Créer un bloc type four (machine)
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitx, float hity, float hitz) { if (world.isRemote) { return true; } else { player.openGui(Base.instance, 1, world, x, y, z); return true; } }
Cette fonction n’a rien à faire dans Recipes.java, elle doit être dans le bloc.
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Hahaha comment je me suis fail… je croyais que j’étais dans bloc xP Merci!
J’ai compris pourquoi, Eclipse coupe le nom donc ça affiche: BlockAlloyF…
Le gui ne s’affiche pas mais la main du perso va vers le bloc contrairement à avant
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Ton gui handle est bien enregistré ?
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Oui, car mon Gui de Coffre fonctionne
NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
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Ah en fait j’avais pas fait attention. Tu as seulement ton coffre dans le gui handler. Ta machine n’y est pas.
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Maintenant, j’ai un NPE ici:
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if (world.isRemote) { return true; } else { player.openGui(Base.instance, 0, world, x, y, z); <–- ICI return true; } }
Honnêtement je ne comprend pas trop le openGui.
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Étrange. La seule chose qui peut être null c’est l’instance. Tu as quoi dans la classe Base ?
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package diabolicatrix.base; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.registry.GameRegistry; import diabolicatrix.base.block.BlockAlloyFurnace; import diabolicatrix.base.block.BlockMineral; import diabolicatrix.base.block.BlockNetherTNT; import diabolicatrix.base.block.BlockNormal; import diabolicatrix.base.block.BlockTestChest; import diabolicatrix.base.gui.GuiHandler; import diabolicatrix.base.proxy.CommonProxy; import diabolicatrix.base.tileentity.TileEntityAlloyFurnace; import diabolicatrix.base.tileentity.TileEntityBlockChest; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor.ArmorMaterial; import net.minecraft.item.ItemFood; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.EnumHelper; @Mod(modid = Base.MODID, name = "T4 Bases", version = "1.0.1") public class Base { public static final String MODID = "t4"; @Instance(MODID) public static Base instance; @SidedProxy(clientSide = "diabolicatrix.base.proxy.ClientProxy", serverSide = "diabolicatrix.base.proxy.CommonProxy") public static CommonProxy proxy; public static Item itemPizza, itemTopaze, itemRuby, itemSaphir, itemTitane, itemCobalt, itemAdamantine, itemOrichalque; public static Block blockTopaze, blockRuby, blockSaphir, blockTitane, blockCobalt, blockPlatine, blockAlloyFurnace, testChest, blockBrick, blockNTNT; public static Item itemSaphirHelmet, itemSaphirChestPlate, itemSaphirPants, itemSaphirBoots; public static ArmorMaterial saphir = EnumHelper.addArmorMaterial("saphir", 40, new int[] { 4, 9, 7, 4 }, 9); @EventHandler public void preInit(FMLPreInitializationEvent event) { itemTopaze = new ItemMineral().setUnlocalizedName("ItemTopaze").setTextureName("t4:itemtopaze") .setCreativeTab(tabTesseract4); itemRuby = new ItemMineral().setUnlocalizedName("ItemRuby").setTextureName("t4:itemruby") .setCreativeTab(tabTesseract4); itemSaphir = new ItemMineral().setUnlocalizedName("ItemSaphir").setTextureName("t4:itemsaphir") .setCreativeTab(tabTesseract4); itemTitane = new ItemMineral().setUnlocalizedName("ItemTitane").setTextureName("t4:itemtitane") .setCreativeTab(tabTesseract4); itemCobalt = new ItemMineral().setUnlocalizedName("ItemCobalt").setTextureName("t4:itemcobalt") .setCreativeTab(tabTesseract4); itemAdamantine = new ItemMineral().setUnlocalizedName("ItemAdamantine").setTextureName("t4:itemadamantine") .setCreativeTab(tabTesseract4); itemOrichalque = new ItemMineral().setUnlocalizedName("ItemOri").setTextureName("t4:itemorichalque") .setCreativeTab(tabTesseract4); itemPizza = new ItemFood(10, 0.8F, false).setUnlocalizedName("ItemPizza").setTextureName("t4:itempizza") .setCreativeTab(tabTesseract4); blockTopaze = new BlockMineral(Material.rock, "Topaze").setBlockName("BlockTopaze") .setBlockTextureName("t4:blocktopaze").setCreativeTab(tabTesseract4).setHardness(3.0F) .setResistance(5.0F); blockRuby = new BlockMineral(Material.rock, "Ruby").setBlockName("BlockRuby") .setBlockTextureName("t4:blockruby").setCreativeTab(tabTesseract4).setHardness(3.0F) .setResistance(5.0F); blockSaphir = new BlockMineral(Material.rock, "Saphir").setBlockName("BlockSaphir") .setBlockTextureName("t4:blocksaphir").setCreativeTab(tabTesseract4).setHardness(3.0F) .setResistance(5.0F); blockTitane = new BlockNormal(Material.rock).setBlockName("BlockTitane").setBlockTextureName("t4:blocktitane") .setCreativeTab(tabTesseract4).setHardness(3.0F).setResistance(5.0F); blockCobalt = new BlockNormal(Material.rock).setBlockName("BlockCobalt").setBlockTextureName("t4:blockcobalt") .setCreativeTab(tabTesseract4).setHardness(3.0F).setResistance(5.0F); blockBrick = new BlockNormal(Material.rock).setBlockName("BlockBrick").setBlockTextureName("t4:furnace_top") .setCreativeTab(tabTesseract4).setHardness(4.0F); blockNTNT = new BlockNetherTNT().setBlockName("BlockNTNT").setCreativeTab(tabTesseract4).setHardness(0.0F); blockAlloyFurnace = new BlockAlloyFurnace(Material.rock).setBlockName("BlockAlloyFurnace") .setCreativeTab(tabTesseract4).setHardness(3.5F); testChest = new BlockTestChest(Material.rock).setBlockName("BlockTestChest").setCreativeTab(tabTesseract4) .setHardness(4.0F).setResistance(35.0F).setBlockTextureName("t4:nether_brick"); itemSaphirHelmet = new ItemArmorSaphir(saphir, 0).setUnlocalizedName("itemSaphirHelmet") .setTextureName("t4:itemSaphirHelmet").setCreativeTab(tabTesseract4); itemSaphirChestPlate = new ItemArmorSaphir(saphir, 1).setUnlocalizedName("itemSaphirChestPlate") .setTextureName("t4:itemSaphirChestPlate").setCreativeTab(tabTesseract4); itemSaphirPants = new ItemArmorSaphir(saphir, 2).setUnlocalizedName("itemSaphirPants") .setTextureName("t4:itemSaphirPants").setCreativeTab(tabTesseract4); itemSaphirBoots = new ItemArmorSaphir(saphir, 3).setUnlocalizedName("itemSaphirBoots") .setTextureName("t4:itemSaphirBoots").setCreativeTab(tabTesseract4); GameRegistry.registerItem(itemPizza, itemPizza.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemTopaze, itemTopaze.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemRuby, itemRuby.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemSaphir, itemSaphir.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemTitane, itemTitane.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemCobalt, itemCobalt.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemAdamantine, itemAdamantine.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemOrichalque, itemOrichalque.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemSaphirHelmet, itemSaphirHelmet.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemSaphirChestPlate, itemSaphirChestPlate.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemSaphirPants, itemSaphirPants.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemSaphirBoots, itemSaphirBoots.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockTopaze, blockTopaze.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockRuby, blockRuby.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockSaphir, blockSaphir.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockTitane, blockTitane.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockCobalt, blockCobalt.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockBrick, blockBrick.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockNTNT, blockNTNT.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockAlloyFurnace, ItemBlockMetadata.class, "blockalloyfurnace"); GameRegistry.registerBlock(testChest, testChest.getUnlocalizedName().substring(5)); GameRegistry.registerWorldGenerator(new MineralGeneration(), 0); GameRegistry.registerTileEntity(TileEntityAlloyFurnace.class, "t4:TileEntityAlloyFurnace"); GameRegistry.registerTileEntity(TileEntityBlockChest.class, "TileEntityBlockChest"); } @EventHandler public void init(FMLInitializationEvent event) { NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler()); proxy.registerRender(); proxy.registerKeyBinding(); FMLCommonHandler.instance().bus().register(new T4EventHandler()); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } public static CreativeTabs tabTesseract4 = new CreativeTabs("tabTesseract4") { @Override public Item getTabIconItem() { return new ItemStack(itemTopaze).getItem(); } }; }
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L’instance est pourtant ok …
Tu es sur que tu as bien un NPE sur cette ligne et non une autre ? Envoies le rapport de crash. -
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Le NPE se trouve ici :
at net.minecraft.inventory.Slot.getStack(Slot.java:88) ~[Slot.class:?]public ItemStack getStack() { return this.inventory.getStackInSlot(this.slotIndex); // ligne 88 }
Donc inventory est null alors qu’il ne devrait pas.
Et en effet dans ton container :[…] public class ContainerAlloyFurnace extends Container { private TileEntityAlloyFurnace tileAlloyFurnace; // revient à faire private TileEntityAlloyFurnace tileAlloyFurnace = null; public ContainerAlloyFurnace(TileEntityAlloyFurnace tile, InventoryPlayer inventory) { this.addSlotToContainer(new Slot(this.tileAlloyFurnace, 0, 49, 75)); this.addSlotToContainer(new Slot(this.tileAlloyFurnace, 1, 89, 75)); this.addSlotToContainer(new Slot(this.tileAlloyFurnace, 2, 129, 75)); this.addSlotToContainer(new SlotResult(this.tileAlloyFurnace, 3, 89, 135)); this.bindPlayerInventory(inventory); } […]
Regarde bien, this.tileAlloyFurnace est toujours null.
Il te manque la ligne this.tileAlloyFurnace = tile au début du constructeur. -
Ah parfait, merci beaucoup, ça fonctionne!
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J’avais une question , tu parle du nom de la machine mais même dans les photos le nom n’apparaît pas c’est normal ?
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Il ne l’a pas print
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Bonsoir,
Quand je fais un shift+click pour envoyer ou retirer un stack de la machine, il me reste un item fantôme dans le slot, que ça soit dans mon inventaire ou dans la machine. L’ItemStack n’est pas redéfini à null. Je pense que ça doit venir des fonctions getStackInSlotOnClosing(int index) et setInventorySlotContent(int index, ItemStack stack). Le problème, c’est que ce sont exactement les mêmes que dans le tuto… Voilà le code :
KrakPot.java :
package com.google.sleindarfeau.dragonQuestIX.common; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class KrakPot extends Block { protected KrakPot(Material material) { super(material); this.setCreativeTab(CreativeTabs.tabTools); this.setHardness(8.0F); } @Override public boolean hasTileEntity(int metadata) { return true; } @Override public TileEntity createTileEntity(World world, int metadata) { return new TileEntityKrakPot(); } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if(world.isRemote) { return true; } else { player.openGui(DragonQuestIX.instance, 0, world, x, y, z); return true; } }
TileEntityKrakPot.java :
package com.google.sleindarfeau.dragonQuestIX.common; import java.util.Map.Entry; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.Constants; public class TileEntityKrakPot extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[4]; private int workingTime = 0; private int workingTimeNeeded = 40; @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList tagList = compound.getTagList("Items", Constants.NBT.TAG_COMPOUND); this.contents = new ItemStack[this.getSizeInventory()]; for(int i = 0; i < tagList.tagCount(); ++i) { NBTTagCompound tagCompound = tagList.getCompoundTagAt(i); int j = tagCompound.getByte("Slot") & 255; if(j >= 0 && j < this.contents.length) { this.contents* = ItemStack.loadItemStackFromNBT(tagCompound); } } this.workingTime = compound.getShort("WorkingTime"); this.workingTimeNeeded = compound.getShort("WorkingTimeNeeded"); } @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList tagList = new NBTTagList(); for(int i = 0; i < this.contents.length; ++i) { if(this.contents* != null) { NBTTagCompound tagCompound = new NBTTagCompound(); tagCompound.setByte("Slot", (byte)i); this.contents*.writeToNBT(tagCompound); tagList.appendTag(tagCompound); } } compound.setTag("Items", tagList); compound.setShort("WorkingTime", (short)this.workingTime); compound.setShort("WorkingTimeNeeded", (short)this.workingTimeNeeded); } @Override public int getSizeInventory() { return this.contents.length; } @Override public ItemStack getStackInSlot(int index) { return this.contents[index]; } @Override public ItemStack decrStackSize(int index, int amt) { if(this.contents[index] != null) { ItemStack stack; if(this.contents[index].stackSize <= amt) { stack = this.contents[index]; this.contents[index] = null; this.markDirty(); return stack; } else { stack = this.contents[index].splitStack(amt); if(this.contents[index].stackSize == 0) this.contents[index] = null; this.markDirty(); return stack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int index) { if(this.contents[index] != null) { ItemStack stack = this.contents[index]; this.contents[index] = null; return stack; } else { return null; } } @Override public void setInventorySlotContents(int index, ItemStack stack) { this.contents[index] = stack; if(stack != null && stack.stackSize > this.getInventoryStackLimit()) stack.stackSize = this.getInventoryStackLimit(); this.markDirty(); } @Override public String getInventoryName() { return "tile.KrakPot"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 3 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null && this.contents[1] == null && this.contents[2] == null) return false; else { Entry entry = KrakPotRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); if(entry == null) return false; ItemStack stack = (ItemStack)entry.getValue(); if(this.contents[3] == null) return true; if(!this.contents[3].isItemEqual(stack)) return false; int result = contents[3].stackSize + stack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize(); } } public void updateEntity() { if(this.isBurning() && this.canSmelt()) ++this.workingTime; if(this.canSmelt() && !this.isBurning()) this.workingTime = 1; if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) { this.smeltItem(); this.workingTime = 0; } if(!this.canSmelt()) this.workingTime = 0; } public void smeltItem() { if(this.canSmelt()) { Entry entry = KrakPotRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); ItemStack stack = (ItemStack)entry.getValue(); ItemStack[] stackList = (ItemStack[])entry.getKey(); if(this.contents[3] == null) { this.contents[3] = stack.copy(); } else if(this.contents[3].getItem() == stack.getItem()) { this.contents[3].stackSize += stack.stackSize; } if(stackList.length == 1) { int i = this.contents[0] != null ? 0 : (this.contents[1] != null ? 1 : 2); this.contents*.stackSize -= stackList[0].stackSize; if(this.contents*.stackSize <= 0) this.contents* = null; } else if(stackList.length == 2) { int j = this.contents[0] != null ? 0 : 1; int k = this.contents[2] != null ? 2 : 1; this.contents[j].stackSize -= stackList[0].stackSize; this.contents[k].stackSize -= stackList[1].stackSize; if(this.contents[j].stackSize <= 0) this.contents[j] = null; if(this.contents[k].stackSize <= 0) this.contents[k] = null; } else { this.contents[0].stackSize -= stackList[0].stackSize; this.contents[1].stackSize -= stackList[1].stackSize; this.contents[2].stackSize -= stackList[2].stackSize; if(this.contents[0].stackSize <= 0) this.contents[0] = null; if(this.contents[1].stackSize <= 0) this.contents[1] = null; if(this.contents[2].stackSize <= 0) this.contents[2] = null; } } } }
KrakPotRecipes.java :
package com.google.sleindarfeau.dragonQuestIX.common; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class KrakPotRecipes { private static final KrakPotRecipes smeltingBase = new KrakPotRecipes(); private Map smeltingList1 = new HashMap(); private Map smeltingList2 = new HashMap(); private Map smeltingList3 = new HashMap(); public KrakPotRecipes() { this.addRecipe(new ItemStack(DragonQuestIX.medicinalHerb, 2), new ItemStack(DragonQuestIX.strongMedicine)); this.addRecipe(new ItemStack(DragonQuestIX.medicinalHerb), new ItemStack(DragonQuestIX.strongMedicine), new ItemStack(DragonQuestIX.superiorMedicine)); this.addRecipe(new ItemStack(DragonQuestIX.strongMedicine, 2), new ItemStack(DragonQuestIX.specialMedicine)); this.addRecipe(new ItemStack(DragonQuestIX.antidotalHerb), new ItemStack(DragonQuestIX.medicinalHerb), new ItemStack(DragonQuestIX.strongAntidote)); this.addRecipe(new ItemStack(DragonQuestIX.strongAntidote, 2), new ItemStack(DragonQuestIX.specialAntidote)); this.addRecipe(new ItemStack(DragonQuestIX.moonwortBulb), new ItemStack(DragonQuestIX.strongMedicine), new ItemStack(DragonQuestIX.softwort)); this.addRecipe(new ItemStack(DragonQuestIX.softwort), new ItemStack(DragonQuestIX.moonwortBulb, 2), new ItemStack(DragonQuestIX.lunaria)); } public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3, ItemStack stack4) { ItemStack[] stackList = new ItemStack[]{stack1, stack2, stack3}; this.smeltingList3.put(stackList, stack4); } public void addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3) { ItemStack[] stackList = new ItemStack[]{stack1, stack2}; this.smeltingList2.put(stackList, stack3); } public void addRecipe(ItemStack stack1, ItemStack stack2) { ItemStack[] stackList = new ItemStack[]{stack1}; this.smeltingList1.put(stackList, stack2); } public Entry getSmeltingResult(ItemStack[] stack) { Entry entry; Iterator it; if(stack[0] == null && stack[1] == null && stack[2] != null) { ItemStack stack1 = stack[2]; stack = new ItemStack[]{stack1, null, null}; } else if(stack[0] == null && stack[1] != null && stack[2] == null) { ItemStack stack1 = stack[1]; stack = new ItemStack[]{stack1, null, null}; } else if(stack[0] == null && stack[1] != null && stack[2] != null) { ItemStack stack1 = stack[1], stack2 = stack[2]; stack = new ItemStack[]{stack1, stack2, null}; } else if(stack[0] != null && stack[1] == null && stack[2] != null) { ItemStack stack1 = stack[0], stack2 = stack[2]; stack = new ItemStack[]{stack1, stack2, null}; } if(stack[1] == null && stack[2] == null) { ItemStack stack1 = stack[0]; stack = new ItemStack[]{stack1}; it = this.smeltingList1.entrySet().iterator(); } else if(stack[1] != null && stack[2] == null) { ItemStack stack1 = stack[0], stack2 = stack[1]; stack = new ItemStack[]{stack1, stack2}; it = this.smeltingList2.entrySet().iterator(); } else { it = this.smeltingList3.entrySet().iterator(); } do { if(!it.hasNext()) return null; entry = (Entry)it.next(); } while(!this.isSameKey(stack, (ItemStack[])entry.getKey())); return entry; } private boolean isSameKey(ItemStack[] stackList, ItemStack[] stackList2) { boolean isSame = false; if(stackList.length == 1) isSame = (stackList[0].getItem() == stackList2[0].getItem() && stackList[0].stackSize >= stackList2[0].stackSize); else if(stackList.length == 2) { for(int i = 0; i < stackList.length; i++) { if((stackList2*.getItem() == stackList[0].getItem() && stackList2*.stackSize >= stackList[0].stackSize) || (stackList2*.getItem() == stackList[1].getItem() && stackList2*.stackSize >= stackList[1].stackSize)) isSame = true; else return false; } } else if(stackList.length == 3) { for(int i = 0; i < stackList.length; i++) { if((stackList2*.getItem() == stackList[0].getItem() && stackList2*.stackSize >= stackList[0].stackSize) || (stackList2*.getItem() == stackList[1].getItem() && stackList2*.stackSize >= stackList[1].stackSize) || (stackList2*.getItem() == stackList[2].getItem() && stackList2*.stackSize >= stackList[2].stackSize)) isSame = true; else return false; } } return isSame; } public Map[] getSmeltingList() { return new Map[]{smeltingList1, smeltingList2, smeltingList3}; } public static KrakPotRecipes smelting() { return smeltingBase; } }
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Les classes des recipe vont pas servir à grand chose, envoi les classes du container
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Voilà la classe du containerKrakPot :
package com.google.sleindarfeau.dragonQuestIX.common; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerKrakPot extends Container { private final TileEntityKrakPot tileKrakPot; public ContainerKrakPot(TileEntityKrakPot tile, InventoryPlayer inventory) { this.tileKrakPot = tile; this.addSlotToContainer(new Slot(tile, 0, 49, 75)); this.addSlotToContainer(new Slot(tile, 1, 89, 75)); this.addSlotToContainer(new Slot(tile, 2, 129, 75)); this.addSlotToContainer(new SlotResult(tile, 3, 89, 135)); this.bindPlayerInventory(inventory); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for(i = 0; i < 3; ++i) { for(int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18)); } } for(i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229)); } } public ItemStack transferStackInSlot(EntityPlayer player, int index) { ItemStack stack = null; Slot slot = (Slot)this.inventorySlots.get(index); if(slot != null && slot.getHasStack()) { ItemStack stack1 = slot.getStack(); stack = stack1.copy(); if(index < this.tileKrakPot.getSizeInventory()) { if(!this.mergeItemStack(stack1, this.tileKrakPot.getSizeInventory(), this.inventorySlots.size(), true)) return null; } else if(!this.mergeItemStack(stack1, 0, this.tileKrakPot.getSizeInventory(), false)) { return null; } if(stack1.stackSize != 0) slot.putStack((ItemStack)null); else slot.onSlotChanged(); } return stack; } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileKrakPot.isUseableByPlayer(player); } }
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Up. Personne ne voit ?
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Envoi les sources, j’essaierai de tester de mon côté
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Salutations les gens,
Ce tuto me tentait bien, d’avoir une machine à proposer pour mon serveur, mais je n’avais pas encore d’idée d’application.
Ceci étant fait (Edit: je vais bien sûr changer la texture du GUI par la suite, je cherche déjà à prendre le truc en main), j’ai un petit soucis et une question dans tout ça.
Tout d’abord les slots de l’inventaire du joueur s’affichent trop bas et je me demandais où régler ça svp.
:::
(http://img15.hostingpics.net/pics/487544MachineStupGUI.png)
:::Ensuite ma petite question était de savoir si il était possible d’avoir un rendu custom sur un tel bloc. Model Techne toussah toussah.
Merci pour l’attention que vous aurez porté à ce message les gens.