D’accord merci ca marche nickel avec
else if(block == BlockRegister.BlockEgg)
{
if(metadata == 0)
{
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -1.0F, 0.0F);
Minecraft.getMinecraft().getTextureManager().bindTexture(TileEntityEggSpecialRenderer.texture);
TileEntityEggSpecialRenderer.model.renderAll();
GL11.glPopMatrix();
}
if(metadata == 1)
{
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -1.0F, 0.0F);
Minecraft.getMinecraft().getTextureManager().bindTexture(TileEntityEggSpecialRenderer.texture);
TileEntityEggSpecialRenderer.model.renderAll();
GL11.glPopMatrix();
}
if(metadata == 2)
{
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -1.0F, 0.0F);
Minecraft.getMinecraft().getTextureManager().bindTexture(TileEntityEggSpecialRenderer.texture);
TileEntityEggSpecialRenderer.model.renderAll();
GL11.glPopMatrix();
}
if(metadata == 3)
{
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -1.0F, 0.0F);
Minecraft.getMinecraft().getTextureManager().bindTexture(TileEntityEggSpecialRenderer.texture);
TileEntityEggSpecialRenderer.model.renderAll();
GL11.glPopMatrix();
}
if(metadata == 4)
{
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -1.0F, 0.0F);
Minecraft.getMinecraft().getTextureManager().bindTexture(TileEntityEggSpecialRenderer.texture);
TileEntityEggSpecialRenderer.model.renderAll();
GL11.glPopMatrix();
}
}
J’aime même réussi a rajouter une recette différente ( tout seul Ta vu ca ? Je commence a piger )
Merci en tout cas