Bonjour, j’aurai besoin d’aide.
J’ai bien suivis le tutoriel pour créer un block simple, cependant quand je lance le jeu mon block n’apparait pas dans mon creativeTab Block.
Voici mon code
package fr.timelight.Camouflage.common;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import fr.timelight.Camouflage.proxy.TestCommonProxy;
@Mod(modid = "modtest", name = "Mod Camouflage", version = "1.0.0")
public class ModTest {
@Instance("modtest")
public static ModTest instance;
@SidedProxy(clientSide = "fr.timelight.Camouflage.proxy.TestClientProxy", serverSide = "fr.timelight.Camouflage.proxy.TestCommonProxy ")
public static TestCommonProxy proxy;
public static Block blockCamouflage, blockCamouflage2;
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
blockCamouflage = new BlockCamouflage(Material.rock).setBlockName("camouflage")
.setBlockTextureName(MODID + ":block_camouflage").setCreativeTab(CreativeTab.tabBlock);
blockCamouflage2 = new BlockCamouflage2(Material.ground).setBlockName("camouflage2")
.setBlockTextureName(MODID + ":block_camouflage2").setCreativeTab(CreativeTab.tabBlock);
GameRegistry.registerBlock(blockCamouflage, "block_camouflage");
GameRegistry.registerBlock(blockCamouflage2, "block_camouflage2");
}
@EventHandler
public void init(FMLInitializationEvent event) {
proxy.registerRender();
}
@EventHandler
public void postinit(FMLPostInitializationEvent event) {
}
}