Bonjour !
j’aimerais que quand le joueur porte mon casque, il passe en créatif.
Voici mon code mais il ne vas pas
package com.drastic.mod.init.objects.armour;
import com.drastic.mod.Main;
import com.drastic.mod.init.ItemInit;
import com.drastic.mod.render.models.armor.ModelGbHead;
import com.drastic.mod.util.IHasModel;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ITeleporter;
public class GbArmor extends ItemArmor implements IHasModel
{
public GbArmor(String name, ArmorMaterial materialIn, EntityEquipmentSlot equipmentSlotIn)
{
super(materialIn, 1, equipmentSlotIn);
setUnlocalizedName(name);
setRegistryName(name);
setCreativeTab(Main.BadassTab);
setMaxStackSize(1);
ItemInit.ITEMS.add(this);
}
@Override
public void registerModels()
{
Main.proxy.registerItemRederer(this, 0);
}
@Override
public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default)
{
if(itemStack != ItemStack.EMPTY && itemStack.getItem() instanceof ItemArmor)
{
ModelGbHead model = new ModelGbHead();
model.bipedHead.showModel = armorSlot == EntityEquipmentSlot.HEAD;
model.isChild = _default.isChild;
model.isRiding = _default.isRiding;
model.isSneak = _default.isSneak;
model.rightArmPose = _default.rightArmPose;
model.leftArmPose = _default.leftArmPose;
return model;
}
return null;
}
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack)
{
if(isFullSet(player))
{
player.capabilities.isCreativeMode = true;
}
else
{
player.capabilities.isCreativeMode = false;
}
super.onArmorTick(world, player, itemStack);
}
public static boolean isFullSet(EntityPlayer player){
ItemStack head = player.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
return !head.isEmpty() && head.getItem() instanceof GbArmor;
}
}