| |
| package fr.MrBlockTNT.Dragons.entity.firedragon; |
| |
| import java.awt.event.ActionEvent; |
| import java.awt.event.ActionListener; |
| import java.util.Iterator; |
| import java.util.List; |
| import java.util.Random; |
| |
| import javax.swing.Timer; |
| |
| import net.minecraft.block.Block; |
| import net.minecraft.block.BlockEndPortal; |
| import net.minecraft.client.Minecraft; |
| import net.minecraft.client.renderer.entity.RenderDragon; |
| import net.minecraft.entity.Entity; |
| import net.minecraft.entity.EntityCreature; |
| import net.minecraft.entity.EntityLiving; |
| import net.minecraft.entity.EntityLivingBase; |
| import net.minecraft.entity.SharedMonsterAttributes; |
| import net.minecraft.entity.boss.EntityDragon; |
| import net.minecraft.entity.boss.EntityDragonPart; |
| import net.minecraft.entity.boss.IBossDisplayData; |
| import net.minecraft.entity.item.EntityEnderCrystal; |
| import net.minecraft.entity.item.EntityXPOrb; |
| import net.minecraft.entity.monster.EntityZombie; |
| import net.minecraft.entity.player.EntityPlayer; |
| import net.minecraft.entity.projectile.EntityLargeFireball; |
| import net.minecraft.entity.projectile.EntitySmallFireball; |
| import net.minecraft.pathfinding.PathEntity; |
| import net.minecraft.util.AxisAlignedBB; |
| import net.minecraft.util.DamageSource; |
| import net.minecraft.util.MathHelper; |
| import net.minecraft.util.Vec3; |
| import net.minecraft.world.Explosion; |
| import net.minecraft.world.World; |
| |
| public class EntityFireDragon extends EntityLiving implements IBossDisplayData |
| { |
| public String mobName; |
| |
| public double targetX; |
| public double targetY; |
| public double targetZ; |
| |
| |
| |
| |
| public double[][] ringBuffer = new double[64][3]; |
| |
| |
| |
| |
| public int ringBufferIndex = -1; |
| |
| |
| public EntityFireDragonPart[] dragonPartArray; |
| |
| |
| public EntityFireDragonPart dragonPartHead; |
| |
| |
| public EntityFireDragonPart dragonPartBody; |
| public EntityFireDragonPart dragonPartTail1; |
| public EntityFireDragonPart dragonPartTail2; |
| public EntityFireDragonPart dragonPartTail3; |
| public EntityFireDragonPart dragonPartWing1; |
| public EntityFireDragonPart dragonPartWing2; |
| |
| |
| public float prevAnimTime; |
| |
| |
| |
| |
| public float animTime; |
| |
| |
| public boolean forceNewTarget; |
| |
| |
| |
| |
| public boolean slowed; |
| private Entity target; |
| public int deathTicks; |
| |
| |
| public EntityFireCrystal healingEnderCrystal; |
| |
| public EntityFireDragon(World world) |
| { |
| super(world); |
| mobName = "Fire Dragon"; |
| this.dragonPartArray = new EntityFireDragonPart[] {this.dragonPartHead = new EntityFireDragonPart(this, "head", 6.0F, 6.0F), this.dragonPartBody = new EntityFireDragonPart(this, "body", 8.0F, 8.0F), this.dragonPartTail1 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail2 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail3 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartWing1 = new EntityFireDragonPart(this, "wing", 4.0F, 4.0F), this.dragonPartWing2 = new EntityFireDragonPart(this, "wing", 4.0F, 4.0F)}; |
| this.setHealth(this.getMaxHealth()); |
| this.setSize(16.0F, 8.0F); |
| this.noClip = true; |
| this.isImmuneToFire = true; |
| this.targetY = 100.0D; |
| this.ignoreFrustumCheck = true; |
| } |
| |
| protected void applyEntityAttributes() |
| { |
| super.applyEntityAttributes(); |
| this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(1.0D); |
| } |
| |
| protected void entityInit() |
| { |
| super.entityInit(); |
| } |
| |
| |
| |
| |
| |
| public double[] getMovementOffsets(int par1, float par2) |
| { |
| if (this.getHealth() <= 0.0F) |
| { |
| par2 = 0.0F; |
| } |
| |
| par2 = 1.0F - par2; |
| int j = this.ringBufferIndex - par1 * 1 & 63; |
| int k = this.ringBufferIndex - par1 * 1 - 1 & 63; |
| double[] adouble = new double[3]; |
| double d0 = this.ringBuffer[j][0]; |
| double d1 = MathHelper.wrapAngleTo180_double(this.ringBuffer[k][0] - d0); |
| adouble[0] = d0 + d1 * (double)par2; |
| d0 = this.ringBuffer[j][1]; |
| d1 = this.ringBuffer[k][1] - d0; |
| adouble[1] = d0 + d1 * (double)par2; |
| adouble[2] = this.ringBuffer[j][2] + (this.ringBuffer[k][2] - this.ringBuffer[j][2]) * (double)par2; |
| return adouble; |
| } |
| |
| boolean isDead = false; |
| |
| protected void attackEntitySimpleFireball(Entity par1Entity, float par2, int par3) |
| { |
| if(isDead == false) |
| { |
| if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY) |
| { |
| this.attackTime = 20; |
| this.attackEntityAsMob(par1Entity); |
| } |
| else if (par2 < 30.0F) |
| { |
| double d0 = par1Entity.posX - this.posX; |
| double d1 = par1Entity.boundingBox.minY + (double)(par1Entity.height / 2.0F) - (this.posY + (double)(this.height / 2.0F)); |
| double d2 = par1Entity.posZ - this.posZ; |
| |
| float f1 = MathHelper.sqrt_float(par2) * 0.5F; |
| if(rand.nextInt(50) == 1) |
| { |
| for (int i = 0; i < rand.nextInt(par3); i++) |
| { |
| this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, (int)this.posX, (int)this.posY, (int)this.posZ, 0); |
| EntitySmallFireball entitysmallfireball = new EntitySmallFireball(this.worldObj, this, d0 + this.rand.nextGaussian() * (double)f1, d1, d2 + this.rand.nextGaussian() * (double)f1); |
| entitysmallfireball.posY = this.posY + (double)(this.height / 2.0F) + 0.5D; |
| this.worldObj.spawnEntityInWorld(entitysmallfireball); |
| } |
| } |
| } |
| } |
| } |
| |
| protected void attackEntityLargeFireball(Entity par1Entity, float par2, int par3) |
| { |
| if(isDead == false) |
| { |
| if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY) |
| { |
| this.attackTime = 20; |
| this.attackEntityAsMob(par1Entity); |
| } |
| else if (par2 < 30.0F) |
| { |
| double d0 = par1Entity.posX - this.posX; |
| double d1 = par1Entity.boundingBox.minY + (double)(par1Entity.height / 2.0F) - (this.posY + (double)(this.height / 2.0F)); |
| double d2 = par1Entity.posZ - this.posZ; |
| |
| float f1 = MathHelper.sqrt_float(par2) * 0.5F; |
| if(rand.nextInt(50) == 1) |
| { |
| for (int i = 0; i < rand.nextInt(par3); i++) |
| { |
| this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, (int)this.posX, (int)this.posY, (int)this.posZ, 0); |
| EntityLargeFireball entitysmallfireball = new EntityLargeFireball(this.worldObj, this, d0 + this.rand.nextGaussian() * (double)f1, d1, d2 + this.rand.nextGaussian() * (double)f1); |
| entitysmallfireball.posY = this.posY + (double)(this.height / 2.0F) + 0.5D; |
| this.worldObj.spawnEntityInWorld(entitysmallfireball); |
| } |
| } |
| } |
| } |
| } |
| |
| public void playEndSound(EntityPlayer player, World world) |
| { |
| world.playRecord("dragons:boss/boss_end", player.serverPosX, player.serverPosY, player.serverPosZ); |
| } |
| |
| public void playFightSound1(EntityPlayer player, World world) |
| { |
| world.playRecord("dragons:boss/fire_dragon", player.serverPosX, player.serverPosY, player.serverPosZ); |
| } |
| |
| public void playFightSound2(EntityPlayer player, World world) |
| { |
| world.playRecord("dragons:boss/fire_dragon_second_half", player.serverPosX, player.serverPosY, player.serverPosZ); |
| } |
| |
| |
| |
| |
| |
| |
| boolean startFight = false; |
| boolean isAngry = false; |
| boolean isVeryAngry = false; |
| boolean angryIA = false; |
| boolean wantToKillYou = false; |
| int angryScream = 0; |
| |
| public void onLivingUpdate() |
| { |
| float f; |
| float f1; |
| |
| float f20 = (this.rand.nextFloat() - 0.5F) * 8.0F; |
| float f21 = (this.rand.nextFloat() - 0.5F) * 4.0F; |
| float f22 = (this.rand.nextFloat() - 0.5F) * 8.0F; |
| |
| Minecraft mc = Minecraft.getMinecraft(); |
| EntityPlayer player = mc.thePlayer; |
| if(player != null) |
| { |
| if(angryIA = true && isVeryAngry == false && wantToKillYou == false) |
| { |
| attackEntitySimpleFireball(player, 1.0F, 15); |
| } |
| else if (angryIA == false && isVeryAngry == false && wantToKillYou == false && startFight == true) |
| { |
| attackEntitySimpleFireball(player, 1.0F, 5); |
| } |
| else if(isVeryAngry == true && angryIA == false && wantToKillYou == false) |
| { |
| attackEntityLargeFireball(player, 1.0F, 5); |
| } |
| else if (wantToKillYou == true && angryIA == false && isVeryAngry == false) |
| { |
| attackEntityLargeFireball(player, 1.0F, 12); |
| } |
| } |
| |
| if(this.getHealth() <= 1000.0F && this.getHealth() >= 500.0F) |
| { |
| playFightSound1(player, worldObj); |
| } |
| else if(this.getHealth() <= 499.0F && this.getHealth() >= 0.0F) |
| { |
| playFightSound2(player, worldObj); |
| } |
| |
| if(this.getHealth() <= 999.0F) |
| { |
| startFight = true; |
| } |
| |
| if (this.getHealth() <= 700.0F) |
| { |
| isAngry = true; |
| startFight = false; |
| } |
| |
| if (this.getHealth() <= 375.0F) |
| { |
| isVeryAngry = true; |
| isAngry = false; |
| } |
| |
| if(this.getHealth() <= 200.0F) |
| { |
| wantToKillYou = true; |
| isVeryAngry = false; |
| } |
| |
| if(isAngry == false && isVeryAngry == false && wantToKillYou == false) |
| { |
| for (int i = 0; i < 6; ++i) |
| { |
| this.worldObj.spawnParticle("flame", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0D, 0.0D, 0.0D); |
| } |
| } |
| else if(isAngry == true || isVeryAngry == true || wantToKillYou == true) |
| { |
| for (int i = 0; i < 15; ++i) |
| { |
| this.worldObj.spawnParticle("flame", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0D, 0.0D, 0.0D); |
| } |
| |
| if(angryScream == 0) |
| { |
| angryScream = 1; |
| this.worldObj.playSound(this.posX, this.posY, this.posZ, "random.explode1", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); |
| this.worldObj.playSound(this.posX, this.posY, this.posZ, "random.explode2", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); |
| this.worldObj.playSound(this.posX, this.posY, this.posZ, "random.explode3", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); |
| this.worldObj.playSound(this.posX, this.posY, this.posZ, "random.explode4", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); |
| } |
| } |
| |
| if (this.worldObj.isRemote) |
| { |
| f = MathHelper.cos(this.animTime * (float)Math.PI * 2.0F); |
| f1 = MathHelper.cos(this.prevAnimTime * (float)Math.PI * 2.0F); |
| |
| if (f1 <= -0.3F && f >= -0.3F) |
| { |
| this.worldObj.playSound(this.posX, this.posY, this.posZ, "mob.enderdragon.wings", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); |
| } |
| } |
| |
| this.prevAnimTime = this.animTime; |
| float f2; |
| |
| if (this.getHealth() <= 0.0F) |
| { |
| f = (this.rand.nextFloat() - 0.5F) * 8.0F; |
| f1 = (this.rand.nextFloat() - 0.5F) * 4.0F; |
| f2 = (this.rand.nextFloat() - 0.5F) * 8.0F; |
| this.worldObj.spawnParticle("largeexplode", this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D); |
| } |
| else |
| { |
| this.updateDragonEnderCrystal(); |
| f = 0.2F / (MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 10.0F + 1.0F); |
| f *= (float)Math.pow(2.0D, this.motionY); |
| |
| if (this.slowed) |
| { |
| this.animTime += f * 0.5F; |
| } |
| else |
| { |
| this.animTime += f; |
| } |
| |
| this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw); |
| |
| if (this.ringBufferIndex < 0) |
| { |
| for (int i = 0; i < this.ringBuffer.length; ++i) |
| { |
| this.ringBuffer*[0] = (double)this.rotationYaw; |
| this.ringBuffer*[1] = this.posY; |
| } |
| } |
| |
| if (++this.ringBufferIndex == this.ringBuffer.length) |
| { |
| this.ringBufferIndex = 0; |
| } |
| |
| this.ringBuffer[this.ringBufferIndex][0] = (double)this.rotationYaw; |
| this.ringBuffer[this.ringBufferIndex][1] = this.posY; |
| double d0; |
| double d1; |
| double d2; |
| double d3; |
| float f3; |
| |
| if (this.worldObj.isRemote) |
| { |
| if (this.newPosRotationIncrements > 0) |
| { |
| d3 = this.posX + (this.newPosX - this.posX) / (double)this.newPosRotationIncrements; |
| d0 = this.posY + (this.newPosY - this.posY) / (double)this.newPosRotationIncrements; |
| d1 = this.posZ + (this.newPosZ - this.posZ) / (double)this.newPosRotationIncrements; |
| d2 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double)this.rotationYaw); |
| this.rotationYaw = (float)((double)this.rotationYaw + d2 / (double)this.newPosRotationIncrements); |
| this.rotationPitch = (float)((double)this.rotationPitch + (this.newRotationPitch - (double)this.rotationPitch) / (double)this.newPosRotationIncrements); |
| –this.newPosRotationIncrements; |
| this.setPosition(d3, d0, d1); |
| this.setRotation(this.rotationYaw, this.rotationPitch); |
| } |
| } |
| else |
| { |
| d3 = this.targetX - this.posX; |
| d0 = this.targetY - this.posY; |
| d1 = this.targetZ - this.posZ; |
| d2 = d3 * d3 + d0 * d0 + d1 * d1; |
| |
| if (this.target != null) |
| { |
| this.targetX = this.target.posX; |
| this.targetZ = this.target.posZ; |
| double d4 = this.targetX - this.posX; |
| double d5 = this.targetZ - this.posZ; |
| double d6 = Math.sqrt(d4 * d4 + d5 * d5); |
| double d7 = 0.4000000059604645D + d6 / 80.0D - 1.0D; |
| |
| if (d7 > 10.0D) |
| { |
| d7 = 10.0D; |
| } |
| |
| this.targetY = this.target.boundingBox.minY + d7; |
| } |
| else |
| { |
| this.targetX += this.rand.nextGaussian() * 2.0D; |
| this.targetZ += this.rand.nextGaussian() * 2.0D; |
| } |
| |
| if (this.forceNewTarget || d2 < 100.0D || d2 > 22500.0D || this.isCollidedHorizontally || this.isCollidedVertically) |
| { |
| this.setNewTarget(); |
| } |
| |
| d0 /= (double)MathHelper.sqrt_double(d3 * d3 + d1 * d1); |
| f3 = 0.6F; |
| |
| if (d0 < (double)(-f3)) |
| { |
| d0 = (double)(-f3); |
| } |
| |
| if (d0 > (double)f3) |
| { |
| d0 = (double)f3; |
| } |
| |
| this.motionY += d0 * 0.10000000149011612D; |
| this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw); |
| double d8 = 180.0D - Math.atan2(d3, d1) * 180.0D / Math.PI; |
| double d9 = MathHelper.wrapAngleTo180_double(d8 - (double)this.rotationYaw); |
| |
| if (d9 > 50.0D) |
| { |
| d9 = 50.0D; |
| } |
| |
| if (d9 < -50.0D) |
| { |
| d9 = -50.0D; |
| } |
| |
| Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.targetX - this.posX, this.targetY - this.posY, this.targetZ - this.posZ).normalize(); |
| Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool((double)MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F), this.motionY, (double)(-MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F))).normalize(); |
| float f4 = (float)(vec31.dotProduct(vec3) + 0.5D) / 1.5F; |
| |
| if (f4 < 0.0F) |
| { |
| f4 = 0.0F; |
| } |
| |
| this.randomYawVelocity *= 0.8F; |
| float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0F + 1.0F; |
| double d10 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0D + 1.0D; |
| |
| if (d10 > 40.0D) |
| { |
| d10 = 40.0D; |
| } |
| |
| this.randomYawVelocity = (float)((double)this.randomYawVelocity + d9 * (0.699999988079071D / d10 / (double)f5)); |
| this.rotationYaw += this.randomYawVelocity * 0.1F; |
| float f6 = (float)(2.0D / (d10 + 1.0D)); |
| float f7 = 0.06F; |
| this.moveFlying(0.0F, -1.0F, f7 * (f4 * f6 + (1.0F - f6))); |
| |
| if (this.slowed) |
| { |
| this.moveEntity(this.motionX * 0.800000011920929D, this.motionY * 0.800000011920929D, this.motionZ * 0.800000011920929D); |
| } |
| else |
| { |
| this.moveEntity(this.motionX, this.motionY, this.motionZ); |
| } |
| |
| Vec3 vec32 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.motionX, this.motionY, this.motionZ).normalize(); |
| float f8 = (float)(vec32.dotProduct(vec31) + 1.0D) / 2.0F; |
| f8 = 0.8F + 0.15F * f8; |
| this.motionX *= (double)f8; |
| this.motionZ *= (double)f8; |
| this.motionY *= 0.9100000262260437D; |
| } |
| |
| this.renderYawOffset = this.rotationYaw; |
| this.dragonPartHead.width = this.dragonPartHead.height = 3.0F; |
| this.dragonPartTail1.width = this.dragonPartTail1.height = 2.0F; |
| this.dragonPartTail2.width = this.dragonPartTail2.height = 2.0F; |
| this.dragonPartTail3.width = this.dragonPartTail3.height = 2.0F; |
| this.dragonPartBody.height = 3.0F; |
| this.dragonPartBody.width = 5.0F; |
| this.dragonPartWing1.height = 2.0F; |
| this.dragonPartWing1.width = 4.0F; |
| this.dragonPartWing2.height = 3.0F; |
| this.dragonPartWing2.width = 4.0F; |
| f1 = (float)(this.getMovementOffsets(5, 1.0F)[1] - this.getMovementOffsets(10, 1.0F)[1]) * 10.0F / 180.0F * (float)Math.PI; |
| f2 = MathHelper.cos(f1); |
| float f9 = -MathHelper.sin(f1); |
| float f10 = this.rotationYaw * (float)Math.PI / 180.0F; |
| float f11 = MathHelper.sin(f10); |
| float f12 = MathHelper.cos(f10); |
| this.dragonPartBody.onUpdate(); |
| this.dragonPartBody.setLocationAndAngles(this.posX + (double)(f11 * 0.5F), this.posY, this.posZ - (double)(f12 * 0.5F), 0.0F, 0.0F); |
| this.dragonPartWing1.onUpdate(); |
| this.dragonPartWing1.setLocationAndAngles(this.posX + (double)(f12 * 4.5F), this.posY + 2.0D, this.posZ + (double)(f11 * 4.5F), 0.0F, 0.0F); |
| this.dragonPartWing2.onUpdate(); |
| this.dragonPartWing2.setLocationAndAngles(this.posX - (double)(f12 * 4.5F), this.posY + 2.0D, this.posZ - (double)(f11 * 4.5F), 0.0F, 0.0F); |
| |
| if (!this.worldObj.isRemote && this.hurtTime == 0) |
| { |
| this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing1.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D))); |
| this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing2.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D))); |
| this.attackEntitiesInList(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartHead.boundingBox.expand(1.0D, 1.0D, 1.0D))); |
| } |
| |
| double[] adouble = this.getMovementOffsets(5, 1.0F); |
| double[] adouble1 = this.getMovementOffsets(0, 1.0F); |
| f3 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F); |
| float f13 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F); |
| this.dragonPartHead.onUpdate(); |
| this.dragonPartHead.setLocationAndAngles(this.posX + (double)(f3 * 5.5F * f2), this.posY + (adouble1[1] - adouble[1]) * 1.0D + (double)(f9 * 5.5F), this.posZ - (double)(f13 * 5.5F * f2), 0.0F, 0.0F); |
| |
| for (int j = 0; j < 3; ++j) |
| { |
| EntityFireDragonPart entitydragonpart = null; |
| |
| if (j == 0) |
| { |
| entitydragonpart = this.dragonPartTail1; |
| } |
| |
| if (j == 1) |
| { |
| entitydragonpart = this.dragonPartTail2; |
| } |
| |
| if (j == 2) |
| { |
| entitydragonpart = this.dragonPartTail3; |
| } |
| |
| double[] adouble2 = this.getMovementOffsets(12 + j * 2, 1.0F); |
| float f14 = this.rotationYaw * (float)Math.PI / 180.0F + this.simplifyAngle(adouble2[0] - adouble[0]) * (float)Math.PI / 180.0F * 1.0F; |
| float f15 = MathHelper.sin(f14); |
| float f16 = MathHelper.cos(f14); |
| float f17 = 1.5F; |
| float f18 = (float)(j + 1) * 2.0F; |
| entitydragonpart.onUpdate(); |
| entitydragonpart.setLocationAndAngles(this.posX - (double)((f11 * f17 + f15 * f18) * f2), this.posY + (adouble2[1] - adouble[1]) * 1.0D - (double)((f18 + f17) * f9) + 1.5D, this.posZ + (double)((f12 * f17 + f16 * f18) * f2), 0.0F, 0.0F); |
| } |
| } |
| } |
| |
| |
| |
| |
| private void updateDragonEnderCrystal() |
| { |
| if (this.healingEnderCrystal != null) |
| { |
| if (this.healingEnderCrystal.isDead) |
| { |
| if (!this.worldObj.isRemote) |
| { |
| this.attackEntityFromPart(this.dragonPartHead, DamageSource.setExplosionSource((Explosion)null), 10.0F); |
| } |
| |
| this.healingEnderCrystal = null; |
| } |
| else if (this.ticksExisted % 10 == 0 && this.getHealth() < this.getMaxHealth()) |
| { |
| this.setHealth(this.getHealth() + 1.0F); |
| } |
| } |
| |
| if (this.rand.nextInt(10) == 0) |
| { |
| float f = 32.0F; |
| List list = this.worldObj.getEntitiesWithinAABB(EntityFireCrystal.class, this.boundingBox.expand((double)f, (double)f, (double)f)); |
| EntityFireCrystal entityendercrystal = null; |
| double d0 = Double.MAX_VALUE; |
| Iterator iterator = list.iterator(); |
| |
| while (iterator.hasNext()) |
| { |
| EntityFireCrystal entityendercrystal1 = (EntityFireCrystal)iterator.next(); |
| double d1 = entityendercrystal1.getDistanceSqToEntity(this); |
| |
| if (d1 < d0) |
| { |
| d0 = d1; |
| entityendercrystal = entityendercrystal1; |
| } |
| } |
| |
| this.healingEnderCrystal = entityendercrystal; |
| } |
| } |
| |
| |
| |
| |
| private void collideWithEntities(List par1List) |
| { |
| double d0 = (this.dragonPartBody.boundingBox.minX + this.dragonPartBody.boundingBox.maxX) / 2.0D; |
| double d1 = (this.dragonPartBody.boundingBox.minZ + this.dragonPartBody.boundingBox.maxZ) / 2.0D; |
| Iterator iterator = par1List.iterator(); |
| |
| while (iterator.hasNext()) |
| { |
| Entity entity = (Entity)iterator.next(); |
| |
| if (entity instanceof EntityLivingBase) |
| { |
| double d2 = entity.posX - d0; |
| double d3 = entity.posZ - d1; |
| double d4 = d2 * d2 + d3 * d3; |
| entity.addVelocity(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D); |
| } |
| } |
| } |
| |
| |
| |
| |
| private void attackEntitiesInList(List par1List) |
| { |
| for (int i = 0; i < par1List.size(); ++i) |
| { |
| Entity entity = (Entity)par1List.get(i); |
| |
| if (entity instanceof EntityLivingBase) |
| { |
| entity.attackEntityFrom(DamageSource.causeMobDamage(this), 10.0F); |
| } |
| } |
| } |
| |
| |
| |
| |
| private void setNewTarget() |
| { |
| this.forceNewTarget = false; |
| |
| if (this.rand.nextInt(2) == 0 && !this.worldObj.playerEntities.isEmpty()) |
| { |
| this.target = (Entity)this.worldObj.playerEntities.get(this.rand.nextInt(this.worldObj.playerEntities.size())); |
| } |
| else |
| { |
| boolean flag = false; |
| |
| do |
| { |
| this.targetX = 0.0D; |
| this.targetY = (double)(70.0F + this.rand.nextFloat() * 50.0F); |
| this.targetZ = 0.0D; |
| this.targetX += (double)(this.rand.nextFloat() * 120.0F - 60.0F); |
| this.targetZ += (double)(this.rand.nextFloat() * 120.0F - 60.0F); |
| double d0 = this.posX - this.targetX; |
| double d1 = this.posY - this.targetY; |
| double d2 = this.posZ - this.targetZ; |
| flag = d0 * d0 + d1 * d1 + d2 * d2 > 100.0D; |
| } |
| while (!flag); |
| |
| this.target = null; |
| } |
| } |
| |
| |
| |
| |
| private float simplifyAngle(double par1) |
| { |
| return (float)MathHelper.wrapAngleTo180_double(par1); |
| } |
| |
| |
| |
| |
| |
| public boolean attackEntityFromPart(EntityFireDragonPart par1EntityDragonPart, DamageSource par2DamageSource, float par3) |
| { |
| if (par1EntityDragonPart != this.dragonPartHead) |
| { |
| par3 = par3 / 4.0F + 1.0F; |
| } |
| |
| float f1 = this.rotationYaw * (float)Math.PI / 180.0F; |
| float f2 = MathHelper.sin(f1); |
| float f3 = MathHelper.cos(f1); |
| this.targetX = this.posX + (double)(f2 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F); |
| this.targetY = this.posY + (double)(this.rand.nextFloat() * 3.0F) + 1.0D; |
| this.targetZ = this.posZ - (double)(f3 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F); |
| this.target = null; |
| |
| if (par2DamageSource.getEntity() instanceof EntityPlayer || par2DamageSource.isExplosion()) |
| { |
| this.func_82195_e(par2DamageSource, par3); |
| } |
| |
| return true; |
| } |
| |
| |
| |
| |
| public boolean attackEntityFrom(DamageSource par1DamageSource, float par2) |
| { |
| return false; |
| } |
| |
| protected boolean func_82195_e(DamageSource par1DamageSource, float par2) |
| { |
| return super.attackEntityFrom(par1DamageSource, par2); |
| } |
| |
| |
| |
| |
| protected void onDeathUpdate() |
| { |
| Minecraft mc = Minecraft.getMinecraft(); |
| EntityPlayer player = mc.thePlayer; |
| ++this.deathTicks; |
| isDead = true; |
| wantToKillYou = false; |
| if (this.deathTicks >= 180 && this.deathTicks <= 200) |
| { |
| float f = (this.rand.nextFloat() - 0.5F) * 8.0F; |
| float f1 = (this.rand.nextFloat() - 0.5F) * 4.0F; |
| float f2 = (this.rand.nextFloat() - 0.5F) * 8.0F; |
| this.worldObj.spawnParticle("hugeexplosion", this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D); |
| } |
| |
| int i; |
| int j; |
| |
| if (!this.worldObj.isRemote) |
| { |
| if (this.deathTicks > 150 && this.deathTicks % 5 == 0) |
| { |
| this.playEndSound(player, worldObj); |
| i = 2500; |
| |
| while (i > 0) |
| { |
| j = EntityXPOrb.getXPSplit(i); |
| i -= j; |
| this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j)); |
| } |
| } |
| |
| if (this.deathTicks == 1) |
| { |
| this.playEndSound(player, worldObj); |
| this.worldObj.func_82739_e(1018, (int)this.posX, (int)this.posY, (int)this.posZ, 0); |
| } |
| } |
| |
| this.moveEntity(0.0D, 0.10000000149011612D, 0.0D); |
| this.renderYawOffset = this.rotationYaw += 20.0F; |
| |
| if (this.deathTicks == 200 && !this.worldObj.isRemote) |
| { |
| this.playEndSound(player, worldObj); |
| |
| i = 5000; |
| |
| while (i > 0) |
| { |
| j = EntityXPOrb.getXPSplit(i); |
| i -= j; |
| this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j)); |
| } |
| this.setDead(); |
| } |
| } |
| |
| |
| |
| |
| protected void despawnEntity() {} |
| |
| |
| |
| |
| public Entity[] getParts() |
| { |
| return this.dragonPartArray; |
| } |
| |
| |
| |
| |
| public boolean canBeCollidedWith() |
| { |
| return false; |
| } |
| |
| public World func_82194_d() |
| { |
| return this.worldObj; |
| } |
| |
| |
| |
| |
| protected String getLivingSound() |
| { |
| return "mob.enderdragon.growl"; |
| } |
| |
| |
| |
| |
| protected String getHurtSound() |
| { |
| return "mob.enderdragon.hit"; |
| } |
| |
| |
| |
| |
| protected float getSoundVolume() |
| { |
| return 5.0F; |
| } |
| } |
| |