21 août 2019, 22:18

déjà a tu créer ton minerai ?

si oui dans la class implement a IWorldGenerator tu met

private void Generate(nom de ton biome)(World world, int i, int j, Random random)
    {

    }

essaye avec çà mais je suis pas sûr

ta class entière

package com.nugarium.nugarMod.world;


import com.nugarium.nugarMod.block.minerais.Nugarium_Ore;
import cpw.mods.fml.common.IWorldGenerator;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;

import java.util.Random;

public class WorldGenLouk implements IWorldGenerator
{

    @Override
    public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
    {
        switch(world.provider.dimensionId)
        {
            case -1:
                GenerateNether(world, chunkX * 16, chunkZ * 16, random);
                break;

            case 0:
                GenerateOverWorld(world, chunkX * 16, chunkZ * 16, random);
                break;

            case 1:
                GenerateEnd(world, chunkX * 16, chunkZ * 16, random);
                break;

            case 2:
                Generate(nom de ton biome)(world, chunkX * 16, chunkZ * 16, random);
                break;
        }
    }

    private void addOre(Block block, Block blockSpawn, Random random, World world, int posX, int posZ, int minY, int maxY, int minV, int maxV, int spawnChance)
    {
        for(int i = 0; i < spawnChance; i++)
        {
            int chunkSize = 16;
            int Xpos = posX + random.nextInt(chunkSize);
            int Ypos = minY + random.nextInt(maxY - minY);
            int Zpos = posZ + random.nextInt(chunkSize);

            new WorldGenMinable(block, maxV, blockSpawn).generate(world, random, Xpos, Ypos, Zpos);
        }
    }

    private void addStructure(String string, Random random, World world, int posX, int posZ, int minY, int maxY, int spawnChance)
    {
        for(int i = 0; i < spawnChance ; i++)
        {
            int chunkSize = 16;
            int Xpos = posX + random.nextInt(chunkSize);
            int Ypos = minY + random.nextInt(maxY - minY);
            int Zpos = posZ + random.nextInt(chunkSize);


        }
    }

    private void GenerateNether(World world, int i, int j, Random random)
    {

    }

    private void GenerateOverWorld(World world, int i, int j, Random random)
    {
        addOre(Nugarium_Ore.Nugar_Ore, Blocks.stone, random, world, i, j,1, 10, 1, 3, 2);

    }

    private void GenerateEnd(World world, int i, int j, Random random)
    {

    }

    private void Generate(nom de ton biome)(World world, int i, int j, Random random)
    {

    }


}

et puis celle de ton WorldRegister:

package com.nugarium.nugarMod.world;

import cpw.mods.fml.common.IWorldGenerator;
import cpw.mods.fml.common.registry.GameRegistry;

public class WorldRegister
{
    public static void mainRegistry()
    {
        registerWorldGen(new WorldGenLouk(), -1);
        registerWorldGen(new WorldGenLouk(), 0);
        registerWorldGen(new WorldGenLouk(), 1);
        registerWorldGen(new WorldGenLouk(), 2);
    }

    public static void registerWorldGen(IWorldGenerator iGenerator, int modGenerationWeight)
    {
        GameRegistry.registerWorldGenerator(iGenerator, modGenerationWeight);
    }
}