Résolu Click droit sur un block avec un hammer que a une chance sur 2 de drop
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je voudrais que quand je click droit sur un iron_ore il y est 1chance sur 2 d’avoir un iron_ingot. voici mon code
package com.jerem5.mod.object.Items.tool; import java.util.Random; import com.jerem5.mod.Main; import com.jerem5.mod.init.ItemInit; import com.jerem5.mod.object.Items.ItemBase; import net.minecraft.block.Block; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.init.SoundEvents; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.SoundCategory; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class ItemHammerMod extends ItemBase { public ItemHammerMod(String name, String material) { super(material); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(CreativeTabs.TOOLS); ItemInit.ITEMS.add(this); } @Override public void registerModel() { Main.proxy.registerItemRenderer(this, 0); } public ItemHammerMod(String name) { super(name); this.setMaxStackSize(1); this.setMaxDamage(64); } @Override public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if(!worldIn.isRemote) { Block block = worldIn.getBlockState(pos).getBlock(); if(block == Blocks.IRON_ORE) { worldIn.destroyBlock(pos,false); EntityItem loot = new EntityItem(worldIn); loot.setPosition(pos.getX(),pos.getY()+0.6d,pos.getZ()); loot.setItem(new ItemStack(Items.IRON_INGOT, 1)); worldIn.spawnEntity(loot); } }else
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@jerem5 cadeau :beaming_face_with_smiling_eyes:
@Override public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); Random random = new Random(); if(block.equals(Blocks.IRON_ORE) && !worldIn.isRemote) { worldIn.spawnEntity(new EntityItem(worldIn, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(Items.IRON_INGOT, random.nextInt(2)))); worldIn.setBlockToAir(pos); return EnumActionResult.SUCCESS; } else { return EnumActionResult.PASS; } }
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@jerem5 cadeau :beaming_face_with_smiling_eyes:
@Override public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); Random random = new Random(); if(block.equals(Blocks.IRON_ORE) && !worldIn.isRemote) { worldIn.spawnEntity(new EntityItem(worldIn, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(Items.IRON_INGOT, random.nextInt(2)))); worldIn.setBlockToAir(pos); return EnumActionResult.SUCCESS; } else { return EnumActionResult.PASS; } }