@Daich_20 @SpyMan
Voici le code
package ru.frostdelta.svrum;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLLoadCompleteEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.network.FMLEventChannel;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.config.Configuration;
@Mod(modid = "RPC", dependencies = "after:Minecraft Forge", canBeDeactivated = false)
public class Main {
public static String username;
public static FMLEventChannel channel;
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
}
@EventHandler
public void postInit(FMLPostInitializationEvent event) {
MinecraftForge.EVENT_BUS.register(new test());
}
@EventHandler
public void loadComplete(FMLLoadCompleteEvent event) {
}
}
package ru.frostdelta.svrum;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;
import cpw.mods.fml.common.network.FMLNetworkEvent;
import cpw.mods.fml.common.network.FMLNetworkEvent.ServerDisconnectionFromClientEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
public class test{
@SubscribeEvent
public void entityJoinWorld(EntityJoinWorldEvent event) {
System.out.println("join");
}
@SubscribeEvent
public static void entityExitWorld(PlayerEvent.PlayerLoggedOutEvent event) {
System.out.println("exit");
}
}