Résolu [1.12.2] problème avec mon GUI
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ses pas du au:
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) { ItemStack itemstack = ItemStack.EMPTY; Slot slot = (Slot) this.inventorySlots.get(index); if ((slot != null) && (slot.getHasStack())) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index < 9) { if (!mergeItemStack(itemstack1, 18, this.inventorySlots.size(), true)) { return ItemStack.EMPTY; } } else if (!mergeItemStack(itemstack1, 0, 18, false)) { return ItemStack.EMPTY; } if (itemstack1.isEmpty()) { slot.putStack(ItemStack.EMPTY); } else { slot.onSlotChanged(); } } return itemstack; }
???
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Si c’est bien cette fonction qui gère le shift clic.
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@robin4002
je comprent pas pourquoi il bug quand je shift click sa crash -
@robin4002 tu ses a peut prêt dout sa peut être ?
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Tu peux envoyer le rapport de crash ?
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@robin4002 il en na pas
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Si cela crash il y a forcément quelque chose dans les logs.
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@robin4002
2019-01-16 21-58-41.zipde meme je peut même pas mètre d’objet a l’interrieur
package fr.thexrayfr.familygame.container; import fr.thexrayfr.familygame.tile.TileEntityBarrel; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerBarrel extends Container { private final TileEntityBarrel tileTuto; public ContainerBarrel(TileEntityBarrel tile, InventoryPlayer inventory) { this.tileTuto = tile; tile.openInventory(inventory.player); for (int i = 0; i < 6; i++) { for (int j = 0; j < 3; j++) { addSlotToContainer(new Slot(tile, j + i * 3, 62 + j * 18, 18 + i * 18)); } } bindPlayerInventory(inventory); } private void bindPlayerInventory(InventoryPlayer inventory) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 138 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 196)); } } public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) { ItemStack itemstack = ItemStack.EMPTY; Slot slot = (Slot) this.inventorySlots.get(index); if ((slot != null) && (slot.getHasStack())) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index < 9) { if (!mergeItemStack(itemstack1, 18, this.inventorySlots.size(), true)) { return ItemStack.EMPTY; } } else if (!mergeItemStack(itemstack1, 0, 18, false)) { return ItemStack.EMPTY; } if (itemstack1.isEmpty()) { slot.putStack(ItemStack.EMPTY); } else { slot.onSlotChanged(); } } return itemstack; } public boolean canInteractWith(EntityPlayer player) { return this.tileTuto.isUsableByPlayer(player); } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileTuto.closeInventory(player); } }
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dans le TileEntity
package fr.thexrayfr.familygame.tile; import net.minecraft.inventory.ItemStackHelper; import net.minecraft.nbt.NBTTagCompound; public class TileEntityBarrel extends TileEntityStorage { @Override public int getSizeInventory() { return 18; } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); ItemStackHelper.loadAllItems(compound, this.stacks); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { ItemStackHelper.saveAllItems(compound, this.stacks); return super.writeToNBT(compound); } }
Dans le contenair
package fr.thexrayfr.familygame.container; import fr.thexrayfr.familygame.tile.TileEntityBarrel; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerBarrel extends Container { private final TileEntityBarrel tileTuto; public ContainerBarrel(TileEntityBarrel tile, InventoryPlayer inventory) { this.tileTuto = tile; tile.openInventory(inventory.player); for (int i = 0; i < 6; ++i) { for (int j = 0; j < 3; ++j) { this.addSlotToContainer(new Slot(tile, j + i * 3, 62 + j * 18, 18 + i * 18)); } } this.bindPlayerInventory(inventory); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 138 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 196)); } } @Override public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) { ItemStack itemstack = ItemStack.EMPTY; Slot slot = (Slot) this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index < 9) { if (!this.mergeItemStack(itemstack1, 18, this.inventorySlots.size(), true)) { return ItemStack.EMPTY; } } else if (!this.mergeItemStack(itemstack1, 0, 18, false)) { return ItemStack.EMPTY; } if (itemstack1.isEmpty()) { slot.putStack(ItemStack.EMPTY); } else { slot.onSlotChanged(); } } return itemstack; } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileTuto.isUsableByPlayer(player); } @Override public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileTuto.closeInventory(player); } }
se que j’ai changer ses les ++i et ++j qui étai i++ et j++ donc je les ais inversser