Compiler son mod
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merci beaucoup
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Bonjour,
Après avoir abandonné mon projet, j’ai décidé de le reprendre avec détermination mais ayant un peu oublié le peu que j’avais appris, je me retrouve bloquer pour la compilation… Ici l’invité de commande “PowerShell” (qui m’est proposé avec “Shift + clic droit” ne permet pas l’exécution des commandes gradlew et du coup je bloque totalement… Merci d’avance !
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Salut,
Il faut faire.\gradlew
sous powershell. -
@robin4002 Une aide indirecte, 16 petites minutes pour m’en sortir. Merci beaucoup, j’apprendrai bien mieux comme ça !
Bonne soirée
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La compilation a donc bien fonctionnée comme je le disais ci-dessus mais un problème persiste et je ne comprends pas pourquoi…Il fonctionne parfaitement avant compilation, le build ‘Successful’ mais avec un warning durant l’opération (voir plus bas)
1) Crash report
2) Code class BlockMod
3) Code class TrilliumMod
4) Screen du warningRapport de crash: crash-2019-01-12_00.48.08-client.txt
Class BlockMod:
package com.mod.trillium.init; import com.mod.trillium.Reference; import com.mod.trillium.TrilliumMod; import com.mod.trillium.blocks.BlockBasic; import com.mod.trillium.blocks.BlockFenceMod; import com.mod.trillium.blocks.BlockSlabMod; import com.mod.trillium.blocks.BlockStairsMod; import com.mod.trillium.blocks.BlockTutorielMetadata; import com.mod.trillium.blocks.BlockWallMod; import com.mod.trillium.blocks.ItemBlockMetadataTutoriel; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.block.material.Material; public class BlockMod { public static Block block_smallstonebrick, block_netherbrickks, block_nocobble, block_sbedrock, block_slight, block_brbasalt, block_brlgrey, block_brsu, block_brssm, block_brsss, block_brws, block_brsc, block_brscd, block_brscm, block_brscmu, block_brscn, block_su, block_sst, block_faintlightgreystone, block_daubwattlewhiteframe, block_smallstonebrickstairs, block_faintlightgreystonewall, block_faintlightgreystonefence, block_ssbedrock, block_smallstonebrickwall, block_nocobblestairs, block_sbedrockstairs, block_slightstairs, block_brbasaltstairs, block_brlgreystairs, block_brsustairs, block_brssmstairs, block_brwsstairs, block_brscstairs, block_brscdstairs, block_brscmstairs, block_brscmustairs, block_brscnstairs, block_sustairs, block_sststairs, block_faintlightgreystonestairs, block_daubwattlewhiteframestairs, block_multi, block_lan, block_rlp, block_brp, block_stl, block_sts, block_crp, block_cwh, block_cst, block_csd, block_stm, block_smb, block_sme, block_smh, block_sla, block_slb, block_slc, block_sld, block_sle, block_slf, block_slg, block_slh, block_sli, block_slj, block_slk, block_sll, block_slm, block_sln, block_staba, block_stabb, block_stabc, block_stabd, block_stabe, block_stabf, block_aaa, block_aab, block_aac, block_aad, block_aae, block_aaf, block_aag, block_aah, block_aai, block_aaj, block_bedz, block_ncbz, block_aadz, block_aaez, block_aagz, block_brbasaltz, block_brlgreyz, block_brpz, block_brscz, block_brscmuz, block_brscnz, block_brssmz, block_brsssz, block_brsuz, block_brwsz, block_crpz, block_csdz, block_cstz, block_cwhz, block_dwwz, block_lanz, block_ntbrkz, block_rlpz, block_sstz, block_stabaz, block_stabbz, block_stabcz, block_stabdz, block_stabez, block_stabfz, block_stlz, block_stmz, block_stsz, block_suz, block_logbirch, block_logoak, block_logspruce, block_logjungle, block_woodbirch, block_woodoak, block_woodspruce, block_woodjungle, block_maa, block_mab, block_mac, block_mad, block_mae, block_saaa, block_saab, block_saac, block_saad, block_saae, block_saaf, block_saag, block_saah, block_waaa, block_waab, block_waac, block_waad, block_waae, block_waaf, block_waag, block_waah, block_waai, block_waaj, block_waak, block_waal, block_waam, block_waan, block_waao, block_waap, block_lanss, block_rlps, block_brps, block_stls, block_stss, block_crps, block_cwhs, block_csts, block_csds, block_stms, block_smbs, block_smes, block_smhs, block_slas, block_slbs, block_slcs, block_slds, block_sles, block_slfs, block_slgs, block_slhs, block_slis, block_sljs, block_slks, block_slls, block_slms, block_slns, block_stabas, block_stabbs, block_stabcs, block_stabds, block_stabes, block_stabfs, block_aaas, block_aabs, block_aacs, block_aads, block_aaes, block_aafs, block_aags, block_aahs, block_aais, block_aajs; public static void init() { // Pierres block_netherbrickks = new BlockBasic(Material.rock, 2).setBlockName("block_netherbrickks") .setBlockTextureName(Reference.MOD_ID + ":block_netherbrickks").setHardness(3.0F); block_nocobble = new BlockBasic(Material.rock, 2).setBlockName("block_nocobble") .setBlockTextureName(Reference.MOD_ID + ":block_nocobble").setHardness(3.0F); block_sbedrock = new BlockBasic(Material.rock, 2).setBlockName("block_sbedrock") .setBlockTextureName(Reference.MOD_ID + ":block_sbedrock").setHardness(3.0F); block_slight = new BlockBasic(Material.rock, 2).setBlockName("block_slight") .setBlockTextureName(Reference.MOD_ID + ":block_slight").setHardness(3.0F); block_brbasalt = new BlockBasic(Material.rock, 2).setBlockName("block_brbasalt") .setBlockTextureName(Reference.MOD_ID + ":block_brbasalt").setHardness(3.0F); block_brlgrey = new BlockBasic(Material.rock, 2).setBlockName("block_brlgrey") .setBlockTextureName(Reference.MOD_ID + ":block_brlgrey").setHardness(3.0F); block_brsu = new BlockBasic(Material.rock, 2).setBlockName("block_brsu") .setBlockTextureName(Reference.MOD_ID + ":block_brsu").setHardness(3.0F); block_brssm = new BlockBasic(Material.rock, 2).setBlockName("block_brssm") .setBlockTextureName(Reference.MOD_ID + ":block_brssm").setHardness(3.0F); block_brsss = new BlockBasic(Material.rock, 2).setBlockName("block_brsss") .setBlockTextureName(Reference.MOD_ID + ":block_brsss").setHardness(3.0F); block_brws = new BlockBasic(Material.rock, 2).setBlockName("block_brws") .setBlockTextureName(Reference.MOD_ID + ":block_brws").setHardness(3.0F); block_brsc = new BlockBasic(Material.rock, 2).setBlockName("block_brsc") .setBlockTextureName(Reference.MOD_ID + ":block_brsc").setHardness(3.0F); block_brscd = new BlockBasic(Material.rock, 2).setBlockName("block_brscd") .setBlockTextureName(Reference.MOD_ID + ":block_brscd").setHardness(3.0F); block_brscm = new BlockBasic(Material.rock, 2).setBlockName("block_brscm") .setBlockTextureName(Reference.MOD_ID + ":block_brscm").setHardness(3.0F); block_brscmu = new BlockBasic(Material.rock, 2).setBlockName("block_brscmu") .setBlockTextureName(Reference.MOD_ID + ":block_brscmu").setHardness(3.0F); block_brscn = new BlockBasic(Material.rock, 2).setBlockName("block_brscn") .setBlockTextureName(Reference.MOD_ID + ":block_brscn").setHardness(3.0F); block_su = new BlockBasic(Material.rock, 2).setBlockName("block_su") .setBlockTextureName(Reference.MOD_ID + ":block_su").setHardness(3.0F); block_sst = new BlockBasic(Material.rock, 2).setBlockName("block_sst") .setBlockTextureName(Reference.MOD_ID + ":block_sst").setHardness(3.0F); block_faintlightgreystone = new BlockBasic(Material.rock, 2).setBlockName("block_faintlightgreystone") .setBlockTextureName(Reference.MOD_ID + ":block_faintlightgreystone").setHardness(3.0F); block_daubwattlewhiteframe = new BlockBasic(Material.rock, 1).setBlockName("block_daubwattlewhiteframe") .setBlockTextureName(Reference.MOD_ID + ":block_daubwattlewhiteframe").setHardness(2.0F); block_lan = new BlockBasic(Material.rock, 2).setBlockName("block_lan") .setBlockTextureName(Reference.MOD_ID + ":block_lan").setHardness(3.0F); block_rlp = new BlockBasic(Material.rock, 2).setBlockName("block_rlp") .setBlockTextureName(Reference.MOD_ID + ":block_rlp").setHardness(3.0F); block_brp = new BlockBasic(Material.rock, 2).setBlockName("block_brp") .setBlockTextureName(Reference.MOD_ID + ":block_brp").setHardness(3.0F); block_stl = new BlockBasic(Material.rock, 2).setBlockName("block_stl") .setBlockTextureName(Reference.MOD_ID + ":block_stl").setHardness(3.0F); block_sts = new BlockBasic(Material.rock, 2).setBlockName("block_sts") .setBlockTextureName(Reference.MOD_ID + ":block_sts").setHardness(3.0F); block_crp = new BlockBasic(Material.rock, 2).setBlockName("block_crp") .setBlockTextureName(Reference.MOD_ID + ":block_crp").setHardness(3.0F); block_cwh = new BlockBasic(Material.rock, 2).setBlockName("block_cwh") .setBlockTextureName(Reference.MOD_ID + ":block_cwh").setHardness(3.0F); block_cst = new BlockBasic(Material.rock, 2).setBlockName("block_cst") .setBlockTextureName(Reference.MOD_ID + ":block_cst").setHardness(3.0F); block_csd = new BlockBasic(Material.rock, 2).setBlockName("block_csd") .setBlockTextureName(Reference.MOD_ID + ":block_csd").setHardness(3.0F); block_stm = new BlockBasic(Material.rock, 2).setBlockName("block_stm") .setBlockTextureName(Reference.MOD_ID + ":block_stm").setHardness(3.0F); block_smb = new BlockBasic(Material.rock, 1).setBlockName("block_smb") .setBlockTextureName(Reference.MOD_ID + ":block_smb").setHardness(2.0F); block_sme = new BlockBasic(Material.rock, 1).setBlockName("block_sme") .setBlockTextureName(Reference.MOD_ID + ":block_sme").setHardness(2.0F); block_smh = new BlockBasic(Material.rock, 1).setBlockName("block_smh") .setBlockTextureName(Reference.MOD_ID + ":block_smh").setHardness(2.0F); block_sla = new BlockBasic(Material.rock, 1).setBlockName("block_sla") .setBlockTextureName(Reference.MOD_ID + ":block_sla").setHardness(2.0F); block_slb = new BlockBasic(Material.rock, 1).setBlockName("block_slb") .setBlockTextureName(Reference.MOD_ID + ":block_slb").setHardness(2.0F); block_slc = new BlockBasic(Material.rock, 1).setBlockName("block_slc") .setBlockTextureName(Reference.MOD_ID + ":block_slc").setHardness(2.0F); block_sld = new BlockBasic(Material.rock, 1).setBlockName("block_sld") .setBlockTextureName(Reference.MOD_ID + ":block_sld").setHardness(2.0F); block_sle = new BlockBasic(Material.rock, 1).setBlockName("block_sle") .setBlockTextureName(Reference.MOD_ID + ":block_sle").setHardness(2.0F); block_slf = new BlockBasic(Material.rock, 1).setBlockName("block_slf") .setBlockTextureName(Reference.MOD_ID + ":block_slf").setHardness(2.0F); block_slg = new BlockBasic(Material.rock, 1).setBlockName("block_slg") .setBlockTextureName(Reference.MOD_ID + ":block_slg").setHardness(2.0F); block_slh = new BlockBasic(Material.rock, 1).setBlockName("block_slh") .setBlockTextureName(Reference.MOD_ID + ":block_slh").setHardness(2.0F); block_sli = new BlockBasic(Material.rock, 1).setBlockName("block_sli") .setBlockTextureName(Reference.MOD_ID + ":block_sli").setHardness(2.0F); block_slj = new BlockBasic(Material.rock, 1).setBlockName("block_slj") .setBlockTextureName(Reference.MOD_ID + ":block_slj").setHardness(2.0F); block_slk = new BlockBasic(Material.rock, 1).setBlockName("block_slk") .setBlockTextureName(Reference.MOD_ID + ":block_slk").setHardness(2.0F); block_sll = new BlockBasic(Material.rock, 1).setBlockName("block_sll") .setBlockTextureName(Reference.MOD_ID + ":block_sll").setHardness(2.0F); block_slm = new BlockBasic(Material.rock, 1).setBlockName("block_slm") .setBlockTextureName(Reference.MOD_ID + ":block_slm").setHardness(2.0F); block_sln = new BlockBasic(Material.rock, 1).setBlockName("block_sln") .setBlockTextureName(Reference.MOD_ID + ":block_sln").setHardness(2.0F); block_staba = new BlockBasic(Material.rock, 2).setBlockName("block_staba") .setBlockTextureName(Reference.MOD_ID + ":block_staba").setHardness(2.3F); block_stabb = new BlockBasic(Material.rock, 2).setBlockName("block_stabb") .setBlockTextureName(Reference.MOD_ID + ":block_stabb").setHardness(2.3F); block_stabc = new BlockBasic(Material.rock, 2).setBlockName("block_stabc") .setBlockTextureName(Reference.MOD_ID + ":block_stabc").setHardness(2.3F); block_stabd = new BlockBasic(Material.rock, 2).setBlockName("block_stabd") .setBlockTextureName(Reference.MOD_ID + ":block_stabd").setHardness(2.3F); block_stabe = new BlockBasic(Material.rock, 2).setBlockName("block_stabe") .setBlockTextureName(Reference.MOD_ID + ":block_stabe").setHardness(2.3F); block_stabf = new BlockBasic(Material.rock, 2).setBlockName("block_stabf") .setBlockTextureName(Reference.MOD_ID + ":block_stabf").setHardness(2.3F); block_aaa = new BlockBasic(Material.rock, 1).setBlockName("block_aaa") .setBlockTextureName(Reference.MOD_ID + ":block_aaa").setHardness(2.0F); block_aab = new BlockBasic(Material.rock, 1).setBlockName("block_aab") .setBlockTextureName(Reference.MOD_ID + ":block_aab").setHardness(2.0F); block_aac = new BlockBasic(Material.rock, 1).setBlockName("block_aac") .setBlockTextureName(Reference.MOD_ID + ":block_aac").setHardness(2.0F); block_aad = new BlockBasic(Material.rock, 2).setBlockName("block_aad") .setBlockTextureName(Reference.MOD_ID + ":block_aad").setHardness(3.0F); block_aae = new BlockBasic(Material.rock, 2).setBlockName("block_aae") .setBlockTextureName(Reference.MOD_ID + ":block_aae").setHardness(3.0F); block_aaf = new BlockBasic(Material.rock, 1).setBlockName("block_aaf") .setBlockTextureName(Reference.MOD_ID + ":block_aaf").setHardness(2.0F); block_aag = new BlockBasic(Material.rock, 2).setBlockName("block_aag") .setBlockTextureName(Reference.MOD_ID + ":block_aag").setHardness(3.0F); block_aah = new BlockBasic(Material.rock, 1).setBlockName("block_aah") .setBlockTextureName(Reference.MOD_ID + ":block_aah").setHardness(2.0F); block_aai = new BlockBasic(Material.rock, 1).setBlockName("block_aai") .setBlockTextureName(Reference.MOD_ID + ":block_aai").setHardness(2.0F); block_aaj = new BlockBasic(Material.rock, 1).setBlockName("block_aaj") .setBlockTextureName(Reference.MOD_ID + ":block_aaj").setHardness(2.0F); //Sable, terre block_saaa = new BlockFalling(Material.sand).setBlockName("block_saaa") .setBlockTextureName(Reference.MOD_ID + ":block_saaa").setHardness(1.0F); block_saab = new BlockFalling(Material.sand).setBlockName("block_saab") .setBlockTextureName(Reference.MOD_ID + ":block_saab").setHardness(1.0F); block_saac = new BlockFalling(Material.sand).setBlockName("block_saac") .setBlockTextureName(Reference.MOD_ID + ":block_saac").setHardness(1.0F); block_saad = new BlockFalling(Material.sand).setBlockName("block_saad") .setBlockTextureName(Reference.MOD_ID + ":block_saad").setHardness(1.0F); block_saae = new BlockFalling(Material.sand).setBlockName("block_saae") .setBlockTextureName(Reference.MOD_ID + ":block_saae").setHardness(1.0F); block_saaf = new BlockFalling(Material.sand).setBlockName("block_saaf") .setBlockTextureName(Reference.MOD_ID + ":block_saaf").setHardness(1.0F); block_saag = new BlockFalling(Material.sand).setBlockName("block_saag") .setBlockTextureName(Reference.MOD_ID + ":block_saag").setHardness(1.0F); block_saah = new BlockFalling(Material.sand).setBlockName("block_saah") .setBlockTextureName(Reference.MOD_ID + ":block_saah").setHardness(1.0F); // Bois block_logbirch = new BlockBasic(Material.wood, 1).setBlockName("block_logbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logbirch").setHardness(2.0F); block_logoak = new BlockBasic(Material.wood, 1).setBlockName("block_logoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logoak").setHardness(2.0F); block_logspruce = new BlockBasic(Material.wood, 1).setBlockName("block_logspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logspruce").setHardness(2.0F); block_logjungle = new BlockBasic(Material.wood, 1).setBlockName("block_logjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_logjungle").setHardness(2.0F); block_woodbirch = new BlockBasic(Material.wood, 1).setBlockName("block_woodbirch").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodbirch").setHardness(1.0F); block_woodoak = new BlockBasic(Material.wood, 1).setBlockName("block_woodoak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodoak").setHardness(1.0F); block_woodspruce = new BlockBasic(Material.wood, 1).setBlockName("block_woodspruce").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodspruce").setHardness(1.0F); block_woodjungle = new BlockBasic(Material.wood, 1).setBlockName("block_woodjungle").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_woodjungle").setHardness(1.0F); //Laines block_waaa = new BlockBasic(Material.cloth, 1).setBlockName("block_waaa").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaa").setHardness(1.0F); block_waab = new BlockBasic(Material.cloth, 1).setBlockName("block_waab").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waab").setHardness(1.0F); block_waac = new BlockBasic(Material.cloth, 1).setBlockName("block_waac").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waac").setHardness(1.0F); block_waad = new BlockBasic(Material.cloth, 1).setBlockName("block_waad").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waad").setHardness(1.0F); block_waae = new BlockBasic(Material.cloth, 1).setBlockName("block_waae").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waae").setHardness(1.0F); block_waaf = new BlockBasic(Material.cloth, 1).setBlockName("block_waaf").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaf").setHardness(1.0F); block_waag = new BlockBasic(Material.cloth, 1).setBlockName("block_waag").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waag").setHardness(1.0F); block_waah = new BlockBasic(Material.cloth, 1).setBlockName("block_waah").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waah").setHardness(1.0F); block_waai = new BlockBasic(Material.cloth, 1).setBlockName("block_waai").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waai").setHardness(1.0F); block_waaj = new BlockBasic(Material.cloth, 1).setBlockName("block_waaj").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waaj").setHardness(1.0F); block_waak = new BlockBasic(Material.cloth, 1).setBlockName("block_waak").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waak").setHardness(1.0F); block_waal = new BlockBasic(Material.cloth, 1).setBlockName("block_waal").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waal").setHardness(1.0F); block_waam = new BlockBasic(Material.cloth, 1).setBlockName("block_waam").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waam").setHardness(1.0F); block_waan = new BlockBasic(Material.cloth, 1).setBlockName("block_waan").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waan").setHardness(1.0F); block_waao = new BlockBasic(Material.cloth, 1).setBlockName("block_waao").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waao").setHardness(1.0F); block_waap = new BlockBasic(Material.cloth, 1).setBlockName("block_waap").setCreativeTab(TrilliumMod.tabWood).setBlockTextureName(Reference.MOD_ID +":block_waap").setHardness(1.0F); // Metaux block_maa = new BlockBasic(Material.iron, 1).setBlockName("block_maa").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_maa").setHardness(3.0F); block_mab = new BlockBasic(Material.iron, 1).setBlockName("block_mab").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mab").setHardness(3.0F); block_mac = new BlockBasic(Material.iron, 1).setBlockName("block_mac").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mac").setHardness(3.0F); block_mad = new BlockBasic(Material.iron, 1).setBlockName("block_mad").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mad").setHardness(3.0F); block_mae = new BlockBasic(Material.iron, 1).setBlockName("block_mae").setCreativeTab(TrilliumMod.tabMetal).setBlockTextureName(Reference.MOD_ID +":block_mae").setHardness(3.0F); // Escaliers en pierre block_nocobblestairs = new BlockStairsMod(BlockMod.block_nocobble, 2).setBlockName("block_nocobblestairs").setCreativeTab(TrilliumMod.tabStairs); block_smallstonebrickstairs = new BlockStairsMod(BlockMod.block_smallstonebrick, 2).setBlockName("block_smallstonebrickstairs").setCreativeTab(TrilliumMod.tabStairs); block_sbedrockstairs = new BlockStairsMod(BlockMod.block_sbedrock, 2).setBlockName("block_sbedrockstairs").setCreativeTab(TrilliumMod.tabStairs); block_slightstairs = new BlockStairsMod(BlockMod.block_slight, 2).setBlockName("block_slightstairs").setCreativeTab(TrilliumMod.tabStairs); block_brbasaltstairs = new BlockStairsMod(BlockMod.block_brbasalt, 2).setBlockName("block_brbasaltstairs").setCreativeTab(TrilliumMod.tabStairs); block_brlgreystairs = new BlockStairsMod(BlockMod.block_brlgrey, 2).setBlockName("block_brlgreystairs").setCreativeTab(TrilliumMod.tabStairs); block_brsustairs = new BlockStairsMod(BlockMod.block_brsu, 2).setBlockName("block_brsustairs").setCreativeTab(TrilliumMod.tabStairs); block_brssmstairs = new BlockStairsMod(BlockMod.block_brssm, 2).setBlockName("block_brssmstairs").setCreativeTab(TrilliumMod.tabStairs); block_brwsstairs = new BlockStairsMod(BlockMod.block_brws, 2).setBlockName("block_brwsstairs").setCreativeTab(TrilliumMod.tabStairs); block_brscstairs = new BlockStairsMod(BlockMod.block_brsc, 2).setBlockName("block_brscstairs").setCreativeTab(TrilliumMod.tabStairs); block_brscdstairs = new BlockStairsMod(BlockMod.block_brscd, 2).setBlockName("block_brscdstairs").setCreativeTab(TrilliumMod.tabStairs); block_brscmstairs = new BlockStairsMod(BlockMod.block_brscm, 2).setBlockName("block_brscmstairs").setCreativeTab(TrilliumMod.tabStairs); block_brscmustairs = new BlockStairsMod(BlockMod.block_brscmu, 2).setBlockName("block_brscmustairs").setCreativeTab(TrilliumMod.tabStairs); block_brscnstairs = new BlockStairsMod(BlockMod.block_brscn, 2).setBlockName("block_brscnstairs").setCreativeTab(TrilliumMod.tabStairs); block_sustairs = new BlockStairsMod(BlockMod.block_su, 2).setBlockName("block_sustairs").setCreativeTab(TrilliumMod.tabStairs); block_sststairs = new BlockStairsMod(BlockMod.block_sst, 2).setBlockName("block_sststairs").setCreativeTab(TrilliumMod.tabStairs); block_faintlightgreystonestairs = new BlockStairsMod(BlockMod.block_faintlightgreystone, 2).setBlockName("block_faintlightgreystonestairs").setCreativeTab(TrilliumMod.tabStairs); block_daubwattlewhiteframestairs = new BlockStairsMod(BlockMod.block_daubwattlewhiteframe, 2).setBlockName("block_daubwattlewhiteframestairs").setCreativeTab(TrilliumMod.tabStairs); // escaliers suite block_lanss = new BlockStairsMod(BlockMod.block_lan, 2).setBlockName("block_lanss").setCreativeTab(TrilliumMod.tabStairs); block_rlps = new BlockStairsMod(BlockMod.block_rlp, 2).setBlockName("block_rlps").setCreativeTab(TrilliumMod.tabStairs); block_brps = new BlockStairsMod(BlockMod.block_brp, 2).setBlockName("block_brps").setCreativeTab(TrilliumMod.tabStairs); block_stls = new BlockStairsMod(BlockMod.block_stl, 2).setBlockName("block_stls").setCreativeTab(TrilliumMod.tabStairs); block_stss = new BlockStairsMod(BlockMod.block_sts, 2).setBlockName("block_stss").setCreativeTab(TrilliumMod.tabStairs); block_crps = new BlockStairsMod(BlockMod.block_crp, 2).setBlockName("block_crps").setCreativeTab(TrilliumMod.tabStairs); block_cwhs = new BlockStairsMod(BlockMod.block_cwh, 2).setBlockName("block_cwhs").setCreativeTab(TrilliumMod.tabStairs); block_csts = new BlockStairsMod(BlockMod.block_cst, 2).setBlockName("block_csts").setCreativeTab(TrilliumMod.tabStairs); block_csds = new BlockStairsMod(BlockMod.block_csd, 2).setBlockName("block_csds").setCreativeTab(TrilliumMod.tabStairs); block_stms = new BlockStairsMod(BlockMod.block_stm, 2).setBlockName("block_stms").setCreativeTab(TrilliumMod.tabStairs); block_smbs = new BlockStairsMod(BlockMod.block_smb, 2).setBlockName("block_smbs").setCreativeTab(TrilliumMod.tabStairs); block_smes = new BlockStairsMod(BlockMod.block_sme, 2).setBlockName("block_smes").setCreativeTab(TrilliumMod.tabStairs); block_smhs = new BlockStairsMod(BlockMod.block_smh, 2).setBlockName("block_smhs").setCreativeTab(TrilliumMod.tabStairs); block_slas = new BlockStairsMod(BlockMod.block_sla, 2).setBlockName("block_slas").setCreativeTab(TrilliumMod.tabStairs); block_slbs = new BlockStairsMod(BlockMod.block_slb, 2).setBlockName("block_slbs").setCreativeTab(TrilliumMod.tabStairs); block_slcs = new BlockStairsMod(BlockMod.block_slc, 2).setBlockName("block_slcs").setCreativeTab(TrilliumMod.tabStairs); block_slds = new BlockStairsMod(BlockMod.block_sld, 2).setBlockName("block_slds").setCreativeTab(TrilliumMod.tabStairs); block_sles = new BlockStairsMod(BlockMod.block_sle, 2).setBlockName("block_sles").setCreativeTab(TrilliumMod.tabStairs); block_slfs = new BlockStairsMod(BlockMod.block_slf, 2).setBlockName("block_slfs").setCreativeTab(TrilliumMod.tabStairs); block_slgs = new BlockStairsMod(BlockMod.block_slg, 2).setBlockName("block_slgs").setCreativeTab(TrilliumMod.tabStairs); block_slhs = new BlockStairsMod(BlockMod.block_slh, 2).setBlockName("block_slhs").setCreativeTab(TrilliumMod.tabStairs); block_slis = new BlockStairsMod(BlockMod.block_sli, 2).setBlockName("block_slis").setCreativeTab(TrilliumMod.tabStairs); block_sljs = new BlockStairsMod(BlockMod.block_slj, 2).setBlockName("block_sljs").setCreativeTab(TrilliumMod.tabStairs); block_slks = new BlockStairsMod(BlockMod.block_slk, 2).setBlockName("block_slks").setCreativeTab(TrilliumMod.tabStairs); block_slms = new BlockStairsMod(BlockMod.block_slm, 2).setBlockName("block_slms").setCreativeTab(TrilliumMod.tabStairs); block_slns = new BlockStairsMod(BlockMod.block_sln, 2).setBlockName("block_slns").setCreativeTab(TrilliumMod.tabStairs); block_stabas = new BlockStairsMod(BlockMod.block_staba, 2).setBlockName("block_stabas").setCreativeTab(TrilliumMod.tabStairs); block_stabbs = new BlockStairsMod(BlockMod.block_stabb, 2).setBlockName("block_stabbs").setCreativeTab(TrilliumMod.tabStairs); block_stabcs = new BlockStairsMod(BlockMod.block_stabc, 2).setBlockName("block_stabcs").setCreativeTab(TrilliumMod.tabStairs); block_stabds = new BlockStairsMod(BlockMod.block_stabd, 2).setBlockName("block_stabds").setCreativeTab(TrilliumMod.tabStairs); block_stabes = new BlockStairsMod(BlockMod.block_stabe, 2).setBlockName("block_stabes").setCreativeTab(TrilliumMod.tabStairs); block_stabfs = new BlockStairsMod(BlockMod.block_stabf, 2).setBlockName("block_stabfs").setCreativeTab(TrilliumMod.tabStairs); block_aaas = new BlockStairsMod(BlockMod.block_aaa, 2).setBlockName("block_aaas").setCreativeTab(TrilliumMod.tabStairs); block_aabs = new BlockStairsMod(BlockMod.block_aab, 2).setBlockName("block_aabs").setCreativeTab(TrilliumMod.tabStairs); block_aacs = new BlockStairsMod(BlockMod.block_aac, 2).setBlockName("block_aacs").setCreativeTab(TrilliumMod.tabStairs); block_aads = new BlockStairsMod(BlockMod.block_aad, 2).setBlockName("block_aads").setCreativeTab(TrilliumMod.tabStairs); block_aaes = new BlockStairsMod(BlockMod.block_aae, 2).setBlockName("block_aaes").setCreativeTab(TrilliumMod.tabStairs); block_aafs = new BlockStairsMod(BlockMod.block_aaf, 2).setBlockName("block_aafs").setCreativeTab(TrilliumMod.tabStairs); block_aags = new BlockStairsMod(BlockMod.block_aag, 2).setBlockName("block_aags").setCreativeTab(TrilliumMod.tabStairs); block_aahs = new BlockStairsMod(BlockMod.block_aah, 2).setBlockName("block_aahs").setCreativeTab(TrilliumMod.tabStairs); block_aais = new BlockStairsMod(BlockMod.block_aai, 2).setBlockName("block_aais").setCreativeTab(TrilliumMod.tabStairs); block_aajs = new BlockStairsMod(BlockMod.block_aaj, 2).setBlockName("block_aajs").setCreativeTab(TrilliumMod.tabStairs); // Murets block_smallstonebrickwall = new BlockWallMod(block_smallstonebrick).setBlockName("block_smallstonebrickwall").setCreativeTab(TrilliumMod.tabWalls); block_faintlightgreystonewall = new BlockWallMod(block_faintlightgreystone).setBlockName("block_faintlightgreystonewall").setCreativeTab(TrilliumMod.tabWalls); block_bedz = new BlockWallMod(block_sbedrock).setBlockName("block_bedz").setCreativeTab(TrilliumMod.tabWalls); block_ncbz = new BlockWallMod(block_nocobble).setBlockName("block_ncbz").setCreativeTab(TrilliumMod.tabWalls); block_aadz = new BlockWallMod(block_aad).setBlockName("block_aadz").setCreativeTab(TrilliumMod.tabWalls); block_aaez = new BlockWallMod(block_aae).setBlockName("block_aaez").setCreativeTab(TrilliumMod.tabWalls); block_aagz = new BlockWallMod(block_aag).setBlockName("block_aagz").setCreativeTab(TrilliumMod.tabWalls); block_brbasaltz = new BlockWallMod(block_brbasalt).setBlockName("block_brbasaltz").setCreativeTab(TrilliumMod.tabWalls); block_brlgreyz = new BlockWallMod(block_brlgrey).setBlockName("block_brlgreyz").setCreativeTab(TrilliumMod.tabWalls); block_brpz = new BlockWallMod(block_brp).setBlockName("block_brpz").setCreativeTab(TrilliumMod.tabWalls); block_brscz = new BlockWallMod(block_brsc).setBlockName("block_brscz").setCreativeTab(TrilliumMod.tabWalls); block_brscmuz = new BlockWallMod(block_brscmu).setBlockName("block_brscmuz").setCreativeTab(TrilliumMod.tabWalls); block_brscnz = new BlockWallMod(block_brscn).setBlockName("block_brscnz").setCreativeTab(TrilliumMod.tabWalls); block_brssmz = new BlockWallMod(block_brssm).setBlockName("block_brssmz").setCreativeTab(TrilliumMod.tabWalls); block_brsssz = new BlockWallMod(block_brsss).setBlockName("block_brsssz").setCreativeTab(TrilliumMod.tabWalls); block_brsuz = new BlockWallMod(block_brsu).setBlockName("block_brsuz").setCreativeTab(TrilliumMod.tabWalls); block_brwsz = new BlockWallMod(block_brws).setBlockName("block_brwsz").setCreativeTab(TrilliumMod.tabWalls); block_crpz = new BlockWallMod(block_crp).setBlockName("block_crpz").setCreativeTab(TrilliumMod.tabWalls); block_csdz = new BlockWallMod(block_csd).setBlockName("block_csdz").setCreativeTab(TrilliumMod.tabWalls); block_cstz = new BlockWallMod(block_cst).setBlockName("block_cstz").setCreativeTab(TrilliumMod.tabWalls); block_cwhz = new BlockWallMod(block_cwh).setBlockName("block_cwhz").setCreativeTab(TrilliumMod.tabWalls); block_dwwz = new BlockWallMod(block_daubwattlewhiteframe).setBlockName("block_dwwz").setCreativeTab(TrilliumMod.tabWalls); block_lanz = new BlockWallMod(block_lan).setBlockName("block_lanz").setCreativeTab(TrilliumMod.tabWalls); block_ntbrkz = new BlockWallMod(block_netherbrickks).setBlockName("block_ntbrkz").setCreativeTab(TrilliumMod.tabWalls); block_rlpz = new BlockWallMod(block_rlp).setBlockName("block_rlpz").setCreativeTab(TrilliumMod.tabWalls); block_sstz = new BlockWallMod(block_sst).setBlockName("block_sstz").setCreativeTab(TrilliumMod.tabWalls); block_stabaz = new BlockWallMod(block_staba).setBlockName("block_stabaz").setCreativeTab(TrilliumMod.tabWalls); block_stabbz = new BlockWallMod(block_stabb).setBlockName("block_stabbz").setCreativeTab(TrilliumMod.tabWalls); block_stabcz = new BlockWallMod(block_stabc).setBlockName("block_stabcz").setCreativeTab(TrilliumMod.tabWalls); block_stabdz = new BlockWallMod(block_stabd).setBlockName("block_stabdz").setCreativeTab(TrilliumMod.tabWalls); block_stabez = new BlockWallMod(block_stabe).setBlockName("block_stabez").setCreativeTab(TrilliumMod.tabWalls); block_stabfz = new BlockWallMod(block_stabf).setBlockName("block_stabfz").setCreativeTab(TrilliumMod.tabWalls); block_stlz = new BlockWallMod(block_stl).setBlockName("block_stlz").setCreativeTab(TrilliumMod.tabWalls); block_stmz = new BlockWallMod(block_stm).setBlockName("block_stmz").setCreativeTab(TrilliumMod.tabWalls); block_stsz = new BlockWallMod(block_sts).setBlockName("block_stsz").setCreativeTab(TrilliumMod.tabWalls); block_suz = new BlockWallMod(block_su).setBlockName("block_suz").setCreativeTab(TrilliumMod.tabWalls); //Barrière en pierre block_faintlightgreystonefence = new BlockFenceMod(Reference.MOD_ID + ":block_faintlightgreystone", Material.rock).setBlockName("block_faintlightgreystonefence").setCreativeTab(TrilliumMod.tabFences); //Dalle en pierre block_ssbedrock = new BlockSlabMod(false, Material.rock).setBlockName("block_ssbedrock").setBlockTextureName(Reference.MOD_ID + ":block_ssbedrock").setCreativeTab(TrilliumMod.tabPierres); //Multi-textured block_multi = new BlockTutorielMetadata().setBlockName("block_multi").setCreativeTab(TrilliumMod.tabPierres).setHardness(2.0F); } public static void register() { GameRegistry.registerBlock(block_smallstonebrick, block_smallstonebrick.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_netherbrickks, block_netherbrickks.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_nocobble, block_nocobble.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sbedrock, block_sbedrock.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slight, block_slight.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brbasalt, block_brbasalt.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brlgrey, block_brlgrey.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsu, block_brsu.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brssm, block_brssm.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsss, block_brsss.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brws, block_brws.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsc, block_brsc.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscd, block_brscd.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscm, block_brscm.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscmu, block_brscmu.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscn, block_brscn.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_su, block_su.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sst, block_sst.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_faintlightgreystone, block_faintlightgreystone.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_daubwattlewhiteframe, block_daubwattlewhiteframe.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smallstonebrickstairs, block_smallstonebrickstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_faintlightgreystonewall, block_faintlightgreystonewall.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_faintlightgreystonefence, block_faintlightgreystonefence.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_ssbedrock, block_ssbedrock.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smallstonebrickwall, block_smallstonebrickwall.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sbedrockstairs, block_sbedrockstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_nocobblestairs, block_nocobblestairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slightstairs, block_slightstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brbasaltstairs, block_brbasaltstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brlgreystairs, block_brlgreystairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsustairs, block_brsustairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brssmstairs, block_brssmstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brwsstairs, block_brwsstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscstairs, block_brscstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscdstairs, block_brscdstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscmstairs, block_brscmstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscmustairs, block_brscmustairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscnstairs, block_brscnstairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sustairs, block_sustairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sststairs, block_sststairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_faintlightgreystonestairs, block_faintlightgreystonestairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_daubwattlewhiteframestairs, block_daubwattlewhiteframestairs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_multi, ItemBlockMetadataTutoriel.class, "block_multi", new Object[]{BlockTutorielMetadata.subBlock}); GameRegistry.registerBlock(block_lan, block_lan.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_rlp, block_rlp.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brp, block_brp.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stl, block_stl.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sts, block_sts.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_crp, block_crp.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_cwh, block_cwh.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_cst, block_cst.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_csd, block_csd.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stm, block_stm.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smb, block_smb.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sme, block_sme.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smh, block_smh.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sla, block_sla.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slb, block_slb.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slc, block_slc.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sld, block_sld.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sle, block_sle.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slf, block_slf.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slg, block_slg.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slh, block_slh.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sli, block_sli.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slj, block_slj.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slk, block_slk.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sll, block_sll.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slm, block_slm.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sln, block_sln.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_staba, block_staba.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabb, block_stabb.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabc, block_stabc.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabd, block_stabd.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabe, block_stabe.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabf, block_stabf.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaa, block_aaa.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aab, block_aab.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aac, block_aac.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aad, block_aad.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aae, block_aae.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaf, block_aaf.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aag, block_aag.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aah, block_aah.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aai, block_aai.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaj, block_aaj.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_bedz, block_bedz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_ncbz, block_ncbz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aadz, block_aadz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaez, block_aaez.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aagz, block_aagz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brbasaltz, block_brbasaltz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brlgreyz, block_brlgreyz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brpz, block_brpz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscz, block_brscz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscmuz, block_brscmuz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brscnz, block_brscnz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brssmz, block_brssmz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsssz, block_brsssz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brsuz, block_brsuz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brwsz, block_brwsz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_crpz, block_crpz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_csdz, block_csdz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_cstz, block_cstz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_cwhz, block_cwhz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_dwwz, block_dwwz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_lanz, block_lanz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_ntbrkz, block_ntbrkz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_rlpz, block_rlpz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sstz, block_sstz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabaz, block_stabaz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabbz, block_stabbz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabcz, block_stabcz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabdz, block_stabdz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabez, block_stabez.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabfz, block_stabfz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stlz, block_stlz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stmz, block_stmz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stsz, block_stsz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_suz, block_suz.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_logbirch, block_logbirch.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_logoak, block_logoak.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_logspruce, block_logspruce.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_logjungle, block_logjungle.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_maa, block_maa.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_mab, block_mab.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_mac, block_mac.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_mad, block_mad.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_mae, block_mae.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saaa, block_saaa.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saab, block_saab.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saac, block_saac.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saad, block_saad.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saae, block_saae.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saaf, block_saaf.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saag, block_saag.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_saah, block_saah.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waaa, block_waaa.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waab, block_waab.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waac, block_waac.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waad, block_waad.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waae, block_waae.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waaf, block_waaf.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waag, block_waag.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waah, block_waah.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waai, block_waai.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waaj, block_waaj.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waak, block_waak.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waal, block_waal.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waam, block_waam.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waan, block_waan.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waao, block_waao.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_waap, block_waap.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_lanss, block_lanss.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_rlps, block_rlps.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_brps, block_brps.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stls, block_stls.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stss, block_stss.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_crps, block_crps.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_cwhs, block_cwhs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_csts, block_csts.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_csds, block_csds.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stms, block_stms.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smbs, block_smbs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smes, block_smes.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_smhs, block_smhs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slas, block_slas.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slbs, block_slbs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slcs, block_slcs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slds, block_slds.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sles, block_sles.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slfs, block_slfs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slgs, block_slgs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slhs, block_slhs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slis, block_slis.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_sljs, block_sljs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slks, block_slks.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slms, block_slms.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_slns, block_slns.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabas, block_stabas.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabbs, block_stabbs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabcs, block_stabcs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabds, block_stabds.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabes, block_stabes.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_stabfs, block_stabfs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaas, block_aaas.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aabs, block_aabs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aacs, block_aacs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aads, block_aads.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aaes, block_aaes.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aafs, block_aafs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aags, block_aags.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aahs, block_aahs.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aais, block_aais.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(block_aajs, block_aajs.getUnlocalizedName().substring(5)); }
Class TrilliumMod:
package com.mod.trillium; import com.mod.trillium.init.BlockMod; import com.mod.trillium.init.FuelHndlerMod; import com.mod.trillium.init.RemoveMod; import com.mod.trillium.proxy.CommonProxy; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION) public class TrilliumMod { @Instance(Reference.MOD_ID) public static TrilliumMod instance; @SidedProxy(clientSide = Reference.CLIENT_PROXY, serverSide = Reference.SERVER_PROXY) public static CommonProxy proxy; public static CreativeTabs tabPierres = new CreativeTabs("Pierres") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_smallstonebrick); } }; public static CreativeTabs tabWood = new CreativeTabs("Wood") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_logbirch); } }; public static CreativeTabs tabMetal = new CreativeTabs("Metal") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_mae); } }; public static CreativeTabs tabFences = new CreativeTabs("Fences") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_faintlightgreystonefence); } }; public static CreativeTabs tabWalls = new CreativeTabs("Walls") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_faintlightgreystonewall); } }; public static CreativeTabs tabStairs = new CreativeTabs("Stairs") { @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Item.getItemFromBlock(BlockMod.block_smallstonebrickstairs); } }; @EventHandler public void preInit(FMLPreInitializationEvent event) { BlockMod.init(); BlockMod.register(); RemoveMod.init(); } @EventHandler public void init(FMLInitializationEvent event) { proxy.registerRenders(); GameRegistry.registerFuelHandler(new FuelHndlerMod()); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } }
Concrètement, avant la compilation tout fonctionne parfaitement
Voilà voilà, merci à vous !
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C’est
.\gradlew build
qu’il faut faire, pas.\gradlew jar
.Là tu as généré un jar qui n’a pas été reobfusqué, ce n’est pour ça que cela ne fonctionne pas …
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@robin4002 Super, merci!
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La méthode pour obfusquer son mod marche toujours en 1.15.2 ?
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Pas sûr, faut essayer.
Après offusqué le mod n’ajoute finalement pas vraiment de protection. -
Bon beh pas grâve, mais c’est normal que quand je compile mon mod donc normalement puis que j’essaye de le décompiler les noms sont rester les mêmes, donc idea de-obfusque automatiquement ou c’est qu’il y a un problème ?
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Les noms des fonctions liés à mc devrait être différentes (func_xxx).
Faut regarder dans les classes de bloc ou item par exemple.
La classe principale reste identique. -
Bonjour, j’ai toujours le même message qui indique:
FAILURE: Build failed with an exception.- What went wrong:
Execution failed for task ‘:processResources’.
Could not copy file ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\src\main\resources\mcmod.info’ to ‘C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info’.
- Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
pouvez-vous m’aider?
- What went wrong:
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Quelque chose empêche gradle de copier le fichier indiqué, probablement car le
C:\Users\Matmatol\Desktop\forge-1.7.10-10.13.4.1614-1.7.10-src\build\resources\main\mcmod.info
est utilisé par un programme.
Si ton ide est ouvert ferme-le. -
@robin4002 ide?
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Integrated Development Environment, en gros éclipse ou idea
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@robin4002 Je ferme toujours eclipse avant de compiler
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Supprimes le dossier build et refait la commande alors.
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@robin4002 Ok
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@robin4002 Ça me fait toujours la même erreur
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Je ne vois pas ce qui peut bloquer dans ce cas