Résolu Recette smelting custom.
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Bonjour à tous , voila j’expose un problème que je n’arrive pas a résoudre car je n’ai pas la capacité de le faire ( Je vous arrête tout de suite je ne vous demande pas de créer le code de toute pièce pour moi mais de m’aider , de donner des pistes sachant que je débute dans le java ). J’explique ce que j’aimerais faire , j’aimerais que lorsque deux items ( ici itemSeveWithMosquito & itemADNofFrog ) soient réunis ils produisent un egg différent , sachant que je vais créer Egg 1 , Egg 2 , Egg3 , etc , cependant la recette smelting de base ne me permet pas de faire ca , Scarex ma gentillement conseiller de créer une Interface mais je n’y connais rien et j’aimerais que vous me guidez , y a t-il des classes de minecraft qui créer une interface ? Pour que je puisse m’en inspirer ? J’ai chercher mais je ne trouve pas dans le package ! C’est asser important je tiens a le faire !
Merci à ceux qui m’aideront.
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Comme dans le tuto que j’ai fait, il y a l’interface IRecipe. Personnelement je te conseille de créer une interface avec comme méthodes :
- matches avec comme paramètre l’inventaire de ta machine et le monde
- getOutput avec comme paramètre l’inventaire de ta machine et le monde qui sera appelée si la méthode matches a retourné true
Ensuite au lieu de faire addRecipe(ItemStack etc), tu remplaces ta méthode par addRecipe(ITonInterface) puis tu ajoutes ce recipe dans une liste.
Tu peux aussi garder ton ancienne méthode addRecipe mais changer cette fonction pour qu’elle produise une class implement IRecipe qui va ensuite s’ajouter à la liste citée au-dessus.
Pour produire ton oeuf, tu as juste à déclarer une nouvelle instance de Random dans ta classe implémentant ton interface et utiliser ce random dans la fonction getOutput pour retourner un nouvel oeuf à chaque fois.
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J’ai créer l’interface que j’implements mais je bloque sur quelques points …
Quand tu dis l’inventaire de ta machine ca correspond à quoi … Car j’ai plusieurs classes
- ContainerAnalyzer ( pas sur )
- GuiAnalyzer (non ?)
- GuiHandler ( non ? )
- SlotResult ( jpense pas)
- BlockAnlayzer ( ceci ? )
Sinon j’ai créer l’interface IRecipeEgg et j’ai mis
@Override public boolean matches(BlockAnalyzer analyzer , World world) { for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { if (!AnalyzerRecipes.corresponds(AnalyzerRecipes.matrix[ i ][j], blockanalyzer.getStackInSlot(i * 2 + j))) return false; } } return true; } @Override public Item getRecipeOutput(BlockAnalyzer analayzer , World world) { return new Item(); }
mais il veut tout le temps supprimé le body , en gros je peut rien mettre dedans x-)
Une fois que j’aurais réussi a faire l’interface tu pourra re faire une liste de ce que je dois faire , car n’empeche sa m’aide x)
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- ContainerAnalyzer -> c’est ce qui fait la connexion entre client et serveur
- GuiAnalyzer -> seulement côté client, il va y avoir un problème
- GuiHandler -> aussi côté client
- SlotResult -> on va pas faire grand chose avec un seul slot
- BlockAnlayzer -> on peut rien faire avec juste un block
Il faut mettre l’inventaire.
Dans le tuto que j’ai fais, j’IMPLEMENTE l’interface, eclipse te dit de supprimer le corps car c’est une interface. Il faut juste y mettre les méthodes mais pas leur corps.
Fait quelque chose comme çà (ici j’ai supposé que l’inventaire que tu as utilisé s’appelait InventoryAnalyzer, il faut changer çà en fonction du nom que tu as mis) :
public interface IAnalyzerRecipe { public boolean matches(InventoryAnalyzer inv, World world); public ItemStack getOutput(InventoryAnalyzer, World world); }
Ensuite tu crées une classe implémentant IAnalyzerRecipe.
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Mais c’est un smelting donc je n’ai pas d’inventory… C’est ca que je ne comprend pas …
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Tu as forcément un inventaire, une classe implémentant IInventory, regarde ta TileEntity.
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Ah oui d’accord j’ai compris c’est pour utiliser ma machine avec le IRecipe ( ca y est j’ai pigé )
Voici ma classe AnalyzerRecipes
package mod.common.block; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import java.util.Random; import mod.common.block.entity.TileEntityAnalyzer; import mod.common.item.ItemRegister; import net.minecraft.block.Block; import net.minecraft.init.Items; import net.minecraft.inventory.InventoryCrafting; import net.minecraft.item.Item; import net.minecraft.item.ItemDye; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.IRecipe; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.world.World; @SuppressWarnings("rawtypes") public class AnalyzerRecipes implements IAnalyzerRecipe { public static final Item[][] matrix = new Item[][] { new Item[] { ItemRegister.itemSevewithmosquito, ItemRegister.itemADNofFrog } }; @Override public boolean matches(TileEntityAnalyzer inv, World world) { for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { if (!AnalyzerRecipes.corresponds(AnalyzerRecipes.matrix[ i ][j], inv.getStackInSlot(i * 2 + j))) return false; } } return true; } public static boolean corresponds(Item item, ItemStack stack) { // Si les 2 sont "null", on retourne true car il ne doit rien y avoir dans ce slot et il n'y a rien. if (stack == null && item == null) return true; // Si l'un est null mais pas l'autre, on retourne false (ici j'ai séparé la condition en 2 parties pour plus de clarté) if (stack == null && item != null) return false; if (stack != null && item == null) return false; // Et pour finir si les 2 ne sont pas égaux, on retourne false if (stack.getItem() != item) return false; // Sinon, on retourne true return true; } @Override public ItemStack getOutput(TileEntityAnalyzer inv, World world) { return new ItemStack(BlockRegister.BlockEgg); } }
IAnalyzer
package mod.common.block; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public interface IAnalyzerRecipe { public boolean matches(TileEntityAnalyzer inv, World world); public ItemStack getOutput(TileEntityAnalyzer inv , World world); }
Par contre pour le TileEntityAnalyzer j’avais des .smelting()
mais maintenant je dois remplacer par quoi ? .corresponds ?
@Override public void updateEntity() //Méthode exécutée à chaque tick { if(this.isBurning() && this.canSmelt()) //Si on "cuit" et que notre recette et toujours bonne, on continue { ++this.workingTime; //incrémentation } if(this.canSmelt() && !this.isBurning()) //Si la recette est bonne mais qu'elle n'est toujours pas lancée, on la lance { this.workingTime = 1; //La méthode isBurning() renverra true maintenant (1>0) } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) //Si on est arrivé au bout du temps de cuisson et que la recette est toujours bonne { this.smeltItem(); //on "cuit" les items this.workingTime = 0; //et on réinitialise le temps de cuisson } if(!this.canSmelt()) //Si la recette la recette n'est plus bonne { this.workingTime= 0; //le temps de cuisson est de 0 } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = AnalyzerRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //On récupère l'output de la recette if (this.contents[2] == null) //Si il y a rien dans le slot d'output { this.contents[2] = itemstack.copy(); //On met directement l'ItemStack } else if (this.contents[2].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà { this.contents[2].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack } –this.contents[0].stackSize; //On décrémente les slots d'input –this.contents[1].stackSize; if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } } }
Merci en tout cas de ton aide !
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getSmeltingResult doit parcourir tous les IAnalyzerRecipe pour trouver un recipe qui correspond et retourner l’ItemStack donné avec la fonction getOutput de IAnalyzerRecipe
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Désoler mais je vois pas comment je dois faire , je débute , je comprend ce que tu veut dire mais , je vois pas comment l’interpréter en java …
Pour l’instant j’ai ca :
.getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]})
je n’ai plus de content donc je suppose qu’ils doivent être remplacer mais je ne vois pas par quoi je dois remplacer j’ai regarder le this. pour voir tous se qu’il y avais d’autre mais je n’ai pas trouver … Désoler j’ai vraiment l’impression de demander mais je ne comprend vraiment pas
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Envoi tes sources, je te fais un code commenté
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Wow euh c’est super gentil … Je sais pas quoi dire ^^ Merci , je vais essayer de comprendre le code que tu me donnera !
AnalyzerRecipes
package mod.common.block; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import java.util.Random; import mod.common.block.entity.TileEntityAnalyzer; import mod.common.item.ItemRegister; import net.minecraft.block.Block; import net.minecraft.init.Items; import net.minecraft.inventory.InventoryCrafting; import net.minecraft.item.Item; import net.minecraft.item.ItemDye; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.IRecipe; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.world.World; @SuppressWarnings("rawtypes") public class AnalyzerRecipes implements IAnalyzerRecipe { public static final Item[][] matrix = new Item[][] { new Item[] { ItemRegister.itemSevewithmosquito, ItemRegister.itemADNofFrog } }; @Override public boolean matches(TileEntityAnalyzer inv, World world) { for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { if (!AnalyzerRecipes.corresponds(AnalyzerRecipes.matrix[ i ][j], inv.getStackInSlot(i * 2 + j))) return false; } } return true; } public static boolean corresponds(Item item, ItemStack stack) { // Si les 2 sont "null", on retourne true car il ne doit rien y avoir dans ce slot et il n'y a rien. if (stack == null && item == null) return true; // Si l'un est null mais pas l'autre, on retourne false (ici j'ai séparé la condition en 2 parties pour plus de clarté) if (stack == null && item != null) return false; if (stack != null && item == null) return false; // Et pour finir si les 2 ne sont pas égaux, on retourne false if (stack.getItem() != item) return false; // Sinon, on retourne true return true; } @Override public ItemStack getOutput(TileEntityAnalyzer inv, World world) { return new ItemStack(BlockRegister.BlockEgg); } }
ContainerAnalyzer
package mod.common.block; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerAnalyzer extends Container { private TileEntityAnalyzer tileBlockAnalyzer; public ContainerAnalyzer(TileEntityAnalyzer tile, InventoryPlayer inventory) { this.tileBlockAnalyzer = tile; this.addSlotToContainer(new Slot(tile, 0, 117, 31)); //Lancez votre jeu en debug pour calibrer vos slots this.addSlotToContainer(new Slot(tile, 1, 61, 31)); this.addSlotToContainer(new SlotResult(tile, 2, 89, 87)); //Ici c'est un slot que j'ai créer, on le fera après this.bindPlayerInventory(inventory); //Les containers ont été vus dans un tutoriel de robin, merci de d'y référer } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileBlockAnalyzer.isUseableByPlayer(player); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 125 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 183)); } } public ItemStack transferStackInSlot(EntityPlayer player, int quantity) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(quantity); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (quantity < this.tileBlockAnalyzer.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.tileBlockAnalyzer.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.tileBlockAnalyzer.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileBlockAnalyzer.closeInventory(); } }
GuiAnalyzer
package mod.common.block; import org.lwjgl.opengl.GL11; import mod.ModMinecraft; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.util.ResourceLocation; import net.minecraft.client.resources.I18n; public class GuiAnalyzer extends GuiContainer { private static final ResourceLocation texture = new ResourceLocation(ModMinecraft.MODID,"textures/gui/container/guiAnalyzer.png"); @SuppressWarnings("unused") private TileEntityAnalyzer tileBlockAnalyzer; private IInventory playerInv; public GuiAnalyzer(TileEntityAnalyzer tile, InventoryPlayer inventory) { super(new ContainerAnalyzer(tile, inventory)); this.tileBlockAnalyzer = tile; this.playerInv = inventory; this.allowUserInput = false; this.ySize = 207; this.xSize = 195; } @Override protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(texture); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 46, this.xSize, this.ySize); if(this.tileBlockAnalyzer.isBurning()) { int i = this.tileBlockAnalyzer.getCookProgress(); this.drawTexturedModalRect(k + 59, l + 47, 0, 1, 76, i); } } protected void drawGuiContainerForegroundLayer(int x, int y) { this.fontRendererObj.drawString(this.playerInv.hasCustomInventoryName() ? this.playerInv.getInventoryName() : I18n.format(this.playerInv.getInventoryName()), 10, this.ySize - 98, 4210752); } }
GuiHandler
package mod.common.block; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import cpw.mods.fml.common.network.IGuiHandler; public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { switch (ID) { case 0: TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityAnalyzer) { return new ContainerAnalyzer((TileEntityAnalyzer)tile, player.inventory); } } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { switch (ID) { case 0: TileEntity tile = world.getTileEntity(x, y, z); if(tile instanceof TileEntityAnalyzer) { return new GuiAnalyzer((TileEntityAnalyzer)tile, player.inventory); } } return null; } }
IAnalyzerRecipes
package mod.common.block; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public interface IAnalyzerRecipe { public boolean matches(TileEntityAnalyzer inv, World world); public ItemStack getOutput(TileEntityAnalyzer inv , World world); }
SlotResult
package mod.common.block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class SlotResult extends Slot { public SlotResult(IInventory inventory, int id, int x, int y) { super(inventory, id, x, y); } @Override public boolean isItemValid(ItemStack stack) //Interdit la pose d'items dans le slot { return false; } public ItemStack decrStackSize(int amount) { return super.decrStackSize(amount); } public void onPickupFromSlot(EntityPlayer player, ItemStack stack) { super.onCrafting(stack); super.onPickupFromSlot(player, stack); } }
TileEntityAnalyzer
package mod.common.block.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import mod.common.block.AnalyzerRecipes; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityAnalyzer extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[4]; //0, 1 sont les inputs et 2 est l'output private int workingTime = 1999; //Temps de cuisson actuel private int workingTimeNeeded = 256; //Temps de cuisson nécessaire @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.contents.length; ++i) //pour les slots { if (this.contents* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime",(short)this.workingTime); //On les enregistrent en short compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) //Encore une fois pour les slots { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); //On lit nos valeurs this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } /*@Override*/ public int getSizeInventory() { //Tout est dans le nom, retourne la taille de l'inventaire, pour notre bloc c'est quatre return this.contents.length; } /*@Override*/ public ItemStack getStackInSlot(int slotIndex) { //Renvoie L'itemStack se trouvant dans le slot passé en argument return this.contents[slotIndex]; } @Override //Comme dit plus haut, c'est expliqué dans le tutoriel de robin public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { //J'ai décider qu'on ne pouvait pas mettre de nom custom return "tile.BlockAnalyzer"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 2 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } /* private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null) //Si les deux premiers slots sont vides { return false; //On ne peut pas lancer le processus } else { ItemStack itemstack = AnalyzerRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes) if (itemstack == null) return false; //rapport avec les recettes if (this.contents[2] == null) return true; //vérifications du slot d'output if (!this.contents[2].isItemEqual(itemstack)) return false; //ici aussi int result = contents[2].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[2].getMaxStackSize(); //Et là aussi décidément } } @Override public void updateEntity() //Méthode exécutée à chaque tick { if(this.isBurning() && this.canSmelt()) //Si on "cuit" et que notre recette et toujours bonne, on continue { ++this.workingTime; //incrémentation } if(this.canSmelt() && !this.isBurning()) //Si la recette est bonne mais qu'elle n'est toujours pas lancée, on la lance { this.workingTime = 1; //La méthode isBurning() renverra true maintenant (1>0) } if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) //Si on est arrivé au bout du temps de cuisson et que la recette est toujours bonne { this.smeltItem(); //on "cuit" les items this.workingTime = 0; //et on réinitialise le temps de cuisson } if(!this.canSmelt()) //Si la recette la recette n'est plus bonne { this.workingTime= 0; //le temps de cuisson est de 0 } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = AnalyzerRecipes.getSmeltingResult(new ItemStack[]{this.], this.contents[1], this.contents[2]}); //On récupère l'output de la recette if (this.contents[2] == null) //Si il y a rien dans le slot d'output { this.contents[2] = itemstack.copy(); //On met directement l'ItemStack } else if (this.contents[2].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà { this.contents[2].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack } –this.contents[0].stackSize; //On décrémente les slots d'input –this.contents[1].stackSize; if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } } }*/ @SideOnly(Side.CLIENT) public int getCookProgress() { return this.workingTime * 33 / this.workingTimeNeeded; //33 correspond à la hauteur de la barre de progression car notre barre de progression se déroule de haut en bas } }
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La classe AnalyzerManager qui sert juste à faire le lien entre tes recettes et ta TileEntity :
package fr.scarex.st17.recipe; import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; import java.util.Iterator; import java.util.ListIterator; import fr.scarex.st17.ST17; import fr.scarex.st17.tileentity.TileEntityAnalyzer; import net.minecraft.item.ItemStack; public class AnalyzerManager { private static ArrayList <ianalyzerrecipe>recipes = new ArrayList<ianalyzerrecipe>(); /** * @param stacks tile content * @return the recipe output */ public static ItemStack getOutput(TileEntityAnalyzer tile, ItemStack … stacks) { ListIterator <ianalyzerrecipe>ite = recipes.listIterator(); while (ite.hasNext()) { IAnalyzerRecipe r = ite.next(); if (r.matches(tile, tile.getWorldObj())) return r.getOutput(tile, tile.getWorldObj()); // Si le recipe correspond, on récupère l'output } return null; } /** * @return the recipe map */ public static ArrayList <ianalyzerrecipe>getRecipes() { return recipes; // Si tu veux plus de sécurité, tu peux en créer une copie } /** * init your recipes (called from your main class) */ public static void initRecipes() { // C'est là que tu dois initialiser tes recettes (appelle cette fonction depuis ta classe principale) AnalyzerManager.addRecipe(new AnalyzerTestRecipe()); // Ici c'est une classe custom, mais tu peux utiliser AnalyzerSimpleRecipe } /** * @param recipe */ public static void addRecipe(IAnalyzerRecipe recipe) { recipes.add(recipe); } /** * @param stack first stack * @param stack1 second stack * @return true if the 2 stacks are equals */ public static boolean corresponds(ItemStack stack, ItemStack stack1) { if (stack == null && stack1 == null) return true; if (stack == null && stack1 != null) return false; if (stack != null && stack1 == null) return false; if (stack.getItem() != stack1.getItem()) return false; if (stack.getItemDamage() != stack1.getItemDamage()) return false; return true; } }
Ta TileEntity modifiée :
package fr.scarex.st17.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import fr.scarex.st17.recipe.AnalyzerManager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityAnalyzer extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[3]; // J'ai réduit à 3 slots car tu n'en as que 3 private int workingTime = 1999; private int workingTimeNeeded = 256; @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.contents.length; ++i) { if (this.contents* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte) i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime", (short) this.workingTime); compound.setShort("workingTimeNeeded", (short) this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } @Override public int getSizeInventory() { // Pourquoi le override est en commentaire ?! return this.contents.length; } @Override public ItemStack getStackInSlot(int slotIndex) {// Pourquoi le override est en commentaire ?! return this.contents[slotIndex]; } @Override public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return "tile.BlockAnalyzer"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double) this.xCoord + 0.5D, (double) this.yCoord + 0.5D, (double) this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 2 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null) { return false; } else { ItemStack itemstack = AnalyzerManager.getOutput(this); // On récupère le recipe avec AnalyzerManager qui est une classe pour t'aider if (itemstack == null) return false; if (this.contents[2] == null) return true; if (!this.contents[2].isItemEqual(itemstack)) return false; int result = contents[2].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[2].getMaxStackSize(); } } @Override public void updateEntity() { if (this.isBurning() && this.canSmelt()) { ++this.workingTime; } if (this.canSmelt() && !this.isBurning()) { this.workingTime = 1; } if (this.canSmelt() && this.workingTime == this.workingTimeNeeded) { this.smeltItem(); this.workingTime = 0; } if (!this.canSmelt()) { this.workingTime = 0; } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = AnalyzerManager.getOutput(this); // On récupère le recipe if (this.contents[2] == null) { this.contents[2] = itemstack.copy(); } else if (this.contents[2].getItem() == itemstack.getItem()) { this.contents[2].stackSize += itemstack.stackSize; } –this.contents[0].stackSize; –this.contents[1].stackSize; if (this.contents[0].stackSize <= 0) { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } } } @SideOnly(Side.CLIENT) public int getCookProgress() { return this.workingTime * 33 / this.workingTimeNeeded; } }
Ton container avec juste un commentaire en plus :
package fr.scarex.st17.container; import fr.scarex.st17.inventory.SlotResult; import fr.scarex.st17.tileentity.TileEntityAnalyzer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerAnalyzer extends Container { private TileEntityAnalyzer tileBlockAnalyzer; public ContainerAnalyzer(TileEntityAnalyzer tile, InventoryPlayer inventory) { this.tileBlockAnalyzer = tile; this.addSlotToContainer(new Slot(tile, 0, 117, 31)); this.addSlotToContainer(new Slot(tile, 1, 61, 31)); // Ces 2 slots sont inversés this.addSlotToContainer(new SlotResult(tile, 2, 89, 87)); this.bindPlayerInventory(inventory); } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileBlockAnalyzer.isUseableByPlayer(player); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 125 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 183)); } } public ItemStack transferStackInSlot(EntityPlayer player, int index) { ItemStack itemstack = null; Slot slot = (Slot) this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index < this.tileBlockAnalyzer.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.tileBlockAnalyzer.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.tileBlockAnalyzer.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } } return itemstack; } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileBlockAnalyzer.closeInventory(); } }
L’interface IAnalyzerRecipe, si tu veux rajouter quelques fonctions pour t’aider (comme la fonction corresponds) je te conseille à la place de créer une classe abstraite et de rajouter ces fonctions dedans.
package fr.scarex.st17.recipe; import fr.scarex.st17.tileentity.TileEntityAnalyzer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public interface IAnalyzerRecipe { public boolean matches(TileEntityAnalyzer tile, World world); public ItemStack getOutput(TileEntityAnalyzer tile, World world); }
AnalyzerTestRecipe, c’est juste une classe pour te monter comment modifier tes valeurs :
package fr.scarex.st17.recipe; import java.util.Random; import fr.scarex.st17.tileentity.TileEntityAnalyzer; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class AnalyzerTestRecipe implements IAnalyzerRecipe { public static final Random RNG = new Random(); public static final Item[] matrix = new Item[] { Items.apple, // Second slot (car tes slots sont inversés) Items.baked_potato }; // Premier slot @Override public boolean matches(TileEntityAnalyzer tile, World world) { for (int i = 0; i < tile.getSizeInventory(); i++) { // On parcourt tous les slots de l'inventaire de la TileEntity if (!AnalyzerTestRecipe.corresponds(AnalyzerTestRecipe.matrix*, tile.getStackInSlot(i))) return false; // S'ils ne correspondent pas, alors on retourne "faux" } return true; // Sinon on retourne "vrai" } @Override public ItemStack getOutput(TileEntityAnalyzer tile, World world) { return new ItemStack(Items.diamond, RNG.nextInt(30)); // Ici j'utilise un random pour te montrer comment le faire } public static boolean corresponds(Item item, ItemStack stack) { if (stack == null && item == null) return true; if (stack == null && item != null) return false; if (stack != null && item == null) return false; if (stack.getItem() != item) return false; return true; } }
La classe AnalyzerSimpleRecipe, elle permet de créer des recettes toutes simples comme tu faisais avant, tu as juste à appeler AnalyzerManager.addRecipe(new AnalyzerSimpleRecipe(tonOutput, taRecette)) :
package fr.scarex.st17.recipe; import fr.scarex.st17.tileentity.TileEntityAnalyzer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class AnalyzerSimpleRecipe implements IAnalyzerRecipe { private final ItemStack[] recipe; private final ItemStack output; /** * Create a new instance of IAnalyzerRecipe. * Just for simples recipes * @param output the result * @param recipe the recipe */ public AnalyzerSimpleRecipe(ItemStack output, ItemStack … recipe) { // Si tu veux faire une recette simple, utilise cette classe this.output = output; this.recipe = recipe; } @Override public boolean matches(TileEntityAnalyzer tile, World world) { for (int i = 0; i < tile.getSizeInventory(); i++) { if (!AnalyzerManager.corresponds(recipe*, tile.getStackInSlot(i))) return false; } return true; } @Override public ItemStack getOutput(TileEntityAnalyzer tile, World world) { return output; } }
Si tu as d’autres questions, n’hésite pas.</ianalyzerrecipe></ianalyzerrecipe></ianalyzerrecipe></ianalyzerrecipe>
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Ok je pense avoir compris le code juste quelques choses que je ne comprend pas c’est :
public static ArrayList <ianalyzerrecipe>getRecipes() { return recipes; // Si tu veux plus de sécurité, tu peux en créer une copie }
Comment ca plus de sécurité ?
Ensuite pour enregister mes recettes je dois placer ceci alors ?
AnalyzerRecipes.initRecipes();
Si je fais ca j’ai un crash
This crash report has been saved to: C:\Users\Legrandfifou\Pictures\forge\eclipse\.\crash-reports\crash-2015-08-06_21.01.42-server.txt [21:01:42] [Server thread/INFO]: Stopping server [21:01:42] [Server thread/INFO]: Saving players [21:01:42] [Server thread/INFO]: Saving worlds [21:01:42] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld [21:01:42] [Server thread/INFO]: Saving chunks for level 'New World'/Nether [21:01:42] [Server thread/INFO]: Saving chunks for level 'New World'/The End [21:01:42] [Server thread/INFO] [FML]: Unloading dimension 0 [21:01:42] [Server thread/INFO] [FML]: Unloading dimension -1 [21:01:42] [Server thread/INFO] [FML]: Unloading dimension 1 [21:01:42] [Server thread/INFO] [FML]: Applying holder lookups [21:01:42] [Server thread/INFO] [FML]: Holder lookups applied [21:01:42] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded. [21:01:43] [Client thread/FATAL]: Reported exception thrown! net.minecraft.util.ReportedException: Ticking block entity at net.minecraft.world.World.updateEntities(World.java:2175) ~[World.class:?] at net.minecraft.client.Minecraft.runTick(Minecraft.java:2097) ~[Minecraft.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1039) ~[Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:962) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:164) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_75] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_75] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_75] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_75] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?] at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source) [start/:?] at GradleStart.main(Unknown Source) [start/:?] Caused by: java.lang.ArrayIndexOutOfBoundsException: 2 at mod.common.block.AnalyzerSimpleRecipe.matches(AnalyzerSimpleRecipe.java:22) ~[AnalyzerSimpleRecipe.class:?] at mod.common.block.AnalyzerRecipes.getOutput(AnalyzerRecipes.java:24) ~[AnalyzerRecipes.class:?] at mod.common.block.entity.TileEntityAnalyzer.canSmelt(TileEntityAnalyzer.java:164) ~[TileEntityAnalyzer.class:?] at mod.common.block.entity.TileEntityAnalyzer.updateEntity(TileEntityAnalyzer.java:181) ~[TileEntityAnalyzer.class:?] at net.minecraft.world.World.updateEntities(World.java:2160) ~[World.class:?] … 12 more [21:01:43] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:388]: –-- Minecraft Crash Report ---- // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] Time: 6/08/15 21:01 Description: Ticking block entity java.lang.ArrayIndexOutOfBoundsException: 2 at mod.common.block.AnalyzerSimpleRecipe.matches(AnalyzerSimpleRecipe.java:22) at mod.common.block.AnalyzerRecipes.getOutput(AnalyzerRecipes.java:24) at mod.common.block.entity.TileEntityAnalyzer.canSmelt(TileEntityAnalyzer.java:164) at mod.common.block.entity.TileEntityAnalyzer.updateEntity(TileEntityAnalyzer.java:181) at net.minecraft.world.World.updateEntities(World.java:2160) at net.minecraft.client.Minecraft.runTick(Minecraft.java:2097) at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1039) at net.minecraft.client.Minecraft.run(Minecraft.java:962) at net.minecraft.client.main.Main.main(Main.java:164) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source) at GradleStart.main(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: –------------------------------------------------------------------------------------- -- Head -- Stacktrace: at mod.common.block.AnalyzerSimpleRecipe.matches(AnalyzerSimpleRecipe.java:22) at mod.common.block.AnalyzerRecipes.getOutput(AnalyzerRecipes.java:24) at mod.common.block.entity.TileEntityAnalyzer.canSmelt(TileEntityAnalyzer.java:164) at mod.common.block.entity.TileEntityAnalyzer.updateEntity(TileEntityAnalyzer.java:181) -- Block entity being ticked -- Details: Name: entity_analyzer // mod.common.block.entity.TileEntityAnalyzer Block type: ID #165 (tile.blockAnalyzer // mod.common.block.BlockAnalyzer) Block data value: 2 / 0x2 / 0b0010 Block location: World: (-160,67,304), Chunk: (at 0,4,0 in -10,19; contains blocks -160,0,304 to -145,255,319), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Actual block type: ID #165 (tile.blockAnalyzer // mod.common.block.BlockAnalyzer) Actual block data value: 2 / 0x2 / 0b0010 Stacktrace: at net.minecraft.world.World.updateEntities(World.java:2160) -- Affected level -- Details: Level name: MpServer All players: 1 total; [EntityClientPlayerMP['Player734'/209, l='MpServer', x=-161,14, y=68,62, z=306,95]] Chunk stats: MultiplayerChunkCache: 613, 613 Level seed: 0 Level generator: ID 00 - default, ver 1\. Features enabled: false Level generator options: Level spawn location: World: (244,64,228), Chunk: (at 4,4,4 in 15,14; contains blocks 240,0,224 to 255,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 47015 game time, 47015 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 118 total; [EntitySkeleton['Skeleton'/273, l='MpServer', x=-115,50, y=39,00, z=321,50], EntitySheep['Sheep'/279, l='MpServer', x=-156,47, y=69,00, z=352,97], EntitySheep['Sheep'/277, l='MpServer', x=-148,50, y=73,00, z=357,72], EntitySquid['Squid'/283, l='MpServer', x=-204,75, y=54,66, z=357,31], EntitySquid['Squid'/285, l='MpServer', x=-195,13, y=57,19, z=357,66], EntitySquid['Squid'/259, l='MpServer', x=-208,94, y=56,38, z=321,97], EntitySquid['Squid'/257, l='MpServer', x=-208,25, y=57,00, z=319,50], EntityBat['Bat'/263, l='MpServer', x=-177,31, y=26,81, z=264,31], EntitySheep['Sheep'/264, l='MpServer', x=-186,97, y=64,00, z=269,03], EntitySkeleton['Skeleton'/270, l='MpServer', x=-118,50, y=39,00, z=321,50], EntitySpider['Spider'/306, l='MpServer', x=-201,06, y=24,11, z=271,66], EntitySpider['Spider'/312, l='MpServer', x=-121,28, y=69,00, z=340,84], EntitySpider['Spider'/314, l='MpServer', x=-120,94, y=69,00, z=337,91], EntitySheep['Sheep'/318, l='MpServer', x=-128,50, y=71,00, z=353,91], EntitySquid['Squid'/288, l='MpServer', x=-194,81, y=59,34, z=363,69], EntitySquid['Squid'/292, l='MpServer', x=-209,78, y=59,34, z=353,97], EntitySquid['Squid'/294, l='MpServer', x=-207,75, y=58,31, z=340,81], EntitySquid['Squid'/296, l='MpServer', x=-211,19, y=53,28, z=354,09], EntitySquid['Squid'/298, l='MpServer', x=-208,50, y=55,28, z=347,53], EntityBat['Bat'/343, l='MpServer', x=-94,84, y=30,99, z=299,09], EntitySkeleton['Skeleton'/342, l='MpServer', x=-144,38, y=64,00, z=243,91], EntityBat['Bat'/341, l='MpServer', x=-235,72, y=22,74, z=288,75], EntitySpider['Spider'/340, l='MpServer', x=-101,09, y=65,00, z=306,00], EntityCreeper['Creeper'/339, l='MpServer', x=-101,50, y=52,00, z=307,50], EntitySquid['Squid'/351, l='MpServer', x=-208,75, y=55,31, z=360,13], EntityCreeper['Creeper'/350, l='MpServer', x=-219,50, y=19,00, z=364,50], EntityZombie['Zombie'/349, l='MpServer', x=-157,94, y=25,00, z=382,59], EntitySkeleton['Skeleton'/348, l='MpServer', x=-156,44, y=25,00, z=383,53], EntitySkeleton['Skeleton'/347, l='MpServer', x=-107,13, y=42,00, z=322,63], EntityBat['Bat'/346, l='MpServer', x=-106,97, y=40,12, z=305,31], EntityBat['Bat'/345, l='MpServer', x=-108,34, y=38,00, z=311,78], EntityBat['Bat'/344, l='MpServer', x=-94,66, y=31,15, z=297,84], EntityCreeper['Creeper'/635, l='MpServer', x=-127,50, y=40,00, z=309,50], EntityCreeper['Creeper'/634, l='MpServer', x=-124,69, y=40,00, z=310,92], EntityCreeper['Creeper'/633, l='MpServer', x=-124,11, y=40,00, z=309,99], EntityCreeper['Creeper'/636, l='MpServer', x=-122,75, y=40,00, z=311,13], EntityCreeper['Creeper'/373, l='MpServer', x=-188,72, y=63,00, z=244,47], EntityCreeper['Creeper'/375, l='MpServer', x=-87,50, y=51,00, z=298,50], EntitySpider['Spider'/374, l='MpServer', x=-150,41, y=63,00, z=237,34], EntityCreeper['Creeper'/368, l='MpServer', x=-166,50, y=33,00, z=384,50], EntityZombie['Zombie'/381, l='MpServer', x=-89,50, y=14,00, z=342,50], EntityZombie['Zombie'/380, l='MpServer', x=-193,50, y=63,00, z=238,50], EntityBat['Bat'/383, l='MpServer', x=-91,22, y=25,27, z=342,84], EntityZombie['Zombie'/382, l='MpServer', x=-94,50, y=25,00, z=349,50], EntitySpider['Spider'/379, l='MpServer', x=-192,00, y=63,00, z=235,00], EntitySkeleton['Skeleton'/378, l='MpServer', x=-192,94, y=63,00, z=228,53], EntitySkeleton['Skeleton'/356, l='MpServer', x=-108,38, y=14,00, z=337,94], EntityCow['Cow'/357, l='MpServer', x=-139,78, y=69,00, z=378,38], EntitySheep['Sheep'/352, l='MpServer', x=-126,50, y=71,00, z=352,50], EntitySheep['Sheep'/353, l='MpServer', x=-125,09, y=69,00, z=365,94], EntityBat['Bat'/354, l='MpServer', x=-236,03, y=20,91, z=284,19], EntityBat['Bat'/355, l='MpServer', x=-102,16, y=28,00, z=289,72], EntityCreeper['Creeper'/364, l='MpServer', x=-98,41, y=69,00, z=365,97], EntityCow['Cow'/365, l='MpServer', x=-126,91, y=72,00, z=374,78], EntityZombie['Zombie'/366, l='MpServer', x=-118,50, y=70,00, z=377,50], EntityZombie['Zombie'/367, l='MpServer', x=-112,50, y=72,00, z=379,50], EntitySpider['Spider'/360, l='MpServer', x=-130,41, y=67,00, z=245,30], EntityZombie['Zombie'/361, l='MpServer', x=-99,50, y=63,00, z=265,50], EntityCreeper['Creeper'/362, l='MpServer', x=-95,03, y=15,00, z=305,47], EntityBat['Bat'/363, l='MpServer', x=-107,81, y=32,37, z=367,75], EntitySkeleton['Skeleton'/395, l='MpServer', x=-86,50, y=66,00, z=355,50], EntitySkeleton['Skeleton'/394, l='MpServer', x=-82,50, y=65,00, z=353,50], EntityZombie['Zombie'/393, l='MpServer', x=-121,13, y=64,00, z=230,25], EntityCreeper['Creeper'/396, l='MpServer', x=-93,50, y=68,00, z=366,50], EntityCow['Cow'/385, l='MpServer', x=-137,53, y=68,00, z=386,41], EntityBat['Bat'/432, l='MpServer', x=-235,25, y=37,10, z=238,25], EntityBat['Bat'/433, l='MpServer', x=-229,25, y=38,03, z=235,72], EntitySkeleton['Skeleton'/434, l='MpServer', x=-102,50, y=64,00, z=234,50], EntitySkeleton['Skeleton'/641, l='MpServer', x=-123,34, y=40,00, z=308,72], EntityCreeper['Creeper'/431, l='MpServer', x=-226,69, y=41,00, z=228,34], EntitySquid['Squid'/220, l='MpServer', x=-181,06, y=55,34, z=330,75], EntitySquid['Squid'/221, l='MpServer', x=-188,78, y=58,19, z=338,63], EntitySquid['Squid'/222, l='MpServer', x=-183,09, y=59,19, z=333,66], EntitySkeleton['Skeleton'/460, l='MpServer', x=-95,16, y=64,00, z=235,91], EntitySquid['Squid'/223, l='MpServer', x=-213,19, y=61,34, z=319,06], EntitySkeleton['Skeleton'/459, l='MpServer', x=-95,53, y=64,00, z=236,88], EntitySheep['Sheep'/216, l='MpServer', x=-164,19, y=67,00, z=310,56], EntitySquid['Squid'/217, l='MpServer', x=-185,19, y=61,38, z=330,47], EntitySquid['Squid'/218, l='MpServer', x=-193,84, y=57,13, z=332,41], EntitySquid['Squid'/219, l='MpServer', x=-183,91, y=58,10, z=324,19], EntityZombie['Zombie'/212, l='MpServer', x=-172,06, y=36,00, z=301,59], EntitySkeleton['Skeleton'/213, l='MpServer', x=-171,50, y=62,00, z=294,97], EntityClientPlayerMP['Player734'/209, l='MpServer', x=-161,14, y=68,62, z=306,95], EntityZombie['Zombie'/215, l='MpServer', x=-173,69, y=65,48, z=289,38], EntityBat['Bat'/210, l='MpServer', x=-165,50, y=45,10, z=301,50], EntityZombie['Zombie'/211, l='MpServer', x=-174,34, y=40,00, z=301,09], EntitySquid['Squid'/239, l='MpServer', x=-208,69, y=53,75, z=347,91], EntitySquid['Squid'/238, l='MpServer', x=-200,69, y=56,09, z=344,22], EntitySquid['Squid'/237, l='MpServer', x=-208,53, y=60,38, z=342,06], EntitySquid['Squid'/236, l='MpServer', x=-200,69, y=51,34, z=349,84], EntityBat['Bat'/235, l='MpServer', x=-152,25, y=57,10, z=282,34], EntityBat['Bat'/234, l='MpServer', x=-151,28, y=56,10, z=278,72], EntitySheep['Sheep'/233, l='MpServer', x=-187,75, y=66,00, z=287,41], EntitySheep['Sheep'/232, l='MpServer', x=-184,91, y=68,00, z=288,91], EntitySquid['Squid'/231, l='MpServer', x=-203,28, y=59,31, z=333,78], EntitySquid['Squid'/230, l='MpServer', x=-202,53, y=59,13, z=320,28], EntitySquid['Squid'/229, l='MpServer', x=-179,25, y=58,31, z=339,44], EntitySquid['Squid'/228, l='MpServer', x=-169,47, y=57,00, z=343,25], EntitySheep['Sheep'/227, l='MpServer', x=-172,41, y=71,00, z=275,13], EntitySquid['Squid'/226, l='MpServer', x=-185,65, y=56,53, z=307,21], EntitySquid['Squid'/225, l='MpServer', x=-205,66, y=61,38, z=317,75], EntitySquid['Squid'/224, l='MpServer', x=-196,56, y=58,34, z=316,75], EntitySquid['Squid'/254, l='MpServer', x=-186,66, y=60,34, z=362,84], EntitySquid['Squid'/255, l='MpServer', x=-188,94, y=60,34, z=360,53], EntitySquid['Squid'/252, l='MpServer', x=-187,69, y=56,31, z=361,91], EntitySquid['Squid'/253, l='MpServer', x=-192,22, y=55,13, z=353,19], EntitySheep['Sheep'/250, l='MpServer', x=-162,50, y=71,00, z=363,72], EntitySheep['Sheep'/251, l='MpServer', x=-163,75, y=70,00, z=359,63], EntityBat['Bat'/248, l='MpServer', x=-114,75, y=37,09, z=316,34], EntityBat['Bat'/249, l='MpServer', x=-113,72, y=39,74, z=317,06], EntitySquid['Squid'/246, l='MpServer', x=-209,72, y=60,38, z=313,66], EntitySkeleton['Skeleton'/247, l='MpServer', x=-114,56, y=37,00, z=316,03], EntitySheep['Sheep'/244, l='MpServer', x=-136,75, y=73,00, z=345,63], EntitySquid['Squid'/245, l='MpServer', x=-207,94, y=59,09, z=320,19], EntitySheep['Sheep'/242, l='MpServer', x=-205,06, y=64,00, z=279,03], EntitySheep['Sheep'/243, l='MpServer', x=-139,44, y=75,00, z=337,34], EntitySheep['Sheep'/240, l='MpServer', x=-191,17, y=64,00, z=279,39], EntitySheep['Sheep'/241, l='MpServer', x=-196,16, y=64,00, z=287,09]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Integrated singleplayer server Stacktrace: at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:415) at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2566) at net.minecraft.client.Minecraft.run(Minecraft.java:984) at net.minecraft.client.main.Main.main(Main.java:164) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source) at GradleStart.main(Unknown Source) – System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.7.0_75, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 756458592 bytes (721 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 4 mods loaded, 4 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar) UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1448-1.7.10.jar) UCHIJAAAA modminecraft{1.0} [Mod Minecraft] (bin) GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.62' Renderer: 'GeForce GTX 770/PCIe/SSE2' Launched Version: 1.7.10 LWJGL: 2.9.1 OpenGL: GeForce GTX 770/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.62, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1) [21:01:43] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:398]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Legrandfifou\Pictures\forge\eclipse\.\crash-reports\crash-2015-08-06_21.01.43-client.txt AL lib: (EE) alc_cleanup: 1 device not closed
J’ai un BoundOfException je suppose que c’est la taille de l’inventaire ?
Voici du coup les classes qu’il me reste
package mod.common.block.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import mod.common.block.AnalyzerRecipes; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityAnalyzer extends TileEntity implements IInventory { private ItemStack[] contents = new ItemStack[4]; private int workingTime = 1999; private int workingTimeNeeded = 256; @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.contents.length; ++i) { if (this.contents* != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte) i); this.contents*.writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); compound.setShort("workingTime", (short) this.workingTime); compound.setShort("workingTimeNeeded", (short) this.workingTimeNeeded); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.contents = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.contents.length) { this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.workingTime = compound.getShort("workingTime"); this.workingTimeNeeded = compound.getShort("workingTimeNeeded"); } @Override public int getSizeInventory() { return this.contents.length; } @Override public ItemStack getStackInSlot(int slotIndex) { return this.contents[slotIndex]; } @Override public ItemStack decrStackSize(int slotIndex, int amount) { if (this.contents[slotIndex] != null) { ItemStack itemstack; if (this.contents[slotIndex].stackSize <= amount) { itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; this.markDirty(); return itemstack; } else { itemstack = this.contents[slotIndex].splitStack(amount); if (this.contents[slotIndex].stackSize == 0) { this.contents[slotIndex] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (this.contents[slotIndex] != null) { ItemStack itemstack = this.contents[slotIndex]; this.contents[slotIndex] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack stack) { this.contents[slotIndex] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return "tile.BlockAnalyzer"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double) this.xCoord + 0.5D, (double) this.yCoord + 0.5D, (double) this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot == 2 ? false : true; } public boolean isBurning() { return this.workingTime > 0; } private boolean canSmelt() { if (this.contents[0] == null || this.contents[1] == null) { return false; } else { ItemStack itemstack = AnalyzerRecipes.getOutput(this); // On récupère le recipe avec AnalyzerManager qui est une classe pour t'aider if (itemstack == null) return false; if (this.contents[2] == null) return true; if (!this.contents[2].isItemEqual(itemstack)) return false; int result = contents[2].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.contents[2].getMaxStackSize(); } } @Override public void updateEntity() { if (this.isBurning() && this.canSmelt()) { ++this.workingTime; } if (this.canSmelt() && !this.isBurning()) { this.workingTime = 1; } if (this.canSmelt() && this.workingTime == this.workingTimeNeeded) { this.smeltItem(); this.workingTime = 0; } if (!this.canSmelt()) { this.workingTime = 0; } } public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = AnalyzerRecipes.getOutput(this); // On récupère le recipe if (this.contents[2] == null) { this.contents[2] = itemstack.copy(); } else if (this.contents[2].getItem() == itemstack.getItem()) { this.contents[2].stackSize += itemstack.stackSize; } –this.contents[0].stackSize; –this.contents[1].stackSize; if (this.contents[0].stackSize <= 0) { this.contents[0] = null; } if (this.contents[1].stackSize <= 0) { this.contents[1] = null; } } } @SideOnly(Side.CLIENT) public int getCookProgress() { return this.workingTime * 33 / this.workingTimeNeeded; } }
package mod.common.block; import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; import java.util.Iterator; import java.util.ListIterator; import mod.common.block.entity.TileEntityAnalyzer; import net.minecraft.item.ItemStack; public class AnalyzerRecipes { private static ArrayList <ianalyzerrecipe>recipes = new ArrayList<ianalyzerrecipe>(); /** * @param stacks tile content * @return the recipe output */ public static ItemStack getOutput(TileEntityAnalyzer tile, ItemStack … stacks) { ListIterator <ianalyzerrecipe>ite = recipes.listIterator(); while (ite.hasNext()) { IAnalyzerRecipe r = ite.next(); if (r.matches(tile, tile.getWorldObj())) return r.getOutput(tile, tile.getWorldObj()); // Si le recipe correspond, on récupère l'output } return null; } /** * @return the recipe map */ public static ArrayList <ianalyzerrecipe>getRecipes() { return recipes; // Si tu veux plus de sécurité, tu peux en créer une copie } /** * init your recipes (called from your main class) */ public static void initRecipes() { // C'est là que tu dois initialiser tes recettes (appelle cette fonction depuis ta classe principale) AnalyzerRecipes.addRecipe(new AnalyzerSimpleRecipe()); } /** * @param recipe */ public static void addRecipe(IAnalyzerRecipe recipe) { recipes.add(recipe); } /** * @param stack first stack * @param stack1 second stack * @return true if the 2 stacks are equals */ public static boolean corresponds(ItemStack stack, ItemStack stack1) { if (stack == null && stack1 == null) return true; if (stack == null && stack1 != null) return false; if (stack != null && stack1 == null) return false; if (stack.getItem() != stack1.getItem()) return false; if (stack.getItemDamage() != stack1.getItemDamage()) return false; return true; } }
package mod.common.block; import java.util.Random; import mod.common.block.entity.TileEntityAnalyzer; import mod.common.item.ItemRegister; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class AnalyzerSimpleRecipe implements IAnalyzerRecipe { public static final Random RNG = new Random(); public static final Item[] matrix = new Item[] { ItemRegister.itemADNofFrog, // Second slot (car tes slots sont inversés) ItemRegister.itemSevewithmosquito }; // Premier slot @Override public boolean matches(TileEntityAnalyzer tile, World world) { for (int i = 0; i < tile.getSizeInventory(); i++) { // On parcourt tous les slots de l'inventaire de la TileEntity if (!AnalyzerSimpleRecipe.corresponds(AnalyzerSimpleRecipe.matrix*, tile.getStackInSlot(i))) return false; // S'ils ne correspondent pas, alors on retourne "faux" } return true; // Sinon on retourne "vrai" } @Override public ItemStack getOutput(TileEntityAnalyzer tile, World world) { return new ItemStack(ItemRegister.itemAmbre, RNG.nextInt(30)); // Ici j'utilise un random pour te montrer comment le faire } public static boolean corresponds(Item item, ItemStack stack) { if (stack == null && item == null) return true; if (stack == null && item != null) return false; if (stack != null && item == null) return false; if (stack.getItem() != item) return false; return true; } }
Si tu as le temps de vérif pour voir si j’ai pas fait de fautes ^^</ianalyzerrecipe></ianalyzerrecipe></ianalyzerrecipe></ianalyzerrecipe></ianalyzerrecipe>
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Correction : dans les méthodes matches, tu dois pas avoir tile.getSizeInventory() mais 2. La méthode Analyzer.initRecipes est un méthode pour organiser, tu as juste à l’appeler depuis ta classe principale.
Pour l’histoire de sécurité : c’est si tu veux pas que les gens qui créent des mods dépendant du tient puissent modifier cette liste, mais c’est secondaire.
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Oké donc la ce que j’ai mis ne sert a rien alors ^^ ?
Pour le random si je comprend il sélectionne un valeur de 1 à 30 et ca correspond aux nombres qu’il en donne , par contre moi j’aimerais que ca sélectionne random un des egg , je dois faire comment , car le random dois sélectionner entre plusieurs eggs différent ^^
Ah si ce n’est que ca ce n’est pas grave justement ca permettera des add-ons ^^
En tout cas ca marche
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tu dois faire new ItemStack(tonItem, 1, TonRandom.nextInt(leNombreDeMetadatasPossibles)) (attention : l’objet random génère de 0 jusqu’à ton nombre, celui mis en paramètres n’est pas inclus)
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Tu es littéralement un dieux , il produit un oeuf différent ( metadata ) , je n’aurais plus que dans la prochaine machine a vérifier le metadata et donner un egg en fonction de ca
Par contre en créant le metadata , les particules on buggé j’avais bien mis ca :
.setBlockTextureName(ModMinecraft.MODID + ":partEgg");
Voici mes metadatas :
BlockEgg
package mod.common.block; import java.util.List; import java.util.Random; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import mod.ModMinecraft; import mod.client.ClientProxy; import mod.common.block.entity.TileEntityBarriere; import mod.common.block.entity.TileEntityEgg; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityFallingBlock; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.IIcon; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockEgg extends Block { // METADATA public static String[] subBlock = new String[] {"egg1", "egg2", "egg3", "egg4"}; public IIcon[] iconArray = new IIcon[subBlock.length]; public BlockEgg() { super(Material.dragonEgg); } public void registerBlockIcons(IIconRegister iconRegister) { for(int i = 0; i < subBlock.length; i++) { this.iconArray[ i] = iconRegister.registerIcon(ModMinecraft.MODID + ":" + subBlock*); } } public IIcon getIcon(int side, int metadata) { if(metadata >= 0 && metadata < subBlock.length) { return this.iconArray[metadata]; } return this.iconArray[0]; } public int damageDropped(int metadata) { return metadata; } //RESTE DU CODE public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase living, ItemStack stack) { int direction = MathHelper.floor_double(living.rotationYaw * 4.0F / 360.0F + 2.5D) & 0x3; TileEntity te = world.getTileEntity(x, y, z); if ((te instanceof TileEntityEgg)) { ((TileEntityEgg)te).setDirection((byte)direction); world.markBlockForUpdate(x, y, z); } } protected BlockEgg(Material material) { super(material); this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.8000F, 1.0F, 0.8000F); } public void onBlockAdded(World world, int x, int y, int z) { world.scheduleBlockUpdate(x, y, z, this, this.tickRate(world)); } public void onNeighborBlockChange(World world, int x, int y, int z, Block block) { world.scheduleBlockUpdate(x, y, z, this, this.tickRate(world)); } public void updateTick(World world, int x, int y, int z, Random random) { this.func_150018_e(world, x, y, z); } private void func_150018_e(World world, int x, int y, int z) { if (BlockFalling.func_149831_e(world, x, y - 1, z) && y >= 0) { byte b0 = 32; if (!BlockFalling.fallInstantly && world.checkChunksExist(x - b0, y - b0, z - b0, x + b0, y + b0, z + b0)) { EntityFallingBlock entityfallingblock = new EntityFallingBlock(world, (double)((float)x + 0.5F), (double)((float)y + 0.5F), (double)((float) z + 0.5F), this); world.spawnEntityInWorld(entityfallingblock); } else { world.setBlockToAir(x, y, z); while (BlockFalling.func_149831_e(world, x, y - 1, z) && y > 0) { –y; } if (y > 0) { world.setBlock(x, y, z, this, 0, 2); } } } } public int tickRate(World world) { return 5; } @SideOnly(Side.CLIENT) public Item getItem(World world, int x, int y, int z) { return null; } @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockAccess p_149646_1_, int p_149646_2_, int p_149646_3_, int p_149646_4_, int p_149646_5_) { return true; } /* private void func_149830_m(World world, int x, int y, int z) { if (func_149831_e(world, x, y - 1, z) && y >= 0) { byte b0 = 32; if (!fallInstantly &&world.checkChunksExist(x - b0, y - b0, z - b0, x + b0, z + b0, z + b0)) { if (!world.isRemote) { EntityFallingBlock entityfallingblock = new EntityFallingBlock(world, (double)((float)x + 0.5F), (double)((float)z + 0.5F), (double)((float)z + 0.5F), this, world.getBlockMetadata(x, y, z)); this.func_149829_a(entityfallingblock); world.spawnEntityInWorld(entityfallingblock); } } else { world.setBlockToAir(x, y, z); while (func_149831_e(world, x, y - 1, z) && y > 0) { --y; } if (y > 0) { world.setBlock(x, y, z, this); } } } }*/ protected void func_149829_a(EntityFallingBlock entityfallingblock) {} @Override public TileEntity createTileEntity(World world, int metadata) { if(metadata == 0) { return new TileEntityEgg(); } else if(metadata == 1) { return new TileEntityEgg(); } else if(metadata == 2) { return new TileEntityEgg(); } return null; } @Override public boolean hasTileEntity(int metadata) { if(metadata >= 0 && metadata <= 2) return true; return false; } public boolean isOpaqueCube() { return false; } public boolean renderAsNormalBlock() { return false; } public int getRenderType() { return ClientProxy.tesrRenderId; } }
ItemBlockEgg
package mod.common.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; public class ItemBlockEgg extends ItemBlock { public ItemBlockEgg(Block block) { super(block); this.setMaxDamage(0); this.setHasSubtypes(true); } public int getMetadata(int metadata) { return metadata; } @SideOnly(Side.CLIENT) public IIcon getIconFromDamage(int metadata) { return this.field_150939_a.getIcon(2, metadata); } public String getUnlocalizedName(ItemStack stack) { int metadata = stack.getItemDamage(); if(metadata < 0 || metadata >= BlockEgg.subBlock.length) { metadata = 0; } return super.getUnlocalizedName() + "." + BlockEgg.subBlock[metadata]; } }
Aussi je peut ajouter une nouvelle recette ?
public static final Item[] matrix = new Item[] { ItemRegister.itemADNofFrog, ItemRegister.itemSevewithmosquito };
Je suppose que je dois l’add ici mais comment ?
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Essaie de clarifier ton code, car tu as un constructeur au début, tu en as un après 4 méthodes, tu as une fonction qui n’est utilisée que par les BlockFalling, et le code dans ta fonction getTileEntity est inutile.
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BlockEgg clarifier
package mod.common.block; import java.util.List; import java.util.Random; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import mod.ModMinecraft; import mod.client.ClientProxy; import mod.common.block.entity.TileEntityAnalyzer; import mod.common.block.entity.TileEntityBarriere; import mod.common.block.entity.TileEntityEgg; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityFallingBlock; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.IIcon; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockEgg extends Block { // METADATA public static String[] subBlock = new String[] {"egg1", "egg2", "egg3", "egg4"}; public IIcon[] iconArray = new IIcon[subBlock.length]; public void registerBlockIcons(IIconRegister iconRegister) { for(int i = 0; i < subBlock.length; i++) { this.iconArray[ i] = iconRegister.registerIcon(ModMinecraft.MODID + ":" + subBlock*); } } public IIcon getIcon(int side, int metadata) { if(metadata >= 0 && metadata < subBlock.length) { return this.iconArray[metadata]; } return this.iconArray[0]; } public int damageDropped(int metadata) { return metadata; } //AJOUT DU TILEENTITY public BlockEgg() { super(Material.dragonEgg); } public boolean isOpaqueCube() { return false; } public boolean renderAsNormalBlock() { return false; } public int getRenderType() { return ClientProxy.tesrRenderId; } @Override public TileEntity createTileEntity(World world, int metadata) { return new TileEntityEgg(); } @Override public boolean hasTileEntity(int metadata) { return true; } }
J’avais un problème avec le rendu dans le monde de mon block mais j’ai résolu le soucis
Du coup je me demandais car j’ai ajouté des metadatas mais c’est comme si il n’y en avais pas par exemple si je les met dans le tabBlock ca me met #0177 pour chaque y a pas de /2
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Il te manque surement l’item bloc.