29 juil. 2015, 17:39
package mod.common.world.structure;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.Direction;
import net.minecraft.util.LongHashMap;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.Teleporter;
import net.minecraft.world.WorldServer;

public class AncientTeleporter extends Teleporter
{
private final WorldServer worldServerInstance;
private final Random random;
private final LongHashMap destinationCoordinateCache = new LongHashMap();

private final List destinationCoordinateKeys = new ArrayList();

public AncientTeleporter(WorldServer worldServer)
{
super(worldServer);
this.worldServerInstance = worldServer;
this.random = new Random(worldServer.getSeed());

}

public void placeInPortal(Entity entity, double x, double y, double z, float rotationYaw)
{
if(this.worldServerInstance.provider.dimensionId != 1)
{
if(!this.placeInExistingPortal(entity, x, y, z, rotationYaw))
{
this.makePortal(entity);
this.placeInExistingPortal(entity, x, y, z, rotationYaw);
}
}
else
{
int i = MathHelper.floor_double(entity.posX);//position x
int j = MathHelper.floor_double(entity.posY) - 1;//position y
int k = MathHelper.floor_double(entity.posZ);//position z
byte b0 = 1;
byte b1 = 0;
for(int l = -2; l <= 2; ++l)
{
for(int i1 = -2; i1 <= 2; ++i1)
{
for(int j1 = -1; j1 < 3; ++j1)
{
int k1 = i + i1 * b0 + l * b1;
int l1 = j + j1;
int i2 = k + i1 * b1 - l * b0;
boolean flag = j1 < 0;

//set la structure
this.worldServerInstance.setBlock(k1, l1, i2, flag ? Blocks.stone : Blocks.air);
}
}
}
entity.setLocationAndAngles((double)i, (double)j, (double)k, entity.rotationYaw, 0.0F);
entity.motionX = entity.motionY = entity.motionZ = 0.0D;
}
}

public boolean placeInExistingPortal(Entity entity, double x, double y, double z, float rotationYaw)
{
short short1 = 128;
double d3 = -1.0D;
int i = 0;
int j = 0;
int k = 0;
int l = MathHelper.floor_double(entity.posX);// position x
int i1 = MathHelper.floor_double(entity.posZ);// position z
long j1 = ChunkCoordIntPair.chunkXZ2Int(l, i1);// convertit en un nombre
// entier pour le hach
boolean flag = true;
double d4;
int k1;

if(this.destinationCoordinateCache.containsItem(j1))
{
PortalPosition portalposition = (PortalPosition)this.destinationCoordinateCache.getValueByKey(j1);
d3 = 0.0D;
i = portalposition.posX;// position x
j = portalposition.posY;// position y
k = portalposition.posZ;// position z
portalposition.lastUpdateTime = this.worldServerInstance.getTotalWorldTime();
flag = false;
}

else
{
for(k1 = l - short1; k1 <= l + short1; ++k1)
{
double d5 = (double)k1 + 0.5D - entity.posX;
for(int l1 = i1 - short1; l1 <= i1 + short1; ++l1)
{
double d6 = (double)l1 + 0.5D - entity.posZ;
// renvoie a la hauteur du monde
for(int i2 = this.worldServerInstance.getActualHeight() - 1; i2 >= 0; –i2)
{
if(this.worldServerInstance.getBlock(k1, i2, l1) == DimensionRegister.AncientPortail)
{
while(this.worldServerInstance.getBlock(k1, i2 - 1, l1) == DimensionRegister.AncientPortail)
{
--i2;
}
d4 = (double)i2 + 0.5D - entity.posY;
double d7 = d5 * d5 + d4 * d4 + d6 * d6;
if(d3 < 0.0D || d7 < d3)
{
d3 = d7;
i = k1;
j = i2;
k = l1;
}
}
}
}
}
}

if(d3 >= 0.0D)
{
if(flag)
{ // ajoute des valeurs au LongHashMap
this.destinationCoordinateCache.add(j1, new AncientPortalPosition(this, i, j, k, this.worldServerInstance.getTotalWorldTime()));
this.destinationCoordinateKeys.add(Long.valueOf(j1));
}
double d8 = (double)i + 0.5D;
double d9 = (double)j + 0.5D;
d4 = (double)k + 0.5D;
int j2 = -1;
if(this.worldServerInstance.getBlock(i - 1, j, k) == DimensionRegister.AncientPortail)
{
j2 = 2;
}
if(this.worldServerInstance.getBlock(i + 1, j, k) == DimensionRegister.AncientPortail)
{
j2 = 0;
}
if(this.worldServerInstance.getBlock(i, j, k - 1) == DimensionRegister.AncientPortail)
{
j2 = 3;
}
if(this.worldServerInstance.getBlock(i, j, k + 1) == DimensionRegister.AncientPortail)
{
j2 = 1;
}
int k2 = entity.getTeleportDirection();
if(j2 > -1)
{ // la position de l'entité dans le monde après avoir passer le
// portail
int l2 = Direction.rotateLeft[j2];
int i3 = Direction.offsetX[j2];
int j3 = Direction.offsetZ[j2];
int k3 = Direction.offsetX[l2];
int l3 = Direction.offsetZ[l2];
boolean flag1 = !this.worldServerInstance.isAirBlock(i + i3 + k3, j, k + j3 + l3) || !this.worldServerInstance.isAirBlock(i + i3 + k3, j + 1, k + j3 + l3);
boolean flag2 = !this.worldServerInstance.isAirBlock(i + i3, j, k + j3) || !this.worldServerInstance.isAirBlock(i + i3, j + 1, k + j3);
if(flag1 && flag2)
{
j2 = Direction.rotateOpposite[j2];
l2 = Direction.rotateOpposite[l2];
i3 = Direction.offsetX[j2];
j3 = Direction.offsetZ[j2];
k3 = Direction.offsetX[l2];
l3 = Direction.offsetZ[l2];
k1 = i - k3;
d8 -= (double)k3;
int i4 = k - l3;
d4 -= (double)l3;
flag1 = !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j, i4 + j3 + l3) || !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j + 1, i4 + j3 + l3);
flag2 = !this.worldServerInstance.isAirBlock(k1 + i3, j, i4 + j3) || !this.worldServerInstance.isAirBlock(k1 + i3, j + 1, i4 + j3);
}
float f1 = 0.5F;
float f2 = 0.5F;
if(!flag1 && flag2)
{
f1 = 1.0F;
}
else if(flag1 && !flag2)
{
f1 = 0.0F;
}
else if(flag1 && flag2)
{
f2 = 0.0F;
}
d8 += (double)((float)k3 * f1 + f2 * (float)i3);
d4 += (double)((float)l3 * f1 + f2 * (float)j3);
float f3 = 0.0F;
float f4 = 0.0F;
float f5 = 0.0F;
float f6 = 0.0F;
if(j2 == k2)
{
f3 = 1.0F;
f4 = 1.0F;
}
else if(j2 == Direction.rotateOpposite[k2])
{
f3 = -1.0F;
f4 = -1.0F;
}
else if(j2 == Direction.rotateRight[k2])
{
f5 = 1.0F;
f6 = -1.0F;
}
else
{
f5 = -1.0F;
f6 = 1.0F;
}
double d10 = entity.motionX;
double d11 = entity.motionZ;
entity.motionX = d10 * (double)f3 + d11 * (double)f6;
entity.motionZ = d10 * (double)f5 + d11 * (double)f4;
entity.rotationYaw = rotationYaw - (float)(k2 * 90) + (float)(j2 * 90);
}
else
{
entity.motionX = entity.motionY = entity.motionZ = 0.0D;
}
entity.setLocationAndAngles(d8, d9, d4, entity.rotationYaw, entity.rotationPitch);
return true;
}
else
{
return false;
}
}

public boolean makePortal(Entity entity)
{
byte b0 = 16;
double d0 = -1.0D;
int x = MathHelper.floor_double(entity.posX);// position x
int y = MathHelper.floor_double(entity.posY);// position y
int z = MathHelper.floor_double(entity.posZ);// position z
int l = x;
int i1 = y;
int j1 = z;
int k1 = 0;
int l1 = this.random.nextInt(4);
int i2;
double d1;
int k2;
double d2;
int i3;
int j3;
int k3;
int l3;
int i4;
int j4;
int k4;
int l4;
int i5;
double d3;
double d4;

for(i2 = x - b0; i2 <= x + b0; ++i2)
{
d1 = (double)i2 + 0.5D - entity.posX;

for(k2 = z - b0; k2 <= z + b0; ++k2)
{
d2 = (double)k2 + 0.5D - entity.posZ;
label274:

for(i3 = this.worldServerInstance.getActualHeight() - 1; i3 >= 0; –i3)
{
// si le blocs et un bloc d'air
if(this.worldServerInstance.isAirBlock(i2, i3, k2))
{
while(i3 > 0 && this.worldServerInstance.isAirBlock(i2, i3 - 1, k2))
{
--i3;
}

for(j3 = l1; j3 < l1 + 4; ++j3)
{
k3 = j3 % 2;
l3 = 1 - k3;

if(j3 % 4 >= 2)
{
k3 = -k3;
l3 = -l3;
}

for(i4 = 0; i4 < 3; ++i4)
{
for(j4 = 0; j4 < 4; ++j4)
{
for(k4 = -1; k4 < 4; ++k4)
{
l4 = i2 + (j4 - 1) * k3 + i4 * l3;
i5 = i3 + k4;
int j5 = k2 + (j4 - 1) * l3 - i4 * k3;

// si k4 et inférieur a 0 et que le
// blocs n'est pas solide ou si k4 et
// égale ou inférieur a 0 et que le bloc
// est pas d'air nous retournons ou
// label274 plus haut
if(k4 < 0 && !this.worldServerInstance.getBlock(l4, i5, j5).getMaterial().isSolid() || k4 >= 0 && !this.worldServerInstance.isAirBlock(l4, i5, j5))
{
continue label274;
}
}
}
}

d3 = (double)i3 + 0.5D - entity.posY;
d4 = d1 * d1 + d3 * d3 + d2 * d2;

if(d0 < 0.0D || d4 < d0)
{
d0 = d4;
l = i2;
i1 = i3;
j1 = k2;
k1 = j3 % 4;
}
}
}
}
}
}

if(d0 < 0.0D)
{
for(i2 = x - b0; i2 <= x + b0; ++i2)
{
d1 = (double)i2 + 0.5D - entity.posX;

for(k2 = z - b0; k2 <= z + b0; ++k2)
{
d2 = (double)k2 + 0.5D - entity.posZ;
label222:

for(i3 = this.worldServerInstance.getActualHeight() - 1; i3 >= 0; --i3)
{
if(this.worldServerInstance.isAirBlock(i2, i3, k2))
{
while(i3 > 0 && this.worldServerInstance.isAirBlock(i2, i3 - 1, k2))
{
--i3;
}

for(j3 = l1; j3 < l1 + 2; ++j3)
{
k3 = j3 % 2;
l3 = 1 - k3;

for(i4 = 0; i4 < 4; ++i4)
{
for(j4 = -1; j4 < 4; ++j4)
{
k4 = i2 + (i4 - 1) * k3;
l4 = i3 + j4;
i5 = k2 + (i4 - 1) * l3;
// si k4 et inférieur a 0 et que le
// blocs n'est pas solide ou si k4 et
// égale ou inférieur a 0 et que le bloc
// est pas d'air nous retournons ou
// label222 plus haut
if(j4 < 0 && !this.worldServerInstance.getBlock(k4, l4, i5).getMaterial().isSolid() || j4 >= 0 && !this.worldServerInstance.isAirBlock(k4, l4, i5))
{
continue label222;
}
}
}

d3 = (double)i3 + 0.5D - entity.posY;
d4 = d1 * d1 + d3 * d3 + d2 * d2;

if(d0 < 0.0D || d4 < d0)
{
d0 = d4;
l = i2;
i1 = i3;
j1 = k2;
k1 = j3 % 2;
}
}
}
}
}
}
}

int k5 = l;
int j2 = i1;
k2 = j1;
int l5 = k1 % 2;
int l2 = 1 - l5;

if(k1 % 4 >= 2)
{
l5 = -l5;
l2 = -l2;
}

boolean flag;

if(d0 < 0.0D)
{
if(i1 < 70)
{
i1 = 70;
}

if(i1 > this.worldServerInstance.getActualHeight() - 10)
{
i1 = this.worldServerInstance.getActualHeight() - 10;
}

j2 = i1;

for(i3 = -1; i3 <= 1; ++i3)
{
for(j3 = 1; j3 < 3; ++j3)
{
for(k3 = -1; k3 < 3; ++k3)
{
l3 = k5 + (j3 - 1) * l5 + i3 * l2;
i4 = j2 + k3;
j4 = k2 + (j3 - 1) * l2 - i3 * l5;
flag = k3 < 0;
// permet de set des blocs de stone et air au bonne
// endroit
this.worldServerInstance.setBlock(l3, i4, j4, flag ? Blocks.stone : Blocks.air);
}
}
}
}

for(i3 = 0; i3 < 4; ++i3)
{
for(j3 = 0; j3 < 4; ++j3)
{
for(k3 = -1; k3 < 4; ++k3)
{
l3 = k5 + (j3 - 1) * l5;
i4 = j2 + k3;
j4 = k2 + (j3 - 1) * l2;
flag = j3 == 0 || j3 == 3 || k3 == -1 || k3 == 3;
// permet de set des blocs de stone et portail au bonne
// endroit
this.worldServerInstance.setBlock(l3, i4, j4, (flag ? Blocks.stone : DimensionRegister.AncientPortail), 0, 2);
}
}

for(j3 = 0; j3 < 4; ++j3)
{
for(k3 = -1; k3 < 4; ++k3)
{
l3 = k5 + (j3 - 1) * l5;
i4 = j2 + k3;
j4 = k2 + (j3 - 1) * l2;
this.worldServerInstance.notifyBlocksOfNeighborChange(l3, i4, j4, this.worldServerInstance.getBlock(l3, i4, j4));
}
}
}

return true;
}

class AncientPortalPosition extends ChunkCoordinates
{
public long time;
final AncientTeleporter teleporter;

public AncientPortalPosition(AncientTeleporter teleporter, int x, int y, int z, long creationTime)
{
super(x, y, z);
this.teleporter = teleporter;
this.time = creationTime;
}

}

}

Le voici , le voila…