Résolu Créer un bateau
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Pour le premier paramètre du RenderGoldenEggChicken, c’est Minecraft.getMinecraft().getRenderManager(), pour le 2ème c’est une nouvelle instance de ton model, et le 3ème c’est la taille de l’ombre (Il m’a fallut 30 secondes pour trouver ces infos, tu devrais chercher un peu plus par toi-même).
Je te laisse chercher par toi même pour le RenderMotoBoat.
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Bon… Je sais que je vais me manger un -1… voire un -2, -3
Mais, c’est quoi la nouvelle instance de mon model ? -
Premier null -> Minecraft.getMinecraft().getRenderManager()
Deuxième -> le modèle. Donc new ModelBoat() ou new NomDeTonModelCustom() -
Mes mobs sont invisible
Une autre questions, comment faire en sorte qu’il y ai un oeuf pour la poule, et un item qui fait spawn le bowteuh -
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J’ai relu le topic du tutp, et j’ai check mon code, et je ne vois pas pourquoi mes mobs sont invisibles
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Il faut que tu fasses du debug : mets des logs (System.out.println ou logger.info si tu as un logger) dans tes fonctions de rendu est de mise à jour du mob (onEntityUpdate il me semble) et regarde à quel moment ces logs devraient apparaître mais n’apparaissent pas.
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Je reprend ce topic, car j’aimerai avoir ls bateaux pour ma bêta. Bah ma platecrafter fonctionne, mais sert a rien
Donc ici on ne parlera plus donc plus de mon poulet, mais uniquement de mes bateaux
Donc contrairement à mon poulet, qui était invisible, mon bateau lui, n’existe pas.
Si on met de la lave, on ne le voit pas prendre feu. Et mon compteur d’entité na pas bougé.MotorizedBoat.class ( Copier -coller du code vanilla )
package eryah.usefulthings.entity.item; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityBoat; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.DamageSource; import net.minecraft.util.EntityDamageSourceIndirect; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class MotorizedBoat extends EntityBoat { /** true if no player in boat */ private boolean isBoatEmpty; private double speedMultiplier; private int boatPosRotationIncrements; private double boatX; private double boatY; private double boatZ; private double boatYaw; private double boatPitch; @SideOnly(Side.CLIENT) private double velocityX; @SideOnly(Side.CLIENT) private double velocityY; @SideOnly(Side.CLIENT) private double velocityZ; private static final String __OBFID = "CL_00001667"; public MotorizedBoat(World worldIn) { super(worldIn); this.isBoatEmpty = true; this.speedMultiplier = 0.07D; this.preventEntitySpawning = true; this.setSize(1.5F, 0.6F); } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } protected void entityInit() { this.dataWatcher.addObject(17, new Integer(0)); this.dataWatcher.addObject(18, new Integer(1)); this.dataWatcher.addObject(19, new Float(0.0F)); } /** * Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be * pushable on contact, like boats or minecarts. */ public AxisAlignedBB getCollisionBox(Entity entityIn) { return entityIn.getEntityBoundingBox(); } /** * returns the bounding box for this entity */ public AxisAlignedBB getBoundingBox() { return this.getEntityBoundingBox(); } /** * Returns true if this entity should push and be pushed by other entities when colliding. */ public boolean canBePushed() { return true; } public MotorizedBoat(World worldIn, double p_i1705_2_, double p_i1705_4_, double p_i1705_6_) { this(worldIn); this.setPosition(p_i1705_2_, p_i1705_4_, p_i1705_6_); this.motionX = 0.0D; this.motionY = 0.0D; this.motionZ = 0.0D; this.prevPosX = p_i1705_2_; this.prevPosY = p_i1705_4_; this.prevPosZ = p_i1705_6_; } /** * Returns the Y offset from the entity's position for any entity riding this one. */ public double getMountedYOffset() { return (double)this.height * 0.0D - 0.30000001192092896D; } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource source, float amount) { if (this.isEntityInvulnerable(source)) { return false; } else if (!this.worldObj.isRemote && !this.isDead) { if (this.riddenByEntity != null && this.riddenByEntity == source.getEntity() && source instanceof EntityDamageSourceIndirect) { return false; } else { this.setForwardDirection(-this.getForwardDirection()); this.setTimeSinceHit(10); this.setDamageTaken(this.getDamageTaken() + amount * 10.0F); this.setBeenAttacked(); boolean flag = source.getEntity() instanceof EntityPlayer && ((EntityPlayer)source.getEntity()).capabilities.isCreativeMode; if (flag || this.getDamageTaken() > 40.0F) { if (this.riddenByEntity != null) { this.riddenByEntity.mountEntity(this); } if (!flag) { this.dropItemWithOffset(Items.boat, 1, 0.0F); } this.setDead(); } return true; } } else { return true; } } /** * Setups the entity to do the hurt animation. Only used by packets in multiplayer. */ @SideOnly(Side.CLIENT) public void performHurtAnimation() { this.setForwardDirection(-this.getForwardDirection()); this.setTimeSinceHit(10); this.setDamageTaken(this.getDamageTaken() * 11.0F); } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return !this.isDead; } @SideOnly(Side.CLIENT) public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_) { if (p_180426_10_ && this.riddenByEntity != null) { this.prevPosX = this.posX = p_180426_1_; this.prevPosY = this.posY = p_180426_3_; this.prevPosZ = this.posZ = p_180426_5_; this.rotationYaw = p_180426_7_; this.rotationPitch = p_180426_8_; this.boatPosRotationIncrements = 0; this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_); this.motionX = this.velocityX = 0.1D; this.motionY = this.velocityY = 0.0D; this.motionZ = this.velocityZ = 0.1D; } else { if (this.isBoatEmpty) { this.boatPosRotationIncrements = p_180426_9_ + 5; } else { double d3 = p_180426_1_ - this.posX; double d4 = p_180426_3_ - this.posY; double d5 = p_180426_5_ - this.posZ; double d6 = d3 * d3 + d4 * d4 + d5 * d5; if (d6 <= 1.0D) { return; } this.boatPosRotationIncrements = 3; } this.boatX = p_180426_1_; this.boatY = p_180426_3_; this.boatZ = p_180426_5_; this.boatYaw = (double)p_180426_7_; this.boatPitch = (double)p_180426_8_; this.motionX = this.velocityX; this.motionY = this.velocityY; this.motionZ = this.velocityZ; } } /** * Sets the velocity to the args. Args: x, y, z */ @SideOnly(Side.CLIENT) public void setVelocity(double x, double y, double z) { this.velocityX = this.motionX = x; this.velocityY = this.motionY = y; this.velocityZ = this.motionZ = z; } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.getTimeSinceHit() > 0) { this.setTimeSinceHit(this.getTimeSinceHit() - 1); } if (this.getDamageTaken() > 0.0F) { this.setDamageTaken(this.getDamageTaken() - 1.0F); } this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; byte b0 = 5; double d0 = 0.0D; for (int i = 0; i < b0; ++i) { double d1 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(i + 0) / (double)b0 - 0.125D; double d3 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(i + 1) / (double)b0 - 0.125D; AxisAlignedBB axisalignedbb = new AxisAlignedBB(this.getEntityBoundingBox().minX, d1, this.getEntityBoundingBox().minZ, this.getEntityBoundingBox().maxX, d3, this.getEntityBoundingBox().maxZ); if (this.worldObj.isAABBInMaterial(axisalignedbb, Material.water)) { d0 += 1.0D / (double)b0; } } double d9 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ); double d2; double d4; int j; if (d9 > 0.2975D) { d2 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D); d4 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D); for (j = 0; (double)j < 1.0D + d9 * 60.0D; ++j) { double d5 = (double)(this.rand.nextFloat() * 2.0F - 1.0F); double d6 = (double)(this.rand.nextInt(2) * 2 - 1) * 0.7D; double d7; double d8; if (this.rand.nextBoolean()) { d7 = this.posX - d2 * d5 * 0.8D + d4 * d6; d8 = this.posZ - d4 * d5 * 0.8D - d2 * d6; this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, d7, this.posY - 0.125D, d8, this.motionX, this.motionY, this.motionZ, new int[0]); } else { d7 = this.posX + d2 + d4 * d5 * 0.7D; d8 = this.posZ + d4 - d2 * d5 * 0.7D; this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, d7, this.posY - 0.125D, d8, this.motionX, this.motionY, this.motionZ, new int[0]); } } } double d10; double d11; if (this.worldObj.isRemote && this.isBoatEmpty) { if (this.boatPosRotationIncrements > 0) { d2 = this.posX + (this.boatX - this.posX) / (double)this.boatPosRotationIncrements; d4 = this.posY + (this.boatY - this.posY) / (double)this.boatPosRotationIncrements; d10 = this.posZ + (this.boatZ - this.posZ) / (double)this.boatPosRotationIncrements; d11 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double)this.rotationYaw); this.rotationYaw = (float)((double)this.rotationYaw + d11 / (double)this.boatPosRotationIncrements); this.rotationPitch = (float)((double)this.rotationPitch + (this.boatPitch - (double)this.rotationPitch) / (double)this.boatPosRotationIncrements); –this.boatPosRotationIncrements; this.setPosition(d2, d4, d10); this.setRotation(this.rotationYaw, this.rotationPitch); } else { d2 = this.posX + this.motionX; d4 = this.posY + this.motionY; d10 = this.posZ + this.motionZ; this.setPosition(d2, d4, d10); if (this.onGround) { this.motionX *= 0.5D; this.motionY *= 0.5D; this.motionZ *= 0.5D; } this.motionX *= 0.9900000095367432D; this.motionY *= 0.949999988079071D; this.motionZ *= 0.9900000095367432D; } } else { if (d0 < 1.0D) { d2 = d0 * 2.0D - 1.0D; this.motionY += 0.03999999910593033D * d2; } else { if (this.motionY < 0.0D) { this.motionY /= 2.0D; } this.motionY += 0.007000000216066837D; } if (this.riddenByEntity instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase)this.riddenByEntity; float f = this.riddenByEntity.rotationYaw + -entitylivingbase.moveStrafing * 90.0F; this.motionX += -Math.sin((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D; this.motionZ += Math.cos((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D; } d2 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ); if (d2 > 0.35D) { d4 = 0.35D / d2; this.motionX *= d4; this.motionZ *= d4; d2 = 0.35D; } if (d2 > d9 && this.speedMultiplier < 0.35D) { this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D; if (this.speedMultiplier > 0.35D) { this.speedMultiplier = 0.35D; } } else { this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D; if (this.speedMultiplier < 0.07D) { this.speedMultiplier = 0.07D; } } int l; for (l = 0; l < 4; ++l) { int i1 = MathHelper.floor_double(this.posX + ((double)(l % 2) - 0.5D) * 0.8D); j = MathHelper.floor_double(this.posZ + ((double)(l / 2) - 0.5D) * 0.8D); for (int j1 = 0; j1 < 2; ++j1) { int k = MathHelper.floor_double(this.posY) + j1; BlockPos blockpos = new BlockPos(i1, k, j); Block block = this.worldObj.getBlockState(blockpos).getBlock(); if (block == Blocks.snow_layer) { this.worldObj.setBlockToAir(blockpos); this.isCollidedHorizontally = false; } else if (block == Blocks.waterlily) { this.worldObj.destroyBlock(blockpos, true); this.isCollidedHorizontally = false; } } } if (this.onGround) { this.motionX *= 0.6D; this.motionY *= 0.5D; this.motionZ *= 0.6D; } this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.isCollidedHorizontally && d9 > 0.2D) { if (!this.worldObj.isRemote && !this.isDead) { this.setDead(); for (l = 0; l < 3; ++l) { this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F); } for (l = 0; l < 2; ++l) { this.dropItemWithOffset(Items.stick, 1, 0.0F); } } } else { this.motionX *= 0.9900000095367432D; this.motionY *= 0.949999988079071D; this.motionZ *= 0.9900000095367432D; } this.rotationPitch = 0.0F; d4 = (double)this.rotationYaw; d10 = this.prevPosX - this.posX; d11 = this.prevPosZ - this.posZ; if (d10 * d10 + d11 * d11 > 0.001D) { d4 = (double)((float)(Math.atan2(d11, d10) * 180.0D / Math.PI)); } double d12 = MathHelper.wrapAngleTo180_double(d4 - (double)this.rotationYaw); if (d12 > 20.0D) { d12 = 20.0D; } if (d12 < -20.0D) { d12 = -20.0D; } this.rotationYaw = (float)((double)this.rotationYaw + d12); this.setRotation(this.rotationYaw, this.rotationPitch); if (!this.worldObj.isRemote) { List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().expand(0.20000000298023224D, 0.0D, 0.20000000298023224D)); if (list != null && !list.isEmpty()) { for (int k1 = 0; k1 < list.size(); ++k1) { Entity entity = (Entity)list.get(k1); if (entity != this.riddenByEntity && entity.canBePushed() && entity instanceof MotorizedBoat) { entity.applyEntityCollision(this); } } } if (this.riddenByEntity != null && this.riddenByEntity.isDead) { this.riddenByEntity = null; } } } } public void updateRiderPosition() { if (this.riddenByEntity != null) { double d0 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D; double d1 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D; this.riddenByEntity.setPosition(this.posX + d0, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ + d1); } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ protected void writeEntityToNBT(NBTTagCompound tagCompound) {} /** * (abstract) Protected helper method to read subclass entity data from NBT. */ protected void readEntityFromNBT(NBTTagCompound tagCompund) {} /** * First layer of player interaction */ public boolean interactFirst(EntityPlayer playerIn) { if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != playerIn) { return true; } else { if (!this.worldObj.isRemote) { playerIn.mountEntity(this); } return true; } } protected void func_180433_a(double p_180433_1_, boolean p_180433_3_, Block p_180433_4_, BlockPos p_180433_5_) { if (p_180433_3_) { if (this.fallDistance > 3.0F) { this.fall(this.fallDistance, 1.0F); if (!this.worldObj.isRemote && !this.isDead) { this.setDead(); int i; for (i = 0; i < 3; ++i) { this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F); } for (i = 0; i < 2; ++i) { this.dropItemWithOffset(Items.stick, 1, 0.0F); } } this.fallDistance = 0.0F; } } else if (this.worldObj.getBlockState((new BlockPos(this)).down()).getBlock().getMaterial() != Material.water && p_180433_1_ < 0.0D) { this.fallDistance = (float)((double)this.fallDistance - p_180433_1_); } } /** * Sets the damage taken from the last hit. */ public void setDamageTaken(float p_70266_1_) { this.dataWatcher.updateObject(19, Float.valueOf(p_70266_1_)); } /** * Gets the damage taken from the last hit. */ public float getDamageTaken() { return this.dataWatcher.getWatchableObjectFloat(19); } /** * Sets the time to count down from since the last time entity was hit. */ public void setTimeSinceHit(int p_70265_1_) { this.dataWatcher.updateObject(17, Integer.valueOf(p_70265_1_)); } /** * Gets the time since the last hit. */ public int getTimeSinceHit() { return this.dataWatcher.getWatchableObjectInt(17); } /** * Sets the forward direction of the entity. */ public void setForwardDirection(int p_70269_1_) { this.dataWatcher.updateObject(18, Integer.valueOf(p_70269_1_)); } /** * Gets the forward direction of the entity. */ public int getForwardDirection() { return this.dataWatcher.getWatchableObjectInt(18); } /** * true if no player in boat */ @SideOnly(Side.CLIENT) public void setIsBoatEmpty(boolean p_70270_1_) { this.isBoatEmpty = p_70270_1_; } }
IMotorizedBoat.class (Item (Copier-Coller du code vanilla ))
package eryah.usefulthings.init; import java.util.List; import eryah.usefulthings.Reference; import eryah.usefulthings.UsefulthingsMod; import eryah.usefulthings.entity.item.MotorizedBoat; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityBoat; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.GameRegistry; public class IMotorizedBoat extends Item { private static final String __OBFID = "CL_00001774"; public static Item motorized_boat; public IMotorizedBoat() { this.maxStackSize = 1; } public static void init(){ motorized_boat = new Engine().setUnlocalizedName("motorized_boat").setCreativeTab(UsefulthingsMod.UTTab); } public static void register() { GameRegistry.registerItem(motorized_boat, motorized_boat.getUnlocalizedName().substring(5)); } public static void registerRenders() { registerRender(motorized_boat); } public static void registerRender(Item item) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory")); } /** * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer */ public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn) { float f = 1.0F; float f1 = playerIn.prevRotationPitch + (playerIn.rotationPitch - playerIn.prevRotationPitch) * f; float f2 = playerIn.prevRotationYaw + (playerIn.rotationYaw - playerIn.prevRotationYaw) * f; double d0 = playerIn.prevPosX + (playerIn.posX - playerIn.prevPosX) * (double)f; double d1 = playerIn.prevPosY + (playerIn.posY - playerIn.prevPosY) * (double)f + (double)playerIn.getEyeHeight(); double d2 = playerIn.prevPosZ + (playerIn.posZ - playerIn.prevPosZ) * (double)f; Vec3 vec3 = new Vec3(d0, d1, d2); float f3 = MathHelper.cos(-f2 * 0.017453292F - (float)Math.PI); float f4 = MathHelper.sin(-f2 * 0.017453292F - (float)Math.PI); float f5 = -MathHelper.cos(-f1 * 0.017453292F); float f6 = MathHelper.sin(-f1 * 0.017453292F); float f7 = f4 * f5; float f8 = f3 * f5; double d3 = 5.0D; Vec3 vec31 = vec3.addVector((double)f7 * d3, (double)f6 * d3, (double)f8 * d3); MovingObjectPosition movingobjectposition = worldIn.rayTraceBlocks(vec3, vec31, true); if (movingobjectposition == null) { return itemStackIn; } else { Vec3 vec32 = playerIn.getLook(f); boolean flag = false; float f9 = 1.0F; List list = worldIn.getEntitiesWithinAABBExcludingEntity(playerIn, playerIn.getEntityBoundingBox().addCoord(vec32.xCoord * d3, vec32.yCoord * d3, vec32.zCoord * d3).expand((double)f9, (double)f9, (double)f9)); for (int i = 0; i < list.size(); ++i) { Entity entity = (Entity)list.get(i); if (entity.canBeCollidedWith()) { float f10 = entity.getCollisionBorderSize(); AxisAlignedBB axisalignedbb = entity.getEntityBoundingBox().expand((double)f10, (double)f10, (double)f10); if (axisalignedbb.isVecInside(vec3)) { flag = true; } } } if (flag) { return itemStackIn; } else { if (movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) { BlockPos blockpos = movingobjectposition.getBlockPos(); if (worldIn.getBlockState(blockpos).getBlock() == Blocks.snow_layer) { blockpos = blockpos.down(); } MotorizedBoat motoboat = new MotorizedBoat(worldIn, (double)((float)blockpos.getX() + 0.5F), (double)((float)blockpos.getY() + 1.0F), (double)((float)blockpos.getZ() + 0.5F)); motoboat.rotationYaw = (float)(((MathHelper.floor_double((double)(playerIn.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) - 1) * 90); if (!worldIn.getCollidingBoundingBoxes(motoboat, motoboat.getEntityBoundingBox().expand(-0.1D, -0.1D, -0.1D)).isEmpty()) { return itemStackIn; } if (!worldIn.isRemote) { worldIn.spawnEntityInWorld(motoboat); } if (!playerIn.capabilities.isCreativeMode) { --itemStackIn.stackSize; } playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]); } return itemStackIn; } } } }
RenderMotoBoat.class
package eryah.usefulthings.client.render; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelBoat; import net.minecraft.client.model.ModelChicken; import net.minecraft.client.renderer.entity.RenderBoat; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.EntityLiving; import net.minecraft.util.ResourceLocation; import eryah.usefulthings.Reference; import eryah.usefulthings.entity.passive.GoldenEggChicken; public class RenderMotoBoat extends RenderBoat { public final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/entity/gechicken.png"); public RenderMotoBoat(RenderManager renderManager, ModelBoat model, float shadow) { super(Minecraft.getMinecraft().getRenderManager()); } protected ResourceLocation getEntityTexture(EntityLiving living) { return this.getMobMotoBoatTexture((GoldenEggChicken)living); } private ResourceLocation getMobMotoBoatTexture(GoldenEggChicken mobTutoriel) { return texture; } }
Partie de la main class
EntityRegistry.registerModEntity(MotorizedBoat.class, "motorizedBoat", 21052, this.instance, 40, 1, true);
Partie du ClientProxy
RenderingRegistry.registerEntityRenderingHandler(MotorizedBoat.class, new RenderMotoBoat(Minecraft.getMinecraft().getRenderManager(), new ModelBoat(), 0.3F));
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C’est quoi çà :
public static void init(){ motorized_boat = new Engine().setUnlocalizedName("motorized_boat").setCreativeTab(UsefulthingsMod.UTTab); }
Pour ce qui est de ton entité, regarde le message au-dessus : fais du debug pour voir d’où vient le problème.
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ah 2sec, j’ai vu une erreur assez grave faut que je la corrige avant que robin la voit et m’engeule
Etrange… Je rajoute la méthode onEntityUpdate, et la, tous fonctionne.
Je peut rentrer dans le bateau et tout/
Manque plus qu’a lui mettre sa texture ( actuellement, il a la texture du bateau par défaut ) et son model custom ( Son moteur )PS : Je ne passe pas le tuto en résolu, car si j’ai encore des problèmes sur par exemple, la vitesse…
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Je m’excuse du double-post, mais pareil pour un autre topic, si je modfie le message précedent, il aurait fallu attendre quelques années avant que quelqu’un me réponde.
Bref, j’ai voulu apliquer mon model custom, mais il ne s’apllique pas
ClientProxy
RenderingRegistry.registerEntityRenderingHandler(MotorizedBoat.class, new RenderMotoBoat(Minecraft.getMinecraft().getRenderManager(), new ModelMotoBoat(), 0.3F));
Render
package eryah.usefulthings.client.render; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelBoat; import net.minecraft.client.model.ModelChicken; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderBoat; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.item.EntityBoat; import net.minecraft.util.ResourceLocation; import eryah.usefulthings.Reference; import eryah.usefulthings.client.models.ModelMotoBoat; import eryah.usefulthings.entity.item.MotorizedBoat; import eryah.usefulthings.entity.passive.GoldenEggChicken; public class RenderMotoBoat extends RenderBoat { public final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/entity/motoboat.png"); public RenderMotoBoat(RenderManager renderManager, ModelMotoBoat model, float shadow) { super(Minecraft.getMinecraft().getRenderManager()); } protected ResourceLocation getEntityTexture(MotorizedBoat living) { return this.getMobMotoBoatTexture((MotorizedBoat)living); } private ResourceLocation getMobMotoBoatTexture(MotorizedBoat motoBoat) { return texture; } @Override protected ResourceLocation getEntityTexture(Entity entity) { return this.getEntityTexture((MotorizedBoat)entity); } }
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Tu ne remarques pas que ton model donné en paramètre ne sert absolument à rien ? Et que tu n’appelles jamais la méthode render de ton model ?
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J’ai regardé le tuto de robin, et d’après le tuto, il faut juste changer le model dans le client
RenderingRegistry.registerEntityRenderingHandler(MotorizedBoat.class, new RenderMotoBoat(Minecraft.getMinecraft().getRenderManager(), new** ModelMotoBoat**(), 0.3F));
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Oui mais tu ne remarques pas que la méthode draw de ton model n’est jamais appelée ?
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Je reprend le topic.
Quelle méthode draw ?
J’ai regardé das la classe du render du bateau, sur internet, un peu partout.
Rien.
Pourrait-tu me donner un code ? j’ai passé trop de temps dessus déjaDe plus, le problème de model custom meservira pour mes armes à feu, pour les balles, et les douilles qui tomberont à terre lors du tir
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PPlz, je trouve pas la methode qui permet d’appliquer le model
Render du MotorizedBoatpackage eryah.usefulthings.client.render; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderBoat; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import eryah.usefulthings.Reference; import eryah.usefulthings.client.models.ModelMotoBoat; import eryah.usefulthings.entity.item.MotorizedBoat; @SideOnly(Side.CLIENT) public class RenderMotoBoat extends Render { public final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/entity/motoboat.png"); protected ModelBase modelMotoBoat = new ModelMotoBoat(); public RenderMotoBoat(RenderManager renderManager, ModelMotoBoat model, float shadow) { super(Minecraft.getMinecraft().getRenderManager()); } protected ResourceLocation getEntityTexture(MotorizedBoat living) { return this.getMobMotoBoatTexture((MotorizedBoat)living); } private ResourceLocation getMobMotoBoatTexture(MotorizedBoat motoBoat) { return texture; } @Override protected ResourceLocation getEntityTexture(Entity entity) { return this.getEntityTexture((MotorizedBoat)entity); } }
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J’ai trouvé sa si tu te débrouille en Anglais
http://www.minecraftforge.net/forum/index.php?topic=27394.0
Kiss -
C’est bon, merci SCAREX, je pense que mon model étais bugué, enfin pa sur, mais je l’ai passé sous ton model correcteur, et c’est bon.
Mais l’ancien model bug est toujours prsent, ce qui donne un rendu dégeu.
Y’aurai pas un moyen d’enlever le 2e model ?
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Envoi ton code.
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Déso, pas vu la notif de ta réponse ^^’
Code du render j’imagine ?package eryah.usefulthings.client.render; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.RenderBoat; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import eryah.usefulthings.client.models.ModelMotoBoat; import eryah.usefulthings.entity.item.MotorizedBoat; @SideOnly(Side.CLIENT) public class RenderMotoBoat extends RenderBoat { private static final ResourceLocation boatTextures = new ResourceLocation("ut:textures/entity/motoboat.png"); /** instance of ModelBoat for rendering */ protected ModelBase modelBoat = new ModelMotoBoat(); private static final String __OBFID = "CL_00000981"; public RenderMotoBoat(RenderManager render, ModelMotoBoat model, float shadow) { super(Minecraft.getMinecraft().getRenderManager()); this.shadowSize = 0.5F; } public void doRender(MotorizedBoat entity, double p_180552_2_, double p_180552_4_, double p_180552_6_, float p_180552_8_, float p_180552_9_) { GlStateManager.pushMatrix(); GlStateManager.translate((float)p_180552_2_, (float)p_180552_4_ + 1.27F, (float)p_180552_6_); GlStateManager.rotate(90.0F - p_180552_8_, 0.0F, 1.0F, 0.0F); float f2 = (float)entity.getTimeSinceHit() - p_180552_9_; float f3 = entity.getDamageTaken() - p_180552_9_; if (f3 < 0.0F) { f3 = 0.0F; } if (f2 > 0.0F) { GlStateManager.rotate(MathHelper.sin(f2) * f2 * f3 / 10.0F * (float)entity.getForwardDirection(), 1.0F, 0.0F, 0.0F); } float f4 = 0.75F; GlStateManager.scale(f4, f4, f4); GlStateManager.scale(1.0F / f4, 1.0F / f4, 1.0F / f4); this.bindEntityTexture(entity); GlStateManager.scale(-1.0F, -1.0F, 1.0F); this.modelBoat.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GlStateManager.popMatrix(); super.doRender(entity, p_180552_2_, p_180552_4_, p_180552_6_, p_180552_8_, p_180552_9_); } protected ResourceLocation getEntityTexture(MotorizedBoat p_180553_1_) { return boatTextures; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity entity) { return this.getEntityTexture((MotorizedBoat)entity); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<t extends="" entity="">) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doe */ public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float partialTicks) { this.doRender((MotorizedBoat)entity, x, y, z, p_76986_8_, partialTicks); } }
Je suis aps idiot, je sais qu’il est extends RenderBoat, mais sans l’extends, le render est invisible</t>