21 août 2019, 22:18
déjà a tu créer ton minerai ?
si oui dans la class implement a IWorldGenerator tu met
private void Generate(nom de ton biome)(World world, int i, int j, Random random)
{
}
essaye avec çà mais je suis pas sûr
ta class entière
package com.nugarium.nugarMod.world;
import com.nugarium.nugarMod.block.minerais.Nugarium_Ore;
import cpw.mods.fml.common.IWorldGenerator;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import java.util.Random;
public class WorldGenLouk implements IWorldGenerator
{
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
switch(world.provider.dimensionId)
{
case -1:
GenerateNether(world, chunkX * 16, chunkZ * 16, random);
break;
case 0:
GenerateOverWorld(world, chunkX * 16, chunkZ * 16, random);
break;
case 1:
GenerateEnd(world, chunkX * 16, chunkZ * 16, random);
break;
case 2:
Generate(nom de ton biome)(world, chunkX * 16, chunkZ * 16, random);
break;
}
}
private void addOre(Block block, Block blockSpawn, Random random, World world, int posX, int posZ, int minY, int maxY, int minV, int maxV, int spawnChance)
{
for(int i = 0; i < spawnChance; i++)
{
int chunkSize = 16;
int Xpos = posX + random.nextInt(chunkSize);
int Ypos = minY + random.nextInt(maxY - minY);
int Zpos = posZ + random.nextInt(chunkSize);
new WorldGenMinable(block, maxV, blockSpawn).generate(world, random, Xpos, Ypos, Zpos);
}
}
private void addStructure(String string, Random random, World world, int posX, int posZ, int minY, int maxY, int spawnChance)
{
for(int i = 0; i < spawnChance ; i++)
{
int chunkSize = 16;
int Xpos = posX + random.nextInt(chunkSize);
int Ypos = minY + random.nextInt(maxY - minY);
int Zpos = posZ + random.nextInt(chunkSize);
}
}
private void GenerateNether(World world, int i, int j, Random random)
{
}
private void GenerateOverWorld(World world, int i, int j, Random random)
{
addOre(Nugarium_Ore.Nugar_Ore, Blocks.stone, random, world, i, j,1, 10, 1, 3, 2);
}
private void GenerateEnd(World world, int i, int j, Random random)
{
}
private void Generate(nom de ton biome)(World world, int i, int j, Random random)
{
}
}
et puis celle de ton WorldRegister:
package com.nugarium.nugarMod.world;
import cpw.mods.fml.common.IWorldGenerator;
import cpw.mods.fml.common.registry.GameRegistry;
public class WorldRegister
{
public static void mainRegistry()
{
registerWorldGen(new WorldGenLouk(), -1);
registerWorldGen(new WorldGenLouk(), 0);
registerWorldGen(new WorldGenLouk(), 1);
registerWorldGen(new WorldGenLouk(), 2);
}
public static void registerWorldGen(IWorldGenerator iGenerator, int modGenerationWeight)
{
GameRegistry.registerWorldGenerator(iGenerator, modGenerationWeight);
}
}