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Compiler son mod

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  • V
    vinvin40220 dernière édition par 7 oct. 2018, 10:58

    merci beaucoup

    C'est en faisant des erreurs qu'on apprend, alors ne vous moquez pas de moi svp !!!

    1 réponse Dernière réponse Répondre Citer 0
    • K
      kylian-1452 dernière édition par 11 janv. 2019, 17:17

      Bonjour,

      Après avoir abandonné mon projet, j’ai décidé de le reprendre avec détermination mais ayant un peu oublié le peu que j’avais appris, je me retrouve bloquer pour la compilation… Ici l’invité de commande “PowerShell” (qui m’est proposé avec “Shift + clic droit” ne permet pas l’exécution des commandes gradlew et du coup je bloque totalement… Merci d’avance !

      1 réponse Dernière réponse Répondre Citer 0
      • robin4002
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par 11 janv. 2019, 17:44

        Salut,
        Il faut faire .\gradlew sous powershell.

        K 1 réponse Dernière réponse 11 janv. 2019, 23:18 Répondre Citer 0
        • K
          kylian-1452 @robin4002 dernière édition par 11 janv. 2019, 23:18

          @robin4002 Une aide indirecte, 16 petites minutes pour m’en sortir. Merci beaucoup, j’apprendrai bien mieux comme ça !

          Bonne soirée 😉

          1 réponse Dernière réponse Répondre Citer 0
          • K
            kylian-1452 dernière édition par robin4002 12 janv. 2019, 10:54 12 janv. 2019, 00:00

            La compilation a donc bien fonctionnée comme je le disais ci-dessus mais un problème persiste et je ne comprends pas pourquoi…Il fonctionne parfaitement avant compilation, le build ‘Successful’ mais avec un warning durant l’opération (voir plus bas)
            1) Crash report
            2) Code class BlockMod
            3) Code class TrilliumMod
            4) Screen du warning

            Rapport de crash: crash-2019-01-12_00.48.08-client.txt

            Class BlockMod:

            package com.mod.trillium.init;
            import com.mod.trillium.Reference;
            import com.mod.trillium.TrilliumMod;
            import com.mod.trillium.blocks.BlockBasic;
            import com.mod.trillium.blocks.BlockFenceMod;
            import com.mod.trillium.blocks.BlockSlabMod;
            import com.mod.trillium.blocks.BlockStairsMod;
            import com.mod.trillium.blocks.BlockTutorielMetadata;
            import com.mod.trillium.blocks.BlockWallMod;
            import com.mod.trillium.blocks.ItemBlockMetadataTutoriel;
            import cpw.mods.fml.common.registry.GameRegistry;
            import net.minecraft.block.Block;
            import net.minecraft.block.BlockFalling;
            import net.minecraft.block.material.Material;
            public class BlockMod
            {
            public static Block block_smallstonebrick, block_netherbrickks, block_nocobble, block_sbedrock, block_slight, block_brbasalt, block_brlgrey, block_brsu, block_brssm, block_brsss, block_brws,
            block_brsc, block_brscd, block_brscm, block_brscmu, block_brscn, block_su, block_sst, block_faintlightgreystone, block_daubwattlewhiteframe, block_smallstonebrickstairs, block_faintlightgreystonewall,
            block_faintlightgreystonefence, block_ssbedrock, block_smallstonebrickwall, block_nocobblestairs, block_sbedrockstairs, block_slightstairs, block_brbasaltstairs, block_brlgreystairs, block_brsustairs,
            block_brssmstairs, block_brwsstairs, block_brscstairs, block_brscdstairs, block_brscmstairs, block_brscmustairs, block_brscnstairs, block_sustairs, block_sststairs, block_faintlightgreystonestairs,
            block_daubwattlewhiteframestairs, block_multi, block_lan, block_rlp, block_brp, block_stl, block_sts, block_crp, block_cwh, block_cst, block_csd, block_stm, block_smb, block_sme, block_smh, block_sla,
            block_slb, block_slc, block_sld, block_sle, block_slf, block_slg, block_slh, block_sli, block_slj, block_slk, block_sll, block_slm, block_sln, block_staba, block_stabb, block_stabc, block_stabd, block_stabe,
            block_stabf, block_aaa, block_aab, block_aac, block_aad, block_aae, block_aaf, block_aag, block_aah, block_aai, block_aaj, block_bedz, block_ncbz, block_aadz, block_aaez, block_aagz, block_brbasaltz,
            block_brlgreyz, block_brpz, block_brscz, block_brscmuz, block_brscnz, block_brssmz, block_brsssz, block_brsuz, block_brwsz, block_crpz, block_csdz, block_cstz, block_cwhz, block_dwwz, block_lanz, block_ntbrkz,
            block_rlpz, block_sstz, block_stabaz, block_stabbz, block_stabcz, block_stabdz, block_stabez, block_stabfz, block_stlz, block_stmz, block_stsz, block_suz, block_logbirch, block_logoak, block_logspruce, block_logjungle,
            block_woodbirch, block_woodoak, block_woodspruce, block_woodjungle, block_maa, block_mab, block_mac, block_mad, block_mae, block_saaa, block_saab, block_saac, block_saad, block_saae, block_saaf, block_saag, block_saah,
            block_waaa, block_waab, block_waac, block_waad, block_waae, block_waaf, block_waag, block_waah, block_waai, block_waaj, block_waak, block_waal, block_waam, block_waan, block_waao, block_waap, block_lanss, block_rlps,
            block_brps, block_stls, block_stss, block_crps, block_cwhs, block_csts, block_csds, block_stms, block_smbs, block_smes, block_smhs, block_slas, block_slbs, block_slcs, block_slds, block_sles, block_slfs, block_slgs,
            block_slhs, block_slis, block_sljs, block_slks, block_slls, block_slms, block_slns, block_stabas, block_stabbs, block_stabcs, block_stabds, block_stabes, block_stabfs, block_aaas, block_aabs, block_aacs, block_aads,
            block_aaes, block_aafs, block_aags, block_aahs, block_aais, block_aajs;
            public static void init()
            {
            // Pierres
            block_netherbrickks = new BlockBasic(Material.rock, 2).setBlockName("block_netherbrickks") .setBlockTextureName(Reference.MOD_ID + ":block_netherbrickks").setHardness(3.0F);
            block_nocobble = new BlockBasic(Material.rock, 2).setBlockName("block_nocobble") .setBlockTextureName(Reference.MOD_ID + ":block_nocobble").setHardness(3.0F);
            block_sbedrock = new BlockBasic(Material.rock, 2).setBlockName("block_sbedrock") .setBlockTextureName(Reference.MOD_ID + ":block_sbedrock").setHardness(3.0F);
            block_slight = new BlockBasic(Material.rock, 2).setBlockName("block_slight") .setBlockTextureName(Reference.MOD_ID + ":block_slight").setHardness(3.0F);
            block_brbasalt = new BlockBasic(Material.rock, 2).setBlockName("block_brbasalt") .setBlockTextureName(Reference.MOD_ID + ":block_brbasalt").setHardness(3.0F);
            block_brlgrey = new BlockBasic(Material.rock, 2).setBlockName("block_brlgrey") .setBlockTextureName(Reference.MOD_ID + ":block_brlgrey").setHardness(3.0F);
            block_brsu = new BlockBasic(Material.rock, 2).setBlockName("block_brsu") .setBlockTextureName(Reference.MOD_ID + ":block_brsu").setHardness(3.0F);
            block_brssm = new BlockBasic(Material.rock, 2).setBlockName("block_brssm") .setBlockTextureName(Reference.MOD_ID + ":block_brssm").setHardness(3.0F);
            block_brsss = new BlockBasic(Material.rock, 2).setBlockName("block_brsss") .setBlockTextureName(Reference.MOD_ID + ":block_brsss").setHardness(3.0F);
            block_brws = new BlockBasic(Material.rock, 2).setBlockName("block_brws") .setBlockTextureName(Reference.MOD_ID + ":block_brws").setHardness(3.0F);
            block_brsc = new BlockBasic(Material.rock, 2).setBlockName("block_brsc") .setBlockTextureName(Reference.MOD_ID + ":block_brsc").setHardness(3.0F);
            block_brscd = new BlockBasic(Material.rock, 2).setBlockName("block_brscd") .setBlockTextureName(Reference.MOD_ID + ":block_brscd").setHardness(3.0F);
            block_brscm = new BlockBasic(Material.rock, 2).setBlockName("block_brscm") .setBlockTextureName(Reference.MOD_ID + ":block_brscm").setHardness(3.0F);
            block_brscmu = new BlockBasic(Material.rock, 2).setBlockName("block_brscmu") .setBlockTextureName(Reference.MOD_ID + ":block_brscmu").setHardness(3.0F);
            block_brscn = new BlockBasic(Material.rock, 2).setBlockName("block_brscn") .setBlockTextureName(Reference.MOD_ID + ":block_brscn").setHardness(3.0F);
            block_su = new BlockBasic(Material.rock, 2).setBlockName("block_su") .setBlockTextureName(Reference.MOD_ID + ":block_su").setHardness(3.0F);
            block_sst = new BlockBasic(Material.rock, 2).setBlockName("block_sst") .setBlockTextureName(Reference.MOD_ID + ":block_sst").setHardness(3.0F);
            block_faintlightgreystone = new BlockBasic(Material.rock, 2).setBlockName("block_faintlightgreystone") .setBlockTextureName(Reference.MOD_ID + ":block_faintlightgreystone").setHardness(3.0F);
            block_daubwattlewhiteframe = new BlockBasic(Material.rock, 1).setBlockName("block_daubwattlewhiteframe") .setBlockTextureName(Reference.MOD_ID + ":block_daubwattlewhiteframe").setHardness(2.0F);
            block_lan = new BlockBasic(Material.rock, 2).setBlockName("block_lan") .setBlockTextureName(Reference.MOD_ID + ":block_lan").setHardness(3.0F);
            block_rlp = new BlockBasic(Material.rock, 2).setBlockName("block_rlp") .setBlockTextureName(Reference.MOD_ID + ":block_rlp").setHardness(3.0F);
            block_brp = new BlockBasic(Material.rock, 2).setBlockName("block_brp") .setBlockTextureName(Reference.MOD_ID + ":block_brp").setHardness(3.0F);
            block_stl = new BlockBasic(Material.rock, 2).setBlockName("block_stl") .setBlockTextureName(Reference.MOD_ID + ":block_stl").setHardness(3.0F);
            block_sts = new BlockBasic(Material.rock, 2).setBlockName("block_sts") .setBlockTextureName(Reference.MOD_ID + ":block_sts").setHardness(3.0F);
            block_crp = new BlockBasic(Material.rock, 2).setBlockName("block_crp") .setBlockTextureName(Reference.MOD_ID + ":block_crp").setHardness(3.0F);
            block_cwh = new BlockBasic(Material.rock, 2).setBlockName("block_cwh") .setBlockTextureName(Reference.MOD_ID + ":block_cwh").setHardness(3.0F);
            block_cst = new BlockBasic(Material.rock, 2).setBlockName("block_cst") .setBlockTextureName(Reference.MOD_ID + ":block_cst").setHardness(3.0F);
            block_csd = new BlockBasic(Material.rock, 2).setBlockName("block_csd") .setBlockTextureName(Reference.MOD_ID + ":block_csd").setHardness(3.0F);
            block_stm = new BlockBasic(Material.rock, 2).setBlockName("block_stm") .setBlockTextureName(Reference.MOD_ID + ":block_stm").setHardness(3.0F);
            block_smb = new BlockBasic(Material.rock, 1).setBlockName("block_smb") .setBlockTextureName(Reference.MOD_ID + ":block_smb").setHardness(2.0F);
            block_sme = new BlockBasic(Material.rock, 1).setBlockName("block_sme") .setBlockTextureName(Reference.MOD_ID + ":block_sme").setHardness(2.0F);
            block_smh = new BlockBasic(Material.rock, 1).setBlockName("block_smh") .setBlockTextureName(Reference.MOD_ID + ":block_smh").setHardness(2.0F);
            block_sla = new BlockBasic(Material.rock, 1).setBlockName("block_sla") .setBlockTextureName(Reference.MOD_ID + ":block_sla").setHardness(2.0F);
            block_slb = new BlockBasic(Material.rock, 1).setBlockName("block_slb") .setBlockTextureName(Reference.MOD_ID + ":block_slb").setHardness(2.0F);
            block_slc = new BlockBasic(Material.rock, 1).setBlockName("block_slc") .setBlockTextureName(Reference.MOD_ID + ":block_slc").setHardness(2.0F);
            block_sld = new BlockBasic(Material.rock, 1).setBlockName("block_sld") .setBlockTextureName(Reference.MOD_ID + ":block_sld").setHardness(2.0F);
            block_sle = new BlockBasic(Material.rock, 1).setBlockName("block_sle") .setBlockTextureName(Reference.MOD_ID + ":block_sle").setHardness(2.0F);
            block_slf = new BlockBasic(Material.rock, 1).setBlockName("block_slf") .setBlockTextureName(Reference.MOD_ID + ":block_slf").setHardness(2.0F);
            block_slg = new BlockBasic(Material.rock, 1).setBlockName("block_slg") .setBlockTextureName(Reference.MOD_ID + ":block_slg").setHardness(2.0F);
            block_slh = new BlockBasic(Material.rock, 1).setBlockName("block_slh") .setBlockTextureName(Reference.MOD_ID + ":block_slh").setHardness(2.0F);
            block_sli = new BlockBasic(Material.rock, 1).setBlockName("block_sli") .setBlockTextureName(Reference.MOD_ID + ":block_sli").setHardness(2.0F);
            block_slj = new BlockBasic(Material.rock, 1).setBlockName("block_slj") .setBlockTextureName(Reference.MOD_ID + ":block_slj").setHardness(2.0F);
            block_slk = new BlockBasic(Material.rock, 1).setBlockName("block_slk") .setBlockTextureName(Reference.MOD_ID + ":block_slk").setHardness(2.0F);
            block_sll = new BlockBasic(Material.rock, 1).setBlockName("block_sll") .setBlockTextureName(Reference.MOD_ID + ":block_sll").setHardness(2.0F);
            block_slm = new BlockBasic(Material.rock, 1).setBlockName("block_slm") .setBlockTextureName(Reference.MOD_ID + ":block_slm").setHardness(2.0F);
            block_sln = new BlockBasic(Material.rock, 1).setBlockName("block_sln") .setBlockTextureName(Reference.MOD_ID + ":block_sln").setHardness(2.0F);
            block_staba = new BlockBasic(Material.rock, 2).setBlockName("block_staba") .setBlockTextureName(Reference.MOD_ID + ":block_staba").setHardness(2.3F);
            block_stabb = new BlockBasic(Material.rock, 2).setBlockName("block_stabb") .setBlockTextureName(Reference.MOD_ID + ":block_stabb").setHardness(2.3F);
            block_stabc = new BlockBasic(Material.rock, 2).setBlockName("block_stabc") .setBlockTextureName(Reference.MOD_ID + ":block_stabc").setHardness(2.3F);
            block_stabd = new BlockBasic(Material.rock, 2).setBlockName("block_stabd") .setBlockTextureName(Reference.MOD_ID + ":block_stabd").setHardness(2.3F);
            block_stabe = new BlockBasic(Material.rock, 2).setBlockName("block_stabe") .setBlockTextureName(Reference.MOD_ID + ":block_stabe").setHardness(2.3F);
            block_stabf = new BlockBasic(Material.rock, 2).setBlockName("block_stabf") .setBlockTextureName(Reference.MOD_ID + ":block_stabf").setHardness(2.3F);
            block_aaa = new BlockBasic(Material.rock, 1).setBlockName("block_aaa") .setBlockTextureName(Reference.MOD_ID + ":block_aaa").setHardness(2.0F);
            block_aab = new BlockBasic(Material.rock, 1).setBlockName("block_aab") .setBlockTextureName(Reference.MOD_ID + ":block_aab").setHardness(2.0F);
            block_aac = new BlockBasic(Material.rock, 1).setBlockName("block_aac") .setBlockTextureName(Reference.MOD_ID + ":block_aac").setHardness(2.0F);
            block_aad = new BlockBasic(Material.rock, 2).setBlockName("block_aad") .setBlockTextureName(Reference.MOD_ID + ":block_aad").setHardness(3.0F);
            block_aae = new BlockBasic(Material.rock, 2).setBlockName("block_aae") .setBlockTextureName(Reference.MOD_ID + ":block_aae").setHardness(3.0F);
            block_aaf = new BlockBasic(Material.rock, 1).setBlockName("block_aaf") .setBlockTextureName(Reference.MOD_ID + ":block_aaf").setHardness(2.0F);
            block_aag = new BlockBasic(Material.rock, 2).setBlockName("block_aag") .setBlockTextureName(Reference.MOD_ID + ":block_aag").setHardness(3.0F);
            block_aah = new BlockBasic(Material.rock, 1).setBlockName("block_aah") .setBlockTextureName(Reference.MOD_ID + ":block_aah").setHardness(2.0F);
            block_aai = new BlockBasic(Material.rock, 1).setBlockName("block_aai") .setBlockTextureName(Reference.MOD_ID + ":block_aai").setHardness(2.0F);
            block_aaj = new BlockBasic(Material.rock, 1).setBlockName("block_aaj") .setBlockTextureName(Reference.MOD_ID + ":block_aaj").setHardness(2.0F);
            //Sable, terre
            block_saaa = new BlockFalling(Material.sand).setBlockName("block_saaa") .setBlockTextureName(Reference.MOD_ID + ":block_saaa").setHardness(1.0F);
            block_saab = new BlockFalling(Material.sand).setBlockName("block_saab") .setBlockTextureName(Reference.MOD_ID + ":block_saab").setHardness(1.0F);
            block_saac = new BlockFalling(Material.sand).setBlockName("block_saac") .setBlockTextureName(Reference.MOD_ID + ":block_saac").setHardness(1.0F);
            block_saad = new BlockFalling(Material.sand).setBlockName("block_saad") .setBlockTextureName(Reference.MOD_ID + ":block_saad").setHardness(1.0F);
            block_saae = new BlockFalling(Material.sand).setBlockName("block_saae") .setBlockTextureName(Reference.MOD_ID + ":block_saae").setHardness(1.0F);
            block_saaf = new BlockFalling(Material.sand).setBlockName("block_saaf") .setBlockTextureName(Reference.MOD_ID + ":block_saaf").setHardness(1.0F);
            block_saag = new BlockFalling(Material.sand).setBlockName("block_saag") .setBlockTextureName(Reference.MOD_ID + ":block_saag").setHardness(1.0F);
            block_saah = new BlockFalling(Material.sand).setBlockName("block_saah") .setBlockTextureName(Reference.MOD_ID + ":block_saah").setHardness(1.0F);
            // Bois
            block_logbirch = new BlockBasic(Material.wood, 1).setBlockName("block_logbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logbirch").setHardness(2.0F);
            block_logoak = new BlockBasic(Material.wood, 1).setBlockName("block_logoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logoak").setHardness(2.0F);
            block_logspruce = new BlockBasic(Material.wood, 1).setBlockName("block_logspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logspruce").setHardness(2.0F);
            block_logjungle = new BlockBasic(Material.wood, 1).setBlockName("block_logjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logjungle").setHardness(2.0F);
            block_woodbirch = new BlockBasic(Material.wood, 1).setBlockName("block_woodbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodbirch").setHardness(1.0F);
            block_woodoak = new BlockBasic(Material.wood, 1).setBlockName("block_woodoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodoak").setHardness(1.0F);
            block_woodspruce = new BlockBasic(Material.wood, 1).setBlockName("block_woodspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodspruce").setHardness(1.0F);
            block_woodjungle = new BlockBasic(Material.wood, 1).setBlockName("block_woodjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodjungle").setHardness(1.0F);
            //Laines
            block_waaa = new BlockBasic(Material.cloth, 1).setBlockName("block_waaa").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaa").setHardness(1.0F);
            block_waab = new BlockBasic(Material.cloth, 1).setBlockName("block_waab").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waab").setHardness(1.0F);
            block_waac = new BlockBasic(Material.cloth, 1).setBlockName("block_waac").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waac").setHardness(1.0F);
            block_waad = new BlockBasic(Material.cloth, 1).setBlockName("block_waad").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waad").setHardness(1.0F);
            block_waae = new BlockBasic(Material.cloth, 1).setBlockName("block_waae").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waae").setHardness(1.0F);
            block_waaf = new BlockBasic(Material.cloth, 1).setBlockName("block_waaf").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaf").setHardness(1.0F);
            block_waag = new BlockBasic(Material.cloth, 1).setBlockName("block_waag").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waag").setHardness(1.0F);
            block_waah = new BlockBasic(Material.cloth, 1).setBlockName("block_waah").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waah").setHardness(1.0F);
            block_waai = new BlockBasic(Material.cloth, 1).setBlockName("block_waai").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waai").setHardness(1.0F);
            block_waaj = new BlockBasic(Material.cloth, 1).setBlockName("block_waaj").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaj").setHardness(1.0F);
            block_waak = new BlockBasic(Material.cloth, 1).setBlockName("block_waak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waak").setHardness(1.0F);
            block_waal = new BlockBasic(Material.cloth, 1).setBlockName("block_waal").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waal").setHardness(1.0F);
            block_waam = new BlockBasic(Material.cloth, 1).setBlockName("block_waam").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waam").setHardness(1.0F);
            block_waan = new BlockBasic(Material.cloth, 1).setBlockName("block_waan").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waan").setHardness(1.0F);
            block_waao = new BlockBasic(Material.cloth, 1).setBlockName("block_waao").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waao").setHardness(1.0F);
            block_waap = new BlockBasic(Material.cloth, 1).setBlockName("block_waap").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waap").setHardness(1.0F);
            // Metaux
            block_maa = new BlockBasic(Material.iron, 1).setBlockName("block_maa").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_maa").setHardness(3.0F);
            block_mab = new BlockBasic(Material.iron, 1).setBlockName("block_mab").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mab").setHardness(3.0F);
            block_mac = new BlockBasic(Material.iron, 1).setBlockName("block_mac").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mac").setHardness(3.0F);
            block_mad = new BlockBasic(Material.iron, 1).setBlockName("block_mad").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mad").setHardness(3.0F);
            block_mae = new BlockBasic(Material.iron, 1).setBlockName("block_mae").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mae").setHardness(3.0F);
            // Escaliers en pierre
            block_nocobblestairs = new BlockStairsMod(BlockMod.block_nocobble, 2).setBlockName("block_nocobblestairs").setCreativeTab(TrilliumMod.tabStairs);
            block_smallstonebrickstairs = new BlockStairsMod(BlockMod.block_smallstonebrick, 2).setBlockName("block_smallstonebrickstairs").setCreativeTab(TrilliumMod.tabStairs);
            block_sbedrockstairs = new BlockStairsMod(BlockMod.block_sbedrock, 2).setBlockName("block_sbedrockstairs").setCreativeTab(TrilliumMod.tabStairs);
            block_slightstairs = new BlockStairsMod(BlockMod.block_slight, 2).setBlockName("block_slightstairs").setCreativeTab(TrilliumMod.tabStairs);
            block_brbasaltstairs = new BlockStairsMod(BlockMod.block_brbasalt, 2).setBlockName("block_brbasaltstairs").setCreativeTab(TrilliumMod.tabStairs);
            block_brlgreystairs = new BlockStairsMod(BlockMod.block_brlgrey, 2).setBlockName("block_brlgreystairs").setCreativeTab(TrilliumMod.tabStairs);
            block_brsustairs = new BlockStairsMod(BlockMod.block_brsu, 2).setBlockName("block_brsustairs").setCreativeTab(TrilliumMod.tabStairs);
            block_brssmstairs = new BlockStairsMod(BlockMod.block_brssm, 2).setBlockName("block_brssmstairs").setCreativeTab(TrilliumMod.tabStairs);
            block_brwsstairs = new BlockStairsMod(BlockMod.block_brws, 2).setBlockName("block_brwsstairs").setCreativeTab(TrilliumMod.tabStairs);
            block_brscstairs = new BlockStairsMod(BlockMod.block_brsc, 2).setBlockName("block_brscstairs").setCreativeTab(TrilliumMod.tabStairs);
            block_brscdstairs = new BlockStairsMod(BlockMod.block_brscd, 2).setBlockName("block_brscdstairs").setCreativeTab(TrilliumMod.tabStairs);
            block_brscmstairs = new BlockStairsMod(BlockMod.block_brscm, 2).setBlockName("block_brscmstairs").setCreativeTab(TrilliumMod.tabStairs);
            block_brscmustairs = new BlockStairsMod(BlockMod.block_brscmu, 2).setBlockName("block_brscmustairs").setCreativeTab(TrilliumMod.tabStairs);
            block_brscnstairs = new BlockStairsMod(BlockMod.block_brscn, 2).setBlockName("block_brscnstairs").setCreativeTab(TrilliumMod.tabStairs);
            block_sustairs = new BlockStairsMod(BlockMod.block_su, 2).setBlockName("block_sustairs").setCreativeTab(TrilliumMod.tabStairs);
            block_sststairs = new BlockStairsMod(BlockMod.block_sst, 2).setBlockName("block_sststairs").setCreativeTab(TrilliumMod.tabStairs);
            block_faintlightgreystonestairs = new BlockStairsMod(BlockMod.block_faintlightgreystone, 2).setBlockName("block_faintlightgreystonestairs").setCreativeTab(TrilliumMod.tabStairs);
            block_daubwattlewhiteframestairs = new BlockStairsMod(BlockMod.block_daubwattlewhiteframe, 2).setBlockName("block_daubwattlewhiteframestairs").setCreativeTab(TrilliumMod.tabStairs);
            // escaliers suite
            block_lanss = new BlockStairsMod(BlockMod.block_lan, 2).setBlockName("block_lanss").setCreativeTab(TrilliumMod.tabStairs);
            block_rlps = new BlockStairsMod(BlockMod.block_rlp, 2).setBlockName("block_rlps").setCreativeTab(TrilliumMod.tabStairs);
            block_brps = new BlockStairsMod(BlockMod.block_brp, 2).setBlockName("block_brps").setCreativeTab(TrilliumMod.tabStairs);
            block_stls = new BlockStairsMod(BlockMod.block_stl, 2).setBlockName("block_stls").setCreativeTab(TrilliumMod.tabStairs);
            block_stss = new BlockStairsMod(BlockMod.block_sts, 2).setBlockName("block_stss").setCreativeTab(TrilliumMod.tabStairs);
            block_crps = new BlockStairsMod(BlockMod.block_crp, 2).setBlockName("block_crps").setCreativeTab(TrilliumMod.tabStairs);
            block_cwhs = new BlockStairsMod(BlockMod.block_cwh, 2).setBlockName("block_cwhs").setCreativeTab(TrilliumMod.tabStairs);
            block_csts = new BlockStairsMod(BlockMod.block_cst, 2).setBlockName("block_csts").setCreativeTab(TrilliumMod.tabStairs);
            block_csds = new BlockStairsMod(BlockMod.block_csd, 2).setBlockName("block_csds").setCreativeTab(TrilliumMod.tabStairs);
            block_stms = new BlockStairsMod(BlockMod.block_stm, 2).setBlockName("block_stms").setCreativeTab(TrilliumMod.tabStairs);
            block_smbs = new BlockStairsMod(BlockMod.block_smb, 2).setBlockName("block_smbs").setCreativeTab(TrilliumMod.tabStairs);
            block_smes = new BlockStairsMod(BlockMod.block_sme, 2).setBlockName("block_smes").setCreativeTab(TrilliumMod.tabStairs);
            block_smhs = new BlockStairsMod(BlockMod.block_smh, 2).setBlockName("block_smhs").setCreativeTab(TrilliumMod.tabStairs);
            block_slas = new BlockStairsMod(BlockMod.block_sla, 2).setBlockName("block_slas").setCreativeTab(TrilliumMod.tabStairs);
            block_slbs = new BlockStairsMod(BlockMod.block_slb, 2).setBlockName("block_slbs").setCreativeTab(TrilliumMod.tabStairs);
            block_slcs = new BlockStairsMod(BlockMod.block_slc, 2).setBlockName("block_slcs").setCreativeTab(TrilliumMod.tabStairs);
            block_slds = new BlockStairsMod(BlockMod.block_sld, 2).setBlockName("block_slds").setCreativeTab(TrilliumMod.tabStairs);
            block_sles = new BlockStairsMod(BlockMod.block_sle, 2).setBlockName("block_sles").setCreativeTab(TrilliumMod.tabStairs);
            block_slfs = new BlockStairsMod(BlockMod.block_slf, 2).setBlockName("block_slfs").setCreativeTab(TrilliumMod.tabStairs);
            block_slgs = new BlockStairsMod(BlockMod.block_slg, 2).setBlockName("block_slgs").setCreativeTab(TrilliumMod.tabStairs);
            block_slhs = new BlockStairsMod(BlockMod.block_slh, 2).setBlockName("block_slhs").setCreativeTab(TrilliumMod.tabStairs);
            block_slis = new BlockStairsMod(BlockMod.block_sli, 2).setBlockName("block_slis").setCreativeTab(TrilliumMod.tabStairs);
            block_sljs = new BlockStairsMod(BlockMod.block_slj, 2).setBlockName("block_sljs").setCreativeTab(TrilliumMod.tabStairs);
            block_slks = new BlockStairsMod(BlockMod.block_slk, 2).setBlockName("block_slks").setCreativeTab(TrilliumMod.tabStairs);
            block_slms = new BlockStairsMod(BlockMod.block_slm, 2).setBlockName("block_slms").setCreativeTab(TrilliumMod.tabStairs);
            block_slns = new BlockStairsMod(BlockMod.block_sln, 2).setBlockName("block_slns").setCreativeTab(TrilliumMod.tabStairs);
            block_stabas = new BlockStairsMod(BlockMod.block_staba, 2).setBlockName("block_stabas").setCreativeTab(TrilliumMod.tabStairs);
            block_stabbs = new BlockStairsMod(BlockMod.block_stabb, 2).setBlockName("block_stabbs").setCreativeTab(TrilliumMod.tabStairs);
            block_stabcs = new BlockStairsMod(BlockMod.block_stabc, 2).setBlockName("block_stabcs").setCreativeTab(TrilliumMod.tabStairs);
            block_stabds = new BlockStairsMod(BlockMod.block_stabd, 2).setBlockName("block_stabds").setCreativeTab(TrilliumMod.tabStairs);
            block_stabes = new BlockStairsMod(BlockMod.block_stabe, 2).setBlockName("block_stabes").setCreativeTab(TrilliumMod.tabStairs);
            block_stabfs = new BlockStairsMod(BlockMod.block_stabf, 2).setBlockName("block_stabfs").setCreativeTab(TrilliumMod.tabStairs);
            block_aaas = new BlockStairsMod(BlockMod.block_aaa, 2).setBlockName("block_aaas").setCreativeTab(TrilliumMod.tabStairs);
            block_aabs = new BlockStairsMod(BlockMod.block_aab, 2).setBlockName("block_aabs").setCreativeTab(TrilliumMod.tabStairs);
            block_aacs = new BlockStairsMod(BlockMod.block_aac, 2).setBlockName("block_aacs").setCreativeTab(TrilliumMod.tabStairs);
            block_aads = new BlockStairsMod(BlockMod.block_aad, 2).setBlockName("block_aads").setCreativeTab(TrilliumMod.tabStairs);
            block_aaes = new BlockStairsMod(BlockMod.block_aae, 2).setBlockName("block_aaes").setCreativeTab(TrilliumMod.tabStairs);
            block_aafs = new BlockStairsMod(BlockMod.block_aaf, 2).setBlockName("block_aafs").setCreativeTab(TrilliumMod.tabStairs);
            block_aags = new BlockStairsMod(BlockMod.block_aag, 2).setBlockName("block_aags").setCreativeTab(TrilliumMod.tabStairs);
            block_aahs = new BlockStairsMod(BlockMod.block_aah, 2).setBlockName("block_aahs").setCreativeTab(TrilliumMod.tabStairs);
            block_aais = new BlockStairsMod(BlockMod.block_aai, 2).setBlockName("block_aais").setCreativeTab(TrilliumMod.tabStairs);
            block_aajs = new BlockStairsMod(BlockMod.block_aaj, 2).setBlockName("block_aajs").setCreativeTab(TrilliumMod.tabStairs);
            // Murets
            block_smallstonebrickwall = new BlockWallMod(block_smallstonebrick).setBlockName("block_smallstonebrickwall").setCreativeTab(TrilliumMod.tabWalls);
            block_faintlightgreystonewall = new BlockWallMod(block_faintlightgreystone).setBlockName("block_faintlightgreystonewall").setCreativeTab(TrilliumMod.tabWalls);
            block_bedz = new BlockWallMod(block_sbedrock).setBlockName("block_bedz").setCreativeTab(TrilliumMod.tabWalls);
            block_ncbz = new BlockWallMod(block_nocobble).setBlockName("block_ncbz").setCreativeTab(TrilliumMod.tabWalls);
            block_aadz = new BlockWallMod(block_aad).setBlockName("block_aadz").setCreativeTab(TrilliumMod.tabWalls);
            block_aaez = new BlockWallMod(block_aae).setBlockName("block_aaez").setCreativeTab(TrilliumMod.tabWalls);
            block_aagz = new BlockWallMod(block_aag).setBlockName("block_aagz").setCreativeTab(TrilliumMod.tabWalls);
            block_brbasaltz = new BlockWallMod(block_brbasalt).setBlockName("block_brbasaltz").setCreativeTab(TrilliumMod.tabWalls);
            block_brlgreyz = new BlockWallMod(block_brlgrey).setBlockName("block_brlgreyz").setCreativeTab(TrilliumMod.tabWalls);
            block_brpz = new BlockWallMod(block_brp).setBlockName("block_brpz").setCreativeTab(TrilliumMod.tabWalls);
            block_brscz = new BlockWallMod(block_brsc).setBlockName("block_brscz").setCreativeTab(TrilliumMod.tabWalls);
            block_brscmuz = new BlockWallMod(block_brscmu).setBlockName("block_brscmuz").setCreativeTab(TrilliumMod.tabWalls);
            block_brscnz = new BlockWallMod(block_brscn).setBlockName("block_brscnz").setCreativeTab(TrilliumMod.tabWalls);
            block_brssmz = new BlockWallMod(block_brssm).setBlockName("block_brssmz").setCreativeTab(TrilliumMod.tabWalls);
            block_brsssz = new BlockWallMod(block_brsss).setBlockName("block_brsssz").setCreativeTab(TrilliumMod.tabWalls);
            block_brsuz = new BlockWallMod(block_brsu).setBlockName("block_brsuz").setCreativeTab(TrilliumMod.tabWalls);
            block_brwsz = new BlockWallMod(block_brws).setBlockName("block_brwsz").setCreativeTab(TrilliumMod.tabWalls);
            block_crpz = new BlockWallMod(block_crp).setBlockName("block_crpz").setCreativeTab(TrilliumMod.tabWalls);
            block_csdz = new BlockWallMod(block_csd).setBlockName("block_csdz").setCreativeTab(TrilliumMod.tabWalls);
            block_cstz = new BlockWallMod(block_cst).setBlockName("block_cstz").setCreativeTab(TrilliumMod.tabWalls);
            block_cwhz = new BlockWallMod(block_cwh).setBlockName("block_cwhz").setCreativeTab(TrilliumMod.tabWalls);
            block_dwwz = new BlockWallMod(block_daubwattlewhiteframe).setBlockName("block_dwwz").setCreativeTab(TrilliumMod.tabWalls);
            block_lanz = new BlockWallMod(block_lan).setBlockName("block_lanz").setCreativeTab(TrilliumMod.tabWalls);
            block_ntbrkz = new BlockWallMod(block_netherbrickks).setBlockName("block_ntbrkz").setCreativeTab(TrilliumMod.tabWalls);
            block_rlpz = new BlockWallMod(block_rlp).setBlockName("block_rlpz").setCreativeTab(TrilliumMod.tabWalls);
            block_sstz = new BlockWallMod(block_sst).setBlockName("block_sstz").setCreativeTab(TrilliumMod.tabWalls);
            block_stabaz = new BlockWallMod(block_staba).setBlockName("block_stabaz").setCreativeTab(TrilliumMod.tabWalls);
            block_stabbz = new BlockWallMod(block_stabb).setBlockName("block_stabbz").setCreativeTab(TrilliumMod.tabWalls);
            block_stabcz = new BlockWallMod(block_stabc).setBlockName("block_stabcz").setCreativeTab(TrilliumMod.tabWalls);
            block_stabdz = new BlockWallMod(block_stabd).setBlockName("block_stabdz").setCreativeTab(TrilliumMod.tabWalls);
            block_stabez = new BlockWallMod(block_stabe).setBlockName("block_stabez").setCreativeTab(TrilliumMod.tabWalls);
            block_stabfz = new BlockWallMod(block_stabf).setBlockName("block_stabfz").setCreativeTab(TrilliumMod.tabWalls);
            block_stlz = new BlockWallMod(block_stl).setBlockName("block_stlz").setCreativeTab(TrilliumMod.tabWalls);
            block_stmz = new BlockWallMod(block_stm).setBlockName("block_stmz").setCreativeTab(TrilliumMod.tabWalls);
            block_stsz = new BlockWallMod(block_sts).setBlockName("block_stsz").setCreativeTab(TrilliumMod.tabWalls);
            block_suz = new BlockWallMod(block_su).setBlockName("block_suz").setCreativeTab(TrilliumMod.tabWalls);
            //Barrière en pierre
            block_faintlightgreystonefence = new BlockFenceMod(Reference.MOD_ID + ":block_faintlightgreystone", Material.rock).setBlockName("block_faintlightgreystonefence").setCreativeTab(TrilliumMod.tabFences);
            //Dalle en pierre
            block_ssbedrock = new BlockSlabMod(false, Material.rock).setBlockName("block_ssbedrock").setBlockTextureName(Reference.MOD_ID + ":block_ssbedrock").setCreativeTab(TrilliumMod.tabPierres);
            //Multi-textured
            block_multi = new BlockTutorielMetadata().setBlockName("block_multi").setCreativeTab(TrilliumMod.tabPierres).setHardness(2.0F);
            }
            public static void register()
            {
            GameRegistry.registerBlock(block_smallstonebrick, block_smallstonebrick.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_netherbrickks, block_netherbrickks.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_nocobble, block_nocobble.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sbedrock, block_sbedrock.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slight, block_slight.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brbasalt, block_brbasalt.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brlgrey, block_brlgrey.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brsu, block_brsu.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brssm, block_brssm.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brsss, block_brsss.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brws, block_brws.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brsc, block_brsc.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscd, block_brscd.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscm, block_brscm.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscmu, block_brscmu.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscn, block_brscn.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_su, block_su.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sst, block_sst.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_faintlightgreystone, block_faintlightgreystone.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_daubwattlewhiteframe, block_daubwattlewhiteframe.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_smallstonebrickstairs, block_smallstonebrickstairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_faintlightgreystonewall, block_faintlightgreystonewall.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_faintlightgreystonefence, block_faintlightgreystonefence.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_ssbedrock, block_ssbedrock.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_smallstonebrickwall, block_smallstonebrickwall.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sbedrockstairs, block_sbedrockstairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_nocobblestairs, block_nocobblestairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slightstairs, block_slightstairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brbasaltstairs, block_brbasaltstairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brlgreystairs, block_brlgreystairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brsustairs, block_brsustairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brssmstairs, block_brssmstairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brwsstairs, block_brwsstairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscstairs, block_brscstairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscdstairs, block_brscdstairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscmstairs, block_brscmstairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscmustairs, block_brscmustairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscnstairs, block_brscnstairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sustairs, block_sustairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sststairs, block_sststairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_faintlightgreystonestairs, block_faintlightgreystonestairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_daubwattlewhiteframestairs, block_daubwattlewhiteframestairs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_multi, ItemBlockMetadataTutoriel.class, "block_multi", new Object[]{BlockTutorielMetadata.subBlock});
            GameRegistry.registerBlock(block_lan, block_lan.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_rlp, block_rlp.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brp, block_brp.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stl, block_stl.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sts, block_sts.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_crp, block_crp.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_cwh, block_cwh.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_cst, block_cst.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_csd, block_csd.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stm, block_stm.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_smb, block_smb.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sme, block_sme.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_smh, block_smh.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sla, block_sla.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slb, block_slb.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slc, block_slc.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sld, block_sld.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sle, block_sle.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slf, block_slf.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slg, block_slg.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slh, block_slh.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sli, block_sli.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slj, block_slj.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slk, block_slk.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sll, block_sll.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slm, block_slm.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sln, block_sln.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_staba, block_staba.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabb, block_stabb.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabc, block_stabc.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabd, block_stabd.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabe, block_stabe.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabf, block_stabf.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aaa, block_aaa.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aab, block_aab.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aac, block_aac.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aad, block_aad.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aae, block_aae.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aaf, block_aaf.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aag, block_aag.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aah, block_aah.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aai, block_aai.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aaj, block_aaj.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_bedz, block_bedz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_ncbz, block_ncbz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aadz, block_aadz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aaez, block_aaez.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aagz, block_aagz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brbasaltz, block_brbasaltz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brlgreyz, block_brlgreyz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brpz, block_brpz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscz, block_brscz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscmuz, block_brscmuz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brscnz, block_brscnz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brssmz, block_brssmz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brsssz, block_brsssz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brsuz, block_brsuz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brwsz, block_brwsz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_crpz, block_crpz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_csdz, block_csdz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_cstz, block_cstz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_cwhz, block_cwhz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_dwwz, block_dwwz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_lanz, block_lanz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_ntbrkz, block_ntbrkz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_rlpz, block_rlpz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sstz, block_sstz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabaz, block_stabaz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabbz, block_stabbz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabcz, block_stabcz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabdz, block_stabdz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabez, block_stabez.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabfz, block_stabfz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stlz, block_stlz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stmz, block_stmz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stsz, block_stsz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_suz, block_suz.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_logbirch, block_logbirch.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_logoak, block_logoak.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_logspruce, block_logspruce.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_logjungle, block_logjungle.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_maa, block_maa.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_mab, block_mab.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_mac, block_mac.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_mad, block_mad.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_mae, block_mae.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_saaa, block_saaa.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_saab, block_saab.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_saac, block_saac.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_saad, block_saad.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_saae, block_saae.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_saaf, block_saaf.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_saag, block_saag.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_saah, block_saah.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waaa, block_waaa.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waab, block_waab.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waac, block_waac.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waad, block_waad.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waae, block_waae.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waaf, block_waaf.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waag, block_waag.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waah, block_waah.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waai, block_waai.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waaj, block_waaj.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waak, block_waak.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waal, block_waal.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waam, block_waam.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waan, block_waan.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waao, block_waao.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_waap, block_waap.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_lanss, block_lanss.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_rlps, block_rlps.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_brps, block_brps.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stls, block_stls.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stss, block_stss.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_crps, block_crps.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_cwhs, block_cwhs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_csts, block_csts.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_csds, block_csds.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stms, block_stms.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_smbs, block_smbs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_smes, block_smes.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_smhs, block_smhs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slas, block_slas.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slbs, block_slbs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slcs, block_slcs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slds, block_slds.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sles, block_sles.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slfs, block_slfs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slgs, block_slgs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slhs, block_slhs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slis, block_slis.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_sljs, block_sljs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slks, block_slks.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slms, block_slms.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_slns, block_slns.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabas, block_stabas.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabbs, block_stabbs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabcs, block_stabcs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabds, block_stabds.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabes, block_stabes.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_stabfs, block_stabfs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aaas, block_aaas.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aabs, block_aabs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aacs, block_aacs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aads, block_aads.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aaes, block_aaes.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aafs, block_aafs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aags, block_aags.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aahs, block_aahs.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aais, block_aais.getUnlocalizedName().substring(5));
            GameRegistry.registerBlock(block_aajs, block_aajs.getUnlocalizedName().substring(5));
            }

            Class TrilliumMod:

            package com.mod.trillium;
            import com.mod.trillium.init.BlockMod;
            import com.mod.trillium.init.FuelHndlerMod;
            import com.mod.trillium.init.RemoveMod;
            import com.mod.trillium.proxy.CommonProxy;
            import cpw.mods.fml.common.Mod;
            import cpw.mods.fml.common.Mod.EventHandler;
            import cpw.mods.fml.common.Mod.Instance;
            import cpw.mods.fml.common.SidedProxy;
            import cpw.mods.fml.common.event.FMLInitializationEvent;
            import cpw.mods.fml.common.event.FMLPostInitializationEvent;
            import cpw.mods.fml.common.event.FMLPreInitializationEvent;
            import cpw.mods.fml.common.registry.GameRegistry;
            import cpw.mods.fml.relauncher.Side;
            import cpw.mods.fml.relauncher.SideOnly;
            import net.minecraft.creativetab.CreativeTabs;
            import net.minecraft.item.Item;
            @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
            public class TrilliumMod
            {
            @Instance(Reference.MOD_ID)
            public static TrilliumMod instance;
            @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY)
            public static CommonProxy proxy;
            public static CreativeTabs tabPierres = new CreativeTabs("Pierres")
            {
            @SideOnly(Side.CLIENT)
            public Item getTabIconItem()
            {
            return Item.getItemFromBlock(BlockMod.block_smallstonebrick);
            }
            };
            public static CreativeTabs tabWood = new CreativeTabs("Wood")
            {
            @SideOnly(Side.CLIENT)
            public Item getTabIconItem()
            {
            return Item.getItemFromBlock(BlockMod.block_logbirch);
            }
            };
            public static CreativeTabs tabMetal = new CreativeTabs("Metal")
            {
            @SideOnly(Side.CLIENT)
            public Item getTabIconItem()
            {
            return Item.getItemFromBlock(BlockMod.block_mae);
            }
            };
            public static CreativeTabs tabFences = new CreativeTabs("Fences")
            {
            @SideOnly(Side.CLIENT)
            public Item getTabIconItem()
            {
            return Item.getItemFromBlock(BlockMod.block_faintlightgreystonefence);
            }
            };
            public static CreativeTabs tabWalls = new CreativeTabs("Walls")
            {
            @SideOnly(Side.CLIENT)
            public Item getTabIconItem()
            {
            return Item.getItemFromBlock(BlockMod.block_faintlightgreystonewall);
            }
            };
            public static CreativeTabs tabStairs = new CreativeTabs("Stairs")
            {
            @SideOnly(Side.CLIENT)
            public Item getTabIconItem()
            {
            return Item.getItemFromBlock(BlockMod.block_smallstonebrickstairs);
            }
            };
            @EventHandler
            public void preInit(FMLPreInitializationEvent event)
            {
            BlockMod.init();
            BlockMod.register();
            RemoveMod.init();
            }
            @EventHandler
            public void init(FMLInitializationEvent event)
            {
            proxy.registerRenders();
            GameRegistry.registerFuelHandler(new FuelHndlerMod());
            }
            @EventHandler
            public void postInit(FMLPostInitializationEvent event)
            {
            }
            }

            Concrètement, avant la compilation tout fonctionne parfaitement

            WarningBuild.png

            Voilà voilà, merci à vous !

            1 réponse Dernière réponse Répondre Citer 0
            • robin4002
              robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par 12 janv. 2019, 10:55

              C’est .\gradlew build qu’il faut faire, pas .\gradlew jar.

              Là tu as généré un jar qui n’a pas été reobfusqué, ce n’est pour ça que cela ne fonctionne pas …

              K 1 réponse Dernière réponse 13 janv. 2019, 16:54 Répondre Citer 0
              • K
                kylian-1452 @robin4002 dernière édition par 13 janv. 2019, 16:54

                @robin4002 Super, merci!

                1 réponse Dernière réponse Répondre Citer 0
                • DailyCraft
                  DailyCraft dernière édition par DailyCraft 10 avr. 2020, 09:53 10 avr. 2020, 09:52

                  La méthode pour obfusquer son mod marche toujours en 1.15.2 ?

                  Mes créations :

                  Mod en cours de développement : Personal Robot (1.15.2)

                  Datapacks : DailyCraft's Craft (beta)

                  Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                  1 réponse Dernière réponse Répondre Citer 0
                  • robin4002
                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par 10 avr. 2020, 10:37

                    Pas sûr, faut essayer.
                    Après offusqué le mod n’ajoute finalement pas vraiment de protection.

                    1 réponse Dernière réponse Répondre Citer 0
                    • DailyCraft
                      DailyCraft dernière édition par 10 avr. 2020, 11:11

                      Bon beh pas grâve, mais c’est normal que quand je compile mon mod donc normalement puis que j’essaye de le décompiler les noms sont rester les mêmes, donc idea de-obfusque automatiquement ou c’est qu’il y a un problème ?

                      Mes créations :

                      Mod en cours de développement : Personal Robot (1.15.2)

                      Datapacks : DailyCraft's Craft (beta)

                      Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                      1 réponse Dernière réponse Répondre Citer 0
                      • robin4002
                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par 10 avr. 2020, 11:55

                        Les noms des fonctions liés à mc devrait être différentes (func_xxx).
                        Faut regarder dans les classes de bloc ou item par exemple.
                        La classe principale reste identique.

                        1 réponse Dernière réponse Répondre Citer 0
                        • mirlan456
                          mirlan456 dernière édition par 12 avr. 2020, 18:26

                          Bonjour, j’ai toujours le même message qui indique:
                          FAILURE: Build failed with an exception.

                          • What went wrong:
                            Execution failed for task ‘:processResources’.

                          Could not copy file ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\src\main\resources\mcmod.info’ to ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info’.

                          • Try:
                            Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

                          BUILD FAILED

                          pouvez-vous m’aider?

                          1 réponse Dernière réponse Répondre Citer 0
                          • robin4002
                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par 12 avr. 2020, 19:00

                            Quelque chose empêche gradle de copier le fichier indiqué, probablement car le C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info est utilisé par un programme.
                            Si ton ide est ouvert ferme-le.

                            mirlan456 2 réponses Dernière réponse 12 avr. 2020, 19:06 Répondre Citer 0
                            • mirlan456
                              mirlan456 @robin4002 dernière édition par 12 avr. 2020, 19:06

                              @robin4002 ide?

                              1 réponse Dernière réponse Répondre Citer 0
                              • DailyCraft
                                DailyCraft dernière édition par DailyCraft 12 avr. 2020, 19:09 12 avr. 2020, 19:08

                                Integrated Development Environment, en gros éclipse ou idea

                                Mes créations :

                                Mod en cours de développement : Personal Robot (1.15.2)

                                Datapacks : DailyCraft's Craft (beta)

                                Je suis un membre apprécié et joueur, j'ai déjà obtenu 2 point(s) de réputation.

                                1 réponse Dernière réponse Répondre Citer 0
                                • mirlan456
                                  mirlan456 @robin4002 dernière édition par 12 avr. 2020, 19:09

                                  @robin4002 Je ferme toujours eclipse avant de compiler

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • robin4002
                                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par 12 avr. 2020, 19:15

                                    Supprimes le dossier build et refait la commande alors.

                                    mirlan456 2 réponses Dernière réponse 12 avr. 2020, 19:16 Répondre Citer 0
                                    • mirlan456
                                      mirlan456 @robin4002 dernière édition par 12 avr. 2020, 19:16

                                      @robin4002 Ok

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • mirlan456
                                        mirlan456 @robin4002 dernière édition par 12 avr. 2020, 19:19

                                        @robin4002 Ça me fait toujours la même erreur 😕

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • robin4002
                                          robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par 12 avr. 2020, 19:40

                                          Je ne vois pas ce qui peut bloquer dans ce cas 😕

                                          mirlan456 2 réponses Dernière réponse 12 avr. 2020, 19:49 Répondre Citer 0
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