Si :
new Slot(inventory, i, 17 + i * 18, 229)
paramètres :
- inventaire
- index dans l’inventaire
- x
- y
il suffit de modifier les 2 derniers pour avoir ce que tu veux.
J’ai essayé en enlevant le @override et l’erreur disparaît cependant quand je clique rien ne se passe :S Rien ne s’ouvre etc
public TileEntity createTileEntity(World world, int metadata)
C’est ça le nom de la fonction.
Ok l’erreur est enlever mais c’est hyper bizarre j’ai vraiment suivi le tuto a la lettre et tout changer , ( car j’aimerais 2 slot input et 1 output) mais rien ne s’ouvre , je met tout mais pour moi y a pas de probleme
BlockAnalyzer
package mod.common.block; import mod.ModMinecraft; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class BlockAnalyzer extends Block { public BlockAnalyzer() { super(Material.rock); //Mettez le material qui convient this.setResistance(8.0F); this.setHarvestLevel("pickaxe", 2); //Outil pour casser le bloc, pour le chiffre : 0=bois, 1=pierre, 2=fer, 3=diamant this.setBlockTextureName(ModMinecraft.MODID + ":analyzer.png"); //N'oubliez pas de remplacer "ModTutoriel" // … Mettez les attributs complémentaires que vous voulez } @Override public TileEntity createTileEntity(World world, int metadata) //Instancie le TileEntity { return new TileEntityAnalyzer(); } @Override public boolean hasTileEntity(int metadata) //Permet de savoir si le bloc a un TileEntity { return true; } public void breakBlock(World world, int x, int y, int z, Block block, int metadata) { TileEntity tileentity = world.getTileEntity(x, y, z); if (tileentity instanceof IInventory) { IInventory inv = (IInventory)tileentity; for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1) { ItemStack itemstack = inv.getStackInSlot(i1); if (itemstack != null) { float f = world.rand.nextFloat() * 0.8F + 0.1F; float f1 = world.rand.nextFloat() * 0.8F + 0.1F; EntityItem entityitem; for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem)) { int j1 = world.rand.nextInt(21) + 10; if (j1 > itemstack.stackSize) { j1 = itemstack.stackSize; } itemstack.stackSize -= j1; entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); float f3 = 0.05F; entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3); entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } } } } world.func_147453_f(x, y, z, block); } super.breakBlock(world, x, y, z, block, metadata); } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitx, float hity, float hitz) { if (world.isRemote) { return true; } else { player.openGui(ModMinecraft.instance, 0, world, x, y, z); return true; } } }
AnalyzerReceipes
package mod.common.block; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import mod.common.item.ItemRegister; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; @SuppressWarnings("rawtypes") public class AnalyzerRecipes { private static final AnalyzerRecipes smeltingBase = new AnalyzerRecipes(); //Permet d'instancier votre classe car vous le l'instancierez nul part ailleur private Map smeltingList = new HashMap(); //Ceci permet de mettre vos recettes public AnalyzerRecipes() { this.addRecipe(ItemRegister.itemADNofFrog, ItemRegister.itemSevewithmosquito, new ItemStack(BlockRegister.BlockBarriere)); //Ajout d'une recette, on fait un bloc de diamant à partie de deux pommes et une flèche } @SuppressWarnings("unchecked") public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3) //Cette fonction de comprend que des ItemStack, c'est celle qui ajoute les recettes à la HashMap { ItemStack[] stackList = new ItemStack[]{stack1, stack2}; this.smeltingList.put(stackList, stack3); } public void addRecipe(Item item1, Item item2, ItemStack stack) //1er cas { this.addRecipe(new ItemStack(item1), new ItemStack(item2), stack); } public ItemStack getSmeltingResult(ItemStack[] stack) //En argument : un tableau avec le contenu des trois slots d'input { Iterator iterator = this.smeltingList.entrySet().iterator(); Entry entry; do { if (!iterator.hasNext()) // Si il n'y a plus de recettes dans la liste { return null; //Il n'y a pas de recette correspondante } entry = (Entry)iterator.next(); //prend la recette suivante } while (!this.isSameKey(stack, (ItemStack[])entry.getKey())); //Check si le tableau passé en argument correspond à celui de la recette, vous avez une erreur ici, on crée la fonction tout de suite. return (ItemStack)entry.getValue(); //retourne l'itemstack : resultat de la recette } private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2) { boolean isSame = false; //Au début ce n'est pas la même for(int i=0; i<=1; i++) // Pour les 3 items { if(stackList*.getItem() == stackList2*.getItem()) //On vérifie si ce sont les même { isSame = true; // Si c'est le cas alors isSame vaut true } else { return false; //Si un seul n'est pas bon, on cherche pas, c'est pas la bonne recette } } return isSame; } public Map getSmeltingList() { return this.smeltingList; } public static AnalyzerRecipes smelting() { return smeltingBase; } }
BlockRegister (J’enregistre tout mes blocks au même endroits )
public class BlockRegister { public static Block BlockBarriere; public static Block BlockTronc; public static Block BlockFeuille; public static Block BlockPousse; public static Block BlockAnalyzer; public static Block BlockAmbre; public static void register() { BlockBarriere = new BlockBarriere(Material.rock).setCreativeTab(CreativeTabs.tabBlock).setBlockTextureName(ModMinecraft.MODID + ":blockBarriere"); BlockTronc = new BlockTronc().setBlockName("blockTronc").setCreativeTab(CreativeTabs.tabBlock).setHardness(2.0F).setBlockTextureName(ModMinecraft.MODID + ":blockTronc"); BlockFeuille = new BlockFeuille().setBlockName("blockFeuille").setCreativeTab(CreativeTabs.tabBlock).setHardness(0.1F).setBlockTextureName(ModMinecraft.MODID + ":blockFeuille"); BlockPousse = new BlockPousse().setBlockName("blockPousse").setHardness(0.5F).setBlockTextureName(ModMinecraft.MODID + ":blockPousse"); BlockAnalyzer = new BlockAnalyzer().setCreativeTab(CreativeTabs.tabBlock); BlockAmbre = new BlockAmbre().setCreativeTab(CreativeTabs.tabBlock); GameRegistry.registerBlock(BlockAnalyzer, "block_analyzer"); GameRegistry.registerBlock(BlockBarriere, "block_barriere"); GameRegistry.registerBlock(BlockTronc, "block_tronc"); GameRegistry.registerBlock(BlockFeuille, "block_feuille"); GameRegistry.registerBlock(BlockPousse, "block_pousse"); GameRegistry.registerBlock(BlockAmbre, "block_ambre"); } }
ContainerAnalyzer
package mod.common.block;
import mod.common.block.entity.TileEntityAnalyzer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerAnalyzer extends Container {
private TileEntityAnalyzer tileAnalyzer;
public ContainerAnalyzer(TileEntityAnalyzer tile, InventoryPlayer inventory)
{
this.tileAnalyzer= tile;
this.addSlotToContainer(new Slot(tile, 0, 49, 75)); //Lancez votre jeu en debug pour calibrer vos slots
this.addSlotToContainer(new Slot(tile, 2, 129, 75));
this.addSlotToContainer(new SlotResult(tile, 3, 89, 135)); //Ici c'est un slot que j'ai créer, on le fera après
this.bindPlayerInventory(inventory); //Les containers ont été vus dans un tutoriel de robin, merci de d'y référer
}
@Override
public boolean canInteractWith(EntityPlayer player) {
return this.tileAnalyzer.isUseableByPlayer(player);
}
private void bindPlayerInventory(InventoryPlayer inventory)
{
int i;
for (i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18));
}
}
for (i = 0; i < 9; ++i)
{
this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229));
}
}
public ItemStack transferStackInSlot(EntityPlayer player, int quantity)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(quantity);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (quantity < this.tileAnalyzer.getSizeInventory())
{
if (!this.mergeItemStack(itemstack1, this.tileAnalyzer.getSizeInventory(), this.inventorySlots.size(), true))
{
return null;
}
}
else if (!this.mergeItemStack(itemstack1, 0, this.tileAnalyzer.getSizeInventory(), false))
{
return null;
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
}
return itemstack;
}
public void onContainerClosed(EntityPlayer player)
{
super.onContainerClosed(player);
this.tileAnalyzer.closeInventory();
}
}
GuiAnalyzer
package mod.common.block;
import org.lwjgl.opengl.GL11;
import mod.ModMinecraft;
import mod.common.block.entity.TileEntityAnalyzer;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;
import net.minecraft.client.resources.I18n;
public class GuiAnalyzer extends GuiContainer {
private static final ResourceLocation texture = new ResourceLocation(ModMinecraft.MODID,"textures/gui/container/guiMachineTuto.png");
@SuppressWarnings("unused")
private TileEntityAnalyzer tileAnalyzer;
private IInventory playerInv;
public GuiAnalyzer(TileEntityAnalyzer tile, InventoryPlayer inventory)
{
super(new ContainerAnalyzer(tile, inventory));
this.tileAnalyzer = tile;
this.playerInv = inventory;
this.allowUserInput = false;
this.ySize = 256;
this.xSize = 256;
}
@Override
protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(texture);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
this.drawTexturedModalRect(0, 0, 176, 14, 100 + 1, 16);
}
protected void drawGuiContainerForegroundLayer(int x, int y)
{
this.fontRendererObj.drawString(this.playerInv.hasCustomInventoryName() ? this.playerInv.getInventoryName() : I18n.format(this.playerInv.getInventoryName()), 10, this.ySize - 98, 4210752);
}
}
GuiHandler
package mod.common.block; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import cpw.mods.fml.common.network.IGuiHandler; public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { switch (ID) { case 0: TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityAnalyzer) { return new ContainerAnalyzer((TileEntityAnalyzer)tile, player.inventory); } } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { switch (ID) { case 0: TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityAnalyzer) { return new GuiAnalyzer((TileEntityAnalyzer)tile, player.inventory); } } return null; } }
SlotResult
package mod.common.block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class SlotResult extends Slot { public SlotResult(IInventory inventory, int id, int x, int y) { super(inventory, id, x, y); } @Override public boolean isItemValid(ItemStack stack) //Interdit la pose d'items dans le slot { return false; } public ItemStack decrStackSize(int amount) { return super.decrStackSize(amount); } public void onPickupFromSlot(EntityPlayer player, ItemStack stack) { super.onCrafting(stack); super.onPickupFromSlot(player, stack); } }
TileEntityAnalyzer
package mod.common.block.entity;
import mod.common.block.AnalyzerRecipes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
public class TileEntityAnalyzer extends TileEntity implements IInventory
{
private ItemStack[] contents = new ItemStack[3]; //0, 1 et 2 sont les inputs et 3 est l'output
private int workingTime = 0; //Temps de cuisson actuel
private int workingTimeNeeded = 200; //Temps de cuisson nécessaire
@Override
public void writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.contents.length; ++i) //pour les slots
{
if (this.contents* != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte("Slot", (byte)i);
this.contents*.writeToNBT(nbttagcompound1);
nbttaglist.appendTag(nbttagcompound1);
}
}
compound.setTag("Items", nbttaglist);
compound.setShort("workingTime",(short)this.workingTime); //On les enregistrent en short
compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded);
}
@Override
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
NBTTagList nbttaglist = compound.getTagList("Items", 10);
this.contents = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < nbttaglist.tagCount(); ++i) //Encore une fois pour les slots
{
NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
int j = nbttagcompound1.getByte("Slot") & 255;
if (j >= 0 && j < this.contents.length)
{
this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
this.workingTime = compound.getShort("workingTime"); //On lit nos valeurs
this.workingTimeNeeded = compound.getShort("workingTimeNeeded");
}
@Override
public int getSizeInventory() { //Tout est dans le nom, retourne la taille de l'inventaire, pour notre bloc c'est quatre
return this.contents.length;
}
@Override
public ItemStack getStackInSlot(int slotIndex) { //Renvoie L'itemStack se trouvant dans le slot passé en argument
return this.contents[slotIndex];
}
@Override //Comme dit plus haut, c'est expliqué dans le tutoriel de robin
public ItemStack decrStackSize(int slotIndex, int amount) {
if (this.contents[slotIndex] != null)
{
ItemStack itemstack;
if (this.contents[slotIndex].stackSize <= amount)
{
itemstack = this.contents[slotIndex];
this.contents[slotIndex] = null;
this.markDirty();
return itemstack;
}
else
{
itemstack = this.contents[slotIndex].splitStack(amount);
if (this.contents[slotIndex].stackSize == 0)
{
this.contents[slotIndex] = null;
}
this.markDirty();
return itemstack;
}
}
else
{
return null;
}
}
@Override
public ItemStack getStackInSlotOnClosing(int slotIndex) {
if (this.contents[slotIndex] != null)
{
ItemStack itemstack = this.contents[slotIndex];
this.contents[slotIndex] = null;
return itemstack;
}
else
{
return null;
}
}
@Override
public void setInventorySlotContents(int slotIndex, ItemStack stack) {
this.contents[slotIndex] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
this.markDirty();
}
@Override
public String getInventoryName() { //J'ai décider qu'on ne pouvait pas mettre de nom custom
return "tile.Analyzer";
}
@Override
public boolean hasCustomInventoryName() {
return false;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}
@Override
public void openInventory() {
}
@Override
public void closeInventory() {
}
@Override
public boolean isItemValidForSlot(int slot, ItemStack stack) {
return slot == 2 ? false : true;
}
public boolean isBurning()
{
return this.workingTime > 0;
}
private boolean canSmelt()
{
if (this.contents[0] == null || this.contents[1] == null) //Si les trois premiers slots sont vides
{
return false; //On ne peut pas lancer le processus
}
else
{
ItemStack itemstack = AnalyzerRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes)
if (itemstack == null) return false; //rapport avec les recettes
if (this.contents[2] == null) return true; //vérifications du slot d'output
if (!this.contents[2].isItemEqual(itemstack)) return false; //ici aussi
int result = contents[2].stackSize + itemstack.stackSize;
return result <= getInventoryStackLimit() && result <= this.contents[2].getMaxStackSize(); //Et là aussi décidément
}
}
public void updateEntity() //Méthode exécutée à chaque tick
{
if(this.isBurning() && this.canSmelt()) //Si on "cuit" et que notre recette et toujours bonne, on continue
{
++this.workingTime; //incrémentation
}
if(this.canSmelt() && !this.isBurning()) //Si la recette est bonne mais qu'elle n'est toujours pas lancée, on la lance
{
this.workingTime = 1; //La méthode isBurning() renverra true maintenant (1>0)
}
if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) //Si on est arrivé au bout du temps de cuisson et que la recette est toujours bonne
{
this.smeltItem(); //on "cuit" les items
this.workingTime = 0; //et on réinitialise le temps de cuisson
}
if(!this.canSmelt()) //Si la recette la recette n'est plus bonne
{
this.workingTime= 0; //le temps de cuisson est de 0
}
}
public void smeltItem()
{
if (this.canSmelt())
{
ItemStack itemstack = AnalyzerRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //On récupère l'output de la recette
if (this.contents[2] == null) //Si il y a rien dans le slot d'output
{
this.contents[2] = itemstack.copy(); //On met directement l'ItemStack
}
else if (this.contents[2].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà
{
this.contents[2].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack
}
–this.contents[0].stackSize; //On décrémente les slots d'input
–this.contents[1].stackSize;
if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot
{
this.contents[0] = null;
}
if (this.contents[1].stackSize <= 0)
{
this.contents[1] = null;
}
}
}
}
J’ai refais le tutoriel deux fois , donc j’ai tout supprimer et refait , je n’arrive a aucune erreur , mon bloc apparait en jeux sous le nom tile.null
mais rien ne se passe quand je clic dessus
Classe principale ?
package mod; import mod.common.CommonProxy; import mod.common.block.BlockRegister; import mod.common.block.entity.RegisterTileEntity; import mod.common.entity.EntityRegister; import mod.common.item.ItemRegister; import mod.common.item.recipe.RecipeRegister; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = ModMinecraft.MODID, name = ModMinecraft.Name, version = ModMinecraft.Version) public class ModMinecraft { public static final String MODID = "modminecraft"; public static final String Name = "Mod Minecraft"; public static final String Version = "1.0"; @Instance("modminecraft") public static ModMinecraft instance; @SidedProxy(clientSide = "mod.client.ClientProxy", serverSide = "mod.common.CommonProxy") public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { BlockRegister.register(); ItemRegister.register(); } @EventHandler public void init(FMLInitializationEvent event) { RegisterTileEntity.register(); RecipeRegister.register(); EntityRegister.register(); proxy.registerRender(); proxy.registerTileEntityRender(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } }
Tu n’as pas enregistré ton gui handler, si ?
J’ai regardé le tuto et j’ai pas capter qu’il fallait l’enregistrer O.O c’est quoi la commande ? Je l’ai pas vu
Je viens de l’ajouter
NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
J’édite pour dire si sa marche
Voila lorsque je fais un click droit sa crash
A detailed walkthrough of the error, its code path and all known details is as follows:
–-------------------------------------------------------------------------------------
– Head –
Stacktrace:
at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70)
at net.minecraft.inventory.Slot.getStack(Slot.java:88)
at net.minecraft.inventory.Container.getInventory(Container.java:67)
at net.minecraft.inventory.Container.addCraftingToCrafters(Container.java:53)
at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:88)
at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501)
at mod.common.block.BlockAnalyzer.onBlockActivated(BlockAnalyzer.java:94)
at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409)
at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)
– Ticking connection –
Details:
Connection: net.minecraft.network.NetworkManager@4c6a43d
Stacktrace:
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)
– System Details –
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_75, Oracle Corporation
Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 749920904 bytes (715 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 4 mods loaded, 4 mods active
States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA modminecraft{1.0} [Mod Minecraft] (bin)
GL info: ERROR RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP[‘Player812’/228, l=‘New World’, x=117,75, y=66,00, z=571,81]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to ‘fml,forge’
[16:20:48] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:393]: #@!@# Game crashed! Crash report saved to: #@!@# .\crash-reports\crash-2015-07-07_16.20.48-server.txt
[16:20:48] [Client thread/INFO] [FML]: Waiting for the server to terminate/save.
[16:20:48] [Server thread/INFO]: Saving worlds
[16:20:48] [Server thread/INFO]: Saving chunks for level ‘New World’/Overworld
[16:20:48] [Server thread/INFO]: Saving chunks for level ‘New World’/Nether
[16:20:48] [Server thread/INFO]: Saving chunks for level ‘New World’/The End
[16:20:48] [Server thread/INFO] [FML]: Unloading dimension 0
[16:20:48] [Server thread/INFO] [FML]: Unloading dimension -1
[16:20:48] [Server thread/INFO] [FML]: Unloading dimension 1
[16:20:48] [Server thread/INFO] [FML]: Applying holder lookups
[16:20:48] [Server thread/INFO] [FML]: Holder lookups applied
[16:20:48] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded.
[16:20:48] [Client thread/INFO] [FML]: Server terminated.
AL lib: (EE) alc_cleanup: 1 device not closed
La partie du code qui correspond
@Override
public ItemStack getStackInSlot(int slotIndex) { //Renvoie L'itemStack se trouvant dans le slot passé en argument
return this.contents[slotIndex];
}
@Override //Comme dit plus haut, c'est expliqué dans le tutoriel de robin
public ItemStack decrStackSize(int slotIndex, int amount) {
if (this.contents[slotIndex] != null)
{
ItemStack itemstack;
if (this.contents[slotIndex].stackSize <= amount)
{
itemstack = this.contents[slotIndex];
this.contents[slotIndex] = null;
this.markDirty();
return itemstack;
}
else
{
itemstack = this.contents[slotIndex].splitStack(amount);
if (this.contents[slotIndex].stackSize == 0)
{
this.contents[slotIndex] = null;
}
this.markDirty();
return itemstack;
}
}
else
{
return null;
}
}
L’erreur est coupé non ? Il n’y a pas l’exception.
Oui excuse moi j’ai remarqué juste après avoir posté T_T J’ai éditer
Il manque toujours l’exception, il n’y a que le stack trace.
[16:20:46] [Server thread/INFO]: Player812 joined the game [16:20:48] [Server thread/ERROR]: Encountered an unexpected exception net.minecraft.util.ReportedException: Ticking memory connection at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:198) ~[NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) ~[MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) ~[MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) ~[IntegratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] Caused by: java.lang.ArrayIndexOutOfBoundsException: 3 at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) ~[TileEntityAnalyzer.class:?] at net.minecraft.inventory.Slot.getStack(Slot.java:88) ~[Slot.class:?] at net.minecraft.inventory.Container.getInventory(Container.java:67) ~[Container.class:?] at net.minecraft.inventory.Container.addCraftingToCrafters(Container.java:53) ~[Container.class:?] at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:88) ~[FMLNetworkHandler.class:?] at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501) ~[EntityPlayer.class:?] at mod.common.block.BlockAnalyzer.onBlockActivated(BlockAnalyzer.java:94) ~[BlockAnalyzer.class:?] at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409) ~[ItemInWorldManager.class:?] at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593) ~[NetHandlerPlayServer.class:?] at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74) ~[C08PacketPlayerBlockPlacement.class:?] at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122) ~[C08PacketPlayerBlockPlacement.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) ~[NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) ~[NetworkSystem.class:?] … 5 more [16:20:48] [Server thread/ERROR]: This crash report has been saved to: C:\Users\Legrandfifou\Pictures\forge\eclipse\.\crash-reports\crash-2015-07-07_16.20.48-server.txt [16:20:48] [Server thread/INFO]: Stopping server [16:20:48] [Server thread/INFO]: Saving players [16:20:48] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:388]: –-- Minecraft Crash Report ---- // Would you like a cupcake? Time: 7/07/15 16:20 Description: Ticking memory connection java.lang.ArrayIndexOutOfBoundsException: 3 at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) at net.minecraft.inventory.Slot.getStack(Slot.java:88) at net.minecraft.inventory.Container.getInventory(Container.java:67) at net.minecraft.inventory.Container.addCraftingToCrafters(Container.java:53) at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:88) at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501) at mod.common.block.BlockAnalyzer.onBlockActivated(BlockAnalyzer.java:94) at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409) at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) at net.minecraft.inventory.Slot.getStack(Slot.java:88) at net.minecraft.inventory.Container.getInventory(Container.java:67) at net.minecraft.inventory.Container.addCraftingToCrafters(Container.java:53) at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:88) at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501) at mod.common.block.BlockAnalyzer.onBlockActivated(BlockAnalyzer.java:94) at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409) at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) -- Ticking connection -- Details: Connection: net.minecraft.network.NetworkManager@4c6a43d Stacktrace: at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.7.0_75, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 749920904 bytes (715 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 4 mods loaded, 4 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar) UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar) UCHIJAAAA modminecraft{1.0} [Mod Minecraft] (bin) GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; [EntityPlayerMP['Player812'/228, l='New World', x=117,75, y=66,00, z=571,81]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' [16:20:48] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:393]: #@!@# Game crashed! Crash report saved to: #@!@# .\crash-reports\crash-2015-07-07_16.20.48-server.txt [16:20:48] [Client thread/INFO] [FML]: Waiting for the server to terminate/save. [16:20:48] [Server thread/INFO]: Saving worlds [16:20:48] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld [16:20:48] [Server thread/INFO]: Saving chunks for level 'New World'/Nether [16:20:48] [Server thread/INFO]: Saving chunks for level 'New World'/The End [16:20:48] [Server thread/INFO] [FML]: Unloading dimension 0 [16:20:48] [Server thread/INFO] [FML]: Unloading dimension -1 [16:20:48] [Server thread/INFO] [FML]: Unloading dimension 1 [16:20:48] [Server thread/INFO] [FML]: Applying holder lookups [16:20:48] [Server thread/INFO] [FML]: Holder lookups applied [16:20:48] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded. [16:20:48] [Client thread/INFO] [FML]: Server terminated. AL lib: (EE) alc_cleanup: 1 device not closed
Caused by: java.lang.ArrayIndexOutOfBoundsException: 3
at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) ~[TileEntityAnalyzer.class:?]
Ton tableau est plus petit que le nombre de slot que tu as ajouté.
Faut changer les valeurs dans la fonction draw.
@Override
protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(texture);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 46, this.xSize, this.ySize);
if(this.tileAnalyzer.isBurning())
{
int i = this.tileAnalyzer.getCookProgress();
this.drawTexturedModalRect(k + 47, l + 46, 0, 2, 100, i);
}
}
Les valeurs , 46 , 47 ?
oui, mais essaie de comprendre le code d’abord.
Ah ca na plus rien avoir avec
" Examinons cette fonction :
x correspond à la coordonnée x du gui (in-game) où s’affichera la texture de la barre de progression.
y correspond à la coordonnée y du gui (in-game) où s’affichera la texture de la barre de progression.
u correspond à la position x de votre barre de progression sur votre texture (dans les ressources, l’image .png).
v correspond à la position y de votre barre de progression sur votre texture (dans les ressources, l’image .png).
width correspond à la largeur du morceau de texture que vous voulez afficher.
height correspond à la hauteur du morceau de texture que vous voulez afficher." Du coup /: J’ai tout réaligner mais il ne reste plus que l’inventaire en bas qu’il faudrait remonter je vais chercher
çà c’est géré au niveau du container lorsque tu rajoutes les slots.
private void bindPlayerInventory(InventoryPlayer inventory)
{
int i;
for (i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18));
}
}
for (i = 0; i < 9; ++i)
{
this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229));
}
}
Ce serait pas ca ?
Si :
new Slot(inventory, i, 17 + i * 18, 229)
paramètres :
il suffit de modifier les 2 derniers pour avoir ce que tu veux.