Créer un bloc type four (machine)
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J’ai essayé en enlevant le @override et l’erreur disparaît cependant quand je clique rien ne se passe :S Rien ne s’ouvre etc
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public TileEntity createTileEntity(World world, int metadata)
C’est ça le nom de la fonction. -
Ok l’erreur est enlever mais c’est hyper bizarre j’ai vraiment suivi le tuto a la lettre et tout changer , ( car j’aimerais 2 slot input et 1 output) mais rien ne s’ouvre , je met tout mais pour moi y a pas de probleme
BlockAnalyzer
package mod.common.block; import mod.ModMinecraft; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class BlockAnalyzer extends Block { public BlockAnalyzer() { super(Material.rock); //Mettez le material qui convient this.setResistance(8.0F); this.setHarvestLevel("pickaxe", 2); //Outil pour casser le bloc, pour le chiffre : 0=bois, 1=pierre, 2=fer, 3=diamant this.setBlockTextureName(ModMinecraft.MODID + ":analyzer.png"); //N'oubliez pas de remplacer "ModTutoriel" // … Mettez les attributs complémentaires que vous voulez } @Override public TileEntity createTileEntity(World world, int metadata) //Instancie le TileEntity { return new TileEntityAnalyzer(); } @Override public boolean hasTileEntity(int metadata) //Permet de savoir si le bloc a un TileEntity { return true; } public void breakBlock(World world, int x, int y, int z, Block block, int metadata) { TileEntity tileentity = world.getTileEntity(x, y, z); if (tileentity instanceof IInventory) { IInventory inv = (IInventory)tileentity; for (int i1 = 0; i1 < inv.getSizeInventory(); ++i1) { ItemStack itemstack = inv.getStackInSlot(i1); if (itemstack != null) { float f = world.rand.nextFloat() * 0.8F + 0.1F; float f1 = world.rand.nextFloat() * 0.8F + 0.1F; EntityItem entityitem; for (float f2 = world.rand.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; world.spawnEntityInWorld(entityitem)) { int j1 = world.rand.nextInt(21) + 10; if (j1 > itemstack.stackSize) { j1 = itemstack.stackSize; } itemstack.stackSize -= j1; entityitem = new EntityItem(world, (double)((float)x + f), (double)((float)y + f1), (double)((float)z + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); float f3 = 0.05F; entityitem.motionX = (double)((float)world.rand.nextGaussian() * f3); entityitem.motionY = (double)((float)world.rand.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)world.rand.nextGaussian() * f3); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } } } } world.func_147453_f(x, y, z, block); } super.breakBlock(world, x, y, z, block, metadata); } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitx, float hity, float hitz) { if (world.isRemote) { return true; } else { player.openGui(ModMinecraft.instance, 0, world, x, y, z); return true; } } }
AnalyzerReceipes
package mod.common.block; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import mod.common.item.ItemRegister; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; @SuppressWarnings("rawtypes") public class AnalyzerRecipes { private static final AnalyzerRecipes smeltingBase = new AnalyzerRecipes(); //Permet d'instancier votre classe car vous le l'instancierez nul part ailleur private Map smeltingList = new HashMap(); //Ceci permet de mettre vos recettes public AnalyzerRecipes() { this.addRecipe(ItemRegister.itemADNofFrog, ItemRegister.itemSevewithmosquito, new ItemStack(BlockRegister.BlockBarriere)); //Ajout d'une recette, on fait un bloc de diamant à partie de deux pommes et une flèche } @SuppressWarnings("unchecked") public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3) //Cette fonction de comprend que des ItemStack, c'est celle qui ajoute les recettes à la HashMap { ItemStack[] stackList = new ItemStack[]{stack1, stack2}; this.smeltingList.put(stackList, stack3); } public void addRecipe(Item item1, Item item2, ItemStack stack) //1er cas { this.addRecipe(new ItemStack(item1), new ItemStack(item2), stack); } public ItemStack getSmeltingResult(ItemStack[] stack) //En argument : un tableau avec le contenu des trois slots d'input { Iterator iterator = this.smeltingList.entrySet().iterator(); Entry entry; do { if (!iterator.hasNext()) // Si il n'y a plus de recettes dans la liste { return null; //Il n'y a pas de recette correspondante } entry = (Entry)iterator.next(); //prend la recette suivante } while (!this.isSameKey(stack, (ItemStack[])entry.getKey())); //Check si le tableau passé en argument correspond à celui de la recette, vous avez une erreur ici, on crée la fonction tout de suite. return (ItemStack)entry.getValue(); //retourne l'itemstack : resultat de la recette } private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2) { boolean isSame = false; //Au début ce n'est pas la même for(int i=0; i<=1; i++) // Pour les 3 items { if(stackList*.getItem() == stackList2*.getItem()) //On vérifie si ce sont les même { isSame = true; // Si c'est le cas alors isSame vaut true } else { return false; //Si un seul n'est pas bon, on cherche pas, c'est pas la bonne recette } } return isSame; } public Map getSmeltingList() { return this.smeltingList; } public static AnalyzerRecipes smelting() { return smeltingBase; } }
BlockRegister (J’enregistre tout mes blocks au même endroits )
public class BlockRegister { public static Block BlockBarriere; public static Block BlockTronc; public static Block BlockFeuille; public static Block BlockPousse; public static Block BlockAnalyzer; public static Block BlockAmbre; public static void register() { BlockBarriere = new BlockBarriere(Material.rock).setCreativeTab(CreativeTabs.tabBlock).setBlockTextureName(ModMinecraft.MODID + ":blockBarriere"); BlockTronc = new BlockTronc().setBlockName("blockTronc").setCreativeTab(CreativeTabs.tabBlock).setHardness(2.0F).setBlockTextureName(ModMinecraft.MODID + ":blockTronc"); BlockFeuille = new BlockFeuille().setBlockName("blockFeuille").setCreativeTab(CreativeTabs.tabBlock).setHardness(0.1F).setBlockTextureName(ModMinecraft.MODID + ":blockFeuille"); BlockPousse = new BlockPousse().setBlockName("blockPousse").setHardness(0.5F).setBlockTextureName(ModMinecraft.MODID + ":blockPousse"); BlockAnalyzer = new BlockAnalyzer().setCreativeTab(CreativeTabs.tabBlock); BlockAmbre = new BlockAmbre().setCreativeTab(CreativeTabs.tabBlock); GameRegistry.registerBlock(BlockAnalyzer, "block_analyzer"); GameRegistry.registerBlock(BlockBarriere, "block_barriere"); GameRegistry.registerBlock(BlockTronc, "block_tronc"); GameRegistry.registerBlock(BlockFeuille, "block_feuille"); GameRegistry.registerBlock(BlockPousse, "block_pousse"); GameRegistry.registerBlock(BlockAmbre, "block_ambre"); } }
ContainerAnalyzer
package mod.common.block; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerAnalyzer extends Container { private TileEntityAnalyzer tileAnalyzer; public ContainerAnalyzer(TileEntityAnalyzer tile, InventoryPlayer inventory) { this.tileAnalyzer= tile; this.addSlotToContainer(new Slot(tile, 0, 49, 75)); //Lancez votre jeu en debug pour calibrer vos slots this.addSlotToContainer(new Slot(tile, 2, 129, 75)); this.addSlotToContainer(new SlotResult(tile, 3, 89, 135)); //Ici c'est un slot que j'ai créer, on le fera après this.bindPlayerInventory(inventory); //Les containers ont été vus dans un tutoriel de robin, merci de d'y référer } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileAnalyzer.isUseableByPlayer(player); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229)); } } public ItemStack transferStackInSlot(EntityPlayer player, int quantity) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(quantity); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (quantity < this.tileAnalyzer.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.tileAnalyzer.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.tileAnalyzer.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileAnalyzer.closeInventory(); } }
GuiAnalyzer
package mod.common.block; import org.lwjgl.opengl.GL11; import mod.ModMinecraft; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.util.ResourceLocation; import net.minecraft.client.resources.I18n; public class GuiAnalyzer extends GuiContainer { private static final ResourceLocation texture = new ResourceLocation(ModMinecraft.MODID,"textures/gui/container/guiMachineTuto.png"); @SuppressWarnings("unused") private TileEntityAnalyzer tileAnalyzer; private IInventory playerInv; public GuiAnalyzer(TileEntityAnalyzer tile, InventoryPlayer inventory) { super(new ContainerAnalyzer(tile, inventory)); this.tileAnalyzer = tile; this.playerInv = inventory; this.allowUserInput = false; this.ySize = 256; this.xSize = 256; } @Override protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(texture); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); this.drawTexturedModalRect(0, 0, 176, 14, 100 + 1, 16); } protected void drawGuiContainerForegroundLayer(int x, int y) { this.fontRendererObj.drawString(this.playerInv.hasCustomInventoryName() ? this.playerInv.getInventoryName() : I18n.format(this.playerInv.getInventoryName()), 10, this.ySize - 98, 4210752); } }
GuiHandler
package mod.common.block; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import cpw.mods.fml.common.network.IGuiHandler; public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { switch (ID) { case 0: TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityAnalyzer) { return new ContainerAnalyzer((TileEntityAnalyzer)tile, player.inventory); } } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { switch (ID) { case 0: TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityAnalyzer) { return new GuiAnalyzer((TileEntityAnalyzer)tile, player.inventory); } } return null; } }
SlotResult
package mod.common.block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class SlotResult extends Slot { public SlotResult(IInventory inventory, int id, int x, int y) { super(inventory, id, x, y); } @Override public boolean isItemValid(ItemStack stack) //Interdit la pose d'items dans le slot { return false; } public ItemStack decrStackSize(int amount) { return super.decrStackSize(amount); } public void onPickupFromSlot(EntityPlayer player, ItemStack stack) { super.onCrafting(stack); super.onPickupFromSlot(player, stack); } }
TileEntityAnalyzer
package mod.common.block.entity; import mod.common.block.AnalyzerRecipes; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityAnalyzer extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[3]; //0, 1 et 2 sont les inputs et 3 est l'output private int workingTime = 0; //Temps de cuisson actuel private int workingTimeNeeded = 200; //Temps de cuisson nécessaire @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.contents.length; ++i) //pour les slots { if (this.contents* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime",(short)this.workingTime); //On les enregistrent en short compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) //Encore une fois pour les slots { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); //On lit nos valeurs this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } @Override public int getSizeInventory() { //Tout est dans le nom, retourne la taille de l'inventaire, pour notre bloc c'est quatre return this.contents.length; } @Override public ItemStack getStackInSlot(int slotIndex) { //Renvoie L'itemStack se trouvant dans le slot passé en argument return this.contents[slotIndex]; } @Override //Comme dit plus haut, c'est expliqué dans le tutoriel de robin public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { //J'ai décider qu'on ne pouvait pas mettre de nom custom return "tile.Analyzer"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 2 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null) //Si les trois premiers slots sont vides { return false; //On ne peut pas lancer le processus } else { ItemStack itemstack = AnalyzerRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes) if (itemstack == null) return false; //rapport avec les recettes if (this.contents[2] == null) return true; //vérifications du slot d'output if (!this.contents[2].isItemEqual(itemstack)) return false; //ici aussi int result = contents[2].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[2].getMaxStackSize(); //Et là aussi décidément } } public void updateEntity() //Méthode exécutée à chaque tick { if(this.isBurning() && this.canSmelt()) //Si on "cuit" et que notre recette et toujours bonne, on continue { ++this.workingTime; //incrémentation } if(this.canSmelt() && !this.isBurning()) //Si la recette est bonne mais qu'elle n'est toujours pas lancée, on la lance { this.workingTime = 1; //La méthode isBurning() renverra true maintenant (1>0) } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) //Si on est arrivé au bout du temps de cuisson et que la recette est toujours bonne { this.smeltItem(); //on "cuit" les items this.workingTime = 0; //et on réinitialise le temps de cuisson } if(!this.canSmelt()) //Si la recette la recette n'est plus bonne { this.workingTime= 0; //le temps de cuisson est de 0 } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = AnalyzerRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //On récupère l'output de la recette if (this.contents[2] == null) //Si il y a rien dans le slot d'output { this.contents[2] = itemstack.copy(); //On met directement l'ItemStack } else if (this.contents[2].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà { this.contents[2].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack } –this.contents[0].stackSize; //On décrémente les slots d'input –this.contents[1].stackSize; if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } } } }
J’ai refais le tutoriel deux fois , donc j’ai tout supprimer et refait , je n’arrive a aucune erreur , mon bloc apparait en jeux sous le nom tile.null
mais rien ne se passe quand je clic dessus
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Classe principale ?
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package mod; import mod.common.CommonProxy; import mod.common.block.BlockRegister; import mod.common.block.entity.RegisterTileEntity; import mod.common.entity.EntityRegister; import mod.common.item.ItemRegister; import mod.common.item.recipe.RecipeRegister; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = ModMinecraft.MODID, name = ModMinecraft.Name, version = ModMinecraft.Version) public class ModMinecraft { public static final String MODID = "modminecraft"; public static final String Name = "Mod Minecraft"; public static final String Version = "1.0"; @Instance("modminecraft") public static ModMinecraft instance; @SidedProxy(clientSide = "mod.client.ClientProxy", serverSide = "mod.common.CommonProxy") public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { BlockRegister.register(); ItemRegister.register(); } @EventHandler public void init(FMLInitializationEvent event) { RegisterTileEntity.register(); RecipeRegister.register(); EntityRegister.register(); proxy.registerRender(); proxy.registerTileEntityRender(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } }
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Tu n’as pas enregistré ton gui handler, si ?
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J’ai regardé le tuto et j’ai pas capter qu’il fallait l’enregistrer O.O c’est quoi la commande ? Je l’ai pas vu
Je viens de l’ajouter
NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
J’édite pour dire si sa marche
Voila lorsque je fais un click droit sa crash
A detailed walkthrough of the error, its code path and all known details is as follows:
–-------------------------------------------------------------------------------------– Head –
Stacktrace:
at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70)
at net.minecraft.inventory.Slot.getStack(Slot.java:88)
at net.minecraft.inventory.Container.getInventory(Container.java:67)
at net.minecraft.inventory.Container.addCraftingToCrafters(Container.java:53)
at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:88)
at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501)
at mod.common.block.BlockAnalyzer.onBlockActivated(BlockAnalyzer.java:94)
at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409)
at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)– Ticking connection –
Details:
Connection: net.minecraft.network.NetworkManager@4c6a43d
Stacktrace:
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)– System Details –
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_75, Oracle Corporation
Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 749920904 bytes (715 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 4 mods loaded, 4 mods active
States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA modminecraft{1.0} [Mod Minecraft] (bin)
GL info:ERRORRuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP[‘Player812’/228, l=‘New World’, x=117,75, y=66,00, z=571,81]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to ‘fml,forge’
[16:20:48] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:393]: #@!@# Game crashed! Crash report saved to: #@!@# .\crash-reports\crash-2015-07-07_16.20.48-server.txt
[16:20:48] [Client thread/INFO] [FML]: Waiting for the server to terminate/save.
[16:20:48] [Server thread/INFO]: Saving worlds
[16:20:48] [Server thread/INFO]: Saving chunks for level ‘New World’/Overworld
[16:20:48] [Server thread/INFO]: Saving chunks for level ‘New World’/Nether
[16:20:48] [Server thread/INFO]: Saving chunks for level ‘New World’/The End
[16:20:48] [Server thread/INFO] [FML]: Unloading dimension 0
[16:20:48] [Server thread/INFO] [FML]: Unloading dimension -1
[16:20:48] [Server thread/INFO] [FML]: Unloading dimension 1
[16:20:48] [Server thread/INFO] [FML]: Applying holder lookups
[16:20:48] [Server thread/INFO] [FML]: Holder lookups applied
[16:20:48] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded.
[16:20:48] [Client thread/INFO] [FML]: Server terminated.
AL lib: (EE) alc_cleanup: 1 device not closedLa partie du code qui correspond
@Override public ItemStack getStackInSlot(int slotIndex) { //Renvoie L'itemStack se trouvant dans le slot passé en argument return this.contents[slotIndex]; } @Override //Comme dit plus haut, c'est expliqué dans le tutoriel de robin public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } }
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L’erreur est coupé non ? Il n’y a pas l’exception.
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Oui excuse moi j’ai remarqué juste après avoir posté T_T J’ai éditer
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Il manque toujours l’exception, il n’y a que le stack trace.
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[16:20:46] [Server thread/INFO]: Player812 joined the game [16:20:48] [Server thread/ERROR]: Encountered an unexpected exception net.minecraft.util.ReportedException: Ticking memory connection at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:198) ~[NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) ~[MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) ~[MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) ~[IntegratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] Caused by: java.lang.ArrayIndexOutOfBoundsException: 3 at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) ~[TileEntityAnalyzer.class:?] at net.minecraft.inventory.Slot.getStack(Slot.java:88) ~[Slot.class:?] at net.minecraft.inventory.Container.getInventory(Container.java:67) ~[Container.class:?] at net.minecraft.inventory.Container.addCraftingToCrafters(Container.java:53) ~[Container.class:?] at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:88) ~[FMLNetworkHandler.class:?] at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501) ~[EntityPlayer.class:?] at mod.common.block.BlockAnalyzer.onBlockActivated(BlockAnalyzer.java:94) ~[BlockAnalyzer.class:?] at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409) ~[ItemInWorldManager.class:?] at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593) ~[NetHandlerPlayServer.class:?] at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74) ~[C08PacketPlayerBlockPlacement.class:?] at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122) ~[C08PacketPlayerBlockPlacement.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) ~[NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) ~[NetworkSystem.class:?] … 5 more [16:20:48] [Server thread/ERROR]: This crash report has been saved to: C:\Users\Legrandfifou\Pictures\forge\eclipse\.\crash-reports\crash-2015-07-07_16.20.48-server.txt [16:20:48] [Server thread/INFO]: Stopping server [16:20:48] [Server thread/INFO]: Saving players [16:20:48] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:388]: –-- Minecraft Crash Report ---- // Would you like a cupcake? Time: 7/07/15 16:20 Description: Ticking memory connection java.lang.ArrayIndexOutOfBoundsException: 3 at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) at net.minecraft.inventory.Slot.getStack(Slot.java:88) at net.minecraft.inventory.Container.getInventory(Container.java:67) at net.minecraft.inventory.Container.addCraftingToCrafters(Container.java:53) at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:88) at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501) at mod.common.block.BlockAnalyzer.onBlockActivated(BlockAnalyzer.java:94) at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409) at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) at net.minecraft.inventory.Slot.getStack(Slot.java:88) at net.minecraft.inventory.Container.getInventory(Container.java:67) at net.minecraft.inventory.Container.addCraftingToCrafters(Container.java:53) at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:88) at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501) at mod.common.block.BlockAnalyzer.onBlockActivated(BlockAnalyzer.java:94) at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409) at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) -- Ticking connection -- Details: Connection: net.minecraft.network.NetworkManager@4c6a43d Stacktrace: at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.7.0_75, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 749920904 bytes (715 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 4 mods loaded, 4 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar) UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar) UCHIJAAAA modminecraft{1.0} [Mod Minecraft] (bin) GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; [EntityPlayerMP['Player812'/228, l='New World', x=117,75, y=66,00, z=571,81]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' [16:20:48] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:393]: #@!@# Game crashed! Crash report saved to: #@!@# .\crash-reports\crash-2015-07-07_16.20.48-server.txt [16:20:48] [Client thread/INFO] [FML]: Waiting for the server to terminate/save. [16:20:48] [Server thread/INFO]: Saving worlds [16:20:48] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld [16:20:48] [Server thread/INFO]: Saving chunks for level 'New World'/Nether [16:20:48] [Server thread/INFO]: Saving chunks for level 'New World'/The End [16:20:48] [Server thread/INFO] [FML]: Unloading dimension 0 [16:20:48] [Server thread/INFO] [FML]: Unloading dimension -1 [16:20:48] [Server thread/INFO] [FML]: Unloading dimension 1 [16:20:48] [Server thread/INFO] [FML]: Applying holder lookups [16:20:48] [Server thread/INFO] [FML]: Holder lookups applied [16:20:48] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded. [16:20:48] [Client thread/INFO] [FML]: Server terminated. AL lib: (EE) alc_cleanup: 1 device not closed
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Caused by: java.lang.ArrayIndexOutOfBoundsException: 3
at mod.common.block.entity.TileEntityAnalyzer.getStackInSlot(TileEntityAnalyzer.java:70) ~[TileEntityAnalyzer.class:?]
Ton tableau est plus petit que le nombre de slot que tu as ajouté. -
Merci Robin ! ::D
J’ai encore un petit problème avec la texture , voyez par vous même j’ai tout fait comme dans le tuto , et mon inventaire est décalé etc
Ma texture
Probleme
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Faut changer les valeurs dans la fonction draw.
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@Override
protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y)
{GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(texture);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 46, this.xSize, this.ySize);if(this.tileAnalyzer.isBurning())
{
int i = this.tileAnalyzer.getCookProgress();
this.drawTexturedModalRect(k + 47, l + 46, 0, 2, 100, i);
}
}Les valeurs , 46 , 47 ?
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oui, mais essaie de comprendre le code d’abord.
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Ah ca na plus rien avoir avec
" Examinons cette fonction :
x correspond à la coordonnée x du gui (in-game) où s’affichera la texture de la barre de progression.
y correspond à la coordonnée y du gui (in-game) où s’affichera la texture de la barre de progression.
u correspond à la position x de votre barre de progression sur votre texture (dans les ressources, l’image .png).
v correspond à la position y de votre barre de progression sur votre texture (dans les ressources, l’image .png).
width correspond à la largeur du morceau de texture que vous voulez afficher.
height correspond à la hauteur du morceau de texture que vous voulez afficher." Du coup /: J’ai tout réaligner mais il ne reste plus que l’inventaire en bas qu’il faudrait remonter je vais chercher -
çà c’est géré au niveau du container lorsque tu rajoutes les slots.
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private void bindPlayerInventory(InventoryPlayer inventory)
{
int i;
for (i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18));
}
}for (i = 0; i < 9; ++i)
{
this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229));
}
}Ce serait pas ca ?
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Si :
new Slot(inventory, i, 17 + i * 18, 229)paramètres :
- inventaire
- index dans l’inventaire
- x
- y
il suffit de modifier les 2 derniers pour avoir ce que tu veux.