Résolu Plusieurs texture pour UNE entité.
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J’ai fait quelques changements dans la Classe de l’entité:
private static final DataParameter <integer>ASSASSIN_VARIANT = EntityDataManager.<integer>createKey(EntityAssassin.class, DataSerializers.VARINT);
public int getAssassinSkin() { return ((Integer)this.dataManager.get(ASSASSIN_VARIANT)).intValue(); }
Et la classe Render:
package fr.hard.mod.Render; import fr.hard.mod.Entity.EntityAssassin; import fr.hard.mod.Models.ModelAssassin; import fr.hard.mod.Models.ModelBandit; import fr.hard.mod.Models.ModelRogue; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderAssassin extends RenderBiped { private static final ResourceLocation ASSASSIN1_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin1.png"); private static final ResourceLocation ASSASSIN2_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin2.png"); private static final ResourceLocation ASSASSIN3_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin3.png"); private static final ResourceLocation ASSASSIN4_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin4.png"); private static final ResourceLocation ASSASSIN5_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin5.png"); public RenderAssassin(RenderManager renderManagerIn, ModelAssassin modelAssassin, float f) { super(renderManagerIn, new ModelBiped(), 0.5F, 1.0F); this.addLayer(new LayerHeldItem(this)); } protected ResourceLocation getEntityTexture(EntityAssassin entity) { switch (entity.getAssassinSkin()) { case 0: default: return ASSASSIN1_TEXTURE; case 1: return ASSASSIN2_TEXTURE; case 2: return ASSASSIN3_TEXTURE; case 3: return ASSASSIN4_TEXTURE; case 4: return ASSASSIN5_TEXTURE; } } }
Et j’obtiens maintenant ceci:
</integer></integer> -
Une de tes textures est probablement bugguée
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Bon je vois pas le problème. je verrai ça demain.
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Je dirais plutôt que la méthode getEntityTexture n’est jamais appelée. Il faut que tu overrode la méthode getEntityTexture qui prends Entity en argument et que dedans, tu appelle getEntityTexture qui prends EntityAssassin en aguments. (Ou alors que tu garde qu’une fonction mais tu met Entity en argument et tu fait un cast pour pouvoir appeler getAssassinSkin)
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J’arrive pas a mettre un @Override, il me dit de l’enlever a chaque fois.
J’ai creer une méthode getEntityTexture comme tu l’a dit.
package fr.hard.mod.Render; import fr.hard.mod.Entity.EntityAssassin; import fr.hard.mod.Entity.EntityRogue; import fr.hard.mod.Models.ModelAssassin; import fr.hard.mod.Models.ModelBandit; import fr.hard.mod.Models.ModelRogue; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.entity.Entity; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.TextFormatting; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderAssassin extends RenderBiped { private static final ResourceLocation ASSASSIN1_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin1.png"); private static final ResourceLocation ASSASSIN2_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin2.png"); private static final ResourceLocation ASSASSIN3_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin3.png"); private static final ResourceLocation ASSASSIN4_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin4.png"); private static final ResourceLocation ASSASSIN5_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin5.png"); public RenderAssassin(RenderManager renderManagerIn, ModelAssassin modelAssassin, float f) { super(renderManagerIn, new ModelBiped(), 0.5F, 1.0F); this.addLayer(new LayerHeldItem(this)); } protected ResourceLocation getEntityTexture(EntityAssassin entity) { switch (entity.getAssassinSkin()) { case 0: default: return ASSASSIN1_TEXTURE; case 1: return ASSASSIN2_TEXTURE; case 2: return ASSASSIN3_TEXTURE; case 3: return ASSASSIN4_TEXTURE; } } protected ResourceLocation getEntityTexture(Entity entity) { return this.getEntityTexture((EntityAssassin)entity); } }
Mais j’en arrive au point ou il n’arrive pas a faire le rendu de l’entité
[23:46:56] [Client thread/ERROR]: Couldn't render entity java.lang.NullPointerException at net.minecraft.network.datasync.EntityDataManager.get(EntityDataManager.java:149) ~[EntityDataManager.class:?] at fr.hard.mod.Entity.EntityAssassin.getAssassinSkin(EntityAssassin.java:161) ~[EntityAssassin.class:?] at fr.hard.mod.Render.RenderAssassin.getEntityTexture(RenderAssassin.java:40) ~[RenderAssassin.class:?] at fr.hard.mod.Render.RenderAssassin.getEntityTexture(RenderAssassin.java:56) ~[RenderAssassin.class:?] at net.minecraft.client.renderer.entity.Render.bindEntityTexture(Render.java:113) ~[Render.class:?] at net.minecraft.client.renderer.entity.RenderLivingBase.renderModel(RenderLivingBase.java:253) ~[RenderLivingBase.class:?] at net.minecraft.client.renderer.entity.RenderLivingBase.doRender(RenderLivingBase.java:185) [RenderLivingBase.class:?] at net.minecraft.client.renderer.entity.RenderLiving.doRender(RenderLiving.java:51) [RenderLiving.class:?] at net.minecraft.client.renderer.entity.RenderLiving.doRender(RenderLiving.java:16) [RenderLiving.class:?] at net.minecraft.client.renderer.entity.RenderManager.doRenderEntity(RenderManager.java:372) [RenderManager.class:?] at net.minecraft.client.renderer.entity.RenderManager.renderEntityStatic(RenderManager.java:356) [RenderManager.class:?] at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:651) [RenderGlobal.class:?] at net.minecraft.client.renderer.EntityRenderer.renderWorldPass(EntityRenderer.java:1368) [EntityRenderer.class:?] at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1282) [EntityRenderer.class:?] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1091) [EntityRenderer.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1139) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:406) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_144] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_144] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_144] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_144] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:26) [start/:?]
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Je ne connais pas trop les DataWatcher, mais dans ce cas, je ne vois pas trop à quoi il sert (si la valeur est défie à la création de l’entitée, puis n’est pas changée).
Sinon, je pense que tu n’as pas “register” ton DataWatcher ou alors tu ne l’as pas initialisée (mais, là, je ne m’y connais pas, donc je peux pas trop t’aider). -
Les DataManagers sont obligés comme il compte save dans les NBT
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Bonne nouvelle , les skins changent. Mais que quand je relance le jeu.
package fr.hard.mod.Render; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelZombie; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.entity.Entity; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.fml.relauncher.Side; import java.util.Random; import org.lwjgl.opengl.GL11; import fr.hard.mod.Entity.EntityAssassin; import fr.hard.mod.Entity.EntityRogue; import fr.hard.mod.Models.ModelAssassin; import fr.hard.mod.Models.ModelHerobrine; import fr.hard.mod.Models.ModelRogue; @SideOnly(Side.CLIENT) public class RenderAssassin extends RenderBiped { public static ResourceLocation[] skins; public int currentSkin; { Random rand = new Random(); currentSkin = rand.nextInt(skins.length);} private static final ResourceLocation ASSASSIN1_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin1.png"); private static final ResourceLocation ASSASSIN2_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin2.png"); private static final ResourceLocation ASSASSIN3_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin3.png"); private static final ResourceLocation ASSASSIN4_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin4.png"); private static final ResourceLocation ASSASSIN5_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin5.png"); public RenderAssassin(RenderManager renderManagerIn, ModelAssassin modelAssassin, float f) { super(renderManagerIn, new ModelBiped(), 0.5F, 1.0F); this.addLayer(new LayerHeldItem(this)); } static { skins = (new ResourceLocation[] { new ResourceLocation("hard", "textures/humans/assassin1.png"), new ResourceLocation("hard", "textures/humans/assassin2.png"), new ResourceLocation("hard", "textures/humans/assassin2.png"), new ResourceLocation("hard", "textures/humans/assassin3.png"), new ResourceLocation("hard", "textures/humans/assassin4.png"), new ResourceLocation("hard", "textures/humans/assassin5.png") }); } protected ResourceLocation getAssassinTexture(EntityAssassin assassin) { return skins[currentSkin]; } protected ResourceLocation getEntityTexture(Entity entity) { return this.getAssassinTexture((EntityAssassin)entity); } }
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Qu’est-ce que cela veut dire “que quand je relance mon jeu” ?
Au contraire si tu saves dans les NBT, il y aura de la persistance dans le monde généré, donc les skins une fois définis, ne changeront plus.EDIT: Vu l’état actuel de ton code, tu n’utilise pas du tout la structure NBT.
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Le skin de mon mob change quand je relance le jeu.
Quand j’utilise les oeufs , sa fait spawner que la meme texture. Je dois relancer le jeu pour avoir une autre texture.
Je vais essayer de mettre des NBT
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Il me semble que les classes Render sont de type Singleton, du coup instanciées qu’une seule fois. Il est donc normal, que ta variable currentSkin prendra toujours la même valeur pour n’importe quel instance d’entité dans le monde, jusqu’au prochaine redémarrage de mc.
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Je suis pas sur, mais pourquoi pas s’inspirer de ce code ?
@Override public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata) { livingdata = super.onInitialSpawn(difficulty, livingdata); this.setEquipmentBasedOnDifficulty(difficulty); return livingdata; }
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Le constructeur serait + approprié
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Les skins changent bien en jeu Mais quand je fais spawner un mob, il y a sa texture, OK .
Quand j’en fait spawner un deuxieme, sa texture change.Le seul soucis c’est que quand le deuxieme spawn, tout les mobs (du meme type) prennent le meme skin et donc tout mes mobs ont le meme skin.
Classe de l’entité:
package fr.hard.mod.Entity; import java.util.Random; import fr.hard.mod.EntityAIAttackMelee; import fr.hard.mod.HSoundEvents; import net.minecraft.block.material.Material; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.IEntityLivingData; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIFollowParent; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveThroughVillage; import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityCreeper; import net.minecraft.entity.monster.EntityIronGolem; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.monster.EntityPigZombie; import net.minecraft.entity.monster.EntityPolarBear; import net.minecraft.entity.monster.EntitySkeleton; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.entity.passive.EntityPig; import net.minecraft.entity.passive.EntityRabbit; import net.minecraft.entity.passive.EntitySheep; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.datasync.DataParameter; import net.minecraft.network.datasync.DataSerializers; import net.minecraft.network.datasync.EntityDataManager; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; import net.minecraft.util.math.MathHelper; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextFormatting; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.EnumDifficulty; import net.minecraft.world.World; import net.minecraftforge.event.entity.living.LivingDeathEvent; import net.minecraftforge.event.entity.player.AttackEntityEvent; public class EntityAssassin extends EntityMob { public static ItemStack equippedItems[]; public int currentItem; { currentItem = rand.nextInt(equippedItems.length);} public static ResourceLocation[] skins; public static int currentSkin; { Random rand = new Random(); currentSkin = rand.nextInt(skins.length);} public EntityAssassin(World worldIn) { super(worldIn); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.applyEntityAI(); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(12.0D); this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.39000000417232513D); this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D); this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20.0D); } protected void applyEntityAI() { this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityPlayer.class})); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityBandit.class, false)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityCreeper.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityPirate.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityRogue.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityRogueArcher.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityShadow.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityZombie.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityCreeper.class, true)); } protected SoundEvent getHurtSound() { return HSoundEvents.ENTITY_HURT; } protected SoundEvent getDeathSound() { return HSoundEvents.ENTITY_NEUTRAL_DEATH; } public void dropFewItems(boolean b, int looting) { this.dropItem(Items.GOLD_INGOT, 2); this.dropItem(Items.REDSTONE, 1); } static { equippedItems = (new ItemStack[] { new ItemStack(Items.WOODEN_PICKAXE, 1), new ItemStack(Items.WOODEN_SWORD, 1), new ItemStack(Items.BRICK, 1), new ItemStack(Items.IRON_AXE, 1), new ItemStack(Items.GOLDEN_AXE, 1), new ItemStack(Items.IRON_HOE, 1), new ItemStack(Items.DIAMOND_SWORD, 1), new ItemStack(Items.IRON_SWORD, 1), new ItemStack(Items.GOLDEN_SWORD, 1), new ItemStack(Items.IRON_PICKAXE, 1) }); } public ItemStack getHeldItem() { return equippedItems[currentItem]; } public void writeEntityToNBT(NBTTagCompound nbttagcompound) { nbttagcompound.setInteger("equippedItem", currentItem); super.writeEntityToNBT(nbttagcompound);; } public void readEntityFromNBT(NBTTagCompound nbttagcompound) { currentItem = nbttagcompound.getInteger("equippedItem"); super.readEntityFromNBT(nbttagcompound); } @Override public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata) { livingdata = super.onInitialSpawn(difficulty, livingdata); this.setEquipmentBasedOnDifficulty(difficulty); return livingdata; } @Override protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) { super.setEquipmentBasedOnDifficulty(difficulty); this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, equippedItems[currentItem]); } @Override protected boolean canDespawn() { return true; } }
Classe du rendu:
package fr.hard.mod.Render; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelZombie; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.entity.Entity; import net.minecraft.entity.IEntityLivingData; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.fml.relauncher.Side; import java.util.Random; import org.lwjgl.opengl.GL11; import fr.hard.mod.Entity.EntityAssassin; import fr.hard.mod.Entity.EntityRogue; import fr.hard.mod.Models.ModelAssassin; import fr.hard.mod.Models.ModelHerobrine; import fr.hard.mod.Models.ModelRogue; @SideOnly(Side.CLIENT) public class RenderAssassin extends RenderBiped { private static final ResourceLocation ASSASSIN1_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin1.png"); private static final ResourceLocation ASSASSIN2_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin2.png"); private static final ResourceLocation ASSASSIN3_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin3.png"); private static final ResourceLocation ASSASSIN4_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin4.png"); private static final ResourceLocation ASSASSIN5_TEXTURE = new ResourceLocation("hard", "textures/humans/assassin5.png"); public RenderAssassin(RenderManager renderManagerIn, ModelAssassin modelAssassin, float f) { super(renderManagerIn, new ModelBiped(), 0.5F, 1.0F); this.addLayer(new LayerHeldItem(this)); } static { EntityAssassin.skins = (new ResourceLocation[] { new ResourceLocation("hard", "textures/humans/assassin1.png"), new ResourceLocation("hard", "textures/humans/assassin2.png"), new ResourceLocation("hard", "textures/humans/assassin2.png"), new ResourceLocation("hard", "textures/humans/assassin3.png"), new ResourceLocation("hard", "textures/humans/assassin4.png"), new ResourceLocation("hard", "textures/humans/assassin5.png") }); } protected ResourceLocation getAssassinTexture(EntityAssassin assassin) { return EntityAssassin.skins[EntityAssassin.currentSkin]; } protected ResourceLocation getEntityTexture(Entity entity) { return this.getAssassinTexture((EntityAssassin)entity); } }
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Salut, dans RenderAssassin#getAssassinTexture(EntityAssassin ), tu accèdes à une variable currentSkin qui est static, donc normal que toutes tes instances partagent une même et unique valeur. Ce field ne devrait pas être static, juste public, de manière à y accéder avec ton paramètre “assassin”.
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Merci, tout marche correctement. J’ai plus qu’a appliquer ça pour tout mes mobs!
Sa a été une grosse bataille lol -
C’est comme ça qu’on progresse ^^