Jouer une musique de combat
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Bonjour,
J’ai créé une entité, et je voulais faire jouer des musiques de combat pendant qu’elle était en vie.
Problème : Après avoir créé le code correctement, les musiques ne se jouaient pas (ou aléatoirement) !Pouvez-vous m’aider ?
EntityFireDragon :package fr.MrBlockTNT.Dragons.entity.firedragon; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.Iterator; import java.util.List; import java.util.Random; import javax.swing.Timer; import net.minecraft.block.Block; import net.minecraft.block.BlockEndPortal; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.RenderDragon; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.boss.EntityDragon; import net.minecraft.entity.boss.EntityDragonPart; import net.minecraft.entity.boss.IBossDisplayData; import net.minecraft.entity.item.EntityEnderCrystal; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityLargeFireball; import net.minecraft.entity.projectile.EntitySmallFireball; import net.minecraft.pathfinding.PathEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.Explosion; import net.minecraft.world.World; public class EntityFireDragon extends EntityLiving implements IBossDisplayData { public String mobName; public double targetX; public double targetY; public double targetZ; /** * Ring buffer array for the last 64 Y-positions and yaw rotations. Used to calculate offsets for the animations. */ public double[][] ringBuffer = new double[64][3]; /** * Index into the ring buffer. Incremented once per tick and restarts at 0 once it reaches the end of the buffer. */ public int ringBufferIndex = -1; /** An array containing all body parts of this dragon */ public EntityFireDragonPart[] dragonPartArray; /** The head bounding box of a dragon */ public EntityFireDragonPart dragonPartHead; /** The body bounding box of a dragon */ public EntityFireDragonPart dragonPartBody; public EntityFireDragonPart dragonPartTail1; public EntityFireDragonPart dragonPartTail2; public EntityFireDragonPart dragonPartTail3; public EntityFireDragonPart dragonPartWing1; public EntityFireDragonPart dragonPartWing2; /** Animation time at previous tick. */ public float prevAnimTime; /** * Animation time, used to control the speed of the animation cycles (wings flapping, jaw opening, etc.) */ public float animTime; /** Force selecting a new flight target at next tick if set to true. */ public boolean forceNewTarget; /** * Activated if the dragon is flying though obsidian, white stone or bedrock. Slows movement and animation speed. */ public boolean slowed; private Entity target; public int deathTicks; /** The current endercrystal that is healing this dragon */ public EntityFireCrystal healingEnderCrystal; public EntityFireDragon(World world) { super(world); mobName = "Fire Dragon"; this.dragonPartArray = new EntityFireDragonPart[] {this.dragonPartHead = new EntityFireDragonPart(this, "head", 6.0F, 6.0F), this.dragonPartBody = new EntityFireDragonPart(this, "body", 8.0F, 8.0F), this.dragonPartTail1 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail2 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail3 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartWing1 = new EntityFireDragonPart(this, "wing", 4.0F, 4.0F), this.dragonPartWing2 = new EntityFireDragonPart(this, "wing", 4.0F, 4.0F)}; this.setHealth(this.getMaxHealth()); this.setSize(16.0F, 8.0F); this.noClip = true; this.isImmuneToFire = true; this.targetY = 100.0D; this.ignoreFrustumCheck = true; } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(1.0D); } protected void entityInit() { super.entityInit(); } /** * Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw * offset, [1] = y offset, [2] = unused, always 0\. Parameters: buffer index offset, partial ticks. */ public double[] getMovementOffsets(int par1, float par2) { if (this.getHealth() <= 0.0F) { par2 = 0.0F; } par2 = 1.0F - par2; int j = this.ringBufferIndex - par1 * 1 & 63; int k = this.ringBufferIndex - par1 * 1 - 1 & 63; double[] adouble = new double[3]; double d0 = this.ringBuffer[j][0]; double d1 = MathHelper.wrapAngleTo180_double(this.ringBuffer[k][0] - d0); adouble[0] = d0 + d1 * (double)par2; d0 = this.ringBuffer[j][1]; d1 = this.ringBuffer[k][1] - d0; adouble[1] = d0 + d1 * (double)par2; adouble[2] = this.ringBuffer[j][2] + (this.ringBuffer[k][2] - this.ringBuffer[j][2]) * (double)par2; return adouble; } boolean isDead = false; protected void attackEntitySimpleFireball(Entity par1Entity, float par2, int par3) { if(isDead == false) { if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY) { this.attackTime = 20; this.attackEntityAsMob(par1Entity); } else if (par2 < 30.0F) { double d0 = par1Entity.posX - this.posX; double d1 = par1Entity.boundingBox.minY + (double)(par1Entity.height / 2.0F) - (this.posY + (double)(this.height / 2.0F)); double d2 = par1Entity.posZ - this.posZ; float f1 = MathHelper.sqrt_float(par2) * 0.5F; if(rand.nextInt(50) == 1) { for (int i = 0; i < rand.nextInt(par3); i++) { this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, (int)this.posX, (int)this.posY, (int)this.posZ, 0); EntitySmallFireball entitysmallfireball = new EntitySmallFireball(this.worldObj, this, d0 + this.rand.nextGaussian() * (double)f1, d1, d2 + this.rand.nextGaussian() * (double)f1); entitysmallfireball.posY = this.posY + (double)(this.height / 2.0F) + 0.5D; this.worldObj.spawnEntityInWorld(entitysmallfireball); } } } } } protected void attackEntityLargeFireball(Entity par1Entity, float par2, int par3) { if(isDead == false) { if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY) { this.attackTime = 20; this.attackEntityAsMob(par1Entity); } else if (par2 < 30.0F) { double d0 = par1Entity.posX - this.posX; double d1 = par1Entity.boundingBox.minY + (double)(par1Entity.height / 2.0F) - (this.posY + (double)(this.height / 2.0F)); double d2 = par1Entity.posZ - this.posZ; float f1 = MathHelper.sqrt_float(par2) * 0.5F; if(rand.nextInt(50) == 1) { for (int i = 0; i < rand.nextInt(par3); i++) { this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, (int)this.posX, (int)this.posY, (int)this.posZ, 0); EntityLargeFireball entitysmallfireball = new EntityLargeFireball(this.worldObj, this, d0 + this.rand.nextGaussian() * (double)f1, d1, d2 + this.rand.nextGaussian() * (double)f1); entitysmallfireball.posY = this.posY + (double)(this.height / 2.0F) + 0.5D; this.worldObj.spawnEntityInWorld(entitysmallfireball); } } } } } public void playEndSound(EntityPlayer player, World world) { world.playRecord("dragons:boss/boss_end", player.serverPosX, player.serverPosY, player.serverPosZ); } public void playFightSound1(EntityPlayer player, World world) { world.playRecord("dragons:boss/fire_dragon", player.serverPosX, player.serverPosY, player.serverPosZ); } public void playFightSound2(EntityPlayer player, World world) { world.playRecord("dragons:boss/fire_dragon_second_half", player.serverPosX, player.serverPosY, player.serverPosZ); } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ boolean startFight = false; boolean isAngry = false; boolean isVeryAngry = false; boolean angryIA = false; boolean wantToKillYou = false; int angryScream = 0; public void onLivingUpdate() { float f; float f1; float f20 = (this.rand.nextFloat() - 0.5F) * 8.0F; float f21 = (this.rand.nextFloat() - 0.5F) * 4.0F; float f22 = (this.rand.nextFloat() - 0.5F) * 8.0F; Minecraft mc = Minecraft.getMinecraft(); EntityPlayer player = mc.thePlayer; if(player != null) { if(angryIA = true && isVeryAngry == false && wantToKillYou == false) { attackEntitySimpleFireball(player, 1.0F, 15); } else if (angryIA == false && isVeryAngry == false && wantToKillYou == false && startFight == true) { attackEntitySimpleFireball(player, 1.0F, 5); } else if(isVeryAngry == true && angryIA == false && wantToKillYou == false) { attackEntityLargeFireball(player, 1.0F, 5); } else if (wantToKillYou == true && angryIA == false && isVeryAngry == false) { attackEntityLargeFireball(player, 1.0F, 12); } } if(this.getHealth() <= 1000.0F && this.getHealth() >= 500.0F) { playFightSound1(player, worldObj); } else if(this.getHealth() <= 499.0F && this.getHealth() >= 0.0F) { playFightSound2(player, worldObj); } if(this.getHealth() <= 999.0F) { startFight = true; } if (this.getHealth() <= 700.0F) { isAngry = true; startFight = false; } if (this.getHealth() <= 375.0F) { isVeryAngry = true; isAngry = false; } if(this.getHealth() <= 200.0F) { wantToKillYou = true; isVeryAngry = false; } if(isAngry == false && isVeryAngry == false && wantToKillYou == false) { for (int i = 0; i < 6; ++i) { this.worldObj.spawnParticle("flame", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0D, 0.0D, 0.0D); } } else if(isAngry == true || isVeryAngry == true || wantToKillYou == true) { for (int i = 0; i < 15; ++i) { this.worldObj.spawnParticle("flame", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0D, 0.0D, 0.0D); } if(angryScream == 0) { angryScream = 1; this.worldObj.playSound(this.posX, this.posY, this.posZ, "random.explode1", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); this.worldObj.playSound(this.posX, this.posY, this.posZ, "random.explode2", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); this.worldObj.playSound(this.posX, this.posY, this.posZ, "random.explode3", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); this.worldObj.playSound(this.posX, this.posY, this.posZ, "random.explode4", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); } } if (this.worldObj.isRemote) { f = MathHelper.cos(this.animTime * (float)Math.PI * 2.0F); f1 = MathHelper.cos(this.prevAnimTime * (float)Math.PI * 2.0F); if (f1 <= -0.3F && f >= -0.3F) { this.worldObj.playSound(this.posX, this.posY, this.posZ, "mob.enderdragon.wings", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); } } this.prevAnimTime = this.animTime; float f2; if (this.getHealth() <= 0.0F) { f = (this.rand.nextFloat() - 0.5F) * 8.0F; f1 = (this.rand.nextFloat() - 0.5F) * 4.0F; f2 = (this.rand.nextFloat() - 0.5F) * 8.0F; this.worldObj.spawnParticle("largeexplode", this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D); } else { this.updateDragonEnderCrystal(); f = 0.2F / (MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 10.0F + 1.0F); f *= (float)Math.pow(2.0D, this.motionY); if (this.slowed) { this.animTime += f * 0.5F; } else { this.animTime += f; } this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw); if (this.ringBufferIndex < 0) { for (int i = 0; i < this.ringBuffer.length; ++i) { this.ringBuffer*[0] = (double)this.rotationYaw; this.ringBuffer*[1] = this.posY; } } if (++this.ringBufferIndex == this.ringBuffer.length) { this.ringBufferIndex = 0; } this.ringBuffer[this.ringBufferIndex][0] = (double)this.rotationYaw; this.ringBuffer[this.ringBufferIndex][1] = this.posY; double d0; double d1; double d2; double d3; float f3; if (this.worldObj.isRemote) { if (this.newPosRotationIncrements > 0) { d3 = this.posX + (this.newPosX - this.posX) / (double)this.newPosRotationIncrements; d0 = this.posY + (this.newPosY - this.posY) / (double)this.newPosRotationIncrements; d1 = this.posZ + (this.newPosZ - this.posZ) / (double)this.newPosRotationIncrements; d2 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double)this.rotationYaw); this.rotationYaw = (float)((double)this.rotationYaw + d2 / (double)this.newPosRotationIncrements); this.rotationPitch = (float)((double)this.rotationPitch + (this.newRotationPitch - (double)this.rotationPitch) / (double)this.newPosRotationIncrements); –this.newPosRotationIncrements; this.setPosition(d3, d0, d1); this.setRotation(this.rotationYaw, this.rotationPitch); } } else { d3 = this.targetX - this.posX; d0 = this.targetY - this.posY; d1 = this.targetZ - this.posZ; d2 = d3 * d3 + d0 * d0 + d1 * d1; if (this.target != null) { this.targetX = this.target.posX; this.targetZ = this.target.posZ; double d4 = this.targetX - this.posX; double d5 = this.targetZ - this.posZ; double d6 = Math.sqrt(d4 * d4 + d5 * d5); double d7 = 0.4000000059604645D + d6 / 80.0D - 1.0D; if (d7 > 10.0D) { d7 = 10.0D; } this.targetY = this.target.boundingBox.minY + d7; } else { this.targetX += this.rand.nextGaussian() * 2.0D; this.targetZ += this.rand.nextGaussian() * 2.0D; } if (this.forceNewTarget || d2 < 100.0D || d2 > 22500.0D || this.isCollidedHorizontally || this.isCollidedVertically) { this.setNewTarget(); } d0 /= (double)MathHelper.sqrt_double(d3 * d3 + d1 * d1); f3 = 0.6F; if (d0 < (double)(-f3)) { d0 = (double)(-f3); } if (d0 > (double)f3) { d0 = (double)f3; } this.motionY += d0 * 0.10000000149011612D; this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw); double d8 = 180.0D - Math.atan2(d3, d1) * 180.0D / Math.PI; double d9 = MathHelper.wrapAngleTo180_double(d8 - (double)this.rotationYaw); if (d9 > 50.0D) { d9 = 50.0D; } if (d9 < -50.0D) { d9 = -50.0D; } Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.targetX - this.posX, this.targetY - this.posY, this.targetZ - this.posZ).normalize(); Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool((double)MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F), this.motionY, (double)(-MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F))).normalize(); float f4 = (float)(vec31.dotProduct(vec3) + 0.5D) / 1.5F; if (f4 < 0.0F) { f4 = 0.0F; } this.randomYawVelocity *= 0.8F; float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0F + 1.0F; double d10 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0D + 1.0D; if (d10 > 40.0D) { d10 = 40.0D; } this.randomYawVelocity = (float)((double)this.randomYawVelocity + d9 * (0.699999988079071D / d10 / (double)f5)); this.rotationYaw += this.randomYawVelocity * 0.1F; float f6 = (float)(2.0D / (d10 + 1.0D)); float f7 = 0.06F; this.moveFlying(0.0F, -1.0F, f7 * (f4 * f6 + (1.0F - f6))); if (this.slowed) { this.moveEntity(this.motionX * 0.800000011920929D, this.motionY * 0.800000011920929D, this.motionZ * 0.800000011920929D); } else { this.moveEntity(this.motionX, this.motionY, this.motionZ); } Vec3 vec32 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.motionX, this.motionY, this.motionZ).normalize(); float f8 = (float)(vec32.dotProduct(vec31) + 1.0D) / 2.0F; f8 = 0.8F + 0.15F * f8; this.motionX *= (double)f8; this.motionZ *= (double)f8; this.motionY *= 0.9100000262260437D; } this.renderYawOffset = this.rotationYaw; this.dragonPartHead.width = this.dragonPartHead.height = 3.0F; this.dragonPartTail1.width = this.dragonPartTail1.height = 2.0F; this.dragonPartTail2.width = this.dragonPartTail2.height = 2.0F; this.dragonPartTail3.width = this.dragonPartTail3.height = 2.0F; this.dragonPartBody.height = 3.0F; this.dragonPartBody.width = 5.0F; this.dragonPartWing1.height = 2.0F; this.dragonPartWing1.width = 4.0F; this.dragonPartWing2.height = 3.0F; this.dragonPartWing2.width = 4.0F; f1 = (float)(this.getMovementOffsets(5, 1.0F)[1] - this.getMovementOffsets(10, 1.0F)[1]) * 10.0F / 180.0F * (float)Math.PI; f2 = MathHelper.cos(f1); float f9 = -MathHelper.sin(f1); float f10 = this.rotationYaw * (float)Math.PI / 180.0F; float f11 = MathHelper.sin(f10); float f12 = MathHelper.cos(f10); this.dragonPartBody.onUpdate(); this.dragonPartBody.setLocationAndAngles(this.posX + (double)(f11 * 0.5F), this.posY, this.posZ - (double)(f12 * 0.5F), 0.0F, 0.0F); this.dragonPartWing1.onUpdate(); this.dragonPartWing1.setLocationAndAngles(this.posX + (double)(f12 * 4.5F), this.posY + 2.0D, this.posZ + (double)(f11 * 4.5F), 0.0F, 0.0F); this.dragonPartWing2.onUpdate(); this.dragonPartWing2.setLocationAndAngles(this.posX - (double)(f12 * 4.5F), this.posY + 2.0D, this.posZ - (double)(f11 * 4.5F), 0.0F, 0.0F); if (!this.worldObj.isRemote && this.hurtTime == 0) { this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing1.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D))); this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing2.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D))); this.attackEntitiesInList(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartHead.boundingBox.expand(1.0D, 1.0D, 1.0D))); } double[] adouble = this.getMovementOffsets(5, 1.0F); double[] adouble1 = this.getMovementOffsets(0, 1.0F); f3 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F); float f13 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F); this.dragonPartHead.onUpdate(); this.dragonPartHead.setLocationAndAngles(this.posX + (double)(f3 * 5.5F * f2), this.posY + (adouble1[1] - adouble[1]) * 1.0D + (double)(f9 * 5.5F), this.posZ - (double)(f13 * 5.5F * f2), 0.0F, 0.0F); for (int j = 0; j < 3; ++j) { EntityFireDragonPart entitydragonpart = null; if (j == 0) { entitydragonpart = this.dragonPartTail1; } if (j == 1) { entitydragonpart = this.dragonPartTail2; } if (j == 2) { entitydragonpart = this.dragonPartTail3; } double[] adouble2 = this.getMovementOffsets(12 + j * 2, 1.0F); float f14 = this.rotationYaw * (float)Math.PI / 180.0F + this.simplifyAngle(adouble2[0] - adouble[0]) * (float)Math.PI / 180.0F * 1.0F; float f15 = MathHelper.sin(f14); float f16 = MathHelper.cos(f14); float f17 = 1.5F; float f18 = (float)(j + 1) * 2.0F; entitydragonpart.onUpdate(); entitydragonpart.setLocationAndAngles(this.posX - (double)((f11 * f17 + f15 * f18) * f2), this.posY + (adouble2[1] - adouble[1]) * 1.0D - (double)((f18 + f17) * f9) + 1.5D, this.posZ + (double)((f12 * f17 + f16 * f18) * f2), 0.0F, 0.0F); } } } /** * Updates the state of the enderdragon's current endercrystal. */ private void updateDragonEnderCrystal() { if (this.healingEnderCrystal != null) { if (this.healingEnderCrystal.isDead) { if (!this.worldObj.isRemote) { this.attackEntityFromPart(this.dragonPartHead, DamageSource.setExplosionSource((Explosion)null), 10.0F); } this.healingEnderCrystal = null; } else if (this.ticksExisted % 10 == 0 && this.getHealth() < this.getMaxHealth()) { this.setHealth(this.getHealth() + 1.0F); } } if (this.rand.nextInt(10) == 0) { float f = 32.0F; List list = this.worldObj.getEntitiesWithinAABB(EntityFireCrystal.class, this.boundingBox.expand((double)f, (double)f, (double)f)); EntityFireCrystal entityendercrystal = null; double d0 = Double.MAX_VALUE; Iterator iterator = list.iterator(); while (iterator.hasNext()) { EntityFireCrystal entityendercrystal1 = (EntityFireCrystal)iterator.next(); double d1 = entityendercrystal1.getDistanceSqToEntity(this); if (d1 < d0) { d0 = d1; entityendercrystal = entityendercrystal1; } } this.healingEnderCrystal = entityendercrystal; } } /** * Pushes all entities inside the list away from the enderdragon. */ private void collideWithEntities(List par1List) { double d0 = (this.dragonPartBody.boundingBox.minX + this.dragonPartBody.boundingBox.maxX) / 2.0D; double d1 = (this.dragonPartBody.boundingBox.minZ + this.dragonPartBody.boundingBox.maxZ) / 2.0D; Iterator iterator = par1List.iterator(); while (iterator.hasNext()) { Entity entity = (Entity)iterator.next(); if (entity instanceof EntityLivingBase) { double d2 = entity.posX - d0; double d3 = entity.posZ - d1; double d4 = d2 * d2 + d3 * d3; entity.addVelocity(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D); } } } /** * Attacks all entities inside this list, dealing 5 hearts of damage. */ private void attackEntitiesInList(List par1List) { for (int i = 0; i < par1List.size(); ++i) { Entity entity = (Entity)par1List.get(i); if (entity instanceof EntityLivingBase) { entity.attackEntityFrom(DamageSource.causeMobDamage(this), 10.0F); } } } /** * Sets a new target for the flight AI. It can be a random coordinate or a nearby player. */ private void setNewTarget() { this.forceNewTarget = false; if (this.rand.nextInt(2) == 0 && !this.worldObj.playerEntities.isEmpty()) { this.target = (Entity)this.worldObj.playerEntities.get(this.rand.nextInt(this.worldObj.playerEntities.size())); } else { boolean flag = false; do { this.targetX = 0.0D; this.targetY = (double)(70.0F + this.rand.nextFloat() * 50.0F); this.targetZ = 0.0D; this.targetX += (double)(this.rand.nextFloat() * 120.0F - 60.0F); this.targetZ += (double)(this.rand.nextFloat() * 120.0F - 60.0F); double d0 = this.posX - this.targetX; double d1 = this.posY - this.targetY; double d2 = this.posZ - this.targetZ; flag = d0 * d0 + d1 * d1 + d2 * d2 > 100.0D; } while (!flag); this.target = null; } } /** * Simplifies the value of a number by adding/subtracting 180 to the point that the number is between -180 and 180. */ private float simplifyAngle(double par1) { return (float)MathHelper.wrapAngleTo180_double(par1); } /** * Destroys all blocks that aren't associated with 'The End' inside the given bounding box. */ public boolean attackEntityFromPart(EntityFireDragonPart par1EntityDragonPart, DamageSource par2DamageSource, float par3) { if (par1EntityDragonPart != this.dragonPartHead) { par3 = par3 / 4.0F + 1.0F; } float f1 = this.rotationYaw * (float)Math.PI / 180.0F; float f2 = MathHelper.sin(f1); float f3 = MathHelper.cos(f1); this.targetX = this.posX + (double)(f2 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F); this.targetY = this.posY + (double)(this.rand.nextFloat() * 3.0F) + 1.0D; this.targetZ = this.posZ - (double)(f3 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F); this.target = null; if (par2DamageSource.getEntity() instanceof EntityPlayer || par2DamageSource.isExplosion()) { this.func_82195_e(par2DamageSource, par3); } return true; } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource par1DamageSource, float par2) { return false; } protected boolean func_82195_e(DamageSource par1DamageSource, float par2) { return super.attackEntityFrom(par1DamageSource, par2); } /** * handles entity death timer, experience orb and particle creation */ protected void onDeathUpdate() { Minecraft mc = Minecraft.getMinecraft(); EntityPlayer player = mc.thePlayer; ++this.deathTicks; isDead = true; wantToKillYou = false; if (this.deathTicks >= 180 && this.deathTicks <= 200) { float f = (this.rand.nextFloat() - 0.5F) * 8.0F; float f1 = (this.rand.nextFloat() - 0.5F) * 4.0F; float f2 = (this.rand.nextFloat() - 0.5F) * 8.0F; this.worldObj.spawnParticle("hugeexplosion", this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D); } int i; int j; if (!this.worldObj.isRemote) { if (this.deathTicks > 150 && this.deathTicks % 5 == 0) { this.playEndSound(player, worldObj); i = 2500; while (i > 0) { j = EntityXPOrb.getXPSplit(i); i -= j; this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j)); } } if (this.deathTicks == 1) { this.playEndSound(player, worldObj); this.worldObj.func_82739_e(1018, (int)this.posX, (int)this.posY, (int)this.posZ, 0); } } this.moveEntity(0.0D, 0.10000000149011612D, 0.0D); this.renderYawOffset = this.rotationYaw += 20.0F; if (this.deathTicks == 200 && !this.worldObj.isRemote) { this.playEndSound(player, worldObj); i = 5000; while (i > 0) { j = EntityXPOrb.getXPSplit(i); i -= j; this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j)); } this.setDead(); } } /** * Makes the entity despawn if requirements are reached */ protected void despawnEntity() {} /** * Return the Entity parts making up this Entity (currently only for dragons) */ public Entity[] getParts() { return this.dragonPartArray; } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return false; } public World func_82194_d() { return this.worldObj; } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.enderdragon.growl"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.enderdragon.hit"; } /** * Returns the volume for the sounds this mob makes. */ protected float getSoundVolume() { return 5.0F; } }
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Tu dois mettre ta musique dans cette méthode : protected String getLivingSound()
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Merci, je teste :)___
EDIT : ça ne marche pas.
Le nouveau code :protected String getLivingSound() { String music = ""; if(this.getHealth() <= 1000.0F && this.getHealth() >= 500.0F) { music = "dragons:music/boss/fire_dragon"; } else if(this.getHealth() <= 499.0F && this.getHealth() >= 1.0F) { music = "dragons:music/boss/fire_dragon_second_half"; } return music; }
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Pour jouer un son, toujours des . et non des /
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Ah merci :D___
EDIT : ça ne marche pas, je vais vérifier si mes sons commencent par un blanc . -
Le problème c’est que cette fonction fait un playSound et non un playMusic, il faudrait plutôt mettre un playMusic dans la fonction onEntityUpdate (ou quelque chose comme ça).
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D’accord je teste
EDIT : J’ai déjà testé dans onLivingUpdate et ça ne marche pas -
Tu as mit quel code ?
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Je précise que playMusic n’existe pas, j’ai donc testé avec un playRecord
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Heu oui, playRecord.
this.worldObj.playRecord(“nom du son”, (int)this.posX, (int)this.posY, (int)this.posZ);
ça marche pas ? -
Désolé ça n’a pas l’air de marcher
Code :
Dans onLivingUpdate()if(this.getHealth() <= 999.0F && this.getHealth() >= 500.0F) { this.worldObj.playRecord("dragons:music.boss.fire_dragon", (int)this.posX, (int)this.posY, (int)this.posZ); } else if(this.getHealth() <= 499.0F && this.getHealth() >= 1.0F) { this.worldObj.playRecord("dragons:music.boss.fire_dragon_second_half", (int)this.posX, (int)this.posY, (int)this.posZ); }
PS : Excuse moi de ne pas t’avoir répondu directement car ces derniers temps je n’ai pas pu venir sur le forum.
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Essaie de jouer un son de base du jeu, et donne le résultat
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on peut faire ne sorte que quand le joueur aggro une entité sa joue la musique?
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@Gugu42
Non j’ai testé, ça ne marche pas (en plus comme les sons ne sont pas par défaut et qu’il faut les ajouter ça revient au même).@isador34
Je ne sais pas.PS: Encore désolé pour cette longue période sans réponse.
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Mets un System.out.println(“quelque chose pour vérifier que le code est exécuté”);
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Att sinon demain je te passe des code qui marche
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@robin4002
Ok je testeEDIT: le code fonctionne, j’ai un retour à chaque fois (la musique ne marche quand même pas)
@isador34
Merci
Ah je crois que je viens de comprendre mon erreur (et oui, prendre du recul, ça marche ! :))
Le code de lancement est dans la méthode getLivingSound(). Or, celle(ci exécute le code à CHAQUE SECONDE (ou tick je sais pas).
Il faudrait donc que j’utilise une autre méthode ou un condition dans le genre :if(musiqueFinie == true) { lancerMusique(); } else {}
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moi ca mon mod qui jouer de la musique je fessai ca:
ma classe qui enregistre les sons:@ForgeSubscribe public void onSound(SoundLoadEvent event) { try { event.manager.soundPoolSounds.addSound("modid:tonSon.ogg"); } catch(Exception e) { System.out.println("Failed to registry sound"); }
et dans ma condition:
FMLClientHandler.instance().getClient().sndManager.playSoundFX("modid:tonSon", 1.0F, 1.0F);