
            public Item getItem(World worldIn, BlockPos pos)
            {
                return Items.string;
            }
        
            protected BlockState createBlockState()
            {
                return new BlockState(this, new IProperty[] {NORTH, EAST, WEST, SOUTH});
            }
        
            @Override
        public void onNeighborBlockChange(World world, BlockPos pos, IBlockState state, Block neighborBlock) {
        if(world.getBlockState(pos.east()).getBlock() == Blocks.fire || world.getBlockState(pos.west()).getBlock() == Blocks.fire ||world.getBlockState(pos.north()).getBlock() == Blocks.fire ||world.getBlockState(pos.south()).getBlock() == Blocks.fire) {
        world.createExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 0.5F, true);
        }
        
        }
        
        public int getMetaFromState(IBlockState state)
           {
        int i = 0;
        
               if (((Boolean)state.getValue(EAST)).booleanValue())
               {
                   i |= 1;
               }
        
               if (((Boolean)state.getValue(NORTH)).booleanValue())
               {
                   i |= 2;
               }
        
               if (((Boolean)state.getValue(SOUTH)).booleanValue())
               {
                   i |= 4;
               }
        
               if (((Boolean)state.getValue(WEST)).booleanValue())
               {
                   i |= 8;
               }
        
               return i;
           }
        
         public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
           {
         worldIn.createExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 0.5F, true);
           }
        
        }
        

        Vu la quantité de modification a faire, j’a fait un find&replace

        Membre fantôme
        Je développe maintenant un jeu sur UnrealEngine4


        Contact :…

        1 réponse Dernière réponse Répondre Citer 0
        • SCAREXS Hors-ligne
          SCAREX
          dernière édition par

          “Des problèmes de texture” : faudrait être plus précis, lesquels ?

          Site web contenant mes scripts : http://SCAREXgaming.github.io

          Pas de demandes de support par MP ni par skype SVP.
          Je n'accepte sur skype que l…

          1 réponse Dernière réponse Répondre Citer 0
          • EryahE Hors-ligne
            Eryah
            dernière édition par

            bah sa s’affiche pas , pour moi c’est ça, ya le bloc inconnu, le violet.noir

            Membre fantôme
            Je développe maintenant un jeu sur UnrealEngine4


            Contact :…

            1 réponse Dernière réponse Répondre Citer 0
            • SCAREXS Hors-ligne
              SCAREX
              dernière édition par

              Si la texture est violette et noire, ça veut dire que ta texture est pas reconnue, regarde tes logs pour voir si c’est marqué dedans. Sinon vérifie chaque chemin aux textures.

              Site web contenant mes scripts : http://SCAREXgaming.github.io

              Pas de demandes de support par MP ni par skype SVP.
              Je n'accepte sur skype que l…

              1 réponse Dernière réponse Répondre Citer 0
              • EryahE Hors-ligne
                Eryah
                dernière édition par

                Il ya marqué plusieurs [21:36:28] [Client thread/ERROR] [FML]: Model definition for location ut:rafined_gunpowder_wire#east=true,north=true,south=true,west=true not found


                Pourtant les modls sont là

                Membre fantôme
                Je développe maintenant un jeu sur UnrealEngine4


                Contact :…

                1 réponse Dernière réponse Répondre Citer 0
                • SCAREXS Hors-ligne
                  SCAREX
                  dernière édition par

                  çà veut dire qu’il y est pas, donc soit tu rajoutes chaque model, soit tu as fait une faute de frappe dans tes models.

                  Site web contenant mes scripts : http://SCAREXgaming.github.io

                  Pas de demandes de support par MP ni par skype SVP.
                  Je n'accepte sur skype que l…

                  1 réponse Dernière réponse Répondre Citer 0
                  • EryahE Hors-ligne
                    Eryah
                    dernière édition par

                    Possible, mais je pense que le problème viens plus du blockstates, que jai fait en random :S

                    Membre fantôme
                    Je développe maintenant un jeu sur UnrealEngine4


                    Contact :…

                    1 réponse Dernière réponse Répondre Citer 0
                    • SCAREXS Hors-ligne
                      SCAREX
                      dernière édition par

                      Si tu envoies pas les fichiers, je peux pas t’aider.

                      Site web contenant mes scripts : http://SCAREXgaming.github.io

                      Pas de demandes de support par MP ni par skype SVP.
                      Je n'accepte sur skype que l…

                      1 réponse Dernière réponse Répondre Citer 0
                      • EryahE Hors-ligne
                        Eryah
                        dernière édition par

                        Le blockstates et le model ( 1 sur ~25 mais se sont le smêmes ) sont sur la 1ere page

                        Membre fantôme
                        Je développe maintenant un jeu sur UnrealEngine4


                        Contact :…

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                        • SCAREXS Hors-ligne
                          SCAREX
                          dernière édition par

                          y’a aucun block state, renvoi tous les fichiers, ce sera plus simple.

                          Site web contenant mes scripts : http://SCAREXgaming.github.io

                          Pas de demandes de support par MP ni par skype SVP.
                          Je n'accepte sur skype que l…

                          1 réponse Dernière réponse Répondre Citer 0
                          • DiangleD Hors-ligne
                            Diangle
                            dernière édition par

                            OMG tu as vraiment garder 4 property bool !!! Tu doit donc avoir 16 lignes dans ton json juste pour les models… Tu peux nous envoyer le .json en ENTIER ?

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                            • EryahE Hors-ligne
                              Eryah
                              dernière édition par

                              J’ai agrdé la méthode getMetaFromState du tripwire de base, que j’ai modifié, je ne sais pas faire autrement, c’est comme ça que sont fait la plupart des items/blocks de mon mod, le code de base modifié


                              Blockstate - rafined_gunpowder_wire.jso

                              ​{
                                  "variants": {
                                      "east=none,north=none,south=none,west=none": { "model": "rafined_gunpowder_wire_none" },
                              
                                      "east=none,north=side,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                                      "east=none,north=none,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                                      "east=side,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                      "east=none,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                              
                                      "east=none,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                                      "east=none,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180, "uvlock": true },
                                      "east=up,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uew" },
                                      "east=none,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uew", "y": 180, "uvlock": true },
                              
                                      "east=side,north=side,south=none,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "uvlock": true },
                                      "east=side,north=up,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "uvlock": true },
                                      "east=up,north=side,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "uvlock": true },
                                      "east=up,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "uvlock": true },
                              
                                      "east=side,north=none,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 90, "uvlock": true },
                                      "east=up,north=none,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "y": 90, "uvlock": true },
                                      "east=side,north=none,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 90, "uvlock": true },
                                      "east=up,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "y": 90, "uvlock": true },
                              
                                      "east=none,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 180, "uvlock": true },
                                      "east=none,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_une", "y": 180, "uvlock": true },
                                      "east=none,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 180, "uvlock": true },
                                      "east=none,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 180, "uvlock": true },
                              
                                      "east=none,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 270, "uvlock": true },
                                      "east=none,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_une", "y": 270, "uvlock": true },
                                      "east=none,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 270, "uvlock": true },
                                      "east=none,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 270, "uvlock": true },
                              
                                      "east=none,north=side,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_n" },
                                      "east=none,north=up,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                                      "east=none,north=side,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180 },
                                      "east=none,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unus" },
                              
                                      "east=side,north=none,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                      "east=up,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_uns", "y": 90 },
                                      "east=side,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uns", "y": 270 },
                                      "east=up,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_ueuw" },
                              
                                      "east=side,north=side,south=side,west=none":    { "model": "ut:rafined_gunpowder_wire_nse", "uvlock": true },
                                      "east=side,north=up,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_unse", "uvlock": true },
                                      "east=side,north=side,south=up,west=none":   { "model": "ut:rafined_gunpowder_wire_nuse", "uvlock": true },
                                      "east=up,north=side,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_nsue", "uvlock": true },
                                      "east=up,north=side,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nusue", "uvlock": true },
                                      "east=side,north=up,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_unuse", "uvlock": true },
                                      "east=up,north=up,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_unsue", "uvlock": true },
                                      "east=up,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unusue", "uvlock": true },
                              
                                      "east=side,north=none,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 90, "uvlock": true },
                                      "east=up,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 90, "uvlock": true },
                                      "east=side,north=none,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 90, "uvlock": true },
                                      "east=side,north=none,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 90, "uvlock": true },
                                      "east=side,north=none,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 90, "uvlock": true },
                                      "east=up,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 90, "uvlock": true },
                                      "east=up,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 90, "uvlock": true },
                                      "east=up,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 90, "uvlock": true },
                              
                                      "east=none,north=side,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 180, "uvlock": true },
                                      "east=none,north=side,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 180, "uvlock": true },
                                      "east=none,north=up,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 180, "uvlock": true },
                                      "east=none,north=side,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 180, "uvlock": true },
                                      "east=none,north=up,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 180, "uvlock": true },
                                      "east=none,north=up,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 180, "uvlock": true },
                                      "east=none,north=side,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 180, "uvlock": true },
                                      "east=none,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 180, "uvlock": true },
                              
                                      "east=side,north=side,south=none,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 270, "uvlock": true },
                                      "east=side,north=side,south=none,west=up":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 270, "uvlock": true },
                                      "east=up,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 270, "uvlock": true },
                                      "east=side,north=up,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 270, "uvlock": true },
                                      "east=up,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 270, "uvlock": true },
                                      "east=up,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 270, "uvlock": true },
                                      "east=side,north=up,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 270, "uvlock": true },
                                      "east=up,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 270, "uvlock": true },
                              
                                      "east=side,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_nsew", "uvlock": true },
                              
                                      "east=side,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "uvlock": true },
                                      "east=side,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 180, "uvlock": true },
                                      "east=up,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 90, "uvlock": true },
                                      "east=side,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 270, "uvlock": true },
                              
                                      "east=side,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusew", "uvlock": true },
                                      "east=up,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusew", "y": 90, "uvlock": true },
                              
                                      "east=up,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "uvlock": true },
                                      "east=up,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 90, "uvlock": true },
                                      "east=side,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 180, "uvlock": true },
                                      "east=side,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 270, "uvlock": true },
                              
                                      "east=up,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusuew", "uvlock": true },
                                      "east=up,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 90, "uvlock": true },
                                      "east=side,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 180, "uvlock": true },
                                      "east=up,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 270, "uvlock": true },
                              
                                      "east=up,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusueuw", "uvlock": true }
                                  }
                              }
                              

                              Plusieurs Models
                              North - rafined_gunpowder_wire_n
                              :::

                              ​{
                                  "ambientocclusion": false,
                                  "textures": {
                                      "cross": "ut:blocks/gunpowder_cross",
                                      "line": "ut:blocks/gunpowder_line",
                                  },
                                  "elements": [
                                      {   "from": [ 0, 0.25, 0 ],
                                          "to": [ 16, 0.25, 16 ],
                                          "shade": false,
                                          "faces": {
                                              "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#line", "rotation": 90, "tintindex": 0 }
                                          }
                                      },
                                      {   "from": [ 0, 0.25, 0 ],
                                          "to": [ 16, 0.25, 16 ],
                                          "shade": false,
                                          "faces": {
                                              "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#lineoverlay", "rotation": 90 }
                                          }
                                      }
                                  ]
                              }
                              

                              :::

                              North & East - rafined_gunpowder_wire_ne
                              :::

                              ​{
                                  "ambientocclusion": false,
                                  "textures": {
                                      "cross": "ut:blocks/gunpowder_cross",
                                      "line": "ut:blocks/gunpowder_line",
                                  },
                                  "elements": [
                                      {   "from": [ 5, 0.25, 0 ],
                                          "to": [ 16, 0.25, 11 ],
                                          "shade": false,
                                          "faces": {
                                              "up":    { "uv": [ 5, 0, 16, 11 ], "texture": "#cross", "tintindex": 0 }
                                          }
                                      },
                                      {   "from": [ 5, 0.25, 0 ],
                                          "to": [ 16, 0.25, 11 ],
                                          "shade": false,
                                          "faces": {
                                              "up":    { "uv": [ 5, 0, 16, 11 ], "texture": "#crossoverlay" }
                                          }
                                      }
                                  ]
                              }
                              

                              :::

                              NONE - Cable seul - - rafined_gunpowder_wire_none
                              :::

                              ​{
                                  "ambientocclusion": false,
                                  "textures": {
                                      "cross": "ut:blocks/gunpowder_cross",
                                      "line": "ut:blocks/gunpowder_line",
                                  },
                                  "elements": [
                                      {   "from": [ 5, 0.25, 5 ],
                                          "to": [ 11, 0.25, 11 ],
                                          "shade": false,
                                          "faces": {
                                              "up":    { "uv": [ 5, 5, 11, 11 ], "texture": "#cross", "tintindex": 0 }
                                          }
                                      },
                                      {   "from": [ 5, 0.25, 5 ],
                                          "to": [ 11, 0.25, 11 ],
                                          "shade": false,
                                          "faces": {
                                              "up":    { "uv": [ 5, 5, 11, 11 ], "texture": "#crossoverlay" }
                                          }
                                      }
                                  ]
                              }
                              

                              :::

                              North, East & South - - rafined_gunpowder_wire_nes (NES owii )
                              :::

                              ​{
                                  "ambientocclusion": false,
                                  "textures": {
                                      "cross": "ut:blocks/gunpowder_cross",
                                      "line": "ut:blocks/gunpowder_line",
                                  },
                                  "elements": [
                                      {   "from": [ 5, 0.25, 0 ],
                                          "to": [ 16, 0.25, 16 ],
                                          "shade": false,
                                          "faces": {
                                              "up":    { "uv": [ 5, 0, 16, 16 ], "texture": "#cross", "tintindex": 0 }
                                          }
                                      },
                                      {   "from": [ 5, 0.25, 0 ],
                                          "to": [ 16, 0.25, 16 ],
                                          "shade": false,
                                          "faces": {
                                              "up":    { "uv": [ 5, 0, 16, 16 ], "texture": "#crossoverlay" }
                                          }
                                      }
                                  ]
                              }
                              

                              :::

                              Membre fantôme
                              Je développe maintenant un jeu sur UnrealEngine4


                              Contact :…

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                              • SCAREXS Hors-ligne
                                SCAREX
                                dernière édition par

                                C’est mieux avec le nom des fichiers

                                Site web contenant mes scripts : http://SCAREXgaming.github.io

                                Pas de demandes de support par MP ni par skype SVP.
                                Je n'accepte sur skype que l…

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                                • EryahE Hors-ligne
                                  Eryah
                                  dernière édition par

                                  Edité c’est bon

                                  Membre fantôme
                                  Je développe maintenant un jeu sur UnrealEngine4


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                                  • SCAREXS Hors-ligne
                                    SCAREX
                                    dernière édition par

                                    Blockstate - rafined_gunpowder_wire.jso il manque un “n”, non ?

                                    “east=up,north=up,south=up,west=up” ici je vois up et side, alors que ce sont des booléens normalement.

                                    Site web contenant mes scripts : http://SCAREXgaming.github.io

                                    Pas de demandes de support par MP ni par skype SVP.
                                    Je n'accepte sur skype que l…

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • EryahE Hors-ligne
                                      Eryah
                                      dernière édition par

                                      Je suis très très nul en models et tout, c’est la première fois que je fais des directions etc :S

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                                      Je développe maintenant un jeu sur UnrealEngine4


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                                      • EryahE Hors-ligne
                                        Eryah
                                        dernière édition par

                                        J’ai légèrement modfié le blockstates, j’ai pris celui du tripwire, au lieu de la redstone

                                        {
                                           "variants": {
                                               "east=false,north=false,south=false,west=false": { "model": "rafined_gunpowder_wire_ns" },
                                               "east=false,north=true,south=false,west=false": { "model": "rafined_gunpowder_wire_n" },
                                               "east=false,north=false,south=true,west=false": { "model": "rafined_gunpowder_wire_n", "y": 180 },
                                               "east=true,north=false,south=false,west=false": { "model": "rafined_gunpowder_wire_n", "y": 90 },
                                               "east=false,north=false,south=false,west=true": { "model": "rafined_gunpowder_wire_n", "y": 270 },
                                               "east=true,north=true,south=false,west=false": { "model": "rafined_gunpowder_wire_ne" },
                                               "east=true,north=false,south=true,west=false": { "model": "rafined_gunpowder_wire_ne", "y": 90 },
                                               "east=false,north=false,south=true,west=true": { "model": "rafined_gunpowder_wire_ne", "y": 180 },
                                               "east=false,north=true,south=false,west=true": { "model": "rafined_gunpowder_wire_ne", "y": 270 },
                                               "east=false,north=true,south=true,west=false": { "model": "rafined_gunpowder_wire_ns" },
                                               "east=true,north=false,south=false,west=true": { "model": "rafined_gunpowder_wire_ns", "y": 90 },
                                               "east=true,north=true,south=true,west=false": { "model": "rafined_gunpowder_wire_nse" },
                                               "east=true,north=false,south=true,west=true": { "model": "rafined_gunpowder_wire_nse", "y": 90 },
                                               "east=false,north=true,south=true,west=true": { "model": "rafined_gunpowder_wire_nse", "y": 180 },
                                               "east=true,north=true,south=false,west=true": { "model": "rafined_gunpowder_wire_nse", "y": 270 },
                                               "east=true,north=true,south=true,west=true": { "model": "rafined_gunpowder_wire_nsew" }
                                           }
                                        }
                                        

                                        Après, je pense que c’etait une mauvaise idée ce bloc. Je l’ai commencer en ‘attentente’ ( N’allez pas pensez que je pense que sa va se résoudre tout seul hein, je bossat un peut dessus aussi ) de la correction de mes bugs.
                                        Je pense que je vais le supprimer, et puis je le reprendrais dans un patch de mon mod

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                                        • EryahE Hors-ligne
                                          Eryah
                                          dernière édition par

                                          Officiel, ce topic est clos, j’abbandone le projet.
                                          Je le reprendrais une fois avec plus d’expérience
                                          Je garde les classes, je ne les enrengistres juste pas dans le jeu

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                                          Je développe maintenant un jeu sur UnrealEngine4


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