Résolu Changer la taille du joueur
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Bonjour !
J’ai regardé le tuto de Gugu (si j’écorche pas son nom :D) mais vu qu’il est fait pour la 1.9, il ne marche pas en 1.12
Si quelqu’un a une idée, merci ^^ -
Voici le code pour 1.12.2
package ml.test.sportday; import net.minecraft.client.entity.AbstractClientPlayer; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelPlayer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.RenderLivingBase; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.RenderPlayer; import net.minecraft.client.renderer.entity.layers.LayerArrow; import net.minecraft.client.renderer.entity.layers.LayerBipedArmor; import net.minecraft.client.renderer.entity.layers.LayerCape; import net.minecraft.client.renderer.entity.layers.LayerCustomHead; import net.minecraft.client.renderer.entity.layers.LayerDeadmau5Head; import net.minecraft.client.renderer.entity.layers.LayerElytra; import net.minecraft.client.renderer.entity.layers.LayerEntityOnShoulder; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.entity.player.EnumPlayerModelParts; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemStack; import net.minecraft.scoreboard.Score; import net.minecraft.scoreboard.ScoreObjective; import net.minecraft.scoreboard.Scoreboard; import net.minecraft.util.EnumHandSide; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderCustomPlayer extends RenderLivingBase<AbstractClientPlayer> { /** this field is used to indicate the 3-pixel wide arms */ private final boolean smallArms; public RenderCustomPlayer(RenderManager renderManager) { this(renderManager, false); } public RenderCustomPlayer(RenderManager renderManager, boolean useSmallArms) { super(renderManager, new ModelCustomPlayer(0.0F, useSmallArms), 0.5F); this.smallArms = useSmallArms; this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); this.addLayer(new LayerElytra(this)); this.addLayer(new LayerEntityOnShoulder(renderManager)); } public ModelPlayer getMainModel() { return (ModelPlayer)super.getMainModel(); } /** * Renders the desired {@code T} type Entity. */ public void doRender(AbstractClientPlayer entity, double x, double y, double z, float entityYaw, float partialTicks) { if (!entity.isUser() || this.renderManager.renderViewEntity == entity) { double d0 = y; if (entity.isSneaking()) { d0 = y - 0.125D; } this.setModelVisibilities(entity); GlStateManager.enableBlendProfile(GlStateManager.Profile.PLAYER_SKIN); super.doRender(entity, x, d0, z, entityYaw, partialTicks); GlStateManager.disableBlendProfile(GlStateManager.Profile.PLAYER_SKIN); } //net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Post(entity, this, partialTicks, x, y, z)); } private void setModelVisibilities(AbstractClientPlayer clientPlayer) { ModelPlayer modelplayer = this.getMainModel(); if (clientPlayer.isSpectator()) { modelplayer.setVisible(false); modelplayer.bipedHead.showModel = true; modelplayer.bipedHeadwear.showModel = true; } else { ItemStack itemstack = clientPlayer.getHeldItemMainhand(); ItemStack itemstack1 = clientPlayer.getHeldItemOffhand(); modelplayer.setVisible(true); modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT); modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET); modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG); modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG); modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE); modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE); modelplayer.isSneak = clientPlayer.isSneaking(); ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY; ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY; if (!itemstack.isEmpty()) { modelbiped$armpose = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { modelbiped$armpose = ModelBiped.ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW; } } } if (!itemstack1.isEmpty()) { modelbiped$armpose1 = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction1 = itemstack1.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK; } // FORGE: fix MC-88356 allow offhand to use bow and arrow animation else if (enumaction1 == EnumAction.BOW) { modelbiped$armpose1 = ModelBiped.ArmPose.BOW_AND_ARROW; } } } if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT) { modelplayer.rightArmPose = modelbiped$armpose; modelplayer.leftArmPose = modelbiped$armpose1; } else { modelplayer.rightArmPose = modelbiped$armpose1; modelplayer.leftArmPose = modelbiped$armpose; } } } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ public ResourceLocation getEntityTexture(AbstractClientPlayer entity) { return entity.getLocationSkin(); } public void transformHeldFull3DItemLayer() { GlStateManager.translate(0.0F, 0.1875F, 0.0F); } /** * Allows the render to do state modifications necessary before the model is rendered. */ protected void preRenderCallback(AbstractClientPlayer entitylivingbaseIn, float partialTickTime) { float f = 0.9375F; GlStateManager.scale(0.9375F, 0.9375F, 0.9375F); } protected void renderEntityName(AbstractClientPlayer entityIn, double x, double y, double z, String name, double distanceSq) { if (distanceSq < 100.0D) { Scoreboard scoreboard = entityIn.getWorldScoreboard(); ScoreObjective scoreobjective = scoreboard.getObjectiveInDisplaySlot(2); if (scoreobjective != null) { Score score = scoreboard.getOrCreateScore(entityIn.getName(), scoreobjective); this.renderLivingLabel(entityIn, score.getScorePoints() + " " + scoreobjective.getDisplayName(), x, y, z, 64); y += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * 0.025F); } } super.renderEntityName(entityIn, x, y, z, name, distanceSq); } public void renderRightArm(AbstractClientPlayer clientPlayer) { float f = 1.0F; GlStateManager.color(1.0F, 1.0F, 1.0F); float f1 = 0.0625F; ModelPlayer modelplayer = this.getMainModel(); this.setModelVisibilities(clientPlayer); GlStateManager.enableBlend(); modelplayer.swingProgress = 0.0F; modelplayer.isSneak = false; modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, clientPlayer); modelplayer.bipedRightArm.rotateAngleX = 0.0F; modelplayer.bipedRightArm.render(0.0625F); modelplayer.bipedRightArmwear.rotateAngleX = 0.0F; modelplayer.bipedRightArmwear.render(0.0625F); GlStateManager.disableBlend(); } public void renderLeftArm(AbstractClientPlayer clientPlayer) { float f = 1.0F; GlStateManager.color(1.0F, 1.0F, 1.0F); float f1 = 0.0625F; ModelPlayer modelplayer = this.getMainModel(); this.setModelVisibilities(clientPlayer); GlStateManager.enableBlend(); modelplayer.isSneak = false; modelplayer.swingProgress = 0.0F; modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, clientPlayer); modelplayer.bipedLeftArm.rotateAngleX = 0.0F; modelplayer.bipedLeftArm.render(0.0625F); modelplayer.bipedLeftArmwear.rotateAngleX = 0.0F; modelplayer.bipedLeftArmwear.render(0.0625F); GlStateManager.disableBlend(); } /** * Sets a simple glTranslate on a LivingEntity. */ protected void renderLivingAt(AbstractClientPlayer entityLivingBaseIn, double x, double y, double z) { if (entityLivingBaseIn.isEntityAlive() && entityLivingBaseIn.isPlayerSleeping()) { super.renderLivingAt(entityLivingBaseIn, x + (double)entityLivingBaseIn.renderOffsetX, y + (double)entityLivingBaseIn.renderOffsetY, z + (double)entityLivingBaseIn.renderOffsetZ); } else { super.renderLivingAt(entityLivingBaseIn, x, y, z); } } protected void applyRotations(AbstractClientPlayer entityLiving, float p_77043_2_, float rotationYaw, float partialTicks) { if (entityLiving.isEntityAlive() && entityLiving.isPlayerSleeping()) { GlStateManager.rotate(entityLiving.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F); GlStateManager.rotate(this.getDeathMaxRotation(entityLiving), 0.0F, 0.0F, 1.0F); GlStateManager.rotate(270.0F, 0.0F, 1.0F, 0.0F); } else if (entityLiving.isElytraFlying()) { super.applyRotations(entityLiving, p_77043_2_, rotationYaw, partialTicks); float f = (float)entityLiving.getTicksElytraFlying() + partialTicks; float f1 = MathHelper.clamp(f * f / 100.0F, 0.0F, 1.0F); GlStateManager.rotate(f1 * (-90.0F - entityLiving.rotationPitch), 1.0F, 0.0F, 0.0F); Vec3d vec3d = entityLiving.getLook(partialTicks); double d0 = entityLiving.motionX * entityLiving.motionX + entityLiving.motionZ * entityLiving.motionZ; double d1 = vec3d.x * vec3d.x + vec3d.z * vec3d.z; if (d0 > 0.0D && d1 > 0.0D) { double d2 = (entityLiving.motionX * vec3d.x + entityLiving.motionZ * vec3d.z) / (Math.sqrt(d0) * Math.sqrt(d1)); double d3 = entityLiving.motionX * vec3d.z - entityLiving.motionZ * vec3d.x; GlStateManager.rotate((float)(Math.signum(d3) * Math.acos(d2)) * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F); } } else { super.applyRotations(entityLiving, p_77043_2_, rotationYaw, partialTicks); } } }
package ml.test.sportday; import net.minecraft.client.model.ModelPlayer; import net.minecraft.entity.Entity; public class ModelCustomPlayer extends ModelPlayer { public ModelCustomPlayer(float modelSize, boolean smallArmsIn) { super(modelSize, smallArmsIn); } @Override public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) { super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn); copyModelAngles(this.bipedLeftLeg, this.bipedLeftLegwear); copyModelAngles(this.bipedRightLeg, this.bipedRightLegwear); copyModelAngles(this.bipedLeftArm, this.bipedLeftArmwear); copyModelAngles(this.bipedRightArm, this.bipedRightArmwear); copyModelAngles(this.bipedBody, this.bipedBodyWear); this.bipedLeftArm.rotateAngleZ = -0.5f; this.bipedRightArm.rotateAngleZ = 1.9f; this.bipedLeftLeg.rotateAngleZ = -0.9f; this.bipedRightLeg.rotateAngleZ = 0.1f; } }
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Voici le code pour 1.12.2
package ml.test.sportday; import net.minecraft.client.entity.AbstractClientPlayer; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelPlayer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.RenderLivingBase; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.RenderPlayer; import net.minecraft.client.renderer.entity.layers.LayerArrow; import net.minecraft.client.renderer.entity.layers.LayerBipedArmor; import net.minecraft.client.renderer.entity.layers.LayerCape; import net.minecraft.client.renderer.entity.layers.LayerCustomHead; import net.minecraft.client.renderer.entity.layers.LayerDeadmau5Head; import net.minecraft.client.renderer.entity.layers.LayerElytra; import net.minecraft.client.renderer.entity.layers.LayerEntityOnShoulder; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.entity.player.EnumPlayerModelParts; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemStack; import net.minecraft.scoreboard.Score; import net.minecraft.scoreboard.ScoreObjective; import net.minecraft.scoreboard.Scoreboard; import net.minecraft.util.EnumHandSide; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderCustomPlayer extends RenderLivingBase<AbstractClientPlayer> { /** this field is used to indicate the 3-pixel wide arms */ private final boolean smallArms; public RenderCustomPlayer(RenderManager renderManager) { this(renderManager, false); } public RenderCustomPlayer(RenderManager renderManager, boolean useSmallArms) { super(renderManager, new ModelCustomPlayer(0.0F, useSmallArms), 0.5F); this.smallArms = useSmallArms; this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); this.addLayer(new LayerElytra(this)); this.addLayer(new LayerEntityOnShoulder(renderManager)); } public ModelPlayer getMainModel() { return (ModelPlayer)super.getMainModel(); } /** * Renders the desired {@code T} type Entity. */ public void doRender(AbstractClientPlayer entity, double x, double y, double z, float entityYaw, float partialTicks) { if (!entity.isUser() || this.renderManager.renderViewEntity == entity) { double d0 = y; if (entity.isSneaking()) { d0 = y - 0.125D; } this.setModelVisibilities(entity); GlStateManager.enableBlendProfile(GlStateManager.Profile.PLAYER_SKIN); super.doRender(entity, x, d0, z, entityYaw, partialTicks); GlStateManager.disableBlendProfile(GlStateManager.Profile.PLAYER_SKIN); } //net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Post(entity, this, partialTicks, x, y, z)); } private void setModelVisibilities(AbstractClientPlayer clientPlayer) { ModelPlayer modelplayer = this.getMainModel(); if (clientPlayer.isSpectator()) { modelplayer.setVisible(false); modelplayer.bipedHead.showModel = true; modelplayer.bipedHeadwear.showModel = true; } else { ItemStack itemstack = clientPlayer.getHeldItemMainhand(); ItemStack itemstack1 = clientPlayer.getHeldItemOffhand(); modelplayer.setVisible(true); modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT); modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET); modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG); modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG); modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE); modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE); modelplayer.isSneak = clientPlayer.isSneaking(); ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY; ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY; if (!itemstack.isEmpty()) { modelbiped$armpose = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { modelbiped$armpose = ModelBiped.ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW; } } } if (!itemstack1.isEmpty()) { modelbiped$armpose1 = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction1 = itemstack1.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK; } // FORGE: fix MC-88356 allow offhand to use bow and arrow animation else if (enumaction1 == EnumAction.BOW) { modelbiped$armpose1 = ModelBiped.ArmPose.BOW_AND_ARROW; } } } if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT) { modelplayer.rightArmPose = modelbiped$armpose; modelplayer.leftArmPose = modelbiped$armpose1; } else { modelplayer.rightArmPose = modelbiped$armpose1; modelplayer.leftArmPose = modelbiped$armpose; } } } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ public ResourceLocation getEntityTexture(AbstractClientPlayer entity) { return entity.getLocationSkin(); } public void transformHeldFull3DItemLayer() { GlStateManager.translate(0.0F, 0.1875F, 0.0F); } /** * Allows the render to do state modifications necessary before the model is rendered. */ protected void preRenderCallback(AbstractClientPlayer entitylivingbaseIn, float partialTickTime) { float f = 0.9375F; GlStateManager.scale(0.9375F, 0.9375F, 0.9375F); } protected void renderEntityName(AbstractClientPlayer entityIn, double x, double y, double z, String name, double distanceSq) { if (distanceSq < 100.0D) { Scoreboard scoreboard = entityIn.getWorldScoreboard(); ScoreObjective scoreobjective = scoreboard.getObjectiveInDisplaySlot(2); if (scoreobjective != null) { Score score = scoreboard.getOrCreateScore(entityIn.getName(), scoreobjective); this.renderLivingLabel(entityIn, score.getScorePoints() + " " + scoreobjective.getDisplayName(), x, y, z, 64); y += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * 0.025F); } } super.renderEntityName(entityIn, x, y, z, name, distanceSq); } public void renderRightArm(AbstractClientPlayer clientPlayer) { float f = 1.0F; GlStateManager.color(1.0F, 1.0F, 1.0F); float f1 = 0.0625F; ModelPlayer modelplayer = this.getMainModel(); this.setModelVisibilities(clientPlayer); GlStateManager.enableBlend(); modelplayer.swingProgress = 0.0F; modelplayer.isSneak = false; modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, clientPlayer); modelplayer.bipedRightArm.rotateAngleX = 0.0F; modelplayer.bipedRightArm.render(0.0625F); modelplayer.bipedRightArmwear.rotateAngleX = 0.0F; modelplayer.bipedRightArmwear.render(0.0625F); GlStateManager.disableBlend(); } public void renderLeftArm(AbstractClientPlayer clientPlayer) { float f = 1.0F; GlStateManager.color(1.0F, 1.0F, 1.0F); float f1 = 0.0625F; ModelPlayer modelplayer = this.getMainModel(); this.setModelVisibilities(clientPlayer); GlStateManager.enableBlend(); modelplayer.isSneak = false; modelplayer.swingProgress = 0.0F; modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, clientPlayer); modelplayer.bipedLeftArm.rotateAngleX = 0.0F; modelplayer.bipedLeftArm.render(0.0625F); modelplayer.bipedLeftArmwear.rotateAngleX = 0.0F; modelplayer.bipedLeftArmwear.render(0.0625F); GlStateManager.disableBlend(); } /** * Sets a simple glTranslate on a LivingEntity. */ protected void renderLivingAt(AbstractClientPlayer entityLivingBaseIn, double x, double y, double z) { if (entityLivingBaseIn.isEntityAlive() && entityLivingBaseIn.isPlayerSleeping()) { super.renderLivingAt(entityLivingBaseIn, x + (double)entityLivingBaseIn.renderOffsetX, y + (double)entityLivingBaseIn.renderOffsetY, z + (double)entityLivingBaseIn.renderOffsetZ); } else { super.renderLivingAt(entityLivingBaseIn, x, y, z); } } protected void applyRotations(AbstractClientPlayer entityLiving, float p_77043_2_, float rotationYaw, float partialTicks) { if (entityLiving.isEntityAlive() && entityLiving.isPlayerSleeping()) { GlStateManager.rotate(entityLiving.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F); GlStateManager.rotate(this.getDeathMaxRotation(entityLiving), 0.0F, 0.0F, 1.0F); GlStateManager.rotate(270.0F, 0.0F, 1.0F, 0.0F); } else if (entityLiving.isElytraFlying()) { super.applyRotations(entityLiving, p_77043_2_, rotationYaw, partialTicks); float f = (float)entityLiving.getTicksElytraFlying() + partialTicks; float f1 = MathHelper.clamp(f * f / 100.0F, 0.0F, 1.0F); GlStateManager.rotate(f1 * (-90.0F - entityLiving.rotationPitch), 1.0F, 0.0F, 0.0F); Vec3d vec3d = entityLiving.getLook(partialTicks); double d0 = entityLiving.motionX * entityLiving.motionX + entityLiving.motionZ * entityLiving.motionZ; double d1 = vec3d.x * vec3d.x + vec3d.z * vec3d.z; if (d0 > 0.0D && d1 > 0.0D) { double d2 = (entityLiving.motionX * vec3d.x + entityLiving.motionZ * vec3d.z) / (Math.sqrt(d0) * Math.sqrt(d1)); double d3 = entityLiving.motionX * vec3d.z - entityLiving.motionZ * vec3d.x; GlStateManager.rotate((float)(Math.signum(d3) * Math.acos(d2)) * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F); } } else { super.applyRotations(entityLiving, p_77043_2_, rotationYaw, partialTicks); } } }
package ml.test.sportday; import net.minecraft.client.model.ModelPlayer; import net.minecraft.entity.Entity; public class ModelCustomPlayer extends ModelPlayer { public ModelCustomPlayer(float modelSize, boolean smallArmsIn) { super(modelSize, smallArmsIn); } @Override public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) { super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn); copyModelAngles(this.bipedLeftLeg, this.bipedLeftLegwear); copyModelAngles(this.bipedRightLeg, this.bipedRightLegwear); copyModelAngles(this.bipedLeftArm, this.bipedLeftArmwear); copyModelAngles(this.bipedRightArm, this.bipedRightArmwear); copyModelAngles(this.bipedBody, this.bipedBodyWear); this.bipedLeftArm.rotateAngleZ = -0.5f; this.bipedRightArm.rotateAngleZ = 1.9f; this.bipedLeftLeg.rotateAngleZ = -0.9f; this.bipedRightLeg.rotateAngleZ = 0.1f; } }
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Pour changer la hitbox tu peux utiliser ce tuto https://www.minecraftforgefrance.fr/topic/3496/changer-la-hitbox-du-joueur
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@sportday24 wah merci ^^ (jai déja fait la hitbox)
Tu sais comment modif la taille du model ? -
@FeedBack nop dsl
Si je trouve je te le dit (j’ai besoin aussi) -
@FeedBack tiens
GlStateManager.scale(0.5F, 0.5F, 0.5F); GlStateManager.translate(0.0F, 24.0F*0.0625F, 0.0F);
tu rajoute a la suite dans ModelCustomPlayer
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@sportday24 j’allais te donner le code x)
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@FeedBack donne comme meme
(Merci) -
GlStateManager.scale(0.7F, 0.7F, 0.7F); GlStateManager.translate(0, 0.62, 0);
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@FeedBack XD
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@sportday24 ca met le joueur a une taille d’un block
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@FeedBack merci