26 juil. 2017, 21:12

D’accord autant pour moi.
Du coup j’ai mis mon gui cependant ça plante. Voici ma classe GuiHandler :

package fr.sebenforce.mod;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.IGuiHandler;

public class GuiHandler implements IGuiHandler {

public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
switch (ID) {
case 0:
return new ContainerChestExplorer(world.getTileEntity(new BlockPos(x, y, z)));
}
return null;
}

public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
switch (ID) {
case 0:
return new GuiChestExplorer(world.getTileEntity(new BlockPos(x, y, z)));
}
return null;
}
}

Et voici le crash report :

https://pastebin.com/9TtG71MD