Voici la solution merci a Ama et Robin
RenderCustomPlayer.java
package ml.test.sportday;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.client.renderer.entity.layers.LayerArrow;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.client.renderer.entity.layers.LayerCape;
import net.minecraft.client.renderer.entity.layers.LayerCustomHead;
import net.minecraft.client.renderer.entity.layers.LayerDeadmau5Head;
import net.minecraft.client.renderer.entity.layers.LayerElytra;
import net.minecraft.client.renderer.entity.layers.LayerEntityOnShoulder;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.entity.player.EnumPlayerModelParts;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.scoreboard.Score;
import net.minecraft.scoreboard.ScoreObjective;
import net.minecraft.scoreboard.Scoreboard;
import net.minecraft.util.EnumHandSide;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderCustomPlayer extends RenderLivingBase<AbstractClientPlayer>
{
/** this field is used to indicate the 3-pixel wide arms */
private final boolean smallArms;
public RenderCustomPlayer(RenderManager renderManager)
{
this(renderManager, false);
}
public RenderCustomPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelCustomPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
this.addLayer(new LayerEntityOnShoulder(renderManager));
}
public ModelPlayer getMainModel()
{
return (ModelPlayer)super.getMainModel();
}
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(AbstractClientPlayer entity, double x, double y, double z, float entityYaw, float partialTicks)
{
if (!entity.isUser() || this.renderManager.renderViewEntity == entity)
{
double d0 = y;
if (entity.isSneaking())
{
d0 = y - 0.125D;
}
this.setModelVisibilities(entity);
GlStateManager.enableBlendProfile(GlStateManager.Profile.PLAYER_SKIN);
super.doRender(entity, x, d0, z, entityYaw, partialTicks);
GlStateManager.disableBlendProfile(GlStateManager.Profile.PLAYER_SKIN);
}
//net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Post(entity, this, partialTicks, x, y, z));
}
private void setModelVisibilities(AbstractClientPlayer clientPlayer)
{
ModelPlayer modelplayer = this.getMainModel();
if (clientPlayer.isSpectator())
{
modelplayer.setVisible(false);
modelplayer.bipedHead.showModel = true;
modelplayer.bipedHeadwear.showModel = true;
}
else
{
ItemStack itemstack = clientPlayer.getHeldItemMainhand();
ItemStack itemstack1 = clientPlayer.getHeldItemOffhand();
modelplayer.setVisible(true);
modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT);
modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
modelplayer.isSneak = clientPlayer.isSneaking();
ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY;
ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY;
if (!itemstack.isEmpty())
{
modelbiped$armpose = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.BLOCK)
{
modelbiped$armpose = ModelBiped.ArmPose.BLOCK;
}
else if (enumaction == EnumAction.BOW)
{
modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
}
if (!itemstack1.isEmpty())
{
modelbiped$armpose1 = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction1 = itemstack1.getItemUseAction();
if (enumaction1 == EnumAction.BLOCK)
{
modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK;
}
// FORGE: fix MC-88356 allow offhand to use bow and arrow animation
else if (enumaction1 == EnumAction.BOW)
{
modelbiped$armpose1 = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
}
if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT)
{
modelplayer.rightArmPose = modelbiped$armpose;
modelplayer.leftArmPose = modelbiped$armpose1;
}
else
{
modelplayer.rightArmPose = modelbiped$armpose1;
modelplayer.leftArmPose = modelbiped$armpose;
}
}
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
public ResourceLocation getEntityTexture(AbstractClientPlayer entity)
{
return entity.getLocationSkin();
}
public void transformHeldFull3DItemLayer()
{
GlStateManager.translate(0.0F, 0.1875F, 0.0F);
}
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(AbstractClientPlayer entitylivingbaseIn, float partialTickTime)
{
float f = 0.9375F;
GlStateManager.scale(0.9375F, 0.9375F, 0.9375F);
}
protected void renderEntityName(AbstractClientPlayer entityIn, double x, double y, double z, String name, double distanceSq)
{
if (distanceSq < 100.0D)
{
Scoreboard scoreboard = entityIn.getWorldScoreboard();
ScoreObjective scoreobjective = scoreboard.getObjectiveInDisplaySlot(2);
if (scoreobjective != null)
{
Score score = scoreboard.getOrCreateScore(entityIn.getName(), scoreobjective);
this.renderLivingLabel(entityIn, score.getScorePoints() + " " + scoreobjective.getDisplayName(), x, y, z, 64);
y += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * 0.025F);
}
}
super.renderEntityName(entityIn, x, y, z, name, distanceSq);
}
public void renderRightArm(AbstractClientPlayer clientPlayer)
{
float f = 1.0F;
GlStateManager.color(1.0F, 1.0F, 1.0F);
float f1 = 0.0625F;
ModelPlayer modelplayer = this.getMainModel();
this.setModelVisibilities(clientPlayer);
GlStateManager.enableBlend();
modelplayer.swingProgress = 0.0F;
modelplayer.isSneak = false;
modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, clientPlayer);
modelplayer.bipedRightArm.rotateAngleX = 0.0F;
modelplayer.bipedRightArm.render(0.0625F);
modelplayer.bipedRightArmwear.rotateAngleX = 0.0F;
modelplayer.bipedRightArmwear.render(0.0625F);
GlStateManager.disableBlend();
}
public void renderLeftArm(AbstractClientPlayer clientPlayer)
{
float f = 1.0F;
GlStateManager.color(1.0F, 1.0F, 1.0F);
float f1 = 0.0625F;
ModelPlayer modelplayer = this.getMainModel();
this.setModelVisibilities(clientPlayer);
GlStateManager.enableBlend();
modelplayer.isSneak = false;
modelplayer.swingProgress = 0.0F;
modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, clientPlayer);
modelplayer.bipedLeftArm.rotateAngleX = 0.0F;
modelplayer.bipedLeftArm.render(0.0625F);
modelplayer.bipedLeftArmwear.rotateAngleX = 0.0F;
modelplayer.bipedLeftArmwear.render(0.0625F);
GlStateManager.disableBlend();
}
/**
* Sets a simple glTranslate on a LivingEntity.
*/
protected void renderLivingAt(AbstractClientPlayer entityLivingBaseIn, double x, double y, double z)
{
if (entityLivingBaseIn.isEntityAlive() && entityLivingBaseIn.isPlayerSleeping())
{
super.renderLivingAt(entityLivingBaseIn, x + (double)entityLivingBaseIn.renderOffsetX, y + (double)entityLivingBaseIn.renderOffsetY, z + (double)entityLivingBaseIn.renderOffsetZ);
}
else
{
super.renderLivingAt(entityLivingBaseIn, x, y, z);
}
}
protected void applyRotations(AbstractClientPlayer entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
{
if (entityLiving.isEntityAlive() && entityLiving.isPlayerSleeping())
{
GlStateManager.rotate(entityLiving.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(this.getDeathMaxRotation(entityLiving), 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(270.0F, 0.0F, 1.0F, 0.0F);
}
else if (entityLiving.isElytraFlying())
{
super.applyRotations(entityLiving, p_77043_2_, rotationYaw, partialTicks);
float f = (float)entityLiving.getTicksElytraFlying() + partialTicks;
float f1 = MathHelper.clamp(f * f / 100.0F, 0.0F, 1.0F);
GlStateManager.rotate(f1 * (-90.0F - entityLiving.rotationPitch), 1.0F, 0.0F, 0.0F);
Vec3d vec3d = entityLiving.getLook(partialTicks);
double d0 = entityLiving.motionX * entityLiving.motionX + entityLiving.motionZ * entityLiving.motionZ;
double d1 = vec3d.x * vec3d.x + vec3d.z * vec3d.z;
if (d0 > 0.0D && d1 > 0.0D)
{
double d2 = (entityLiving.motionX * vec3d.x + entityLiving.motionZ * vec3d.z) / (Math.sqrt(d0) * Math.sqrt(d1));
double d3 = entityLiving.motionX * vec3d.z - entityLiving.motionZ * vec3d.x;
GlStateManager.rotate((float)(Math.signum(d3) * Math.acos(d2)) * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F);
}
}
else
{
super.applyRotations(entityLiving, p_77043_2_, rotationYaw, partialTicks);
}
}
}
ModelCustomPlayer.java
package ml.test.sportday;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.entity.Entity;
public class ModelCustomPlayer extends ModelPlayer {
public ModelCustomPlayer(float modelSize, boolean smallArmsIn) {
super(modelSize, smallArmsIn);
}
@Override
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
copyModelAngles(this.bipedLeftLeg, this.bipedLeftLegwear);
copyModelAngles(this.bipedRightLeg, this.bipedRightLegwear);
copyModelAngles(this.bipedLeftArm, this.bipedLeftArmwear);
copyModelAngles(this.bipedRightArm, this.bipedRightArmwear);
copyModelAngles(this.bipedBody, this.bipedBodyWear);
this.bipedLeftArm.rotateAngleZ = -0.5f;
this.bipedRightArm.rotateAngleZ = 1.9f;
this.bipedLeftLeg.rotateAngleZ = -0.9f;
this.bipedRightLeg.rotateAngleZ = 0.1f;
}
}