Bonjour a tous.
J’ai suivie les 2 tuto(ecris et video) et j’ai toujour le même probleme :
mon mob a toujour la texture carré blanche.
Je vous donne mes classe : :shy:
Ma classe Principale (partie concerné):
:::
@EventHandler
public void init(FMLInitializationEvent event)
{
addEntity(EntityZombiMutant.class, “mobZombiMutant”, 420, 0, 0);
}
public void addEntity(Class entityClass, String name, int id, int backgroundColor, int foregroundColor)
{
EntityRegistry.registerGlobalEntityID(entityClass, name, EntityRegistry.findGlobalUniqueEntityId(), backgroundColor, foregroundColor);
EntityRegistry.registerModEntity(entityClass, name, id, this, 40, 1, true);
}
:::
Ma classe Entity :
:::
package fr.thm.ThemoderneEquipment.common;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.world.World;
public class EntityZombiMutant extends EntityMob {
public EntityZombiMutant(World par1world)
{
super(par1world);
}
public void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(80D);
this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(10D);
this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).setBaseValue(4D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.7999D);
}
}
:::
Ma classe Render :
:::
package fr.thm.ThemoderneEquipment.common;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;
public class RenderZombiMutant extends RenderBiped
{
public final ResourceLocation texture = new ResourceLocation(ThemoderneEquipement.MODID, “textures/entity/mob_zombiemutant.png”);
public RenderZombiMutant(ModelBiped par1ModelBiped)
{
super(par1ModelBiped, 0.5F);
}
public ResourceLocation bindEntityTexture(EntityLiving mob)
{
return texture;
}
protected ResourceLocation getMobTutorielTexture(EntityLiving entity)
{
return bindEntityTexture((EntityZombiMutant)entity);
}
}
:::
Et mon Client Proxy :
:::
package fr.thm.ThemoderneEquipment.common;
import net.minecraft.client.model.ModelBiped;
import cpw.mods.fml.client.registry.RenderingRegistry;
import fr.thm.ThemoderneEquipement.proxy.CommonProxy;
public class ClientProxy extends CommonProxy
{
@Override
public void registerRender()
{
System.out.println(“méthode côté client”);
RenderingRegistry.registerEntityRenderingHandler(EntityZombiMutant.class, new RenderZombiMutant(new ModelBiped()));
}
}
:::
Merci de votre aide ^^ 
Et a la prochaine
