Résolu Problème GUI
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Holy sh*t qu’est ce que ça ? Fait plutôt un lien vers un pastebin
Ensuite : Caused by: java.lang.ClassCastException: com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer.TileEntityAlloyer cannot be cast to net.minecraft.inventory.IInventory
Il faut que tu implémente l’interface IIventory à ton tileentity -
OMG ! ça marche enfin ! MERCI
PS : ça faisait 2/3 mois que je cherchais la solution a ce problème -
J’ai un autre petit soucis le craft ne se lance pas dans la machine
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Envoie la classe de ton TileEntity et la classe de ta recette s’il te plaît (flemme de download ton src)
EDIT : Je vais le télécharger finalement -
Lol
:::[font=Consolas**package **]com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer%(#aaa9a7)[;
]
**import **java.util.HashMap%(#aaa9a7)[;
]**import **java.util.Iterator%(#aaa9a7)[;
]**import **java.util.Map%(#aaa9a7)[;
]**import **java.util.Map.Entry%(#aaa9a7)[;
]
**import **net.minecraft.block.Block%(#aaa9a7)[;
]**import **net.minecraft.init.Blocks%(#aaa9a7)[;
]**import **net.minecraft.init.Items%(#aaa9a7)[;
]**import **net.minecraft.item.Item%(#aaa9a7)[;
]**import **net.minecraft.item.ItemStack%(#aaa9a7)[;
]
**public class **%(#345f99)[AlloyerRecipes
]{
**private static final **AlloyerRecipes **smeltingBase **= **new **%(#afb8c5)AlloyerRecipes%(#aaa9a7)[;
] **private **Map **smeltingList **= **new **%(#afb8c5)HashMap%(#aaa9a7)[;
]
**public **%(#afb8c5)AlloyerRecipes
{
this.addRecipe(Items.apple, Items.apple, Items.arrow, **new **%(#afb8c5)ItemStack)%(#aaa9a7)[;
] }**public void **addRecipe(ItemStack stack1, ItemStack stack2, ItemStack stack3, ItemStack stack4)
{
ItemStack[] **stackList **= **new **ItemStack[] {stack1, stack2, stack3}%(#aaa9a7)[;
] this.smeltingList.put(stackList, stack4)%(#aaa9a7)[;
] }**public void **addRecipe(Item item1, Item item2, Item item3, ItemStack stack)
{
this.addRecipe(**new **%(#afb8c5)ItemStack, **new **%(#afb8c5)ItemStack, **new **%(#afb8c5)ItemStack, stack)%(#aaa9a7)[;
] }**public void **addRecipe(Block block1, Item item2, Item item3, ItemStack stack)
{
this.addRecipe(Item.%(#afb8c5)getItemFromBlock, item2, item3, stack)%(#aaa9a7)[;
] }**public void **addRecipe(Block block1, Block block2, Item item3, ItemStack stack)
{
this.addRecipe(Item.%(#afb8c5)getItemFromBlock, Item.%(#afb8c5)getItemFromBlock, item3, stack)%(#aaa9a7)[;
] }**public void **addRecipe(Block block1, Block block2, Block block3, ItemStack stack)
{
this.addRecipe(Item.%(#afb8c5)getItemFromBlock, Item.%(#afb8c5)getItemFromBlock, Item.%(#afb8c5)getItemFromBlock, stack)%(#aaa9a7)[;
] }**public **ItemStack getSmeltingResult(ItemStack[] stack)
{
Iterator **iterator **= this.smeltingList.%(#afb8c5)entrySet.%(#afb8c5)iterator%(#aaa9a7)[;
] Entry entry%(#aaa9a7)[;
]
%(#0187df)[**do
**] {
%(#0187df)if
{
return null%(#aaa9a7)[;
] }
**entry **%(#aaa9a7)= iterator.%(#afb8c5)next%(#aaa9a7)[;
] }
while(!this.isSameKey(stack%(#aaa9a7), entry.%(#afb8c5)getKey))%(#aaa9a7)[;
]
%(#0187df)**return **entry.%(#afb8c5)getValue%(#aaa9a7)[;
] }**private boolean **isSameKey(ItemStack[] stackList, ItemStack[] stackList2)
{
**boolean ****isSame **= false%(#aaa9a7)[;
] for(**int ****i **= 0; **i **<= 2; i++)
{
if(stackList[i].%(#afb8c5)getItem == stackList2[i].%(#afb8c5)getItem)
{
**isSame **= true%(#aaa9a7)[;
] }
%(#0187df)[**else
**] {
return false%(#aaa9a7)[;
] }
}
**return **isSame%(#aaa9a7)[;
] }**public **Map %(#afb8c5)getSmeltingList
{
return this.smeltingList%(#aaa9a7)[;
] }**public static **AlloyerRecipes %(#afb8c5)smelting
{
**return **smeltingBase%(#aaa9a7)[;
] }
}:::
:::[font=Consolas**package **]com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer%(#aaa9a7)[;
]
**import **net.minecraft.entity.player.EntityPlayer%(#aaa9a7)[;
]**import **net.minecraft.inventory.IInventory%(#aaa9a7)[;
]**import **net.minecraft.item.ItemStack%(#aaa9a7)[;
]**import **net.minecraft.nbt.NBTTagCompound%(#aaa9a7)[;
]**import **net.minecraft.nbt.NBTTagList%(#aaa9a7)[;
]**import **net.minecraft.tileentity.TileEntity%(#aaa9a7)[;
]
**public class **TileEntityAlloyer **extends **TileEntity **implements **%(#345f99)[IInventory
]{
**private byte **direction%(#aaa9a7)[;
] **public byte **%(#afb8c5)getDirection
{
**return **direction%(#aaa9a7)[;
] }**public void **setDirection(**byte **direction)
{
this.**direction **= direction%(#aaa9a7)[;
] this.worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord)%(#aaa9a7)[;
] }
**private **ItemStack[] **contents **= **new **ItemStack[4]%(#aaa9a7)[;
] **private int ****workingTime **= 0%(#aaa9a7)[;
] **private int ***workingTimeNeeded = 0%(#aaa9a7)[;
]
%(#278c3c)[@Override
***] **public void **writeToNBT(NBTTagCompound compound)
{
super.%(#afb8c5)writeToNBT%(#aaa9a7)[;
] NBTTagList **nbttaglist **= **new **%(#afb8c5)NBTTagList%(#aaa9a7)[;
] compound.setByte(“Direction”, this.direction)%(#aaa9a7)[;
] for(**int ****i **= 0; **i **< this.contents.length; ++i)
{
if(this.contents[i] != null)
{
NBTTagCompound **nbttagcompound1 **= **new **%(#afb8c5)NBTTagCompound%(#aaa9a7)[;
] nbttagcompound1.setByte(“Slot”%(#aaa9a7), i)%(#aaa9a7)[;
] this.contents[i].%(#afb8c5)writeToNBT%(#aaa9a7)[;
] nbttaglist.%(#afb8c5)appendTag%(#aaa9a7)[;
]
}
}
compound.setTag(“Items”, nbttaglist)%(#aaa9a7)[;
] compound.setShort(“workingTime”%(#aaa9a7), this.workingTime)%(#aaa9a7)[;
] compound.setShort(“workingTimeNeeded”%(#aaa9a7), this.workingTimeNeeded)%(#aaa9a7)[;
] }%(#278c3c)[***@Override
***] **public void **readFromNBT(NBTTagCompound compound)
{
super.%(#afb8c5)readFromNBT%(#aaa9a7)[;
] this.**direction **= compound.%(#afb8c5)getByte%(#aaa9a7)[;
] NBTTagList **nbttaglist **= compound.getTagList(“Items”, 10)%(#aaa9a7)[;
] this.**contents **= **new **ItemStack[this.%(#afb8c5)getSizeInventory]%(#aaa9a7)[;
]
for(**int ****i **= 0; **i **< nbttaglist.%(#afb8c5)tagCount; ++i)
{
NBTTagCompound **nbttagcompound1 **= nbttaglist.%(#afb8c5)getCompoundTagAt%(#aaa9a7)[;
] **int ****j **= nbttagcompound1.%(#afb8c5)getByte & 255%(#aaa9a7)[;
]
if(**j **>= 0 && **j **< this.contents.length)
{
this.contents[j] = ItemStack.%(#afb8c5)loadItemStackFromNBT%(#aaa9a7)[;
] }
}
this.**workingTime **= compound.%(#afb8c5)getShort%(#aaa9a7)[;
] this.**workingTimeNeeded **= compound.%(#afb8c5)getShort%(#aaa9a7)[;
] }**public int **%(#afb8c5)getSizeInventory
{
return this.contents.length%(#aaa9a7)[;
] }**public **ItemStack getStackInSlot(**int **slotIndex)
{
return this.contents[slotIndex]%(#aaa9a7)[;
] }**public **ItemStack decrStackSize(**int **slotIndex, **int **amount)
{
if(this.contents[slotIndex] != null)
{
ItemStack itemstack%(#aaa9a7)[;
]
if(this.contents[slotIndex].**stackSize **<= amount)
{
**itemstack **= this.contents[slotIndex]%(#aaa9a7)[;
] this.contents[slotIndex] = null%(#aaa9a7)[;
] this.%(#afb8c5)markDirty%(#aaa9a7)[;
] **return **itemstack%(#aaa9a7)[;
] }
%(#0187df)[**else
**] {
**itemstack **= this.contents[slotIndex].%(#afb8c5)splitStack%(#aaa9a7)[;
]
if(this.contents[slotIndex].**stackSize **== 0)
{
this.contents[slotIndex] = null%(#aaa9a7)[;
] }
this.%(#afb8c5)markDirty%(#aaa9a7)[;
] **return **itemstack%(#aaa9a7)[;
] }
}
%(#0187df)[**else
**] {
return null%(#aaa9a7)[;
] }
}**public **ItemStack getStackInSlotOnClosing(**int **slotIndex)
{
if(this.contents[slotIndex] != null)
{
ItemStack **itemstack **= this.contents[slotIndex]%(#aaa9a7)[;
] this.contents[slotIndex] = null%(#aaa9a7)[;
] **return **itemstack%(#aaa9a7)[;
] }
%(#0187df)[**else
**] {
return null%(#aaa9a7)[;
] }
}**public void **setInventorySlotContents(**int **slotIndex, ItemStack stack)
{
this.contents[slotIndex] = stack%(#aaa9a7)[;
]
if(*stack *!= **null **&& stack.**stackSize **> this.%(#afb8c5)getInventoryStackLimit)
{
stack.**stackSize **= this.%(#afb8c5)getInventoryStackLimit%(#aaa9a7)[;
] }
this.%(#afb8c5)markDirty%(#aaa9a7)[;
] }**public **String %(#afb8c5)getInventoryName
{
**return **“tile.Alloyer”%(#aaa9a7)[;
] }**public boolean **%(#afb8c5)hasCustomInventoryName
{
return false%(#aaa9a7)[;
] }**public int **%(#afb8c5)getInventoryStackLimit
{
**return **64%(#aaa9a7)[;
] }**public boolean **isUseableByPlayer(EntityPlayer player)
{
return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != **this **? **false **: player.getDistanceSq((double)this.**xCoord **+ 0.5D%(#aaa9a7), this.**yCoord **+ 0.5D%(#aaa9a7), this.**zCoord **+ 0.5D) <= 64.0D%(#aaa9a7)[;
] }**public void **%(#afb8c5)openInventory
{}
**public void **%(#afb8c5)closeInventory
{}
**public boolean **isItemValidForSlot(**int **slot, ItemStack stack)
{
**return ***slot *== 3 ? **false **: true%(#aaa9a7)[;
] }**public boolean **%(#afb8c5)isBurning
{
return this.**workingTime **> 0%(#aaa9a7)[;
] }**private boolean **%(#afb8c5)canSmelt
{
if(this.contents[0] == **null **|| this.contents[1] == **null **|| this.contents[2] == null)
{
return false%(#aaa9a7)[;
] }
%(#0187df)[**else
**] {
ItemStack **itemstack **= AlloyerRecipes.%(#afb8c5)smelting.getSmeltingResult(**new **ItemStack[] {this.contents[0], this.contents[1], this.contents[2]})%(#aaa9a7)[;
] if(**itemstack **== null)
return false%(#aaa9a7)[;
] if(this.contents[3] == null)
return true%(#aaa9a7)[;
] %(#0187df)if
return false%(#aaa9a7)[;
] **int ****result **= contents[3].**stackSize **+ itemstack.stackSize%(#aaa9a7)[;
] **return ****result **<= %(#afb8c5)getInventoryStackLimit && **result **<= this.contents[3].%(#afb8c5)getMaxStackSize%(#aaa9a7)[;
] }
}**public void **%(#afb8c5)updateEntity
{
if(this.%(#afb8c5)isBurning && this.%(#afb8c5)canSmelt)
{
++this.workingTime%(#aaa9a7)[;
] }
if(this.%(#afb8c5)canSmelt && !this.%(#afb8c5)isBurning)
{
this.**workingTime **= 1%(#aaa9a7)[;
] }
if(this.%(#afb8c5)canSmelt && this.**workingTime **== this.workingTimeNeeded)
{
this.%(#afb8c5)smeltItem%(#aaa9a7)[;
] this.**workingTime **= 0%(#aaa9a7)[;
] }
%(#0187df)if
{
this.**workingTime **= 0%(#aaa9a7)[;
] }
}**public void **%(#afb8c5)smeltItem
{
%(#0187df)if
{
ItemStack **itemstack **= AlloyerRecipes.%(#afb8c5)smelting.getSmeltingResult(**new **ItemStack[] {this.contents[0], this.contents[1], this.contents[2]})%(#aaa9a7)[;
] if(this.contents[3] == null)
{
this.contents[3] = itemstack.%(#afb8c5)copy%(#aaa9a7)[;
] }
else if(this.contents[3].%(#afb8c5)getItem == itemstack.%(#afb8c5)getItem)
{
this.contents[3].**stackSize **+= itemstack.stackSize%(#aaa9a7)[;
] }–this.contents[0].stackSize%(#aaa9a7)[;
] –this.contents[1].stackSize%(#aaa9a7)[;
] –this.contents[2].stackSize%(#aaa9a7)[;
]
if(this.contents[0].**stackSize **<= 0)
{
this.contents[0] = null%(#aaa9a7)[;
] }
if(this.contents[1].**stackSize **<= 0)
{
this.contents[1] = null%(#aaa9a7)[;
] }
if(this.contents[2].**stackSize **<= 0)
{
this.contents[2] = null%(#aaa9a7)[;
] }
}
}
}:::
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Ta méthode isBurning return workingTime > 0 or pour que cette condition soit remplie, il faut que isBurning return true, donc workingTime ne peut pas augmenter
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Comme ceci ?
[font=Consolas**public boolean **]%(#afb8c5)isBurning
{
return true%(#aaa9a7)[;
]} -
Ah non, j’avais pas vu qq chose, le problème vient d’autre part ^^
Essaye de vérifier si les id de tes slots sont bien cnfigurés (dans le Container) et si tu place les items dans les bons slots.
-
J’ai déjà verifié les slots
-
private int workingTimeNeeded = 0;
C’est ça qui pose un problème il faut que la valeur soit > 0 et pour + de sécurité met ça comme fonction updateEntity() :
public void updateEntity() { if(this.isBurning() && this.canSmelt()) { ++this.workingTime; //System.out.println(workingTime + "/" + workingTimeNeeded); C'est ici que j'ai vu le problème } if(this.canSmelt() && !this.isBurning()) { this.workingTime = 1; } if(this.canSmelt() && this.workingTime >= this.workingTimeNeeded) //Au lieu de == mettre >= au cas où { this.smeltItem(); this.workingTime = 0; } if(!this.canSmelt()) { this.workingTime = 0; } }
EDIT : et change pas ta fonction isBurning(), surtout pas, il faut laisser ```java
return this.workingTime > 0;EDIT 2: En fait pour informer la fonction isBurning n'est pas vraiment utile pour le fonctionnement, elle est + utile pour le rendu quand on veut par exemple rendre une texture différente selon si il est en pleine cuissson ou non (comme le four de minecraft), du coup la fonction updateEntity pourrai ressembler à ça : ```java public void updateEntity() { if(this.canSmelt()) { ++this.workingTime; } if(this.workingTime >= this.workingTimeNeeded) { this.smeltItem(); this.workingTime = 0; } if(!this.canSmelt()) { this.workingTime = 0; } }
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D’accord, mais ma machine est un four avec trois slots en entré (un pour le charbon, et les 2 autres pour le craft) et un dernier pour le résultat du craft
Comment je peut faire un slot pour le combustible ?
et aussi appliqué la texture des flammes et les flèche de progression comme le four de minecraft ? -
Pour la barre de progression : http://www.minecraftforgefrance.fr/showthread.php?tid=2017#bonus
Et pour le slot du carburant (c’est en 1.8 mais c’est l’idée qu’il faut reprendre pas tout le code) : http://www.minecraftforgefrance.fr/showthread.php?tid=2716# -
Comment je peut regler ce tout petit problème ?
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Tu n’as pas spécifié la largeur et la hauteur de ton gui dans ton constructeur
-
Si pourtant
:::
[font=Consolas**public **]GuiAlloyer(TileEntityAlloyer tile, InventoryPlayer inventory)
{
super(**new **ContainerAlloyer(tile, inventory))%(#aaa9a7)[;
] this.**tileAlloyer **= tile%(#aaa9a7)[;
] this.**playerInv **= inventory%(#aaa9a7)[;
] this.**allowUserInput **= false%(#aaa9a7)[;
] this.**ySize **= 256%(#aaa9a7)[;
] this.**xSize **= 256%(#aaa9a7)[;
]}%(#278c3c)[***@Override
***]**protected void **drawGuiContainerBackgroundLayer(**float **partialRenderTick, **int **x, **int **y)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F)%(#aaa9a7)[;
] this.mc.%(#afb8c5)getTextureManager.%(#afb8c5)bindTexture%(#aaa9a7)[;
] **int ****k **= (this.**width **- this.xSize) / 2%(#aaa9a7)[;
] **int ****l **= (this.**height **- this.ySize) / 2%(#aaa9a7)[;
] this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize)%(#aaa9a7)[;
] this.drawTexturedModalRect(k, l, 176, 14, xSize, ySize)%(#aaa9a7)[;
]}:::
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this.xSize = 256; Sachant que c’est sur une base 256, tu affiches la texture en entier (même chose pour l’axe Y)
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Là j’ai carrément plus rien
-
Ça rend pas trop mal :
Gui :package com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer; import org.lwjgl.opengl.GL11; import com.google.SpyMan.Mechanicalcraft.common.MechanicalCraft; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.util.ResourceLocation; public class GuiAlloyer extends GuiContainer { private static final ResourceLocation texture = new ResourceLocation(MechanicalCraft.MOD_ID,"textures/gui/container/GuiAlloyer1.png"); private TileEntityAlloyer tileAlloyer; private IInventory playerInv; public GuiAlloyer(TileEntityAlloyer tile, InventoryPlayer inventory) { super(new ContainerAlloyer(tile, inventory)); this.tileAlloyer = tile; this.playerInv = inventory; this.allowUserInput = false; this.ySize = 200; this.xSize = 200; } @Override protected void drawGuiContainerBackgroundLayer(float partialRenderTick, int x, int y) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(texture); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, 175, 200); if(this.tileAlloyer.isBurning()) { /* * this.drawTexturedModalRect(x, y, u, v, width, height) * * x: correspond à la coordonnée x du gui (in-game) où s'affichera la texture de la barre de progression. * y: correspond à la coordonnée y du gui (in-game) où s'affichera la texture de la barre de progression. * u: correspond à la position x de votre barre de progression sur votre texture (dans les ressources, l'image .png). * v: correspond à la position y de votre barre de progression sur votre texture (dans les ressources, l'image .png). * width: correspond à la largeur du morceau de texture que vous voulez afficher. * height: correspond à la hauteur du morceau de texture que vous voulez afficher. */ int i = this.tileAlloyer.getCookProgress(); this.drawTexturedModalRect(k + 47, l + 46, 0, 2, 100, i); } } protected void drawGuiContainerForegroundLayer(int x, int y) { this.fontRendererObj.drawString(this.playerInv.hasCustomInventoryName() ? this.playerInv.getInventoryName() : I18n.format(this.playerInv.getInventoryName()), 9, this.ySize - 127, 4210752); } }
Container :
package com.google.SpyMan.Mechanicalcraft.common.BlockAlloyer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerAlloyer extends Container { private TileEntityAlloyer tileAlloyer; public ContainerAlloyer(TileEntityAlloyer tile, InventoryPlayer inventory) { this.tileAlloyer = tile; this.addSlotToContainer(new Slot((IInventory)tile, 0, 43, 17));//dust 1 this.addSlotToContainer(new Slot((IInventory)tile, 1, 69, 17));//dust 2 this.addSlotToContainer(new Slot((IInventory)tile, 2, 56, 53));//coal this.addSlotToContainer(new AlloyerSlotResult(tile, 3, 116, 35));//result this.bindPlayerInventory(inventory); } @Override public boolean canInteractWith(EntityPlayer player) { return this.tileAlloyer.isUseableByPlayer(player); } private void bindPlayerInventory(InventoryPlayer inventory) { int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 142)); } } public ItemStack transferStackInSlot(EntityPlayer player, int quantity) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(quantity); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (quantity < this.tileAlloyer.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.tileAlloyer.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.tileAlloyer.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } public void onContainerClosed(EntityPlayer player) { super.onContainerClosed(player); this.tileAlloyer.closeInventory(); } }
-
Les valeurs dépendent de ta texture : déjà il faut regarder si ta texture fait du 256x256
-
Merci de votre aide, mais il me reste encore un problème, la flèche de progression de s’affiche pas et comment modifie ton la vitesse de craft ?