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Résolu Probleme Gui custom 1.7.10

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  • A
    antoineok dernière édition par 16 févr. 2019, 12:46

    Re : Modifier le menu principal

    J’ai suivi ce tutoriel pour les boutons custom et j’ai été voir dans les commentaires par quoi remplacer le code

    package fr.minecraftforgefrance.tutorial.client;
    import fr.minecraftforgefrance.tutorial.ModTutorial;
    import net.minecraft.client.Minecraft;
    import net.minecraft.client.gui.Gui;
    import net.minecraft.client.gui.GuiButton;
    import net.minecraft.client.renderer.GlStateManager;
    import net.minecraft.util.ResourceLocation;
    public class GuiButtonDiscord extends GuiButton
    {
    private static final ResourceLocation DISCORD_ICON = new ResourceLocation(ModTutorial.MODID, "textures/gui/discord.png");
    private static final ResourceLocation DISCORD_HOVER_ICON = new ResourceLocation(ModTutorial.MODID, "textures/gui/discord_hover.png");
    public GuiButtonDiscord(int buttonId, int x, int y)
    {
    super(buttonId, x, y, 20, 20, ""); // taille de 20x20, pas de nom
    }
    public void drawButton(Minecraft mc, int mouseX, int mouseY)
    {
    if(this.visible)
    {
    boolean mouseHover = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
    if(mouseHover) // si la souris est sur le bouton
    {
    mc.getTextureManager().bindTexture(DISCORD_HOVER_ICON);
    }
    else
    {
    mc.getTextureManager().bindTexture(DISCORD_ICON);
    }
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    Gui.drawScaledCustomSizeModalRect(this.xPosition, this.yPosition, 0, 0, 128, 128, 20, 20, 128, 128);
    }
    }
    }

    Je l’ai donc remplacées par

    package com.mod.AL0.client;
    import org.lwjgl.opengl.GL11;
    import com.mod.AL0.Reference;
    import net.minecraft.client.Minecraft;
    import net.minecraft.client.gui.Gui;
    import net.minecraft.client.gui.GuiButton;
    import net.minecraft.util.ResourceLocation;
    public class GuiButtonDiscord extends GuiButton
    {
    private static final ResourceLocation DISCORD_ICON = new ResourceLocation(Reference.MODID, "textures/gui/discord.png");
    private static final ResourceLocation DISCORD_HOVER_ICON = new ResourceLocation(Reference.MODID, "textures/gui/discord_hover.png");
    public GuiButtonDiscord(int buttonId, int x, int y)
    {
    super(buttonId, x, y, 20, 20, "");
    }
    public void drawButton(Minecraft mc, int mouseX, int mouseY)
    {
    if(this.visible)
    {
    boolean mouseHover = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
    if(mouseHover) // si la souris est sur le bouton
    {
    mc.getTextureManager().bindTexture(DISCORD_HOVER_ICON);
    }
    else
    {
    mc.getTextureManager().bindTexture(DISCORD_ICON);
    }
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glEnable(GL11.GL_BLEND);
    Gui.func_152125_a(this.width-150, 8, 0, 0, 1, 1, 471/4, 105/2, 1, 1);
    GL11.glDisable(GL11.GL_BLEND);
    }
    }
    }

    Mais le Bouton n’apparaît pas,par contre,si je clique dessus,le code s’exécute et discord s’ouvre.
    Comment je peux faire pour le faire apparaitre.
    Merci d’avance de vos réponces

    1 réponse Dernière réponse Répondre Citer 0
    • SpyMan
      SpyMan dernière édition par 16 févr. 2019, 14:39

      yo montre le code du gui dans lequel il a ete ajouté

      1 réponse Dernière réponse Répondre Citer 0
      • A
        antoineok dernière édition par 16 févr. 2019, 17:26

        Le voila

        package com.mod.AL0.client;
        import java.io.BufferedReader;
        import java.io.IOException;
        import java.io.InputStreamReader;
        import java.lang.reflect.InvocationTargetException;
        import java.net.URI;
        import java.net.URISyntaxException;
        import java.util.ArrayList;
        import java.util.Calendar;
        import java.util.Date;
        import java.util.List;
        import java.util.Random;
        import net.minecraft.client.Minecraft;
        import net.minecraft.client.gui.GuiButton;
        import net.minecraft.client.gui.GuiButtonLanguage;
        import net.minecraft.client.gui.GuiConfirmOpenLink;
        import net.minecraft.client.gui.GuiLanguage;
        import net.minecraft.client.gui.GuiMultiplayer;
        import net.minecraft.client.gui.GuiOptions;
        import net.minecraft.client.gui.GuiScreen;
        import net.minecraft.client.gui.GuiSelectWorld;
        import net.minecraft.client.gui.GuiYesNo;
        import net.minecraft.client.gui.GuiYesNoCallback;
        import net.minecraft.client.renderer.OpenGlHelper;
        import net.minecraft.client.renderer.Tessellator;
        import net.minecraft.client.renderer.texture.DynamicTexture;
        import net.minecraft.client.resources.I18n;
        import net.minecraft.util.EnumChatFormatting;
        import net.minecraft.util.MathHelper;
        import net.minecraft.util.ResourceLocation;
        import net.minecraft.world.demo.DemoWorldServer;
        import net.minecraft.world.storage.ISaveFormat;
        import net.minecraft.world.storage.WorldInfo;
        import net.minecraftforge.client.ForgeHooksClient;
        import org.apache.commons.io.Charsets;
        import org.apache.logging.log4j.LogManager;
        import org.apache.logging.log4j.Logger;
        import org.lwjgl.opengl.GL11;
        import org.lwjgl.opengl.GLContext;
        import org.lwjgl.util.glu.Project;
        import com.google.common.base.Strings;
        import com.google.common.collect.Lists;
        import cpw.mods.fml.client.FMLClientHandler;
        import cpw.mods.fml.client.GuiModList;
        import cpw.mods.fml.common.FMLCommonHandler;
        import cpw.mods.fml.relauncher.Side;
        import cpw.mods.fml.relauncher.SideOnly;
        @SideOnly(Side.CLIENT)
        public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback
        {
        private static final Logger logger = LogManager.getLogger();
        /** The RNG used by the Main Menu Screen. */
        private static final Random rand = new Random();
        /** Counts the number of screen updates. */
        private float updateCounter;
        /** The splash message. */
        private String splashText;
        private GuiButton buttonResetDemo;
        /** Timer used to rotate the panorama, increases every tick. */
        private int panoramaTimer;
        /**
        * Texture allocated for the current viewport of the main menu's panorama background.
        */
        private DynamicTexture viewportTexture;
        private final Object field_104025_t = new Object();
        private String field_92025_p;
        private String field_146972_A;
        private String field_104024_v;
        private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt");
        private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("textures/gui/title/minecraft.png");
        /** An array of all the paths to the panorama pictures. */
        private static final ResourceLocation background = new ResourceLocation("cardinal", "textures/gui/background.png");
        public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information.";
        private int field_92024_r;
        private int field_92023_s;
        private int field_92022_t;
        private int field_92021_u;
        private int field_92020_v;
        private int field_92019_w;
        private ResourceLocation field_110351_G;
        private static final String __OBFID = "CL_00001154";
        public GuiCustomMainMenu()
        {
        this.field_146972_A = field_96138_a;
        this.splashText = "missingno";
        BufferedReader bufferedreader = null;
        try
        {
        ArrayList arraylist = new ArrayList();
        bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));
        String s;
        while((s = bufferedreader.readLine()) != null)
        {
        s = s.trim();
        if(!s.isEmpty())
        {
        arraylist.add(s);
        }
        }
        if(!arraylist.isEmpty())
        {
        do
        {
        this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size()));
        }
        while(this.splashText.hashCode() == 125780783);
        }
        }
        catch(IOException ioexception1)
        {
        ;
        }
        finally
        {
        if(bufferedreader != null)
        {
        try
        {
        bufferedreader.close();
        }
        catch(IOException ioexception)
        {
        ;
        }
        }
        }
        this.updateCounter = rand.nextFloat();
        this.field_92025_p = "";
        if(!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())
        {
        this.field_92025_p = I18n.format("title.oldgl1", new Object[0]);
        this.field_146972_A = I18n.format("title.oldgl2", new Object[0]);
        this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game";
        }
        }
        /**
        * Called from the main game loop to update the screen.
        */
        public void updateScreen()
        {
        ++this.panoramaTimer;
        }
        /**
        * Returns true if this GUI should pause the game when it is displayed in single-player
        */
        public boolean doesGuiPauseGame()
        {
        return false;
        }
        /**
        * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
        */
        protected void keyTyped(char p_73869_1_, int p_73869_2_)
        {}
        /**
        * Adds the buttons (and other controls) to the screen in question.
        */
        public void initGui()
        {
        this.viewportTexture = new DynamicTexture(256, 256);
        this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture);
        boolean flag = true;
        int i = this.height / 4 + 48;
        this.addSingleplayerMultiplayerButtons(i, 24);
        this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("menu.options", new Object[0])));
        this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("menu.quit", new Object[0])));
        this.buttonList.add(new GuiButtonLanguage(5, this.width / 2 - 124, i + 72 + 12));
        this.buttonList.add(new GuiButtonDiscord(21, this.width / 2 - 124, i + 24));
        Object object = this.field_104025_t;
        synchronized(this.field_104025_t)
        {
        this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);
        this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);
        int j = Math.max(this.field_92023_s, this.field_92024_r);
        this.field_92022_t = (this.width - j) / 2;
        this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24;
        this.field_92020_v = this.field_92022_t + j;
        this.field_92019_w = this.field_92021_u + 24;
        }
        }
        /**
        * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
        */
        private void addSingleplayerMultiplayerButtons(int x, int y)
        {
        this.buttonList.add(new GuiButton(2, this.width / 2 + 2, x + 0, 98, 20, I18n.format("menu.multiplayer")));
        this.buttonList.add(new GuiButton(20, this.width / 2 - 100, x + y * 1, "Bouton serveur"));
        GuiButton webSiteButton = new GuiButton(21, this.width / 2 - 100, x + y * 2, "Bouton site");
        GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 100, x + y * 2, "Mods");
        fmlModButton.xPosition = this.width / 2 + 2;
        webSiteButton.width = 98;
        fmlModButton.width = 98;
        this.buttonList.add(webSiteButton);
        this.buttonList.add(fmlModButton);
        }
        /**
        * Adds Demo buttons on Main Menu for players who are playing Demo.
        */
        private void addDemoButtons(int x, int y)
        {
        this.buttonList.add(new GuiButton(11, this.width / 2 - 100, x, I18n.format("menu.playdemo", new Object[0])));
        this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, x + y * 1, I18n.format("menu.resetdemo", new Object[0])));
        ISaveFormat isaveformat = this.mc.getSaveLoader();
        WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
        if(worldinfo == null)
        {
        this.buttonResetDemo.enabled = false;
        }
        }
        protected void actionPerformed(GuiButton button)
        {
        if(button.id == 0)
        {
        this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
        }
        if(button.id == 5)
        {
        this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));
        }
        if(button.id == 2)
        {
        this.mc.displayGuiScreen(new GuiMultiplayer(this));
        }
        if(button.id == 4)
        {
        this.mc.shutdown();
        }
        if(button.id == 6)
        {
        this.mc.displayGuiScreen(new GuiModList(this));
        }
        if(button.id == 11)
        {
        this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
        }
        if(button.id == 12)
        {
        ISaveFormat isaveformat = this.mc.getSaveLoader();
        WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
        if(worldinfo != null)
        {
        GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12);
        this.mc.displayGuiScreen(guiyesno);
        }
        }
        if(button.id == 20)
        {
        FMLClientHandler.instance().connectToServerAtStartup("ip du serveur", 25565); // ip, port
        }
        if(button.id == 21)
        {
        try
        {
        Class oclass = Class.forName("java.awt.Desktop");
        Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
        oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("https://discord.gg/rrkJQsx")});
        }
        catch(Throwable throwable)
        {
        logger.error("Couldn\'t open link", throwable);
        }
        }
        }
        public void confirmClicked(boolean p_73878_1_, int id)
        {
        if(p_73878_1_ && id == 12)
        {
        ISaveFormat isaveformat = this.mc.getSaveLoader();
        isaveformat.flushCache();
        isaveformat.deleteWorldDirectory("Demo_World");
        this.mc.displayGuiScreen(this);
        }
        else if(id == 13)
        {
        if(p_73878_1_)
        {
        try
        {
        Class oclass = Class.forName("java.awt.Desktop");
        Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
        oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)});
        }
        catch(Throwable throwable)
        {
        logger.error("Couldn\'t open link", throwable);
        }
        }
        this.mc.displayGuiScreen(this);
        }
        }
        public void drawBackground()
        {
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_FOG);
        Tessellator var2 = Tessellator.instance;
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
        this.mc.getTextureManager().bindTexture(background);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        var2.startDrawingQuads();
        var2.addVertexWithUV(0.0D, (double)this.height, 0.0D, 0.0D, 1.0D);
        var2.addVertexWithUV((double)this.width, (double)this.height, 0.0D, 1.0D, 1.0D);
        var2.addVertexWithUV((double)this.width, 0.0D, 0.0D, 1.0D, 0.0D);
        var2.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
        var2.draw();
        }
        /**
        * Draws the main menu panorama
        */
        /**
        * Rotate and blurs the skybox view in the main menu
        */
        private void rotateAndBlurSkybox(float partialTick)
        {
        this.mc.getTextureManager().bindTexture(this.field_110351_G);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
        GL11.glEnable(GL11.GL_BLEND);
        OpenGlHelper.glBlendFunc(770, 771, 1, 0);
        GL11.glColorMask(true, true, true, false);
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        byte b0 = 3;
        for(int i = 0; i < b0; ++i)
        {
        tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));
        int j = this.width;
        int k = this.height;
        float f1 = (float)(i - b0 / 2) / 256.0F;
        tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);
        tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);
        tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);
        tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);
        }
        tessellator.draw();
        GL11.glEnable(GL11.GL_ALPHA_TEST);
        GL11.glColorMask(true, true, true, true);
        }
        /**
        * Renders the skybox in the main menu
        */
        private void renderSkybox(int x, int y, float partialTick)
        {
        this.mc.getFramebuffer().unbindFramebuffer();
        GL11.glViewport(0, 0, 256, 256);
        this.mc.getFramebuffer().bindFramebuffer(true);
        GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
        float f2 = (float)this.height * f1 / 256.0F;
        float f3 = (float)this.width * f1 / 256.0F;
        tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
        int k = this.width;
        int l = this.height;
        tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));
        tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));
        tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));
        tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));
        tessellator.draw();
        }
        /**
        * Draws the screen and all the components in it.
        */
        public void drawScreen(int x, int y, float partialTick)
        {
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_ALPHA_TEST);
        Tessellator tessellator = Tessellator.instance;
        short short1 = 274;
        int k = this.width / 2 - short1 / 2;
        byte b0 = 30;
        this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
        this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.drawBackground();
        tessellator.setColorOpaque_I(-1);
        GL11.glPushMatrix();
        GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F);
        GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
        float f1 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F);
        GL11.glScalef(f1, f1, f1);
        GL11.glPopMatrix();
        String s = "Minecraft 1.7.10";
        if(this.mc.isDemo())
        {
        s = s + " Demo";
        }
        List<String> brandings = Lists.reverse(FMLCommonHandler.instance().getBrandings(true));
        for(int i = 0; i < brandings.size(); i++)
        {
        String brd = brandings.get(i);
        if(!Strings.isNullOrEmpty(brd))
        {
        this.drawString(this.fontRendererObj, brd, 2, this.height - (10 + i * (this.fontRendererObj.FONT_HEIGHT + 1)), 16777215);
        }
        }
        String s1 = "Copyright Mojang AB. Do not distribute!";
        this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);
        if(this.field_92025_p != null && this.field_92025_p.length() > 0)
        {
        drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
        this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);
        this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);
        }
        super.drawScreen(x, y, partialTick);
        }
        /**
        * Called when the mouse is clicked.
        */
        protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)
        {
        super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);
        Object object = this.field_104025_t;
        synchronized(this.field_104025_t)
        {
        if(this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w)
        {
        GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);
        guiconfirmopenlink.func_146358_g();
        this.mc.displayGuiScreen(guiconfirmopenlink);
        }
        }
        }
        }
        1 réponse Dernière réponse Répondre Citer 0
        • robin4002
          robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par robin4002 16 févr. 2019, 17:39 16 févr. 2019, 17:39

          Ton bouton est draw en-dehors de l’écran, car en coordonnée x du bouton tu as mis la largeur ce dernier (20 dans ton cas) - 150.

          Il fallait seulement changer le nom de la fonction, pas les paramètres …

          A 1 réponse Dernière réponse 16 févr. 2019, 17:58 Répondre Citer 0
          • A
            antoineok @robin4002 dernière édition par 16 févr. 2019, 17:58

            @robin4002 Merci,j’ai recopié les parametres du code en 1.12 et ca marche

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