Non résolu Mon jeu crash quand j'ouvre mon gui !
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Salut , je viens de suivre le tuto de Naele Gaming , le dual input furnace , je viens de finir le tuto 4 mais mon jeu crash quand je clic sur mon bloc : il se met a rammer intensément et finit par ne plus répondre , je ne sais pas comment régler le crash , je n’ai pas trouvé ma solution , je suis contient de l’erreur , plusieurs personnes ont le problème dans les commentaires de la vidéo mais personne ne l’a résolu , voici donc le code source , merci d’avance !
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ce serait mieux si tu donnais le rapport du crash, tu vas dans le dossier eclipse, crach-report et tu envoies, ça permettra de connaitre l’origine du crash
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Est-ce que le crash est toujours le même ? Tu as un OutOfMemoryError donc soit il faut augmenté la ram allouée à minecraft soit tu as une fuite mémoire
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Bon finalement je l’ai fait moi même :
---- Minecraft Crash Report ----
// You’re mean.Time: 30/10/18 18:42
Description: Exception in server tick loopjava.lang.OutOfMemoryError: Java heap space
at com.lymbow.mod.container.ContainerCraftingMachine.<init>(ContainerCraftingMachine.java:34)
at com.lymbow.mod.handler.GuiHandler.getServerGuiElement(GuiHandler.java:23)
at cpw.mods.fml.common.network.NetworkRegistry.getRemoteGuiContainer(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:75)
at com.lymbow.mod.blocks.BlockCraftingMachine.onBlockActivated(BlockCraftingMachine.java:117)
at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409)
at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)A detailed walkthrough of the error, its code path and all known details is as follows:
– System Details –
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_191, Oracle Corporation
Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation
Memory: 915305048 bytes (872 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA lymbowmod{1.0} [LymbowMod] (bin)
GL info:ERRORRuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP[‘Player898’/372, l=‘New World’, x=-251,54, y=70,00, z=171,02]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to ‘fml,forge’